Post Apoc Megacorp Maticico Remnant Civ Quest 31

Rolled 66 (1d100)

We managed to recruit the legendary necromancer(for now), Joy manages to continue delaying the big bad skeleton, and Marty dropped the mother of all bombs.

Meanwhile the tek bandits go crazy trying to find somebody. Skeller's forces slowly continue their approach. While the warlord and JAL try to figure out where the hell all those sneaky mutating robot ninja pirates went.

Welcome to the post apocalypse enjoy your likely short lived stay and remember the dead walk, the gods laugh, and dreams became nightmare. Hell is vacation.

Rolled 84 (1d100)

Last Thread:archive.4plebs.org/tg/thread/49117253/

>>>Turn 432
>>>>>>>A. Raid
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 35 Resource. 25 rare Resource. 25 Loot.Tek Resource 25.Tech Resource 30. MAD Resource 15. Manufacturing Resource 25. 10 Tech Salvage. Assorted Tech 30.
>>>>>>Pop 1450k
>>>>>>Military 900k
>>>>>>Food: Great
>>>>>>Water: Great
>>>>>>Morale: Great
>>>>>>Medicine: Absurd
>>>>>>Health: Great
>>>>>>Armaments: Absurd
>>>>>>Fuel: Absurd
>>>>>>Tech level: Great Tek
>>>>>>>Reputation: Evil Inc

Rolled 3 (1d100)

>>>>>Infrastructure:Meeting Room+. Fish Farm+. Hydroponics Bay+. Tek Medical Bay++. Tek vehicle Bay++. MADTek Science Bay++. Tek Industrial Bay++. Bandit Corp Cells+. Storage Center+. Corp Construction Center+. Water Treatment Center+. Corp Recycling Center+. Logistical Center+. Command Center+. Processing Center+. Gym. Armory+. Server Farm+. Factory+. Nanite Beds+. Daycare+. Fast Food Shops+.Tek Ballistics Lab++. Breakroom+. MAD Shop++. Bad Bandit Bazaar++. Casino++. Ammo Factory+++. Tattoo Parlor++. Pleasure Palace+. Warroom+++.
>>>>>Defense: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP. Awakened Megacorp LS Defense Networks. MADtek Defense Net. BAD Tek Bandit Auto Defense Layer.
>>>>>vehicles: BAD Bandit Loot Wagon(30) 2 BAD Bandit Flying Loot Wagon Fleet. BB Behemoth. BB Drones. 1 MMBB. 1 Mobile Bandit Base. 8 Bandit technical Fleet. 4 Bandit Bike Fleet. 3 Bandit Tank Fleet. 3 Bandit APC Fleet. 2 Bandit Super Tank Fleet. 2 Bandit Super APC Fleet. 3 RD VTOL Fleet. 3 Subterrane Fleet. MADtek Supah Tank 100. Bad Bandit Supah Tank 100. 100 MAdtek Supah APC . 100 BAD Bandit Supah. 3 APC Fleet. 3 BOMFAP Fleet. 1 MAD Bombers 500. 3 Bomber Fleet. 3 Fighter Fleet. 3 Gunship Fleet. 4 Subterrine Battleship Fleet.
>>>>>Power: Nuclear Reactors. Fast breeder Reactors. Emergency Generators. Plasma Pumps. Fusion Reactors. MAD Generators. Madtek Reactors. Tek Reactors.
>>>>>Weapons: Bandit Corp Weaponry(extensive). Maticico Plasma Weaponry(Absurd). Explosives(absurd).BAD Bandit Tek Weaponry(great). BAD Bandit MADtek Weaponry(good).
>>>>>armor: Bandit Corp Power Armor(extensive). Bandit Corp Plasma Shields.Combat Tek Bandit Engineering Powah Armor. MAD SHIELDS(good). MAD NARMOR(good).
>>>>>communications: Corp Comm Center. Craze Chant.
>>>>>Materials: 4 supply. Bot Tech 40 Mats. Psi Materials 30. Research Materials 28. Manufacturing Materials 60. Tek Materials 79. MAD Materials 80. Psi Augs++++. Biotech Science Material 23

Rolled 37 (1d100)

It's on

Rolled 84 (1d100)

Last game's action seemed good.

Act 1
Ceo to the tek bandits to have them break down and study the loot we got. They we be faster than us at the moment. Marty and ECO you're free to help. Get us some nice tech to use. Also Ginny, unless you have something else going on.

Your primary purpose is to create openings and pave the way for them to join us, thats big on our list.

Act 2
HOPE continues with the searching boost project

Trade
We have magic contacts now and need war supplies.

Training
More soldiers!

Combat heroes get in on this since you guys aren't in combat anymore. We need your help to train more men.

MAD
Joy & Mirza
Sarah & Roy

"We have a brilliant idea.

One couple fights skeller and the other gets to , ahem, 'spend some quality time' together

When the first couple is done fighting, the other couple moves in to take their place. (And is also, ahem, charged from all the fighting).

That way we can try to delay Skeller 24/7.

Rolled 24 (1d100)

Act 1
Ceo to the tek bandits to have them break down and study the loot we got. They we be faster than us at the moment. Marty and ECO you're free to help. Get us some nice tech to use. Also Ginny, unless you have something else going on.

Your primary purpose is to create openings and pave the way for them to join us, thats big on our list.

Act 2
HOPE continues with the searching boost project

Trade
We have magic contacts now and need war supplies.

Training
More soldiers!

Combat heroes get in on this since you guys aren't in combat anymore. We need your help to train more men.

MAD
Joy & Mirza
Sarah & Roy

"We have a brilliant idea.

One couple fights skeller and the other gets to , ahem, 'spend some quality time' together

When the first couple is done fighting, the other couple moves in to take their place. (And is also, ahem, charged from all the fighting).

That way we can try to delay Skeller 24/7

Hivemind

Rolled 17 (1d100)

Vote!

>and Marty dropped the mother of all bombs.
"MARTY

TELL US WHAT

THE BLUEPRINT ARCHIVE DOES"

Rolled 90 (1d100)

Support

Rolled 53 (1d100)

Looks good

Rolled 48 (1d100)

Its literally Marty's memories of different blueprints he has used or helped in.

Courtesy of Marty's friends who helped backup his files and memory.

Good luck finding the stuff to build that shit tho.

"You might be able to salvage a single tech per a unit(point) you possess. If not your going to have to use up more then 1 units worth."

Hope continues working at compiling the scrapped old world sources.

Actually you don't. You only bought some magical contracts.

Troops are trained.

"Man I really don't like this," mutters Roy.

"...That...how are we suppose to delay THAT," complains Sarah.

