Warhammer Fantasy Battle Thread

Bretonnian Glory Edition

Talk about all Warhammer Fantasy. Please be courteous and try to limit your End Times fluff discussion since its mostly seen as just the start of Age of Sigmar.

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Montfort best Duchy

Lothric Castle is just stupidly big and I would be sad to see it in Warhammer.

What might a explorer find in Castle Drakenholf?

I don't think the Castle itself is stupidly big, not bigger than major Warhammer Castles, it's just stupidly high up on a mountain.

When you put it on the ground it wouldn't be all THAT impressive in Warhammer terms.

Sorry. I consider the entire thing in that picture to be Lothric castle. It's the size of a city.

have you seen the Bretonnian Castles in Total War?

Its common by warhammer standards.

We better keep discussing castles. Any art of WFB castles or sieges would be more than appreciated.

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...

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got you covered Senpai.

I like to think it depends on the rank of the sovereign

>Landed Knights, low Barons
average real world castles, nothing too fancy
>Counts
comparable to the greatest real world castles
>Dukes
fantastical huge castles, the ones you see in artwork
>King
biggest castles in the Setting, not possible to build in the real world

Total War is lazy and dumb.

>middenheim not onearly unassailable mountain fortress
>talabheim not an unassailible crater fortress
>dwarf holds look almost like human cities underground

3/10, someone please mod the shit out of this

So Fantasy Flight Games has ended its partnership with GW. Where do you think the Warhammer Fantasy properties will land, or is it all Age of Sigmar from here on out?

Redpill me on asur waifus.

Nothing more than fan fiction, an elf woman wouldn't hook up with a human male anymore than a real world person would with a chimp

Fantasy Battle is Vidya territory now.

in 8 years CA will more or less own the entire IP.

Say that to Lileath.

>Empire Scum
>Elf Waifus

keep crying

/r/ing the lore blurb where some bretonnian lord goes full zeal and tries to march his forces into the empire, runs into a fortress, gets shelled and leaves.


The eternal dream

Asur women>druchii women>dwarf women>asrai women
>Empire Scum
>The closest allies of High Elves

>closest allies of the High Elves

The Dragons are the closest allies of the High Elves.

Even the Lizard folk of Lustria is held in higher regard than humans.

>indians
>slave forces
>soundly beaten by the brits

Look up the first maratha war. It was a tactical defeat for the BEIC even though it was a white peace in EU4 terms. The BEIC, seeking more favorable termsfrom the maratha clans tried to stage a march on Poona and force a surrender.

Their forces regularly had their supply lines raided and were starved into surrender for the most part.

Same with tipu sultan using rockets, and musketeers with the help of cavalry.

One of the few rare things about the BEIC no one talks about is how their cavalry forces were largely recruited in the native style, complete with chainmail, eastern pistols and lances.

Also at the time european trained armies were in the vogue in india. Several french scotsmen and the like got recruited by rajas and nawabs to train their men to be drilled like european soldiers.

The earliest colonial wars in india were largely between british backed and french becked nawabs in a series of trade conflicts and skirmishes.

Empire is the strongest country in old world that keeps chaos from overwhelming the globe for thousands of years.

>in old world that keeps chaos from overwhelming the globe for thousands of years.

Cathay>Sigmars Beastmen Themepark

Dragon Emperor throwing Meteors > Roided up Barbar who fucks off after 40 years

also, FInubars quote basically says
"damn these useful idiots would make a great speed bump"

>men with floppy hats keep chaos away.

>joke dragon emperor who gets stomped by mere orc
>God King who saves the planet multiple times only by his sheer martial prowess and faith and unites all races in last battle

>some skub farmers headcanon
>gws blizzard lend lease marketing team canon

t. sinocentrist.

That is their job.

Nosering makes him look like a feminist.

he is an ostlander

How does Bretonnian nobility deal with bastards?

they sit around at court and hold menial offices.

Even tough they are not quite nobility, they are still in a different league from the commoners.

