For House & Dominion: Civil War [spoiler]Quest[/spoiler]

For House & Dominion: Civil War Quest

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You are Sonia Reynard, Viscount of Rioja! You Command the forces of House Jerik-Dremine in the DRH1 Relay.

Together with the local allied fleets of the Run Alliance, the Ruling House, Ber'helum, Helios and even Kharbos, you are now locked in battle with your opponents in the Dominion's Civil War.

House Nasidun, Bonrah, Xygen and forces from their own vassal Houses are fighting a battle that has increasingly turned against them. Your side has destroyed their sole Veckron torpedo cruiser and sown confusion among their ranks by disrupting their fleet IFF's.

Knight Commander Myrish Avun and most forces from house Sulos have changed sides bringing with them a small but powerful force of Assault Corvettes and a new Heavy Carrier.

Sections of the Nasidum fleet have routed and are attempting to flee the artificial gravity well, but others remain organised.

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For dosh and salvage!

FOR HOUSE AND DOMINION

For house and highly fragmented super state.

At present it looks like two of the faster enemy heavy cruisers, the experimental designs, have formed up and are beginning a run around Avoubic. They may be planning a strike at the array or gravity well.

Your Siege Array has 2 Heavy Cruisers acting as escort as well as providing shield protection with additional platforms. The Gravity well is defended by a small force currently lacking much in the way of firepower.

The Mobile Fortress is dropping into an increasingly low orbit of Avoubic after several asteroid missile impacts. Despite this it's still trading fire with your Supers.

A Heavy Carrier and escort somewhat near to you are forming up and appear to be conducting a fighting retreat.

Heavy cruiser that was badly damaged is still limping away but increasing speed. Earl Tarse-enic has ordered everyone to ignore it since it will be a strain on enemy logistics but you could still have Kim attack it.

Count Nirium is already in favour of deactivating the gravity well generator and will do so unless you make your intentions for it clear.
A and B were tied at the end of last thread. If vote is not clearly in favour of a particular option Nirium will veto it.
While the Count may have veto power over certain elements of the operation using them will probably annoy you/your allies so they've tried to avoid it. Ruling House has to play politics because of weak position.

Do you want the Gravity well to cut and run, or will you rely on the Array to scare off the Heavy Cruisers? Or a little of both?
A) Gravity well turns off. Array continues orbit
B) Gravity well stayed on. Array shoots at pair of Heavies
C) Gravity well turns off. Array shoots at pair of Heavies

>B) [x] Gravity well stayed on. Array shoots at pair of Heavies

Can we get the cloaked ships to do an SP bombing run on the engines of the two heavies?

>A
Let's not throw the grav well or array away.

They can but Arron informs you that they won't have a good chance of succeeding until the formation breaks free of the main Melee.
"We probably only have enough warheads to damage one of them. They do have older anti-torpedo armour."

C) Gravity well turns off. Array shoots at pair of Heavies

What I think is happening is the two Heavies will be trying to distract us while the Fortress tries to get slip away, but if we can take them out quick enough the Array might still be able to fire before the Fortress can begin its accent again. All we need is a good shot at the Fortress.

As long as the Mobile Fortress is taken out I think we can cut our casualties short here without jeopardizing the defence.
So, I'll vote A. unless somebody can tell me I'm being retarded.
>A) Gravity well turns off. Array continues orbit

B) Gravity well stayed on. Array shoots at pair of Heavies

>A) Gravity well turns off. Array continues orbit

You suggest that the gravity well be deactivated while the array continues it's orbit. The extra firepower should help down additional enemy ships or force their surrender.

There should be enough time to bleed off the singularity and jump before the heavy cruisers can reach the generator.

"Arron get your friends and set up to hit the engines on one of those heavy cruisers. Signal me when you're in position. If it's too dangerous let me know."

"Copy that."

You and Avun's fleet are still a third of the way across the battlefield from those Heavy Cruisers but this new model of Heavy Carrier might be faster than the older types like the Senate Class.
"Do you think we could catch them if we moved now?"

The Knight Commander considers it.
"My ships and yours are fast. It might be possible as long as nothing in the way slowed us down."