>>>Turn 433
>>>>>>>A. Raid
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 35 Resource. 25 rare Resource. 25 Loot.Tek Resource 25.Tech Resource 30. MAD Resource 15. Manufacturing Resource 25. 9 Tech Salvage. Assorted Tech 29.
>>>>>>Pop 1450k
>>>>>>Military 990k
>>>>>>Food: Great
>>>>>>Water: Great
>>>>>>Morale: Great
>>>>>>Medicine: Absurd
>>>>>>Health: Great
>>>>>>Armaments: Absurd
>>>>>>Fuel: Absurd
>>>>>>Tech level: Great Tek
>>>>>>>Reputation: Evil Inc

Rolled 64 (1d100)

>>>>>Infrastructure:Meeting Room+. Fish Farm+. Hydroponics Bay+. Tek Medical Bay++. Tek vehicle Bay++. MADTek Science Bay++. Tek Industrial Bay++. Bandit Corp Cells+. Storage Center+. Corp Construction Center+. Water Treatment Center+. Corp Recycling Center+. Logistical Center+. Command Center+. Processing Center+. Gym. Armory+. Server Farm+. Factory+. Nanite Beds+. Daycare+. Fast Food Shops+.Tek Ballistics Lab++. Breakroom+. MAD Shop++. Bad Bandit Bazaar++. Casino++. Ammo Factory+++. Tattoo Parlor++. Pleasure Palace+. Warroom+++.
>>>>>Defense: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP. Awakened Megacorp LS Defense Networks. MADtek Defense Net. BAD Tek Bandit Auto Defense Layer.
>>>>>vehicles: BAD Bandit Loot Wagon(30) 2 BAD Bandit Flying Loot Wagon Fleet. BB Behemoth. BB Drones. 1 MMBB. 1 Mobile Bandit Base. 8 Bandit technical Fleet. 4 Bandit Bike Fleet. 3 Bandit Tank Fleet. 3 Bandit APC Fleet. 2 Bandit Super Tank Fleet. 2 Bandit Super APC Fleet. 3 RD VTOL Fleet. 3 Subterrane Fleet. MADtek Supah Tank 100. Bad Bandit Supah Tank 100. 100 MAdtek Supah APC . 100 BAD Bandit Supah. 3 APC Fleet. 3 BOMFAP Fleet. 1 MAD Bombers 500. 3 Bomber Fleet. 3 Fighter Fleet. 3 Gunship Fleet. 4 Subterrine Battleship Fleet.
>>>>>Power: Nuclear Reactors. Fast breeder Reactors. Emergency Generators. Plasma Pumps. Fusion Reactors. MAD Generators. Madtek Reactors. Tek Reactors.
>>>>>Weapons: Bandit Corp Weaponry(extensive). Maticico Plasma Weaponry(Absurd). Explosives(absurd).BAD Bandit Tek Weaponry(great). BAD Bandit MADtek Weaponry(good).
>>>>>armor: Bandit Corp Power Armor(extensive). Bandit Corp Plasma Shields.Combat Tek Bandit Engineering Powah Armor. MAD SHIELDS(good). MAD NARMOR(good).
>>>>>communications: Corp Comm Center. Craze Chant.
>>>>>Materials: 4 supply. Bot Tech 40 Mats. Psi Materials 30. Research Materials 28. Manufacturing Materials 60. Tek Materials 79. MAD Materials 80. Psi Augs++++. Biotech Science Material 23

Rolled 63 (1d100)

Action 1
I'm a little lost as to what's the BEST or at least the most effective way to win over the Tek Boss we've done.

So let's just use this action to keep trying to win him over. I know they've responded well to Rizal's creations.

Construction
Marty accessess his Blueprint Archive and uses [Strange Solution] to create more tech to win over the Tek Boss. Specifically try to recreate old world tech that hasn't been seen or heard in ages, we want to make more rediscoveries because he wants tech rediscovery.

Action 2
Hope and her strange solution for creating a search booster

Trade
More magical contracts. Until Mirza and Necromancer say we have them in sufficient supply. CEO helps on this.

Train
Train a unit of Magical Purveyors, to help the CEO aquire more magical contracts

MAD
Joy and Mirza continue the delays.

---

"Okay, find Roy, Sarah if you think you can't be helpful fighting Skeller please go and do something else useful.

Joy wants Pyschic Magical Babies. Aren't you two married psions? Maybe you could help her with that."

Rolled 18 (1d100)

5 Loot.Tek Resource
9 Tech Salvage
9 Assorted Tech
5 Bot Tech

Lets use at least this much to get the tech. I will ask Ginny to over see what tech we can get from it. By all means use more loot if we can get something to stop the fallbringer or win over the tek bandits leader.

Act 1
Warlord support

Act 2
Lord of War keep on working to get us some allies. More people to help us grow into a shadow.

If Sal is back I would love his help on it as well.

Construction
Can we a mining opp up to get more resources? I would like to get some stuff prepped for it.

Trade
Gain more contacts for magic supplies.

MAD
Go Joy and friend keep up the good fight.

Rolled 17 (1d100)

Vote

Sal is currently out finding Axum's commander suggestion for the FFOD.

This time he has, at least, Axum's direct leads and information rather than being sent out into the blue.

Cool.

Rolled 45 (1d100)

Voting this

Rolled 95 (1d100)

Support

Rolled 73 (1d100)

Rollan

bump

Genie?

Rolled 70 (1d100)

This

Rolled 82 (1d100)

Been a real long day for me.

Our forces cannot so easily break down that many tech units for technology. Still our forces were able to harvest 4 techs.

First Tech is a Bandit Tek known as Doom Cannon. It uses a hybrid of Mad and Super Evil Tek to create a weapon that once fired that if it does not destroy the target will unleash a crippling effect.

Another tech includes a entertainment tech. Mostly video and sound related.

Another tech includes what appears to be material science used in armor. If we use the design even with our forced modifications it will boost defenses.

Finally from some Omitar we acquired a tech known as Bot Network Node. Which serves to centralize, network, and share info among bots who are connected to it. Unfortunately it requires a structure to function correctly but we have found evidence that its possible to create 'node' equipped units. Alas we don't have that particular technology.

Warlord Axum proceeds to send out some feelers for mercs arranging for their...eventual hire at a certain timeframe.

Lord of War meanwhile has finally found some leads relating to some think tanks who are of...morally questionable corporate origins. They would make a find addition. Possibly of which are of Maticico origins though this is unconfirmed.

The lord of war even found some government remnant leads which might work.

...So dig up and recycle old world rubble? Certainly doable you potentially even refine it enough to acquire old world construction materials and rare materials if your lucky.

9 resources acquired.

We have finally found some potential magic supply contacts.

Joy...keeps on being Joy and no doubt giving Elton quite the headache because of it....Come to think of it can skeletons even get headaches?

