>Previously on Spartan-II Quest... Damien-032 interrogates an Insurrectionist and receives extended intel regarding the complex's nature and facilities. After receiving orders to ignore all unaccounted elements 032 must find access into a secret room before completing his objective.
>Black Body Suit +2 to Sneaking rolls +2 to Movement rolls Thermal Masking - Cooling and Cooperative Heating units provide a comfortable environment for the wearer as well as hiding them from thermal imaging.
Automatic hacking - Placing a palm will begin an automatic hacking process. The carnivore program will indescribably begin to download copies of the data and provide you an option to destroy the original upon completion. You are unable to search for any specific data.
Air Tight - The suit is fully sealed and gas tight providing pri=otection from harmful elements as well as enabling EVA operations. The complexity of the suit makes it harder to use after prolonged use and will eventually begin to complicate the wearers motor functions.
Small Arms Protection - The suit's polymer is capable of deflecting the most average civilian small arms. Up to date military gear is capable of penetrating or causing damage from kinetic force.
Advanced Helmet Systems - Enables encrypted communications, provides a basic Heads-Up-Display, Thermal sensors, Night Vision, and motion detectors
Benjamin Sullivan
>Without Further Ado... You make your way back towards the repair center. You crouch low and slide the keycard through its slot. The moment before it pings in confirmation you spring into action and when its half open you're already fully through and hugging against the back of a terminal. The number of insurrectionist in the repair center have lowered slightly. They now stand at the modest number of ten. You see a small group of them climb up a set of stairs on the right side of the room and leave through a door marked;
MOTOR POOL
The rest of the workers either idly hover over a terminal or make small talk regarding events on the planet.
"You saw the game last night?" "Ravagers never stood a damn chance." "Wonder how long we're going to be staying here?" 'Why leave? We got it good." "I miss Kane."
You largely filter out their talking while you examine the door. Jimmy didn't mention this place at all, or it just escaped his mind. There's also the chance that he simply didn't know about it. You didn't get the impression that he was a smart man. You look at the keycard in your hand and back to the door.
You could probably tear your way into the room with enough time. It definitely won't be quiet. You'd have to take out everyone in the room first. You survey the area around it looking for some structural flaw or exploitable feature. You notice a series of vents at the top of the room. They lead towards the staircase you entered into and another trail towards the reactor room. It might be a tight fit but you should be able to get through. Hopefully.
Speaking of the reactor room, you did see some power tools in there. They might expedite any entrance you decide to make, or you can try to cut your way into the room.
>Take everybody out and then try to smash your way into the room. >Try to enter through the vents >Get a bag of power tools and try to cut your way in >Grab a bag of tools just in case >Write-In
Kayden Torres
>>Try to enter through the vents
Brandon Russell
>
Josiah Clark
>Try to enter through the vents
David Hernandez
Just when I was gonna kill the quest Settling on infiltrating via the vents you stealthily move back towards the reactor room without raising a fuss. You follow the vents and eventually make it back where the worker lockers reside. After a quick check to ensure Jimmy is still out you jump up and grab onto the vents one handed. With your other hand, you work on prying and twisting the screws out of place. It takes you some time but soon you're inside the cramped spaces of the vents.
You begin crawling your way back to the utility center, helmet and weapons scraping against the vent noisily. The noise is loud enough that you try to make your frame smaller and move at a slower pace reducing the noise. When you reach a section with the vanes blocking your way you simply bend and break them out the way and continue to the center.
Here you slow down, even more, to avoid alerting anyone to your presence while listening to their conversations.
"Alright so here's what you gotta do. Replace the tires, check the engine, and ensure that the ammo belt is properly connected." "Just smack it a couple of times." "Yes, tell Mich to twist counter-clockwise... I SAID COUNTER!" "Hmm. Temperatures too high. Watch out Terry you might burn yourself." "Where's the plasma cutter?"
The voices all speak at once while you can hear an undercurrent of typing, scribbling on paper, and the crackle of communications. It seems they've gone back to work.