The Mobile Fortress is also in that direction but it looks like the two Super Heavies and Avoubic's surface defenses are holding.

In nearly the opposite direction is another Talos Heavy Carrier you've had your eye on. Their fighting retreat may hold back enough of your allies near them to allow nearby enemies to rally.

Vanderwal and Tama seem to be arguing about something until the Admiral tells the paroled spy to talk to you about it.

"However this turns out we'll have lot a lot of ships today."
"Get to the point." you tell him.
"Our current group would probably be able to force the surrender of some routed enemies netting us lots of salvage in better condition."

You note that it would also neglect the more dangerous heavy ships leaving them for your allies to tackle.
Vanderwal shrugs. "So it's a little selfish."

A) After the Fortress
B) After the two faster Heavy Cruisers
C) The fleeing Heavy Carrier
D) Target Routed enemies. Try to force their surrender

>B) After the two faster Heavy Cruisers
I think the Fortress is handled, so we should target any lingering pockets of resistance, like the Heavy Cruisers could be.

>B) After the two faster Heavy Cruisers

B) After the two faster Heavy Cruisers
The fortress won't get far, its fat ass, damage, and losing most of its escort mean it will be easy to pursue in the long run. The carrier's tempting but the two heavy cruisers seem both more valuable strategically and in $$ at this point.

>A

I think we should make sure the fortress is taken out. However, that doesn't mean Avun can't take the carrier and ships that won't do well close to the fortress to bully weak enemy groups into surrendering.

D) Target Routed enemies. Try to force their surrender

Man let's look out for us for once.

Except that I do want the OH to perform a ramming run on the fast Heavy Cruiser that is weak to that.

But yeah. As badly as I want that fortress . . . I don't want to make the mistake of going for the Distraction Carnifex l.

why not just ram the shit out of the big ship AND claim salvage on it? OH TSTG I was meaning to ask but is it possible to energize the ramming prow like a SP torpedo thus allowing for shield piercing ram attacks and more importantly shield piercing boarding pods?

>Except that I do want the OH to perform a ramming run on the fast Heavy Cruiser that is weak to that.
There are no fast heavy cruisers that are specifically weak against ramming. Or at least not from a Medium Cruiser.

I believe it highly likely you are confusing the reports about the Republic Pilum class attack cruisers that were decommissioned.
houseanddominion.wikia.com/wiki/Pilum_Class

If not please tell me which one you're talking about.
The Ceres/Bonrah Carrier?

In any case, the the Outer Heaven's bow has suffered some damage as a result of ramming since parts of the prow were modified to add torpedo launchers. Two launchers are damaged and while the OH is still ready for battle additional ramming would not be advised until repairs are completed.

Just to clarify, is that what they have left, or does that not include the losses we've inflicted on them

>D) Target Routed enemies. Try to force their surrender

I wouldn't mind trying to secure some salvage if possible.

I AM confusing them with the Pilum.

That's on me.

Nevermind. Salvage for us then and let our allies take some hits.

I'll be honest, while it damaged the launchers the ramming was the highlight of this whole battle, at least from an action/writeup perspective. On the strategic/tactical scale crushing our foes as they gaze with despair upon our naval savagery and ruining their aspirations for victory is wonderful. On a completely unrelated note can Sonia do a good crazed axemurder laugh or is her laugh just regular?

>is it possible to energize the ramming prow like a SP torpedo thus allowing for shield piercing ram attacks and more importantly shield piercing boarding pods?
If the ramming prow were made of the same casings that SP Torpedoes are, then yes it would be possible.

Unfortunately the parts of your ship not encased in the material would take collision damage from the shield and probably be ripped off.

The Kavarian Imperium makes use of a special torpedo design you've encountered that takes advantage of this. A spar with metal flaps is attached to the back of the warhead. After it pierces the shield the flaps deploy catching on the shield to halt the device. It stays in contact with the shield long enough to determine its frequency so that other ships can tune phase cannons to pass through them.

This trick doesn't work well against modern shields, but was great against the SRL Warlords.

Those were all of the Heavy Warships they started with not counting the Fort and 3 Megas.