Rolled 33 (1d100)

>>>Turn 434
>>>>>>>A. Raid
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 35 Resource. 25 rare Resource. 25 Loot.Tek Resource 25.Tech Resource 30. MAD Resource 15. Manufacturing Resource 25. 9 Tech Salvage. Assorted Tech 29.
>>>>>>Pop 1450k
>>>>>>Military 990k
>>>>>>Food: Great
>>>>>>Water: Great
>>>>>>Morale: Great
>>>>>>Medicine: Absurd
>>>>>>Health: Great
>>>>>>Armaments: Absurd
>>>>>>Fuel: Absurd
>>>>>>Tech level: Great Tek
>>>>>>>Reputation: Evil Inc

Rolled 85 (1d100)

>>>>>Infrastructure:Meeting Room+. Fish Farm+. Hydroponics Bay+. Tek Medical Bay++. Tek vehicle Bay++. MADTek Science Bay++. Tek Industrial Bay++. Bandit Corp Cells+. Storage Center+. Corp Construction Center+. Water Treatment Center+. Corp Recycling Center+. Logistical Center+. Command Center+. Processing Center+. Gym. Armory+. Server Farm+. Factory+. Nanite Beds+. Daycare+. Fast Food Shops+.Tek Ballistics Lab++. Breakroom+. MAD Shop++. Bad Bandit Bazaar++. Casino++. Ammo Factory+++. Tattoo Parlor++. Pleasure Palace+. Warroom+++.
>>>>>Defense: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP. Awakened Megacorp LS Defense Networks. MADtek Defense Net. BAD Tek Bandit Auto Defense Layer.
>>>>>vehicles: BAD Bandit Loot Wagon(30) 2 BAD Bandit Flying Loot Wagon Fleet. BB Behemoth. BB Drones. 1 MMBB. 1 Mobile Bandit Base. 8 Bandit technical Fleet. 4 Bandit Bike Fleet. 3 Bandit Tank Fleet. 3 Bandit APC Fleet. 2 Bandit Super Tank Fleet. 2 Bandit Super APC Fleet. 3 RD VTOL Fleet. 3 Subterrane Fleet. MADtek Supah Tank 100. Bad Bandit Supah Tank 100. 100 MAdtek Supah APC . 100 BAD Bandit Supah. 3 APC Fleet. 3 BOMFAP Fleet. 1 MAD Bombers 500. 3 Bomber Fleet. 3 Fighter Fleet. 3 Gunship Fleet. 4 Subterrine Battleship Fleet.
>>>>>Power: Nuclear Reactors. Fast breeder Reactors. Emergency Generators. Plasma Pumps. Fusion Reactors. MAD Generators. Madtek Reactors. Tek Reactors.
>>>>>Weapons: Bandit Corp Weaponry(extensive). Maticico Plasma Weaponry(Absurd). Explosives(absurd).BAD Bandit Tek Weaponry(great). BAD Bandit MADtek Weaponry(good).
>>>>>armor: Bandit Corp Power Armor(extensive). Bandit Corp Plasma Shields.Combat Tek Bandit Engineering Powah Armor. MAD SHIELDS(good). MAD NARMOR(good).
>>>>>communications: Corp Comm Center. Craze Chant.
>>>>>Materials: 4 supply. Bot Tech 40 Mats. Psi Materials 30. Research Materials 28. Manufacturing Materials 60. Tek Materials 79. MAD Materials 80. Psi Augs++++. Biotech Science Material 23

Rolled 16 (1d100)

Trade
Hire the tek bandits and keep working on the tech break down Ginny.

Act 1
Hope keep working on your compiling.

Act 2
Lord of War lets hit up the tank first and then on to the government.

Con
Lets roll out some up grades with the new tech. The armor and cannon could be of help in our fights. Probably even sell it to new friends.

MAD
Joy, you're the best. Have 1 Psi Mat and 2 resources to help.

Rolled 70 (1d100)

Vote

Rolled 17 (1d100)

Rollan

Rolled 55 (1d100)

Backing this

Rolled 40 (1d100)

Dice

Rolled 92 (1d100)

You have my roll

bump

bop

Bamp

Bump

bample

Rolled 84 (1d100)

Dice for MARTY, all hail MARTY

boop

moop

Rolled 2 (1d100)

Tek bandits hired. Gained 3 new techs.

1 tech is for improved air conditioners.

Another for tek bandit improved boom box.

The last was a bot related tech for targeting systems.

Hope keeps on working.

Lord of War heads off to meet with the think tanks.

Upgrades have been built.

Joy...keeps on being Joy.

>>>Turn 435
>>>>>>>A. Raid
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 30 Resource. 25 rare Resource. 20 Loot.Tek Resource 20 .Tech Resource 25. MAD Resource 10. Manufacturing Resource 25. 3 Tech Salvage. Assorted Tech 19.
>>>>>>Pop 1450k
>>>>>>Military 990k
>>>>>>Food: Great
>>>>>>Water: Great
>>>>>>Morale: Great
>>>>>>Medicine: Absurd
>>>>>>Health: Great
>>>>>>Armaments: Absurd
>>>>>>Fuel: Absurd
>>>>>>Tech level: Great Tek
>>>>>>>Reputation: Evil Inc

Rolled 12 (1d100)

>>>>>Infrastructure:Meeting Room+. Fish Farm+. Hydroponics Bay+. Tek Medical Bay++. Tek vehicle Bay++. MADTek Science Bay++. Tek Industrial Bay++. Bandit Corp Cells+. Storage Center+. Corp Construction Center+. Water Treatment Center+. Corp Recycling Center+. Logistical Center+. Command Center+. Processing Center+. Gym. Armory+. Server Farm+. Factory+. Nanite Beds+. Daycare+. Fast Food Shops+.Tek Ballistics Lab++. Breakroom+. MAD Shop++. Bad Bandit Bazaar++. Casino++. Ammo Factory+++. Tattoo Parlor++. Pleasure Palace+. Warroom+++.
>>>>>Defense: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP. Awakened Megacorp LS Defense Networks. MADtek Defense Net. BAD Tek Bandit Auto Defense Layer.
>>>>>vehicles: BAD Bandit Loot Wagon(30) 2 BAD Bandit Flying Loot Wagon Fleet. BB Behemoth. BB Drones. 1 MMBB. 1 Mobile Bandit Base. 8 Bandit technical Fleet. 4 Bandit Bike Fleet. 3 Bandit Tank Fleet. 3 Bandit APC Fleet. 2 Bandit Super Tank Fleet. 2 Bandit Super APC Fleet. 3 RD VTOL Fleet. 3 Subterrane Fleet. MADtek Supah Tank 100. Bad Bandit Supah Tank 100. 100 MAdtek Supah APC . 100 BAD Bandit Supah. 3 APC Fleet. 3 BOMFAP Fleet. 1 MAD Bombers 500. 3 Bomber Fleet. 3 Fighter Fleet. 3 Gunship Fleet. 4 Subterrine Battleship Fleet.
>>>>>Power: Nuclear Reactors. Fast breeder Reactors. Emergency Generators. Plasma Pumps. Fusion Reactors. MAD Generators. Madtek Reactors. Tek Reactors.
>>>>>Weapons: Bandit Corp Weaponry(extensive). Maticico Plasma Weaponry(Absurd). Explosives(absurd).BAD Bandit Tek Weaponry(great). BAD Bandit MADtek Weaponry(good).
>>>>>armor: Bandit Corp Power Armor(extensive). Bandit Corp Plasma Shields.Combat Tek Bandit Engineering Powah Armor. MAD SHIELDS(good). MAD NARMOR(good).
>>>>>communications: Corp Comm Center. Craze Chant.
>>>>>Materials: 4 supply. Bot Tech 30. Psi Materials 30. Research Materials 28. Manufacturing Materials 60. Tek Materials 79. MAD Materials 80. Psi Augs++++. Biotech Science Material 23