Can become Knights and so on. Most honourable solution would be to become a Knight Errant or Hermit Knight.

They're presumably not as big a deal as in the real world since noble children don't inherit land from their parents, they earn it through service as a Knight-Errant. They don't pose a threat to the rest of your family.

I remember an user saying something along the lines of bastards being sent off as 'nephews' to be raised by cousins, so there's probably still a social taboo. But they don't seem to be ill treated.

How prevalent are great cannons in the armies of the empire?
Does the empire have different types of armies?

The armies of the Empire vary from province to province, based mostly on what each province can afford. The only standard thing they're required to have is a force of halberders - anything else is based on the whims of the Elector Counts. Generally the northern provinces are poor, the southern provinces are rich.

Averland and Nuln can probably afford more Great Cannons, I assume - the former because of their close relationship with the dwarves in the nearby mountains and their Engineering Guild, and the latter because it's the home to the Imperial Gunnery School.

>halberdiers
ok.
I am trying to make a mod for personal use that allows basic empire troops in the campaign to be recruited without the aid of barracks
so far its like this

>tier 1
>empire swordsmen
>empire archers
>tier 2
>empire spearmen
>empire xbowmen
>tier 3
>empire pistoliers

to help the game build balanced but basic stacks.
why the halberds though?

Archers and swordsmen are considered specialist units. Spears and crossbows would be the basic units

ok. thanks
I was considering rebalancing the units based on their specialization
>archers fire fast but do terrible against armor
>xbows do 50 50 against both armored and unarmored
>gunpowder troops are AP specialists.

When you say spearmen, do you mean spearmen with shields or half pikes?

Both. Your basic Empire State trooper is a spearman or a halberdier.

>cathay
>biggest enemy is fucking hobgoblins
>needs giant wall and non-human troops to not get wrecked by chaos
>Allows tzeentch worship and trades with Known chaos worshipers
>bereaucracy heavily infiltrated by vampires
>constantly raided by elves even before they were dark elves
>advanced as fuck yet can't be assed to travel to the old world
>raided by nehekara back in the day
Cathay is a joke

A horrible death

If very lucky, he may find a Vampire's hoard or some necromantic tomes (or general forbidden books)

Basically china, except they didn't even invent anything, because gunpowder was made by dorfs.

New playerbhere, picked skaven.
What are some must picks on the list? I've read 1d4 but like to hear the community, and I have been playing with army lists forever, making theme lists.
I assume hell pit abomination since I see it in every battle report. The forge world vermin lord looks so Fucking cool, but does the 13th spell ever go ofd? Haven't seen a single person pull it off in a game, but I imagine it's incredibly sexy to cast

>>bereaucracy heavily infiltrated by vampires

That's horrible! Y-, excuse me, we, should be thankful our great Empire faces no such threat!

...

Miss, boots aren't pants, even if they're really tall boots.

If these vampires are benevolent sluts who like to suck blessed sigmar's dick and don't plot anything bad.

>one gun
>one tiny dagger
>no armor
>no stakes
>heels
Would get fucking rekt immediately/10

This is how you witch hunter

>Not having bright wizard wife
Not impressive.

Why people don't use raging heroes to represent Emmanuelle von Liebwitz

>>heels
Those ARE the stakes, user.

The stakes have never been so high.

I wish I could advice you, but not really into Skaven

still, you will want Slaves, loads of slaves, nothing screams Skaven like 100+ blocks of slaves

>theme lists
post the theme, somebody may give you nice themed armies

Emmanuelle's not a fighter.

She's a lover.

don't be weird

The real Emmanuelle von Liebwitz

That is average witch elf.

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any tg recommended mods for total warhammer?

>There were mutinies, of course, shore-sent forces that failed to return. Splinter flotillas that attempted to leave the fleet. Archaon had learned much since the last time he had commanded idle warriors on the high seas. He trusted almost no one and although he was infrequently seen, his authority was felt in the brutal recapture, horrific torture, execution and macabre decoration of his vessels with the bones and body parts of those that lacked the fear, dark faith and common sense to be loyal.