>can Sonia do a good crazed axemurder laugh or is her laugh just regular?
She can probably belt one out.

"Set course for the two Heavy Cruisers. I want us to be nearby if anything happens with the gravity well generator."

Most of the group changes course while repair scarabs finish detaching the smashed Razor battlecruiser from the bow of your command ship. Once it is drifting free the helmsman brings the Outer Heaven about and increases engine power, quickly catching up.

Armored shutters on the outboard sections of the Heavy Carrier retract revealing what look to be powerful maneuvering thrusters.
"I love the Talos Heavy Carrier but it almost has too many upgrade options." Avun tells you as the drives power up.

"My advisors wanted me to add more sensor arrays or light siege weapons to the outboard pods since the extra engines reduce our endurance. Those wouldn't keep my ship alive if one of your guys jumped me with a Heavy Cruiser."

It's clear even to you that the carrier must be close to redlining its engines as your group begins to fight your way towards the Heavy Cruisers. Soon you're building up enough momentum that most enemies are reluctant to get in your way.

"Incoming assault corvette formation." reports sensors

"Watch it, they'll either try to get in close to our bigger ships or force us to slow down." warns Avun.

[ ] Engage on the move
[ ] Have faster elements slow to engage them then catch up
[ ] Order nearby allied units to intercept them

>[ ] Have faster elements slow to engage them then catch up

>[ ] Order nearby allied units to intercept them
It's the job of the smaller ships to allow the big ones to do their magic.

Had an idea for using the nanotech we picked up from those Terrorists

>take nanoporous/spaced plate
>intercalate sheets of magnetically active alloy
>run power through the plate

You get a super-tough armor plate that also acts as Reactive armor that vaporises anything that penetrates the plate thanks to the massive current running through it.

>[ ] Order nearby allied units to intercept them

"Keep pushing through, we need to reach those cruisers." you tell your group. "Coms see if you can raise some of the nearby allied units in the area to intercept the assault corvettes."

Two regular line units and two elite assault corvette teams respond to the hail and change course to intercept the ships targeting you. This is enough to cause most of the enemy to break off but a few squadrons continue to follow. They skirt the edges of the fighting and follow in your wake.

Roll 6d20 to shrug off damage from the remaining ships.

Rolled 17, 6, 6, 9, 20, 18 = 76 (6d20)

Not even trips will stop the Sonia train.

Rolled 6, 7, 11, 4, 1, 16 = 45 (6d20)

ROLLING BONES

Rolled 2, 11, 18, 15, 1, 16 = 63 (6d20)

Dice

17, 11, 18, 15, 20, 18

HIT THE BOOST KID

"Helm, put us between the incoming ships and the carrier."
"Aye sir!"

The Outer Heaven shifts course, swinging behind the Heavy Carrier close enough that you worry about hitting their engine wash. Gunners on your ship and the escorts open fire on the incoming assault corvettes.

Most of them are nimble enough to evade the heavier phase cannon and plasma fire but the occasional one gets through. Even then they're able to shrug off anything less than a direct hit. Your Neeran plasma weapons take down one corvette while a lightning gun shot kills one and damages two more. That certainly shakes up their formation.

"Now they know who they're dealing with."

It's not long before you become a target for pretty much all of them. Any stray fire is directed your way in an attempt to batter down your shields. Your battlecruisers and other escorts take full advantage, setting up additional fire lanes in an attempt to get enemy corvettes to fly into kill zones. While it does knock out a few ships it's not as effective as you would have hoped.

Even when they manage to batter down your mains the secondary shields hold fast.

An attempt to flank around your heavier assets forces Avun's crew to once again close the protective bay shutters. Several of her corvettes are knocked out trying to help provide cover but the remainder are able to drive the enemy off. That or push them back for your ships to take care of.

After losing a full squadron and part of a second the enemy ships break off after a few parting shots. Two of of the Sulos corvette Squadrons need to dock for repairs.

You're closing in on Avoubic. The Heavy Cruisers you're after are still well ahead but you've built up enough speed that you'll be able to catch them just before they reach the Grav well generator.