(1/2)
Bentley Sanchez
Soon you stand by the entrance to the supposed secret room. Instead of a vane, there's nothing but an empty vent corner. Crawling into it you begin pressing against it looking for vulnerabilities. Unfortunately, it appears to be just a simple vent. Willing your motion sensor into action and thermal imaging you're able to confirm that no one is ahead. With that knowledge, you pull out your combat knife and slam it into the vent. The high-grade blade easily pierces the vent and you begin slicing your way inside. After creating a breach you slowly remove it and peek into the room. You're currently inside a small empty bathroom. You drop down and peek through the door. Empty.
Pushing it open fully you walk into the room and look around.
It seems like you're in some kind of small reception room. A desk and table with terminal rest against a wall and the room is full of chairs, small tables, and potted plants. A cooler sits on a table and after a quick examination, you find it full of local alcoholic bottles. Strangely enough, there is no windows or any form of indication leading you to believe this room even exists in the conventional sense. Another smaller elevator rests on a wall. You investigate the panel next to it and it appears able to go up one floor and down two.
>Investigate the Terminal >Take the elevator (Where To?) >Climb through the shaft (Where To?) >Write-In
Mason Ross
>>Climb through the shaft up one floor
Jason Foster
>Investigate the Terminal juicy intel.
Wyatt Lewis
...
Brandon Baker
>Investigate the Terminal
Jackson Reed
>>Investigate the Terminal
Charles Ross
Walking over to the terminal you quickly boot it up and a long string of data runs across the screen. The data converges into the image of a man holding a globe upon his back
Atlas.
BOOTING UP CALYPSO MK II...
Calypso? Calypso is the name of the software ONI runs on their terminals. Calypso is only accessible by high ranking members of the Navy. However, the current OS is up to MK III...
CONNECTING TO MAINFRAME... SEEDING DATABASE... CONNECTING TO SERVER 1... CONNECTING TO SERVER 2... CONNECTING TO SERVER 3... CONNECTION ESTABLISHED. ENTER IDENTIFICATION...
The screen goes blank and a single box of text rests awaiting your input. All Spartans have been assigned various level codes for access to ONI databases. These codes are of course have lower access than the codes of the admirals and generals. You could try inputting your code or radioing the Admiral.
>Radio the admiral >Enter your codes >Write-In
Elijah Collins
>>Enter your codes
Juan Butler
>Radio the admiral Eh, no need to take a risk if we don't have to.
Eli Hall
>>Enter your codes
Lucas Morgan
D032SUBDUE You press enter and the screen bursts into life.
WELCOME _____.
The screen displays before going dark once more and a series of folders, files, and logs burst onto the screen. Your eyes are immediately drawn to files labeled Map, Transmission FDM-05, and Assets. Most of them are logs of mining activity and workers. So you start with the map.
Accessing the file brings up the complete map of the complex. From the extensive and abandoned mines below, to the reactor, room, motor pool, and it's conjoined sections, all floors of this complex and the next. Your eyes scan through the levels until you notice the small space on the first floor of the right building. If your estimates are correct this is where you're currently located. You drag the map to the floor above and it's labeled as a bedroom. The floor two levels below are simply labeled as
THE VAULT
Closing the map you open the next file labeled Transmission FDM-05 FDM-05 : Was the operation successful? RLEE : Munitions captured. FDM-05 : Survivors? RLEE : Never. FDM-05 : Good work. The next transport should arrive in a week. Stay by for orders. Eridanus is only the beginning. RLEE : Go with Kane
(1/2)
Justin Diaz
The transmission ends there and you access the next file labeled Assets. Governor Igor Popov - Resilient. Defiant. Currently compliant while we hold Cassandra Cassandra Popov - Defiant, Very Soft. Keep safe until Governor is either replaced or joined. Captain Mitchell - On Payroll CEO Priscella - Backer. Word is Law. CEO Walker - Backer. Word is Law. Fort Jakova - Undergoing refurbishing. 75% Operational Delena City - Largely Supportive. Mayor on verge of Following Kane's Will Serat City - Aggressively Out of favor. All angels are to steer clear Titanium Mine 232 - Materials embezzled monthly Umbreal Industries - Supportive. Several Manufactories are beginning to roll out munitions and vehicles from sectors 7, 8, 9 in Delena. Increase Angel Presence 505 Freedom Waves - Supportive. Send charity. 150 Ex-Miners - Still Defiant. 75 Joined last month. Keep alive former miners largely sympathetic to them
The file ends there and there and you're back to the main screen.