>For almost a century, Archaon held the world quivering in the palm of his gauntlet as his vast fleet and the thousands upon thousands of Chaos warriors under his monstrous leadership circumslaughtered the globe. In the Kraken Sea the longships and raiders that tormented the north were decimated by Archaon’s fleet– so much so that the mist-shrouded kingdom of Albion and the Sea of Claws saw no Norscan raids or invasions for a year. For months Archaon’s ships haunted chill Naggaroth, razing the coastline of the Sea of Malice and destroying swarms of druchii reavers. For the inscriptions on the mighty monoliths that stood ancient and untouched in the east of Naggaroth, Archaon brought blood and fire to the dreadlords of the Witch-King’s coastal strongholds.

>Sailing east, Archaon’s fleet met the miserable flotillas of other damned souls out in the desolation of the endless Great Ocean. Plaguefleets of the low races and the hellships of Chaos captains, who wished– like Archaon– to bring terror to the world. Some, like the Bloodships of Bjornvar the Berserker, went to the bottom of the ocean with their lack of reason. Others– upon sighting a horizon blotched with the black sails of the dark armada– fell into formation behind the flagship with signalled obedience. No shots were fired and no lives were lost. Souls were another matter entirely.

>Rounding the squall-lashed cape of the Southlands, Archaon almost lost half of his fleet to the cyclonic fury of an unnatural storm that swept up out of the Southern Wastes. The Sea of Dread, conversely, killed with calmness as for months the fleet saw not a breath of wind. Archaon’s army suffered under the blaze of the unrelenting sun and were forced to resort to blood-letting slaves to survive the ravages and madness of thirst. When they did reach land, the horrors of disease waited for their number on the foetid Mangrove Coast. Seeing virtue in a violent distraction, Archaon visited the frustrations of his followers and the wrath of his fleet on the stilt cities of Clan Festerlingus. The skaven of the south with their sun-bleached fur and savagery poured from the swamps and swarmed the shallows, while verminships and coastal clanfleets of neighbouring infestations– to which word had been sent– hit Archaon’s anchored armada from both the north and the south. With a fleet becalmed and an army weakened by equatorial fevers and rat-bred pestilence, Archaon eventually ordered his armada north, leaving the skaven with their stinking mangrove kingdoms.

>Plundering the city ruins in the Lands of the Dead, Archaon honoured the Dark Gods at several Chaos shrines half swallowed by the sands. Going in search of ancient scrolls and the Crown of Domination itself, Archaon was disappointed, as he had been a hundred times before, to find that the Straits of Nagash and skeletal civilisations that plagued the bordering lands with their unlife did not hold the secrets to his lost treasure.

>Negotiating the clashing cliffs of the Gates of Calith, where the ancient Hinterlands of Khuresh threatened to reach out and touch the polluted lands of the southern continent, Archaon took his fleet to the legendary Lost Isles, hoping to learn more of the Crown of Domination. There his army laid siege to the ancient High Elf fortress colony of Tor Elithis, only to find that it had long succumbed to daemons of the Southern Wastes who held it as their own.

>As they travelled, Archaon discovered that he was being hunted. The Dragon Emperor of Grand Cathay had heard of Archaon’s coming. Spies had reported the warlord’s decimation of coastal kingdoms of the Ind and the emperor had been advised to have his own amassed armada of celestial vessels meet Archaon in battle out on the Far Sea, away from the Cathayan coast. It was a colossal battle, fought on the sun-blushed emptiness of open water. Archaon never got the chance to meet the Dragon Emperor’s admiral, although he wished he had. Fighting for days, through the equatorial heat of the sun and the star-lit depths of night, both fleets eventually broke off the engagement. Although Archaon’s hordes and airborne monstrosities claimed many celestial sons and war-junks of the enemy fleet, the impregnable turtleships of the armada smashed through Archaon’s formations and celestial sorcery claimed many Ruinous warriors. A change in the wind made further engagement difficult and while Archaon hunted for the Dragon Emperor’s fleet, he never saw their exotic vessels again.