The artificial well is starting to get smaller now but it's still too soon for enemy ships near the edge to jump just yet.

>Cont.

sooo would it say be feasable to make a small boarding pod covered in SP casing and then fire ti at the enemy via specialized launch tubes?

Sorry this is taking a bit.

The Terrans have 1 man SP boarding torpedoes for use by their special forces. Players turned down the opportunity to use them once as it was deemed too suicidal.

OF FUCKING COURSE they would!! Was that back when we first found versa and would it be too much to attempt to bring up that project again now that technology has clearly advanced a bit?

Calm down and think, user. It's still suicide since ships have PD to shoot down Torpedoes.

We have a habit of not asking people to do things we wouldn't do.

Given what we ARE willing to do, I feel that's reasonable

Maybourne flips through a few status reports then quickly checks sensor readouts.
"What the hell is the Fortress doing?"

You check as well and see that the bulky ship has started a hard turn. One that's happening much faster than you would have expected.

"Sensors what's happening with the fortress?"

"They've locked tractor beams on Avoubic and are using them to come about more quickly. They're basically pulling a handbrake turn."

The bow of the Fortress swings around bring its main guns to bear on the trailing side of Avoubic, unloading into the planetoids shields at point blank. Their orbit is so low now that the defenders have had to lower shields in some places. Some of the weapons fire is getting through to damaged the surface weapons.

"They're damaging the shields but not destroying them." reports sensors.

Tama looks up from his console. "Additional enemy ground troops have been detected on the surface. They're trying to capture the trailing side shield generators."

You catch part of a broadcast from Count Nirium ordering the surface defenders to detonate landmines surrounding the trailing side entrance.
"Us as many as you need but protect those shield generators."

Even through the shields you can see the nukes go off. Roughly ten square kilometers of the surface outside the defenses lights up.

The Fortress continues its turn, bringing the main guns to bear on the Forbearance and Bellamy. Some of the weapons are still aiming poorly or not at all as a result of sabotage, but they're still able to inflict damage on escorts.

>Cont.

Then there are two bright flashes of shields overloading and the Fort's orbit all but slams to a halt.

You look to your crew. "What just happened?"

"They're hit the planetary shields." answers Adel.
"Twice." adds Maybourne. "The main shield grid on this side of Avoubic just blew itself out but they still have the backups, the original shields."

Sensor data starts to come in which shows that the forward shields on the Fortress are still up, as are those from the remaining escorts and platforms. Half of the Forts sublight engines and a good chunk of its aft sections have been completely smashed.

It seems the impact killed most of their velocity and their orbit is rapidly deteriorating.

"Can they raise their aft shields?"

"Not completely. There's going to be a gap, and if they pull any shield platforms away from the front our Supers will start getting shots through."

The gravity well generator should still be able to jump before those Heavy Cruiser can reach them.

[ ] Stay on target, get those Heavy Cruisers
[ ] Change course for the Fortress (attempt to board / disable it)
[ ] Other

Are all three Dukes aboard the Fortress?

If yes, I vote to board it. If no, stay on target for the Heavies.

>[ ] Stay on target, get those Heavy Cruisers

>[ ] Stay on target, get those Heavy Cruisers
While interesting we shouldn't allow two heavy cruisers to escape from the battle.

>Are all three Dukes aboard the Fortress?
They should have been. That may have changed. If it hasn't they're probably in the middle of rapidly reevaluating their position.

Has the impact imparted any spin to the fortress?

Or are there any enemy wrecks we could collectively toss at the station with tractors as a distraction/bomb as we pass?

I'm still horribly behind, so I don't even know what the fortress looks like, other than an asteroid with engines?

>Has the impact imparted any spin to the fortress?
As it was already in the middle of a spin the collision has lessened it slightly.

>Or are there any enemy wrecks we could collectively toss at the station with tractors as a distraction/bomb as we pass?
You'll be too far away to mange it with the right angle to hit the hole in its shields.

>I don't even know what the fortress looks like
Here's an old cross section diagram of the Alliance upgraded version.

[X] Change course for the Fortress Boarding

"Stay on target, we have to get those Heavy Cruisers. The Fortress is falling into the gravity well, we can deal with them later."

