Secret Princess Zelda Quest #20

>You are Princess Zelda, heir to the fallen throne of Hyrule

>Your father, corrupted by Power, died in a coup, your Kingdom shattered in a civil war 10 years ago, the Hero in Green giving his life to ensure you escaped the conflict

>An uneasy peace has returned to the land, but omens of a descent into greater chaos than before loom on the horizon

>You, Zelda Hyrule, have the potential to claim your birthright and restore the Kingdom to what it once was, bring back true peace to the lands. Your path ahead is not set in stone; you must chisel it in yourself. What kind of Legend will you create?

And for reference, pastebin with stats, inventory, and some mechanics:

pastebin.com/08wwwctm

Other urls found in this thread:

youtube.com/watch?v=MH2rmAikhX0
youtube.com/watch?v=2HD87Ixy9p8
youtube.com/watch?v=50agA5EPJfo
twitter.com/NSFWRedditImage

youtube.com/watch?v=MH2rmAikhX0

The horrific transformation of the Goron's body continues. Parts rearranging, face distorting, the man he was changing further into a beast, a final, pained cry signaling its completion. This... thing that was once a Goron glares at you and Horon, then looks back at the door leading to the Great Fairy. A horrific roar, loud as a bomb's explosion, echoes through the room as it readies itself to face you.

[Twisted Servant of the Sealed Tyrant - Dodongoron]

This thing... it won't stop until it awakens that monster. You and Horon have to stop it, here and now, or there won't be a living soul left in Hyrule once that thing is out.

>A. Attack! Sword Beam!
>B. Bombs away!
>C. Crossbow!
>D. Power Gloves, try to hold it in place while Horon attacks!
>E. Zas, take 'em down!
>F. Fairy Missile!
>G. Something else?

>>D. Power Gloves, try to hold it in place while Horon attacks!
No way this could go wrong!

How ya doing Kato?

>A. Attack! Sword Beam!

No need to hold back here. Go all out!

>>E. Zas, take 'em down!
>A. Attack! Sword Beam!

>D
Temple item!

Rolled 6, 8, 5 = 19 (3d10)

The last few days were full of family-related drama. Could have been better, but at least it seems to have passed. Day's been good so far, at least.

And all right, 2d10, best of three. DC is 5 for both.

Rolled 7, 3 = 10 (2d10)

Here's to a hopefully drama free weekend then

Rolled 7, 10 = 17 (2d10)

Rolled 1, 5 = 6 (2d10)

rolling for glory!

Well then, off to a good start. Writing...

You quickly draw your blade, stabbing forward with it and firing a Sword Beam at the monster, hitting it right in its misshapen face. That clearly hurt it... but left you open to get hit by the monster as it charges.

"Termina!" Horon shouts, himself launching a fireball at the charging creature, again hitting it in the face.

You manage to, however, roll as you're knocked away, and quickly slip on the Power Gloves, bolting up and lunging at the creature, grabbing it by the tail and stopping it cold. It roars angrily, but it doesn't look like there's a lot it can do to you right now.

[Hearts: 6/7]

>A. Hold it there, let Horon fire away!
>B. Use the Power granted from the gloves to hurl the monster against the wall!
>C. Try to move it, so when it charges again it crashes into a wall!
>D. Something else?

>>A. Hold it there, let Horon fire away!

TEMPLE ITEMS HORON!

A
Temple items!

Okay, 1d10, best of three. DC is 6.

Rolled 7 (1d10)

Rolled 2 (1d10)

Rolled 3 (1d10)

Rolled 4, 4, 9 = 17 (3d10)

Close one! Writing...

You keep the monster in place, planting your feet hard and grabbing its tail with all your might. It roars that horrible, explosive roar again, and this time it seems like a jet of fire spews from its mouth, Horon nearly getting caught in its path. Still, you don't let up.

And Horon sees his chance when it tries to do it again. "HEY ASSHOLE! HAVE A TASTE OF YOUR OWN MEDICINE!" he hollers, throwing a fireball down the creature's throat. Its mouth closes as a rumble travels through the creature, a faint explosion can be heard deep inside it.

And then it lets out a shriek of pain, and... its body starts to warm up.

>A. Hold it there, try that again, Horon!
>B. Slam it against a wall!
>C. Try to let it run into a wall!
>D. Something else?

>>B. Slam it against a wall!
I'VE DONE THIS FIGHT BEFORE!