>Re-fitting his fleet in the shattered lands off the coast of the New World, Archaon’s fleet rounded Lustria to sack the scaled civilisations of the Fire Islands, not for their gold but for the treasure of their ancient knowledge. Finding himself once more on the expanse of the Great Ocean, Archaon decided upon returning to the Old World, with its delusions of enlightenment and the sweet taint of ancient corruption. He became convinced that finding the treasures of Chaos everywhere but the Old World meant that it was almost certain to be nestling somewhere on the edge of civilised darkness. Having spent decades bringing hell to the other side of the world, Archaon found himself strangely pulled towards his homeland and its neighbouring nations. His blade ached for the blood of pompous fools and the crushed will of the underclasses upon which they had always ridden high. Dark dreams drew him north. The taunts of daemons and sorcerous whisperings.

>It had been lifetimes since he had set foot in such a land. He had left the Empire a formidable warrior. His time in the Wastes and the abyssal realm had crafted him into an almighty champion of darkness, exalted to demi-godhood by the Ruinous treasures in his possession. The decades on the far side of the world had done more than temper the living weapon he had become. With age, study and experience had come the rewards of merciless leadership. He was not just a dark warrior at the head of a fractious mob, the first among equals. He was not a brutal conqueror leading a bestial horde into bloodshed. He was a warlord of consummate skill. He had held a great Chaos host together– which ordinarily would have torn itself apart along divisions of Ruinous worship and individual allegiance– through strategy, cold supremacy and the ruthless force of his dread will. He had become a worthy leader of the dark things of the world, commanding the corrupt hearts of mortal monstrosities and inspiring in his champions and lieutenants a reverence usually reserved for their daemonic overlords. His armada was doom sweeping in from the darkness of the open ocean. His army of pantheon-pledged champions and veteran Chaos warriors had been hewn from calamity into a force of darkness undivided. An abominate army of ruin that shook the world.

>ironclad vessels that belched smoke and fire in the waters of the Black Gulf and made the seaport beardlings of Barak Varr pay in torture-sought knowledge and blood. Archaon’s dark armada all but wiped out the pirate fleets of Sartosa and sacked Tilean cities, ransacking libraries and private collections of antiquities in search of answers to dread questions. He burned an Estalian armada of carracks and caravels at anchor at Magritta before lighting up the coastal kingdoms of the west. An attempt to make back out to sea was frustrated by storms that swallowed the dark warlord’s own and succeeded in smashing the armada up along the shores of Bretonnia. The bad weather held his great swarm of black ships to the coastline along the Sea of Claws. With his monstrous armada barely holding off the rocky shores and the glowering moonlight of Morrslieb dusting the distant Marches of Couronne with its dread attentions, Archaon became suddenly aware of an intrusion in his dark thoughts.

-Archaon Lord of Chaos

This you are talking about Cathay, I posted one of the few stories that feature them. I am afraod to say that they are bitches. They got one taste from Admiral Archaon and then they fled. Other fleets and armies stood their ground.

>Archybald the Eversue
>being anything to go by

Anyone has to bend their backs when the Mighty Favourite of GW comes striding by.

>caused the most damage to Archaons fleets out of any other navy
>ended in a stalemate
>didn't waste lives and resources fighting a pointless battle after keeping Archaon away from their lands
No, Cathay was just the smartest fleet, fighting to the last man is sheer stupidity when it isn't nesesary

>Chaos fleet holding naval superiority over the Druchii and not getting hindered by the Asur

I know, Chaos Wank is that retarded.

...