Rolled 90 (1d100)

Act 1
Marty, ECO & Ginny keep working with tek bandits help to break down the loot. Focus on the robot loot for this turn. Since having tireless robots to help support & fight would be great.

Act 2
CEO keep at it. Sooner we have those allies the better we Can become.

Trade
Keep growing the trade network. Less we risk our supplies and income running out.

Train
Caravan guards, trades to help and other units needed to boost our income.

Con
I bet we could go for repairs in this on going fight. Otherwise free action to be used by the heroes.

MAD
Your the best Joy.

JAL if we can make or get those fighting some support to hold please do.

Bamp

Rolled 96 (1d100)

Vote

Rolled 99 (1d100)

aaye support

Rolled 87 (1d100)

Two robo schematics acquired.

One is a modified bandit bot blueprint known simply as BLING BOTS. Bling bots are a unit unique to bandits and rampant AI. You can make them out of loots and best of all they have very special abilities for very cheap. Normally you have to pay out the ass to get those special abilities but not so with BLING Bots!

...Admittedly they can be considered pricey for bots but you wont find anything cheap if you want that something special!

How the tek bandits stumbled upon the design we have no idea...they are rather strange looking compared to usual bandit bling bots.

other then that our forces were able to harvest some software for basic AI intelligence...most importantly though they are battle AI. Meaning they are both tougher, have good shit crammed into them, good countermeasures and more resistant to any 'hacks' so much more. Good battle AI are a real pain in the ass to develop especially if you want them dumb. Unsurprisingly we were only able to scrape out this software thanks to the Tek Bandit expertise.

The CEO has ran into TWO Think Tanks that might work. One got taken over by a evil super genius...and the other as it turns out is Matitico Megacorp Think Tank remnant who dealt in shady measures. CEO managed to meet both the first using his bandit cred and the second by using is override got him access.

They shady megacorp think tank largely deals in stuff relating to minds and the questionable weaponization. They call themselves Motive Initiative and they are fucking creepy. They even got themselves a bunch of cloned goddamn psionic clones. Corps have always been intrigued with how the mind work for various reasons but this particular branch was looking into possible weaponizing to boot.

Apparently they have managed to reach some success in their endeavors if their psi clones are anything to go by.

Rolled 49 (1d100)

So our aim is too get the Think Tank too join us as well as possibly one from our parent corp. Now all we need to do is get that government remnant and we can become a shadow of the old world right? If only we could gather more from Maticico Remnants, keep on theme. Wonder how Umbra will feel about all this...what would it take for us to hit BLACK tier tech projects?

I also have a theory/idea. When we made HOPE we used Heroes and got a SUPER class AI. Well if we used heroes and a SUPER class AI AND this Think Tank.....could we produce a BLACK Tier one?

Rolled 88 (1d100)

Trade network expanded.

Caravan guards trained.

Repairs and maintenance performed.

Joy is indeed the best.

Meanwhile with JAL in an TOP SECRET LOCATION SO SHH!

"So...JAL how does this relate to offering support," ask Axum staring at the mountains of goodies. "And more importantly WHY DO YOU HAVE SO MUCH OF OUR SHIT!"

"WELL you know all that trading makes it easy to...'acquire' items."

"...That is more then just a few items."

"Besides its not like you rich assholes are going to miss it! You have ANY idea how hard it is to get those brooding idiots to collect tech?"

"...wait there is suppose to be more isn't there?"

"Corruption is a LOVELY thing! Besides I know how everybody is taking a cut..."

"This is more then just a cut...so why are showing me exactly?"

"WELL...truth is I ain't too good of a bad ass. My abilities are all over the place...and I am crazy so nobody ever wants my help."

"Being a insane generalist will do that JAL."

"...yeah but I been so bored lately. So I have had a lot of time to work on stuff by myself."

"Oh...like what?"

"Welll...accidentally took you to the wrong room. Its next door."

"...Is that...HOLY SHIT SO MUCH GODDAMN CLONING VATS...let me guess now your going to say you figured out how to produce super soldiers amaright?"

"..."

"JAL?"

"..."

"NO FUCKING WAY!"

"Hardest problem with super soldiers is those that are cheap are considered outdated..." Begins JAL.

"How the FUCK-"

"HELLO," butts in Marty as he levitates on by while being escorted by a bunch of bots carrying stuff.

"...Oh so tis was Marty..."

"As I was saying. Hardest problem with clones is not the tech but the feed stocks needed to produce said clones...and stuffing their empty heads with knowledge, but ANYWAY that shit was pretty fucking easy!"

"YUP," Agrees Marty.

"Now super soldiers...ain't so easy."

user...take a closer look at the fucking think tank descriptions.

They are already delving into black tech tier research.

Don't forget winning over the tek bandits

Rolled 10 (1d100)

>Action 1
Marty, ECO & Ginny keep working with tek bandits help to break down the loot. Focus on the robot loot for this turn. Just keep it up.

>Action 2
CEO prioritize The Maticico Remnant should join us we offer much and will regain our Corps full strength, we provide vast resources and more. That and with their help we can begin producing say...PSI Super Soldiers...

>CONSTRUCTION Action
When we unlocked our SD he said many systems were offline..well fix them as best we can, rebuild the lost bits and more

>Train Action
Caravan guards, trades to help and other units needed to boost our income. But also as we grow we'll need better defenders.

>MAD Action
Joy for me Joy for you.

>Trade
Keep growing the trade network. Less we risk our supplies and income running out.
SUPER SOLDIERS ARE ON THE HORIZON!

Rolled 53 (1d100)

"Luckily Marty as it turned out worked on super soldier projects before~so he had most of the tech in his memory! Now combine that with GLORIOUS JAL and...well I figured out the rest."