Avun reports that you've entered maximum effective range for her ship's light siege cannons.

"We can plink away at them from the rear while you move up with my assault corvettes. I'm only leaving a token force to guard my ship. We'll be able to hold without you for a bit."

"Acknowledged. Don't fire until my cloaked ships have finished their run."

"Copy, holding fire."

Arron reports in that they're in position, though the enemy may have detected their approach due to the need to push the engines.

Which of the two heavy cruisers at the bottom of the image did you want to target?

Roll 2d20 for SP Torpedo strike!

The one that doesn't look like a horseshoe

Rolled 13, 3 = 16 (2d20)

Rolled 1, 2 = 3 (2d20)

unless the PD is overwhelmed or unable to target it because of attempting to jump and such, I was mainly more thinking a long hte lines of machines being used with it or a krath or something along the lines of that crazy nanomachine guy but I cant think of anything (atm) that isnt a warcrime and or TOO suicidal to reasonably command some one to do.

Rolled 11, 10 = 21 (2d20)

Seconding Don't stop us now, dice!

ok im done im sorry I wont roll anymore for torpedos

Rolled 9, 3 = 12 (2d20)

Cloaked ships deserve better than this!

Please put more efforts into your posts.

"Arron target the Chining with your torpedoes."

Neither of the cloaked ships responds over coms, not wanting to further give away their position.

Arron fires off more than a dozen torpedoes, while his wingman only manages to get off ten before both are forced to break off due to weapons fire. The Heavy Cruisers and their escorts fill space behind them with phase cannon fire walking the shots outwards from were the torpedoes came from.

A few of the enemy escorts launch interceptor missiles but they have trouble targeting the warheads equipped with stealth coatings. You idly wonder if Aries had done that intentionally.

Several of the SP's detonate on the ships heavy armor, others slightly deeper inside their aft sections. Six of them penetrate parts of the sublight drives causing serious damage and at least one secondary explosion.

"Damage to starboard drive sections of Chining class. No signs that either of our Nocturn class ships were hit."

You give it a few seconds more before ordering your side to open up on the Heavies. Avun's assault corvettes and any of your own fast ships streak out ahead trying to close the distance more quickly.

Neither of the heavy cruisers medium plasma cannons are of Republic manufacture. Their range is the same as yours on the Outer Heaven. The rear light cannons on the Boli are however and their gunners prove to be good shots.

"Gravity well is down. Generator ship is preparing to jump to FTL."

It looks like the damaged Heavy Cruiser is falling behind though a trio of battleships have dropped back in an attempt to give enough of a speed boost to let it jump. The twin LD plasma cannon turrets on the Chining are still extremely dangerous to any of your ships that get near it. That may be necessary to inflict damage on the rest of the enemy group targeting the gravity well.

The well's escorts still claim they can protect it long enough to jump.

[ ] Focus everything on the damaged heavy
[ ] Split forces. Fastest ships go around to hit forward most enemies
[ ] Focus on trying to get everyone past the damaged Heavy


If you want you can also use more of your SP reserves to help along any of the options but this will include part of your emergency reserve.

>[ ] Focus everything on the damaged heavy

>[ ] Split forces. Fastest ships go around to hit forward most enemies
SP's are free on the Heavies

Split forces, dip into reserve

I'll support this sure.

I can get behind this.

>[ ] Split forces. Fastest ships go around to hit forward most enemies
SPs please.

You open a channel to the attack force.
"Split up. Assault corvettes try to get around the Chining, the rest of us will cover you by taking it down. SP torpedo restrictions recinded. Use as many as you need to down those Heavy cruisers."

"Copy that."
"You heard the lady, smoke em if you got em."

Assault corvettes split by squadrons and pour on the speed. The few afterburner equipped ships you have nearby do the same.

"Sir, that Chining is a problem for us." Maybourne points out, highlighting the turrets on the aft sections of the Heavy. "We're entering into effective range and they have eight medium plasma cannons to our two."

For now your helmsman will just have to evade as well as he can until you cripple it.