>you'll never be a High Elven Princeling who's only concern is wether to hunt Manticores or Pussy during an everlasting Summer

>dwarfs have been making engines lightweight and effecient enough to power gyrocopters for years
>humans who aren't Leonardo can't even make a ship sized steam engine that doesnt run the risk of exploding every 2 minutes
>can make mechanical horse when modern real world robotics has barely figured out how to make balanced walkers
I will ever understand the empires technological capabilities

it just werks

I imagine the mechanical horse works because they have real horses to use as a basis. You have a couple thousand years with dwarf help, you'll manage it.

some amount of magic is probably involved I guess

You can
1) Ignore that that mechanical abomination exists
or
2) Immagine that it is being moved by two dwarfs inside it.

Honestly when you put it like that, I would rather be anything else than a lazy faggot like that, you fucking worthless shit that never had to earn anything in his life.

>Highborn of the Elder Race
>having to "earn" anything like some shit wading mayfly

tick tock mortal, you better earn some glory, or else you won't even get a gravestone for you untimely demise.

Do High Elves even have gravestones?
I find it pretty retarded to make graves in a world where necromancy exists

Elves probably do have memorials but their bodies get burned.

You'd think they'd have to work to earn things more.

...

You could put warnings on them like the Romans did. "If you fuck on my grave I will haunt you." (Romans were much more blasé about cemeteries and treated them like public parks -- including young couples fucking on mausoleums).

"If you try to raise me from the dead you will be elf-cursed for a thousand years."

>>There were mutinies, of course, shore-sent forces that failed to return. Splinter flotillas that attempted to leave the fleet. Archaon had learned much since the last time he had commanded idle warriors on the high seas. He trusted almost no one and although he was infrequently seen, his authority was felt in the brutal recapture, horrific torture, execution and macabre decoration of his vessels with the bones and body parts of those that lacked the fear, dark faith and common sense to be loyal.

it's almost dazzling how much Chaos Champions love to Organize their forces and unite their various followers under one, undivided Order.

>They got one taste from Admiral Archaon and then they fled.

More like Archaon got chased away and blown the fuck out, then pretended to try and search for the fleet that did it but somehow mysteriously couldn't find it.

Mechanical horses fucking suck. They're basically the Apple iPhone of horses.

>"If you try to raise me from the dead you will be elf-cursed for a thousand years."

A legit thing. Elf wights are in WFRP and nothing to fuck around with for the average jobber necromancer.

Never played warhammer fantasy roleplay.

I hear "ratcatcher" is a class?

A career, not a class - it's a thing you leave once you've finished buying all the advances in it.

Yes, rat catcher is one of the basic careers, and one of many 'civilian' careers.

As an aside to other WFRP 2e players here, anyone know any decent homebrews for cold ones?

Is the whole point that instead of "Fighter, Rogue, and Wizard" you've got "watchman, coachdriver, and ratcatcher?"

Like common peasants who fumbled into an adventure?

And "buy all the advances in it" what do you mean?

>Is the whole point that instead of "Fighter, Rogue, and Wizard" you've got "watchman, coachdriver, and ratcatcher?"

Sort of. Roles aren't super rigid in WFRP, but you still see that dynamic to a degree. The career system means, however, that you can pick up a broader skill and stat set, if you survive.

>Like common peasants who fumbled into an adventure?

This is a central conceit of the system, yes, especially if you randomly roll starting careers. Odds are very good you'll be a "normal" job, and eventually grow into something more - if you survive.

>And "buy all the advances in it" what do you mean?

Careers aren't quite like classes. A given career has a number of stat improvements you can buy, as well as skills and talents. To leave one career and enter another, you need to buy all the advances, skills, and talents in your career (representing reaching the peak of that career) and get the trappings for the one you want to enter next. You get all your starting career's skills and talents, save where you have to make a choice (denoted by an 'or'), but later careers there's no free lunch. The alternative way to change careers is to pay double the normal exit XP to enter any other basic career at any time.

Do I get to keep my dog if I go from a "Rat Catcher" to say a "Sailor?"

Absolutely, you get to keep all your old stuff, skills, talents, and any superior advance scheme advances when you change careers. Only way to lose your doggo is to get rid of it or for it to die.

For a noobie, what's the best edition that people play the most?

Also why is my dog allowed to die?