"Problem is I didn't have everything...and while I had the knowledge of most of the blueprints there was no feasible way to make super soldiers...JAL however figured it out horrifyingly fast," States Marty as he starts to assemble some equipment and parts. "I haven't seen such speeds among anything but certain super geniuses, Supe AIs, and BLACKlisted projects!"

"So how much super soldiers can you make?"

"...WELL That is the thing...while I managed to produce super soldiers unfortunately they are expensive as hell. Even WITH getting all the expensive crap out of the way...now super soldier strength. They are about level a MAD genius can produce!"

"...Fuck that level huh?"

"Afraid so. There is only so much me and Marty can do. There is no way we could pull of the standards of the old world without cutting some corners."

"So their stats?"

"Equipment is subpar. Means of production and quality unreliable. Training modules...not up to par. Truth be told they could be barely considered super soldiers but old world standards...but by today's standards they MORE then qualify!"

"So much can you make..."

"Approximately one per a caravan return."

"...That is insanely expensive JAL."

"They ARE Super Soldiers asshole. If it makes you feel any better the clones are cheapest thanks to MY modification...well except for the equipment anyway."

"Oh so not standard clone gear?"

"...afraid so. So pricy to equip but that is about it."

"Goddamn JAL...you been busy? You wouldn't happen to have anything else?"

"As a matter of fact...he does," states Nizra.

"Oh what are you doing here?"

"Why do you think the Clones are so cheap?"

"...Fuck broodtech?"

"Yes," confirms Nizra. "JAL has been a busy little bee...especially once he started tapping into your trade network."

you know what ill shut my face until genie finishes...sorry Genie,

Rolled 8 (1d100)

"Me and JAL been suffering...much difficulties due to poor resources and space requirements. Last was easily solved. IF you are willing to divert more trade goods from your caravans to us I can garauntee both higher quality brood units AND bots!"

"So?"

"...You ARE aware of super strains yes?"

"Yeah but they are ve-wait a second...are you saying you figured out super strains?"

"JAL was the one who DID. He even recreate brood a very rare brood strain!"

"Oh I thought that was your specialty Nizra?"

"Been Busy with Brood Queen Rizal...JAL has officially established TWO different kinds of brood."

"...So wait there is ANOTHER like you Nizra?"

"JAL who haven't told them?"

"That brood is maturing Nizra. The broodmother for it is still incubating. Wasn't going to say anything till she was done cooking!"

"So let me get this straight...you now have THREE different Broods?"

"And more...yet much more," states Nizra. "I am only familiar with...well the more brood based projects of JAL's...which is at best about half."

"So what about the other half?"

"I MADE A FRIEND!"

That was when Nizra proceeded to back up. "I have agreed to help with mass producing clones. So long as you can equip them...I can assure you that they will not run out. Training them however...is a bit more troublesome. Might of had to eat several of your troops for the necessary...memory implantation. Unfortunately we don't have that for the super soldiers."

"Anything else brood related?"

"We have expanded massively...and our numbers have built up massively."

"Any new special units?"

"They are growing as we speak. We will even be able to expect a harvest of brood heroic tiers."

"Hm...it seems I am gonna have to make time to visit Nizra in order to acquire a better understanding of your forces."

"...As to be expected," comments Nizra. "We will await your visit..." with that Nizra departs.

"So what is the other stuff you cooked up JAL?"

Rolled 28 (1d100)

Well besides fun projects, fusion related techs, oh I was working on bots and uh construction. Not to mention babysitting Rizal...she tends to get rather out there. I get stuck doing much of the down to earth stuff."

"So your new friend is related to your bots?"

"PRECISELY! Its a rampant AI called Z~I~X!"

"So whats so important about this friend of yours?"

"I build biobots yes? Technically brood based ones...but I also went back to pure machinery goodness...anyway I stumbled upon said rampant AI and we hit it off quite well!"

"...No doubt having absolutely nothing to do with your sanity," mutters Axum."

"Uh...no actually that had EVERYTHING to do with it!"

"How so?"

"You know that one BLACK AI?"

"Yeah I heard about that incident..."

"What if I told you...if I had known them then we would of won!"

"...WHAT?"

"Yes...those crazy bots and rampant AI got some real powerful shit and nifty secrets!"

"...How so from my understanding they melted away with crippled old world infrastructure and slowly died away due to both insanity as well as lack of maintenance..."

"Its because...of those that survived! Those who were plagued in such a way as to be unfit...well they died and led to the illusion of them all being dead gone!"

"BUT THEY'RE NOT! After the fall...its only the shitty ones who bit the dust. They on the other hand survived...along with the supposedly 'crippled' infrastructure..."

"...Wait are you telling me-"

"Yes I am! What old world infrastructure wasn't salvaged or destroyed...is in their hands! They just haven't been all that active..."

Warlord Axum turns pale at this news. "...Fallbringers...those hellish industrial and post infrastructure wastelands...all in their hands...fuck me."

"Yeah pretty much. Its unfortunate they aren't united...and largely kept to the areas where they can be sustained. Hence why massive corrupted bot hordes aren't such a large problem."

"I heard the stories JAL.those wastelands of those twisted machinery

Rolled 88 (1d100)

"So...you got in?"

"Sort of...Found out one of those places exists buried down there. Made a friend of an rampant AI who didn't stay down there...but who has friends down there!"

"Well you certainly been awful busy JAL."

"Nah...I screw around a lot and tinker with things. I get bored...very bored."

"So these rampant AI...do you think they'll help us?"

"Funny thing about that Axum...they heard of you. They said a certain friendly AI was looking for you...you never told me you were acquainted with their kind."

"...Its a long story JAL, but yeah me and a certain rampant AI go a ways back."

"Well finally got that explanation about your interest in my factories."

"yeah...they bring back old memories...So I am guessing you passed on the message then?"

"Yup!"

"Good...Very good. HAHHAHHAHAH."


>>>Turn 437
>>>>>>>A. Raid
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 50 Resource. 30 rare Resource. 30 Loot.Tek Resource 20 .Tech Resource 25. MAD Resource 10. Manufacturing Resource 25. 3 Tech Salvage. Assorted Tech 19.
>>>>>>Pop 1450k
>>>>>>Military 990k
>>>>>>Food: Great
>>>>>>Water: Great
>>>>>>Morale: Great
>>>>>>Medicine: Absurd
>>>>>>Health: Great
>>>>>>Armaments: Absurd
>>>>>>Fuel: Absurd
>>>>>>Tech level: Great Tek
>>>>>>>Reputation: Evil Inc

Rolled 48 (1d100)