>Begin Downloading the intel >Move on to next area. (Where to?) >Inform the Admiral of Calypso's presence in Loman >Write-In
Brayden Evans
>Inform the Admiral of Calypso's presence in Loman >Begin Downloading the intel
Evan Scott
>>Begin Downloading the intel >Move on to next area. (Where to?) Did we find out where the prisoners were being kept?
Grayson Ward
>Inform the Admiral of Calypso's presence in Loman >Begin Downloading the intel
Ayden Davis
>Did we find out where the prisoners were being kept? Crap that didn't get pasted with the update the fug
Should be
>Cassandra Popov - Defiant, Very Soft. Keep safe until Governor is either replaced or joined. Under Riley's watch and care in the Deacon's bedroom >150 Ex-Miners - Still Defiant. 75 Joined last month. Keep alive former miners largely sympathetic to them. Held on the second floor of the Building 1
Goddamn google doc I did not want to undo those lines
Chase Cooper
I'd choose to go check on the miners first.
Nicholas Cruz
Looks like we're definitely downloading and calling the Admiral
Also I keep forgetting to say when I'm writing
James Long
Rolled 4 (1d100)
Rolling for FUN
Evan Ward
Is that bad? Or good?
Lincoln Evans
You place your whole palm on the keyboard and the small lines on the back of your hand glow with light once before a message flashes on your HUD
BEGINING DOWNLOAD
You press your chin to the bottom of your helmet opening comms with the ship.
"032 I hope it's important" Admiral Johan's clipped voice comes through clearly
"Sir, I've found a terminal running the previous version of Calypso. How copy?"
"Excuse me?" You hear muffled yelling and an explosion of action. Muffled footsteps and chatter is heard. "Where was the terminal spartan?"
"In the secret room, I informed you about earlier, sir." Silence.
DOWNLOAD AT 45%
Your HUD updates you.
"Did you access the data?" He asks tersely
>No >Yes >Write-In
Austin Perez
>Write-In "I've turned it on Admiral, Hence why I said it was running an old vesion of Calypso.
Oliver Walker
>>Write-In "Working on it."
Michael Rogers
>No This sounds like of one of those 'super secret secrets' things.
Lucas Bennett
>Write-in >Working on it
Jack Foster
Writan for
Not the truth Half the truth and nothing but sweet half-lies
Jacob Foster
not yet, halfway there
Logan Scott
DOWNLOAD AT 65%
"I'm working on it now. I didn't think i'd have the time to go through it. Download at... 75% now."
Silence again.
"032." The admiral stresses each number of your name. "Good job locating that terminal. Maybe now we might be able to find traces of their leadership."
DOWNLOAD AT 95%
"Thank yo-"
"I will only say this once. Never access any ONI databases without my consent do you understand?"
You hear the soft sliding of a door opening and quickly look up. Three men enter the room wearing the red military garb. On their shoulders is the crimson fist of Kane. The Fallen angels.
Two of them have a MA3A assault rifle holstered on their backs. One only carries a M6A magnum on his hip.
"You think Riley could take the girl back hi-" The angel at the forefront notices you.
DOWNLOAD COMPLETE DESTROY DATABASE?...
"Spartan! I asked a question!" Johan roars into your comms
>"Sir, Yes, Sir" >Don't answer him >Write-In
>Destroy the database >Leave the data intact >Write-in
>Feign Surrender >Pull out a weapon and shoot (Which one?) >Close the distance and engage in CQC >Write-in
Ayden Robinson
>>/qst/
Fuck off
Isaiah Evans
>>"Sir, Yes, Sir" >Destroy the database >Close the distance and engage in CQC
Jose Ramirez
>Don't answer >Unplug >Hide
Brody Scott
>Write-In whisper an affirmative
>Leave the data intact
>Pull out a weapon and shoot (Which one?) shoot the guys with the rifles first.
we can't hide, they just noticed us.
Charles Gray
>"Sir, Yes, Sir" >Destroy the database >Pull out a weapon and shoot (Which one?) Pull out the SMG because silencer, shoot the guy with the magnum first because it's faster to draw the sidearm, then gun down the others
Blake Edwards
Kill them and destory the data.
