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Previous Edition: (Cross-thread)

Cloud Giants can smell the blood of an Englishman. What strange quirks do you give the monsters in your game?

Other urls found in this thread:

docs.google.com/document/d/1FIxBN5C4YC3-YCCQPg6DCiqXHM7ULO4pokbHQcj0HE0/edit?usp=sharing
pastebin.com/ePYFMF9S
dndadventurersleague.org/adventures/
twitter.com/SFWRedditGifs

>What strange quirks do you give the monsters in your game?

Elves don't age as long as they live within a certain temperature band, when they leave that temperature their clock "starts up" again.

This is why Elves seem to live longer in places with noticeable winters, and are practically immortal the further north you go.

Do you do handouts? What's the most creative handout you've seen (or you've have done)?

3rd for Champion Fighters suck noodles

>What strange quirks do you give the monsters in your game?
I give gnolls arabic accents, orcs accents, goblins turkish accents, drow ebonics accents, and cat girls A CUTE![/spoilers]

I do handouts for major NPCs, since my description ability is not the best.

...

Champion fighters are weaker than all other fighter archetypes~

And somehow Champions are better than Beast Masters.

>~

Seriously?