>>>>>Infrastructure:Meeting Room+. Fish Farm+. Hydroponics Bay+. Tek Medical Bay++. Tek vehicle Bay++. MADTek Science Bay++. Tek Industrial Bay++. Bandit Corp Cells+. Storage Center+. Corp Construction Center+. Water Treatment Center+. Corp Recycling Center+. Logistical Center+. Command Center+. Processing Center+. Gym. Armory+. Server Farm+. Factory+. Nanite Beds+. Daycare+. Fast Food Shops+.Tek Ballistics Lab++. Breakroom+. MAD Shop++. Bad Bandit Bazaar++. Casino++. Ammo Factory+++. Tattoo Parlor++. Pleasure Palace+. Warroom+++.
>>>>>Defense: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP. Awakened Megacorp LS Defense Networks. MADtek Defense Net. BAD Tek Bandit Auto Defense Layer.
>>>>>vehicles: BAD Bandit Loot Wagon(30) 2 BAD Bandit Flying Loot Wagon Fleet. BB Behemoth. BB Drones. 1 MMBB. 1 Mobile Bandit Base. 8 Bandit technical Fleet. 4 Bandit Bike Fleet. 3 Bandit Tank Fleet. 3 Bandit APC Fleet. 2 Bandit Super Tank Fleet. 2 Bandit Super APC Fleet. 3 RD VTOL Fleet. 3 Subterrane Fleet. MADtek Supah Tank 100. Bad Bandit Supah Tank 100. 100 MAdtek Supah APC . 100 BAD Bandit Supah. 3 APC Fleet. 3 BOMFAP Fleet. 1 MAD Bombers 500. 3 Bomber Fleet. 3 Fighter Fleet. 3 Gunship Fleet. 4 Subterrine Battleship Fleet.
>>>>>Power: Nuclear Reactors. Fast breeder Reactors. Emergency Generators. Plasma Pumps. Fusion Reactors. MAD Generators. Madtek Reactors. Tek Reactors.
>>>>>Weapons: Bandit Corp Weaponry(extensive). Maticico Plasma Weaponry(Absurd). Explosives(absurd).BAD Bandit Tek Weaponry(great). BAD Bandit MADtek Weaponry(good).
>>>>>armor: Bandit Corp Power Armor(extensive). Bandit Corp Plasma Shields.Combat Tek Bandit Engineering Powah Armor. MAD SHIELDS(good). MAD NARMOR(good).
>>>>>communications: Corp Comm Center. Craze Chant.
>>>>>Materials: 4 supply. Bot Tech 30. Psi Materials 30. Research Materials 28. Manufacturing Materials 60. Tek Materials 79. MAD Materials 80. Psi Augs++++. Biotech Science Material 23

Rolled 30 (1d100)

Ok...Ok wow thats uhh...thats quite the information dump.... Like Holy shit great writing Genie. So....we've got slumbering fall bringers about, we've got an army led by Skellar under ways and more....holy shit it's gonna hit the fan.

>Action 1
Marty, ECO & Ginny keep working with tek bandits help to break down the loot. Focus on the robot loot for this turn. Just keep it up.

>Action 2
CEO prioritize The Maticico Remnant should join us we offer much and will regain our Corps full strength, we provide vast resources and more. We need them for our ultimate force

>Construction
Give JAL whatever he needs to keep up his research and possibly make more friends

>Training
Caravan Guards seem like a good idea, protect our investment.

>MAD
Joy get it as per Protocol.

>I move too let JAL create us a super soldier
We'll need a few old war veterans who know their time is drawing to a close for the memory stuff. They can live forever in the minds of Super Soldiers. If we have great Tech we should be able to make up for any short comings with weaponry and stuff.

We have contact with a maticio remnant?

Rolled 47 (1d100)

Yep they seem too be cloners.

Supporting

Anyone any ideas?

Would post but on phone currently.

Once I'm home

Rolled 27 (1d100)

( We do need ro-bros. ) Hey JAL I feel we all will agree to shifting more trade goods to you for the super and brood force. After all we are in this together.

Do you think it would be hard to merge with the machine faction you are friends with? If we can get in contact I believe we can help with resources to get them fixed up.

Act 1
Ginny keep working with tek bandits help to break down the loot.

Act 2
Lord go for allying with the Corp think tank first. I believe we can greatly help each other out on the clones.

If no dice hit up the super genius. Granted both could be great to have. Yet I feel it would be harder for the government faction talks. I'll leave in your hands for what you feel is best.

Con
Marty, ECO and JAL let's get us some combat bots made. We have the AI and bling tech. Plus all the other nice things y'all know. Hoping we can get some automatic gathering going on.

Trade
Start working to what JAL and the brood want.

MAD
Maintaining for Joy and the others holding the line.

So what are peoples opinions on the super soldiers? If we get our Corp think tank imagine what we could produce!

Rolled 53 (1d100)

Support

Rolled 84 (1d100)

Vote

Rolled 71 (1d100)

Voting

Rolled 9 (1d100)

"Faction i am friends with is led by a rampant AI...They are not big fan of meatbags a a rule of thumb...No wait wait forgot your BANDITS!"

"...So maybe. IF you get the shit wrapped up enough you MIGHT be able to lure some bots allies! Technically also true with mutants," states JAL.

trade goods diverted to JAL and Brood forces. How much do you wish to assign them? How much do you wish to be diverted for super soldier creation? How much resources do you wish to supply in order to equip biotech clone troops?

Two techs reverse engineered.

One is fuel filter.

The other is a tool tech.

CEO states its not that simple to persuade either one of them. Still both do display interests in an alliance...but not without cost. The ones led by the evil genius request slaves(test subjects) and manufacturing. The matitico one meanwhile would appreciate manufacturing...problem is they got expensive tastes and they aren't entirely willing to foot the entire bill.

If we agree both will agree to the terms of an alliance.

Currently we only have a few models of combat bots. Those being JAL's Special or Security Bot models. So which do we want more of?

JAL wants Tech. Brood wants rarer materials to breakdown so they can produce more unusual troops and growths.

Joy continues doing whatever the hell it is she does.

While this turn is crunched, I'm just going to try and highlight some items of import for us.

>"So how much super soldiers can you make?"
>"Approximately one per a caravan return."
We need more caravans.

>"Me and JAL been suffering...much difficulties due to poor resources and space requirements.
>IF you are willing to divert more trade goods from your caravans to us I can garauntee both higher quality brood units AND bots!"
We need to fix this.