Austin Evans
>Sir, yes, sir >Destroy Database >Close distance for CQC
Joshua Morales
Okay looks like we're responding and fragging the data but we're undecided on how to approach the men
>CQC >Shoot gun (Which gun)
One more time please
Equipment reminder
Dylan Moore
>CQC >no noises.
Jonathan Turner
silenced smg
Landon Baker
>shoot submachine gun
Jack Baker
CQC
Juan Baker
>>Shoot gun (Which gun)
Wyatt Gomez
>"Do you remember the basics of CQC?"
>Shoot em up bang bang
Rooooolllll me a 1d20+4 best of tree
Gavin Long
Rolled 12 + 4 (1d20 + 4)
WE MISSED.
Leo Fisher
Rolled 5 + 4 (1d20 + 4)
dice dont fail me now
Wyatt Clark
Rolled 5 + 4 (1d20 + 4)
No idea. Could you remind us
Tyler Flores
Rolled 15 + 4 (1d20 + 4)
You son of a semen demon. You had to jinx us
Austin Perez
WE'RE GONNA BUILD A GREAT WALL, A WALL OF MISSED SHELL CASING.
Sebastian Hill
Back and wratin
Gabriel Lee
With a simple thought, a red light replaces the previously blue light on your hand and a message flashes across your HUD
COMMENCING DATA PURGE...
You quickly reach a hand to your hip where your M7 Submachine gun rests, magnetically attached to you. Elements in the hand attracts the weapon and in the same motion it takes you to grab it you extend it and aim at the men.
One reaches for his rifle but a quick burst of bullets slam into his chest knocking him back. You shoot another burst and they penetrate his chest sending him towards the floor. The extreme sensitivity of the weapon's trigger often makes burst fire much more difficult and most people prefer to liberally spray and mow down enemies with the M7.
You're not most people.
You quickly aim your sights on the next man and with a quick burst the rounds find their way into his skull. Sending him to the floor even before he can react. The last man is much faster than his comrades. He holds the M6 up at you in both hands hoping to fire but you're much much quicker than him. You intended to go for another burst but the sight of his weapon in his hand push your instincts to survive and you end up unloading liberally into the insurrectionist.
PURGE COMPLETE
The men drop to the floor in near sync as you lower your gun. You reload your submachine gun and return it to your hip, magnets receiving the retracted weapon perfectly.
"Sir, Yes, Sir." You respond to the Admiral.
"Good. We will NOT speak on this again. Continue the good work. Johan out." Your connection to the ship cuts and you stand in the meeting room alone with three dead Insurrectionist at the door to the secret room.
>Take the Elevator to the vault. >Take the Elevator to the bedroom. >Climb the shaft down to the vault. >Climb the shaft up to the vault. >Return to the main elevator and head to a different floor (Which one?) >Return to the stairs in the reactor room and try to access the other building via the connecting platform. >Write-In
Benjamin Long
>>Write-In go check on the miners.
Aaron Sanchez
>Take the Elevator to the vault.
Jack Rivera
>attempt to hide bodies and sweep the blood >Take the Elevator to the vault. we don't have much time now do we?
Carter Hernandez
>Take the Elevator to the vault.
So we have two bombs active, one in the reactor room and the other in the mineshaft, still wanna try placing one in their main veterans barracks/facility.
Brayden Bennett
>Return to the stairs in the reactor room and try to access the other building via the connecting platform.
Hunter Anderson
>Climb the shaft up to the vault. Guys why would you take the elevator? That's not very sneaky.
Brody Wilson
>Gotta get the cash gotta get the dough
Writan for the vault
Gabriel Russell
>cash >not weapons >not hidden explosives to piggyback our own >not super secret intel briefcases >not covenant drone plants
Jaxson Morales
I can't wait for the realest threats to show themselves. None of these boring ass rebels.
Joshua Martin
I'm enjoying Metal Gear Halo for now before we get dropped into Halo proper
Alexander Miller
>I can't wait for us to get gangraped by spiky sangheili dick when we get cornered by their special operations officers and teams with full cloaking capabilities and multiple redundant hunter killer tactics
Joseph Perez
I'm sure we'll be fine.