>>B. Slam it against a wall!

>>B. Slam it against a wall!

>B. Slam it against a wall!

>B. Slam it against a wall!

Not familiar with the Zelda IP, so I'll assume the other anons know what's up.

So glad this is back. So guys, who is your favourite partner so far? I like our gerudo sister best and Horon the less.

All righty, roll me another 1d10, best of three. DC is 5.

Rolled 2, 5, 8 = 15 (3d10)

Rolled 8 (1d10)

Rollan

Rolled 8 (1d10)

Rolled 1 (1d10)

Rolled 2 (1d10)

Rollan

Lynna and Aveli
Lynna is sweet and Aveli is awesome

Uh, who were those again? I kind of suck at remembering names.

Well, good news and bad news!

Writing...

Lynna is notMarin, Aveli is little badass Gerudo girl

We should really start doing a character guide.

I saw that user, deleting posts is cheating!

You are a tad late, but have a cookie for the effort.

With all your might, you pull at the creature and fling it against the wall, spinning with your heel as you throw the monster... but sadly not in time for you to get out of the way as jets of fire erupt from the monster's body. You try to throw yourself down to avoid the flames, but it still, get singed slightly on the leg. You roll to make sure the fire's out, and while that hurt, at least it didn't do too much damage.

[Hearts: 5/7]

But the monster is free now, and it's not giving up this fight just yet. Horon moves to your side, ready to keep going, but letting out a grumble of "This thing is still standing? What the hell?!"

"It's going to take more than that to put it down." you note. But, looks like that trick put some kinks in its armor. It can't keep doing that, you think.

>A. Attack! Sword strike!
>B. Bombs away! Blast it when it tries that fire breath attack again!
>C. Crossbow time! Keep distance and fire at it!
>D. Defenses up, don't exhaust yourself
>E. Zas, let's make sure it stays down!
>F. Fairy Missile!
>G. Same strategy as before, go for the tail!
>H. Something else?

>B. Bombs away! Blast it when it tries that fire breath attack again!

>B. Bombs away! Blast it when it tries that fire breath attack again!

Don't save bombs in a boss fight unless they aren't very effective. In this case the bombs are likely to work well.

>>B. Bombs away! Blast it when it tries that fire breath attack again!

EXPLOSIONS

Rolled 7, 4, 2 = 13 (3d10)

All righty, a roll of 2d10, best of three. DC is 5 for both.

Rolled 3, 4 = 7 (2d10)

Rolled 8, 8 = 16 (2d10)

Rollan

Rolled 3, 6 = 9 (2d10)

Rolling really high today, Princess.

Writing...

Nice!

The monster tries lunging at you both again, but this time you're able to roll out of the way. As you do, you get out a bomb and ready it, eyes locked on the monster. It opens its mouth once more, you fling the bomb in, Horon tossing a fireball in after. The monster's mouth closes once more, but this time not quite quickly enough, as the fireball ignites the bomb and seems to injure the monster's misshapen jaw. Its body seems to shimmer, clearly building up heat again.

It readies itself for another charge. Horon prepares to fling another fireball at it.

>A. Get out of the way, make it ram into a wall
>B. Bombs away!
>C. Crossbow!
>D. Defend! Shield up and let it crash into you
>E. Power Glove suplex!
>F. Farore's Wind, teleport out of the way!
>G. Nayru's Love, tank it!
>H. Something else?

>A. Get out of the way, make it ram into a wall

>E. Power Glove suplex!

I question its effectiveness, but how can I not?

>>A. Get out of the way, make it ram into a wall

>E
YES

Let him ram, then suplex while dazed? I can dig it.

>A. Get out of the way, make it ram into a wall

As cool as the suplex would be, we lost enough hearts tryng to be cool. Let's save that one for later okay?

I can get behind this

Sure

Rolled 2, 6, 3 = 11 (3d10)

All right, guess that's a roll of 2d10, best of three. DC is 4 for both.

Ah fine, changing my vote to this.

Rolled 1, 1 = 2 (2d10)

...

Rolled 7, 10 = 17 (2d10)

Pls

I am so sorry

Rolled 8, 3 = 11 (2d10)

...well, good news and bad news!

Writing...

At least this ten means someone avoids the one. Probably Horon grrr

The monster charges, Horon getting out of the way just in time, but... you end up knocked aside, the heat from its body blasting flames as it rampages. However, to your relief, it crashes into a wall. Now's your chance.