Roll 6d20

Rolled 7, 16, 19, 18, 20, 16 = 96 (6d20)

Well? What is it?

Rolled 2, 6, 13, 8, 2, 9 = 40 (6d20)

I really hope we don't lose yet another command ship.

Rolled 9, 11, 14, 11, 9, 13 = 67 (6d20)

We can do it!

Rolled 1, 5, 1, 17, 1, 12 = 37 (6d20)

Killer Queen Reynard someday?

9, 16, 19, 18, 20, 16

That's not so bad.

>Well? What is it?
Sorry, not all there at the moment. What is what?

>Killer Queen Reynard someday?
How do other players feel about playing up the "Psycho Sonia" moniker or others in battle?

Mad Baron was one I was thinking of as possible before but we've sort of left that behind with the promotion.

Sorry I was making a Dark Souls reference. Don't mind it.

I still want to play up more of a "Grand Admiral Thrawn" style eccentric genius persona rather that simply being crazy. I mean, most of the ideas that we've used in this campaign to screw over the enemy have been the players (and hence Sonia's) ideas.

Sonia a sensible middle aged woman now.

Honestly I never saw the Psycho Sonia bit since we never enjoyed the combat itself just the end result.

Well sure if you consider 29 to be middle aged.

it's five years older than our actions should have allowed us to be.

Holy crap, we're almost 30. We're gonna end up being a lonely virgin or spacedust at this rate.

>We're gonna end up being a lonely virgin
Clone self, download memory upon death, say we're Sonia's illicit daughter, regain empire, begin again.

30 is not old!! Fuck you guys!!

Any hint of romance gets shot down hard. However amusing it would likely be

Can we romance a ship?

Vista is to pure for us

I'd ship it.

As soon as we steal Vista

Okay, fling list. Rank your potential husbandos.

Avun
Mike
Foss
Winifred
Vesta
Drake
Alex
That one krath guy that liked fruit
Winsbury

I like the idea of it coming out when thematically appropriate.

Using holographics to taunt our enemies and such.

Ew. You put Mike and Alex up there? The hell dude.

And no Linda?

But the answer is always Salvage and Glory.

Followed by the nephew of the Baron whose fighter we "borrowed".

Versa
Darrow
Foss
Eldal

I think it's something that we've done more after the battle with all the movies and such we've made for propaganda.

That plus usually our plans are crazy enough.

I'd like to continue our history of pushing it as PR though.

Hey now, both of them are long time friends with sizable wealth and holdings. If it weren't for marriage benefits the list would start at Winifred. Also I can't even remember the last time we saw Linda.

>Using holographics to taunt our enemies and such.
Don't forget we can try to use our Convertor to make spooky things happen, like lights turning off.

See, things like a lack of faithfulness is why you're bad at this.

Either go for full love, or pick someone who's politically on our level.

Realistically we should be looking at major nobility withing the Run to solidify our holdings there, or marrying into a major house, or another baron AT LEAST and preferably higher within JD.

Okay, but shopping around sounds like work. I'm just joking around.
Who in your mind would Sonia feel the best with?

Imagine the benefits of marrying Dante. The mechs we'd make, oh lord.

I mean. Haven't our actions been the Psycho part really? But it would be nice to get more name recognition for that. Like we're both what says tactically, but that we're also personally badass to throw down against.

Really wish I had voted to go outside the hull to catch up the bombers. Still say we should put that in our post-war propaganda movie.

I feel the nephew of Starfighter collecting Baron could have been a good match, maybe still is if he's the Heir, otherwise we've kind of outpaced any potential matches for now.

Say we've gone crazy and decided that we have become satisfied with our wealth. Who has Sonia been closest to emotionally? Is there anyone you would think she'd like to spend the rest of the century with together?

Yes I'm still writing.

>with all the movies and such we've made for propaganda.
On that note there are opportunities for additional moves based on some of your missions in the old days to increase your visibility within the Dominion, not just the House.

Not to mention post-civil war efforts that will probably take place to stabilize the Dominion through political marriages.

>The mechs we'd make, oh lord.
A couple weeks ago I realised it would only take some minor modifications and a general size increase to make this.