Just fiiiine.
We don't have to worry about how badly standard spartan infiltration's go...
Sebastian Morgan
I seriously don't think we're skilled enough for them.
Even if these guys are shit, and they are, that doesn't make the big guys less big. Not that we know about any of this IC, ofc.
Jonathan Edwards
Ignoring the bodies you leave the now empty terminal and stepping over your shell casings towards the elevator. Opening the door you enter and locate a hatch and drop into the shaft. You fall for quite some time before you grab onto a maintenance rung and begin climbing your way down.
Eventually, you reach another elevator door and begin to pry your way in. When you finally get the door open you're greeted by the sight of numerous containers and safe boxes. Strangely enough none of them seem to be locked or have a key.
You start indiscriminately pulling the boxes out and examining their contents. Almost all of them seem to be full to the brim with valuable metals and credits. Halfway through searching them you decide to stop and look for something more meaningful. You squeeze between the small space between the two walls of safe boxes. After a short moment, you arrive at a smaller room. Inside you see several more safe boxes each with fake I.Ds for several civilian, political, and military sectors. You also spot a single set of unmarked armor reminiscent of the ODSTs only lacking any significant markings. Near the back of the room rests a single container and you move to investigate.
The container is locked with a standard padlock which you easily bash off and open it. Inside the container is a bomb.
Not just any bomb of course.
It's a nuke.
The Fury tactical nuclear weapon is more akin to a nuclear grenade than it is a normal nuke. The power and absolute devastation it can carry for such a small size earns it its name. It is the size and shape of an over inflated football. Its yield has been stated to be slightly less than one megaton. The nuclear blast has been described as extremely clean and has a radius of about 1.3 kilometers.
This "grenade" could devastate an entire city, if not just several major quarters and sectors.
And it's in the hands of Insurrectionist
>Radio the Admiral >Dismantle the Nuke >Go to a different area (Where?) >Write-in
Christian Peterson
>>Radio the Admiral
>Its yield has been stated to be slightly less than one megaton >Pic says 15kt yield That's like 1.5% of a megaton
Jackson Rogers
Halopedia man + tired me equals inconsistencies
Jose Scott
Radio the Admiral, And ask what to do with the nuke. Perhaps ask permission to arm it.
If we can't arm it, plant our third C-12 charge here. It won't detonate the nuclear material properly, that's fine. It'll keep the nuke out of their hands well enough.
Then go to the second building that houses the vet insurrectionists.
Julian Flores
>Radio the Admiral >Dismantle the Nuke
Ryan Robinson
Seconding.
Oliver Sanders
This seems solid. But maybe also ask where they could have gotten it but I have a feeling they'll figure that out when we deliver them the info we got.
Zachary Nelson
This.
Leo Russell
Happily enough 1.5% of a megaton is still a very good explosive.
Juan Cruz
This sounds good
Aaron Williams
Is our penchant for non-action sneakiness putting you to sleep, Mal?
Jonathan Hill
>Radio the Admiral
Matthew Rogers
It's sure putting me to sleep.
I want momentum and shooting and blam blam blam dammit. Enough of this sneaky two shoes farce.
Jacob Cooper
Nah my sleeping schedule got reconfigured to 11pm to whenever the fuck
It's 2 Am
Writan
Julian Cox
Nah man we have to be sneaky.
That way this place will come down on all its truck loaded munitions, and they won't be able to get their stuff anywhere else.
One man in, one man out, boom. Never known, never found.
Well, until they find the corpses we've left behind and sound the alarm in like five minutes.
James Richardson
If you say stuff like that the QM might actually do it.
Charles Johnson
"Admiral" You immediately open a line to the ship. "We have a problem."
"What is it, Spartan?"
"The insurrectionist appear to be in possession of a Fury."
"GOD DAMNIT!" You hear a loud thump and more shuffling.
"Permission to arm the bomb sir?" You request. The fury would not only wipe the Loman facility off the face of Coryner it'll also expedite the mission as well as reducing risks.