Rolled 83 (1d100)

>>>Turn 438
>>>>>>>A. Raid
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 60 Resource. 35 rare Resource. 40 Loot.Tek Resource 20 .Tech Resource 25. MAD Resource 10. Manufacturing Resource 25. 2 Tech Salvage. Assorted Tech 18.
>>>>>>Pop 1450k
>>>>>>Military 990k
>>>>>>Food: Great
>>>>>>Water: Great
>>>>>>Morale: Great
>>>>>>Medicine: Absurd
>>>>>>Health: Great
>>>>>>Armaments: Absurd
>>>>>>Fuel: Absurd
>>>>>>Tech level: Great Tek
>>>>>>>Reputation: Evil Inc

Who is Nizra? I haven't heard that name before

Rolled 8 (1d100)

>>>>>Infrastructure:Meeting Room+. Fish Farm+. Hydroponics Bay+. Tek Medical Bay++. Tek vehicle Bay++. MADTek Science Bay++. Tek Industrial Bay++. Bandit Corp Cells+. Storage Center+. Corp Construction Center+. Water Treatment Center+. Corp Recycling Center+. Logistical Center+. Command Center+. Processing Center+. Gym. Armory+. Server Farm+. Factory+. Nanite Beds+. Daycare+. Fast Food Shops+.Tek Ballistics Lab++. Breakroom+. MAD Shop++. Bad Bandit Bazaar++. Casino++. Ammo Factory+++. Tattoo Parlor++. Pleasure Palace+. Warroom+++.
>>>>>Defense: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP. Awakened Megacorp LS Defense Networks. MADtek Defense Net. BAD Tek Bandit Auto Defense Layer.
>>>>>vehicles: BAD Bandit Loot Wagon(30) 2 BAD Bandit Flying Loot Wagon Fleet. BB Behemoth. BB Drones. 1 MMBB. 1 Mobile Bandit Base. 8 Bandit technical Fleet. 4 Bandit Bike Fleet. 3 Bandit Tank Fleet. 3 Bandit APC Fleet. 2 Bandit Super Tank Fleet. 2 Bandit Super APC Fleet. 3 RD VTOL Fleet. 3 Subterrane Fleet. MADtek Supah Tank 100. Bad Bandit Supah Tank 100. 100 MAdtek Supah APC . 100 BAD Bandit Supah. 3 APC Fleet. 3 BOMFAP Fleet. 1 MAD Bombers 500. 3 Bomber Fleet. 3 Fighter Fleet. 3 Gunship Fleet. 4 Subterrine Battleship Fleet.
>>>>>Power: Nuclear Reactors. Fast breeder Reactors. Emergency Generators. Plasma Pumps. Fusion Reactors. MAD Generators. Madtek Reactors. Tek Reactors.
>>>>>Weapons: Bandit Corp Weaponry(extensive). Maticico Plasma Weaponry(Absurd). Explosives(absurd).BAD Bandit Tek Weaponry(great). BAD Bandit MADtek Weaponry(good).
>>>>>armor: Bandit Corp Power Armor(extensive). Bandit Corp Plasma Shields.Combat Tek Bandit Engineering Powah Armor. MAD SHIELDS(good). MAD NARMOR(good).
>>>>>communications: Corp Comm Center. Craze Chant.
>>>>>Materials: 4 supply. Bot Tech 30. Psi Materials 30. Research Materials 28. Manufacturing Materials 60. Tek Materials 79. MAD Materials 80. Psi Augs++++. Biotech Science Material 23

>Brood Queen Rizal...
Wowee!

I can't believe Rizal's a queen now...

Has she 'grown up' or is she still in little girl form?

>That was when Nizra proceeded to back up. "I have agreed to help with mass producing clones. So long as you can equip them...I can assure you that they will not run out. Training them however...is a bit more troublesome. Might of had to eat several of your troops for the necessary...memory implantation. Unfortunately we don't have that for the super soldiers."
So let me get this straight.

We have Brood able to clone the Super Soldiers flesh.

We need to buy the expensive equipment to arm them.

And we have "not up to par" training modules.

The good news is we can actually make super soldiers though. FUCK YEAH

>"Yeah pretty much. Its unfortunate they aren't united...and largely kept to the areas where they can be sustained. Hence why massive corrupted bot hordes aren't such a large problem."
We need to turn this to our advantage somehow.


But I think JAL Is already on it.
>"They said a certain friendly AI was looking for you...you never told me you were acquainted with their kind."
>...So I am guessing you passed on the message then?"
>"Yup!"
Maybe we give him an action to continue it.

Rolled 54 (1d100)

According to Brood Hierarchy she is a Brood Queen.

Technically this means should be undergoing or already undergone a mutating into new form.

...Problem is JAL fucks this up by existing. As Technically the Brood Mothers are under HIM(who isn't technically brood) and because of those technicalities Rizal only has one being under her...who ISN'T a Brood Queen. Indirectly she DOES have broodmothers under but this isn't even to trigger it.

Technically it was Marty and JAL who figured it out how to manufacture super soldiers. Problem is its expensive as hell and you don't have the super soldier gear.

First Broodmother under JAL. Is down to earth no nonsense type personality. Is of great help in matters of brood, organics, biotech, and common sense.

Unsurprisingly she doesn't get along very well with JAL.

Anons have forgotten about her when they stopped focusing on bio.

JAL has a second broodmother under him as well but that one is still incubating. Her name and qualities are unknown.

Brood take up a lot of space and devour a lot of resources. But they expand quickly and produce fuck tons of highly recyclable troops.

Technically its the result of one of Axum's heroic perks. Son of a bitch has all KINDS of shady as fuck friends. Unsurprising really that he knows a Rampant AI...

>Is down to earth no nonsense type personality. Is of great help in matters of brood, organics, biotech, and common sense.
Like Jarzi eh? Sweet.

Rolled 14 (1d100)

>Act 1
Ginny keep working with tek bandits help to break down the loot, I wonder what they think of all this stuff we're getting them.

>Act 2
Lord of War Keep diplomatic things going Convince the Maticico Remnant by saying we will provide what we can manufacturing wise but ask them too be reasonable please. We will do everything we can. Tell them Supers are on the line if we work together...like lots of them (because it's true right).

>Trade
Keep the Caravans going but give all the stuff we get from it too JAL so he can produce our first Super Soldier.

>MAD
Joy for me Joy for you, you have a Joy ill have one too.

>Construction
Using HOPE and ECO build us something that can munch down all that old world rubble and scrap and turn it into usable Old World Materials.

Rolled 90 (1d100)

Sure why not

Rolled 47 (1d100)

Its Jazri user not Jarzi. Her sister has popped out yet.

Technically her full name is Jazri'Jala.

Her sister will also have the 'Jala attached to the end. This is brood representing lineage and authority. Basically in brood it translated into 'of and under JAL'

Broods who are independent get the unique right of dropping the latter part.

Brood names can get really fucking long like Rish'Azo'Almora'Niza'Doaz'Emqa in the larger broods which is a basically a mixture of namings and titles.

This even showed up in the very first civ with Clora'Zel. Meaning Clora of and under Zel. Yet Rizal isn't under Clora'Zel her mother...meaning she got to drop the Zel moniker at the end of her name hence she is known as Rizal and not Rizal'Zel or Rizal'Zel'Clor.

Such names while confusing as fuck to outsiders but is very enlightening to Brood and should you know the rough translation.

Technically Rizal's full name is Rizal'Zel'Clor Volk. Her name would change however should she reconnect to her father(and his Clan) or should be made independent thereby allowing her name to change.