"Horon, stand back!" you command, running at the monster while it's dazed. You don't quite reach it before it can react, the creature's tail smacking you in the side... but you get your opportunity, grabbing it through the pain. "HhhhRREAAAAGH!" you yell out, lifting the creature, clearly surprising it as its head scrapes the ceiling, and suplexing it into the ground. The monster's body cracks heavily, chunks falling off of it.

You pant heavily, but the thing is completely open. You've got a chance to finish this!

[Hearts: 3/7]

>A. Jump and stab!
>B. Bomb in the mouth!
>C. Crossbow!
>D. Fairy Missile!
>E. Something else?

>E. Jump into the mouth!
It'll never see it coming!

>>A. Jump and stab!

>B. Bomb in the mouth!

>A. Jump and stab!

Rolled 2 (1d2)

1 = A
2 = B

>>A. Jump and stab!

Jump and bomb in the mouth!

>A. Jump and stab!
Classic finisher

>A

Rolled 3, 6, 10 = 19 (3d10)

Last roll, 1d10, best of three! DC is 3!

>E. Slam dunk a bomb down its big meaty cloaca

Rolled 5, 9, 3 = 17 (3d10)

Rolled 8 (1d10)

Rolled 3 (1d10)

Rolled 6 (1d10)

Rolled 10 (1d10)

user, is 1d10 not 3d10. Stop wasting rolls

Nice!

Ooh, so close!

Writing...

Do we get anything for passing with all the three rolls?

Well it's not like we're going to run out

"Horon, let's finish this!" you shout, drawing your sword again.

He pulls out his own broken blade, grinning wide. "All right, Termina! Last shot!"

The monster struggles to move as the both of you run towards it, at the last minute jumping up and giving a war cry of "FOR HYRULE!", plunging your swords deep into the beast.

youtube.com/watch?v=2HD87Ixy9p8

The monster's body twitches slightly as you both pull your swords out, moving back. It shimmers one last time, before small explosions erupt from it. In its last breath, it calls out in a pained, horrid gargle of a voice, "BREAK... SEAL..."

Most of the body vanishes into blackened mist as the explosions trail from tail to head. Though... what you're left with as it dies shocks you slightly. Its face seems to break apart, a... mask, with the face of a Goron on it in unrelenting agony, is the only thing left. And then that too breaks, first in half. A Heart Container pair is left behind as the creature is finally gone from this world.

You take one, Horon taking the other, both of you sighing with relief that this is over, Felicia cheerfully floating around you and Horon and praising your teamwork.

[Hearts: 8/8]

...though there is a curious thing resulting from the monster's demise. A tiny crater, that you can tell has light coming out of a crack in it.

>A. Take a peek
>B. Cover it up. No chances
>C. Ignore it, head on to the Great Fairy
>D. Something else?

>A. Take a peek
But be on the defensive

>>A. Take a peek
what could go wrong?

...

>A

>A. Take a peek but tell Horon to stand back.

youtube.com/watch?v=50agA5EPJfo

"Horon, I'm going to check this out. Step back, and be on your guard." you ask, approaching the hole.

"What for? The monster's dead, isn't it?" he asks, starting to walk towards you.

You being your hand up to halt him, leaning down. It's... surprisingly bright down there, but the color of the light isn't what you'd expect for lava. It's... a bluish-white. You peek down into it...

And nearly leap back in fright, accidentally kicking some dirt to cover the hole.

There's... a monster in there, vaguely like a Dodongo in shape, but the size of it... it's like a large sail ship. All around the thing are what seemed to be chains of light, and a large seal of the Triforce upon its head. The creature itself seemed somehow... not asleep, but merely waiting. Like it had been forced to stop what it was doing, and has been waiting patiently, oh so patiently, to be allowed to move again.

"...Termina, you all right? You seemed a little spooked by that."

>A. It's nothing, let's move on
>B. We're seeing the Great Fairy, NOW
>C. Make sure that hole is covered up
>D. Something else?

>B
Take NO chances.

>B. We're seeing the Great Fairy, NOW
"That thing he wanted unsealed? Yeah."

>>B. We're seeing the Great Fairy, NOW

>C. Make sure that hole is covered up

Someone vould fall down there

Good point. We can waste a few minutes covering the hole before we see the fairy.

>D. Throw bombs down the hole