"You have permission to arm the bomb Spartan! If those bastards think they can dig into our systems! Betray humanity! Then damn them! Damn each and every single one of those bastards souls to hell! They want to be angels so bad?! Then show them what a real Angel of Death is. You have your orders Spartan! Arm the bomb, link it to your systems and exfiltrate. Wipe that damn place and every single living being in it off the face of the earth!"
"Orders received. 032 out."
With your new orders received you examine the bomb closely and get to work.
"Hello?" Another man's voice breaks into your radio.
"This is 032 identify yourself."
"Ensign Tompson at your service, Sir. I have been allocated to you to assist with the arming of the Fury."
You use your combat knife to pry open a panel on the side of the bomb revealing the weapons innards.
"What are my instructions, Ensign?"
Following the advice of Ensign Tompson, you are successfully able to link the Fury to the detonator of your C-12 charges. The new purpose has effectively made the detonator unable to blow the charges but the Fury should more than makeup for it.
"Good work 032. Tompson out."
>Exfiltrate and call Dagger 1-4. Missions complete. >You want to try to free the miners or the VIP >Write-In
I probs got one more post in me before I die
Michael Watson
>I probs got one more post in me before I die Probably for the best. My brain isn't working very good at this early in the morning.
>Exfiltrate and call Dagger 1-4. Missions complete. Aww yiss time to blow this joint. ONE MAN IN ONE MAN OUT
Andrew Gutierrez
>You want to try to free the miners or the VIP
Austin Lopez
>Exfiltrate and call Dagger 1-4. Missions complete.
Haha, time for nukings.
John Bennett
>>You want to try to free the miners or the VIP
Levi King
>Exfiltrate and call Dagger 1-4. Missions complete. For an Admiral he doesn't sound like he's got the soundest of minds.
Christopher Wright
>ONI >Sane
Pick one and only one
Jeremiah Morgan
>Exfiltrate and call Dagger 1-4. Missions complete.
Nolan Ward
I must admit to knowing very little about the Halo-verse, and I'm avoiding wiking anything because I like being surprised.
So are we the bad guys? Like, super evil gov. agency kind? What is a Spartan super-soldier, really? Like a gene'd up adrenaline junkie or what?
Cooper Davis
>What is a Spartan super-soldier, really? 6 year olds kidnapped and trained to be the best soldiers possible, given powerful augmentations and sent out onto the field at around 18. They are basically supersoldiers, primarily of the special forces kind.
>So are we the bad guys? Like, super evil gov. agency kind? ONI is essentially the CIA, but given massive military backing and so mired in top secret projects that they win out against the Umbrella Corporation for 'failure to participate in ethics class'
The UNSC, the faction we're working for, is the dominant human power. Sort of iffy regarding its colonial policies and essentially being a military junta, but good enough and the only real defense against the vast alien empire killing us all.
Brayden Hill
At the age of 6 ONI kidnapped you and about 150 kids who passed genetic tests fitting to a super soldier blueprint. You spent 8 years training When you were 14 you underwent a officially painful procedure that turned you into something more than human About 33 of the kids survived You spent the next 2-ish years trying to get accustomed to your new body and here you are about to set off a nuke
Yeah. Most of this'll be explained IC next thread most like
Writing!
Juan Rivera
>rebels steal nukes with the intent to use them >"Are we the bad guys?" asks user
I know it's early in the morning but think about your question for a second.
As to your questions, A Spartan is a bioengineered super soldier trained and modified for the purpose of high octane warfare on multiple fronts as per SPARTAN program protocols, more than that I can't say because I don't know how or if Mal has twisted or flavored things differently.
ONI is a shady organization at best, responsible for think tanking naval intelligence. Think CIA operating out of the borders of the U.S.A. but on the galactic stage, with greater than CIA government backing and lots of cool super secret projects.
We are the good guys because we're fighting for the greater good of humanity, military society notwithstanding.
Luis Butler
>Exfiltrate and call Dagger 1-4. Missions complete. One man in. One man out. Those were the orders
Jeremiah Gomez
Oh. Okay.
Yikes. This makes be genuinely terrified to go against our orders like some greentext options implied. Thank you for the informations anons and QM. >pic related
Christopher Gonzalez
Haha, yeah. I won't spoil you on Spartan insubordination measures.