I really like club/lounge chill rearrangements. I find them useful bgms surprisingly often, also just as general low-volume background noise before/after session or during breaks.
During my homebrew, I sometimes play: >Dan Terminus >Perturbator >Mega Drive >Power Glove >Lazerhawk Not blasting in the background all the time. Only during some battle sequences. I'll also periodically play some of the slower songs more softly for atmosphere.
Wyatt Sullivan
awesome playlist man going to steal some of it
>It didn't work? Sorry. Maybe this?
all good, I'm retarded I clicked the youtube ''embed'' link instead of copying the playlist link
Do you guys just go "wait a sec, let me put the boss fight music"
Gavin Wilson
Phone, speakers
Landon Phillips
why would you ruin your atmosphere with this
Daniel Hughes
>Do you guys just go "wait a sec, let me put the boss fight music"
Duh
Oliver Lewis
Kek but wouldn't it be awkward?
>ruin
What? how?
Hudson Young
It's not an experience for everyone, but it might be my favorite series.For me, it has a strange and beautiful atmosphere that I can't fully explain. Especially the first one.
Christopher Thomas
>Kek but wouldn't it be awkward?
...why would it be awkward?
Joshua Ward
Personally I dislike using OSTs players are too familiar with. I want the atmosphere to be unique to our game, not associated with something else.
So I usually make my own playlists for games. But that's a lot of effort. I don't mind since I'm constantly finding and listening to new music anyway.
Aiden Stewart
>playing with people that play vidya
Ew
Jose Long
Soundtracks of all kinds are a staple at our games
Parker Campbell
>How do you do it? Preparedness is the key, you unorganized faggot.
1. Choose some tracks. 2. Rename them, so you know which song is what (combat, suspense, nightclub, creepy...). 3. Put them all in a playlist.
During the session, the music player is on (can be on laptop or mobile phone), the playlist is visible. Just double click on the track you want to play. It's not fucking rocket science.
Jeremiah Rogers
>this
Juan Long
I would like to have sex with this lady, if you know what I mean.
Cameron Sanders
First thing, before using music, you should be a good GM. Don't fiddle with music as long as you don't know the system well.
Second thing that one must take into account is that a RPG is not a movie. In a movie first the movie is shot, then the music is done. The composer knows that a given scene lasts exactly 2:37 and the climax will be at 1:58. Therefore the track will be tailored to this. In an RPG, you don't have this luxury of knowing what will happen. A scene will take as long as it takes. For this reason, I consider movie OST's to be a bad choice. The tracks are usually too short and are not meant to be repeated. A better option are video games in-game tracks, as they are meant to be repeated indefinitely.
Third thing to consider is that TTRPG's are played by speaking, having a track with vocals might distract GM and players.
What I do, personally: I choose two or three main tracks without vocals than can be repeated easily and two or three tracks for action sequences. The music player is put on Repeat Song so I don't have to play the DJ during play.
I hate that these pictures always look soo cool until you try to figure out the scale. The houses in the foreground are either tents, or the windows in the background are as tall as a 10 story building
Christopher Green
I have a massive set of playlists I use for when I run 40k rpgs or play the tabletop game. Different playlists for ambient, creepy, or battle situations, and divided by faction, so I can play different music depending on where the PCs are/who they're interacting with/what they're doing. I've been kicking around putting the whole thing up on youtube