I'll be honest naming conventions among the brood is pretty fucking complicated but it contains a lot of important info that can be tricky to translate as brood has more means of communication then language so stuff can get kind of wonky at times.

Rolled 69 (1d100)

Vote

Next turn I want HOPE to get back on her searching booster though, that will be extremely useful

Rolled 41 (1d100)

1/5th for the goods for them. Focus on 60% brood, aka the lady we work for, 20%super creation 20% equip. For now unless this will take a away to much profit

Act 1
Tech gaining for loot to keep going. Since JAL wants it as well. Focus on bio tech if we have anything for it.

Act 2
Lord, Matitico tank is the one I believe we can handle for the moment. Less we want to add slavery into our actions some more. Plus the clone tech will help us greatly in the super soldier goal.

Maybe we can hit the other tank later once we know the government wants.

Con
ECO, Marty & Ginny we will need loads of trade goods for profits. Also make any we lack in moving our goods.

Trade
We got some tech incoming from our break down of the loot. So for the moment work for the rarer materials.

MAD
Go emotional ranger, Joy.

Rolled 37 (1d100)

Roll

Rolled 95 (1d100)

Tek bandits love it. Not only are they getting paid to do what they do anyway but they ALSO get to keep a copy of the tech! Fucking think tanks man they can make bank when they offer their expertise.

Current techs harvested is a cementing quick gel and a sonic grenade.

The biggest expense with them is they want science techs but more importantly the rare/exotic materials they need for their research. Hence why they are pricy(the evil genius meanwhile is more interested in test subjects). Still is success with making a trade agreement with them.

Three Unequipped Super Soldiers have been produced.

Joy keeps being Joy.

HOPE and ECO point out you already have that it just takes extra processing to turn it into specific materials and you know move it there.

>>>Turn 439
>>>>>>>A. Raid
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 60 Resource. 35 rare Resource. 40 Loot.Tek Resource 20 .Tech Resource 25. MAD Resource 10. Manufacturing Resource 25. 2 Tech Salvage. Assorted Tech 18.
>>>>>>Pop 1450k
>>>>>>Military 990k
>>>>>>Food: Great
>>>>>>Water: Great
>>>>>>Morale: Great
>>>>>>Medicine: Absurd
>>>>>>Health: Great
>>>>>>Armaments: Absurd
>>>>>>Fuel: Absurd
>>>>>>Tech level: Great Tek
>>>>>>>Reputation: Evil Inc

Rolled 11 (1d100)

Also 50/50 on the bots. We need a mix for MAD and not MAD.

Rolled 53 (1d100)

>>>>>>Infrastructure:Meeting Room+. Fish Farm+. Hydroponics Bay+. Tek Medical Bay++. Tek vehicle Bay++. MADTek Science Bay++. Tek Industrial Bay++. Bandit Corp Cells+. Storage Center+. Corp Construction Center+. Water Treatment Center+. Corp Recycling Center+. Logistical Center+. Command Center+. Processing Center+. Gym. Armory+. Server Farm+. Factory+. Nanite Beds+. Daycare+. Fast Food Shops+.Tek Ballistics Lab++. Breakroom+. MAD Shop++. Bad Bandit Bazaar++. Casino++. Ammo Factory+++. Tattoo Parlor++. Pleasure Palace+. Warroom+++.
>>>>>>Defense: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP. Awakened Megacorp LS Defense Networks. MADtek Defense Net. BAD Tek Bandit Auto Defense Layer.
>>>>>>vehicles: BAD Bandit Loot Wagon(30) 2 BAD Bandit Flying Loot Wagon Fleet. BB Behemoth. BB Drones. 1 MMBB. 1 Mobile Bandit Base. 8 Bandit technical Fleet. 4 Bandit Bike Fleet. 3 Bandit Tank Fleet. 3 Bandit APC Fleet. 2 Bandit Super Tank Fleet. 2 Bandit Super APC Fleet. 3 RD VTOL Fleet. 3 Subterrane Fleet. MADtek Supah Tank 100. Bad Bandit Supah Tank 100. 100 MAdtek Supah APC . 100 BAD Bandit Supah. 3 APC Fleet. 3 BOMFAP Fleet. 1 MAD Bombers 500. 3 Bomber Fleet. 3 Fighter Fleet. 3 Gunship Fleet. 4 Subterrine Battleship Fleet.
>>>>>>Power: Nuclear Reactors. Fast breeder Reactors. Emergency Generators. Plasma Pumps. Fusion Reactors. MAD Generators. Madtek Reactors. Tek Reactors.
>>>>>>Weapons: Bandit Corp Weaponry(extensive). Maticico Plasma Weaponry(Absurd). Explosives(absurd).BAD Bandit Tek Weaponry(great). BAD Bandit MADtek Weaponry(good).
>>>>>>armor: Bandit Corp Power Armor(extensive). Bandit Corp Plasma Shields.Combat Tek Bandit Engineering Powah Armor. MAD SHIELDS(good). MAD NARMOR(good).
>>>>>>communications: Corp Comm Center. Craze Chant.
>>>>>>Materials: 4 supply. Bot Tech 30. Psi Materials 30. Research Materials 28. Manufacturing Materials 60. Tek Materials 79. MAD Materials 80. Psi Augs++++. Biotech Science Material 23

Rolled 35 (1d100)

>Act 1
Tech gaining for loot to keep going. Since JAL wants it as well. Focus on bio tech if we have anything for it.

>Act 2
Process some materials that the Think Tank want in exchange for something that will help make our super soldier production better or improve their quality.

>Construction
Crack some rare mats too build the best gear we physically can for our 3 super soldiers own I dub "Blue Team". Produce more gear for the other coming super soldiers. Im talking both weapons and Armour.

>Trade
Caravans Focus on getting slaves to give to the Evil Genius for stuff in return....

>Training
Ensure our Super Soldiers are up too scratch and train with their gear. Lets see how they preform.

>MAD
Skellar get some more Joy in our Unlife!

Rolled 27 (1d100)

Supporting, will the SS require more training or are we just sizing them up?

Rolled 50 (1d100)

Sure.

Next batch we can give one to each of our allies to show our faith.

Rolled 42 (1d100)

Roll

Rolled 18 (1d100)

so be it

Rolled 48 (1d100)

Supported, fucking phone posting

What sort of level are our super soldiers? Not hero tier but good?

Good new world, meh old world. Genie's post covers it

Rolled 22 (1d100)

All aboard the super soldier train. What shall we call them? You good enough to bother naming?

Arnold, Jax and Rocky

Tom, Dick and Harry

Blue01, Blue02 and Blue03. The next batch will be: Red01, Red02 and Red03. We work through code names for their units, Blue, Red, Green, Black, Grey, White, Silver, Gold, Bronze, Iron and any other code names