Crashing This City-Block edition

Crashing This City-Block edition

Previous Thread: >Hawk Wagame's website, with links to models, rules, and forums
hawkwargames.com/

>DZC rules, units, errata, etc
mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>Phase 2 units
mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf

>Phase 2 fluff
mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>free DZC army builder
dzc-ffor.com/

>dropfleet preorder, showing prices and lotsa pics
waylandgames.co.uk/3951-dropfleet-commander

>DFC Kickstarter, lots of useful information to drudge through
kickstarter.com/projects/hawkwargames/dropfleet-commander

Reminder to ignore bait, unless it is masterfully crafted.

Initial topic of the thread: What new units from Phase 2 do you expect will really stand out?

Other urls found in this thread:

youtube.com/watch?v=YkfU1JqmkHM
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>Initial topic of the thread: What new units from Phase 2 do you expect will really stand out?
Well, it won't be the spaceships.

Gonna say Phoenix for UCM, Overseer for Scourge, Shaltari got Panthers and PHR got valkyries. Resistance my gut says sappers, but they didn't have any thing that just stood out as broken. Maybe Typhoons.

STOP

>Hawk Wagame's website, with links to models, rules, and forums

Typo alert.

I haven't really seen any new phase two units that grab my attention. Most seem like small modifications to existing units.

HAWK WAAAAAGGHHHGAMES

Oh no. You've done it now.

>The United Colonies of Mankind are transported into the 40k universe. What happens?

I suppose it was inevitable.

The overly technical mumbo jumbo (re: countermeasure, et al) gets handwaived like the rest of physics in 40k.
They function as a minor human empire with tech a little above Imperial but nothing to make up for their size.

AFAICT, their fleets get wiped by the Imperial Navy.

Everyone loses, but no so badly as those who participate in vs thread nonsense.

They kick ass on the ground, what with how insanely efficient their army is, but their fleet is utterly destroyed, no contest, seeing as how their battleships are smaller than imperial destroyers.

no there not, the destroyers are only about 1km long in 40k, also it depends on how effective their countermeasures in space are against space weapons, 40k ships may not be able to accurately target them nor hit them with torpedoes

Their frigates and escorts are maybe 1km in length (which is still over twice the size of DFC frigates), but their destroyers are much, much bigger, up to 2 or more kilos.

Heh, nice meme kid. But did you know that a single space marine chapter could wipe out the whole Scourge? See, Space Marines can jump fifty feet and are often shown to be able to kill entire divisions with their bare hands. Moreover, the sheer SCALE of 40k means that it beats anything, hands down. I love how some butthurt Hawkfags in this thread like to pretend like their setting has any sort of chance. A single lasgun packs more power than a PHR tank, they can shoot through solid concrete and still blow a man's head off. Not to mention that the Imperial Guard are better trained than the PHR on average because they're set up to fight innumerable horrors and monsters that would chew Dropzone alive.

Sorry kiddo, but Warhammer ships are the size of fifty death stars packed inside of a single ship, they regularly trade blasts that could wipe out a Scourge fleet in a single shot. I bet a single Imperial battleship could take out the whole Dropzone setting.

Oh, and not to mention that the Chaos Gods would just corrupt everything or the Emperor of Man would just flood Ferrum instantly by thinking about turning the atmosphere to water.

Now I'm off to play a real man's game. Buddy is setting up an Age of Sigmar game tonight.

cobra class destroyer is only 1.5 km, which is i think smaller than a Beijing class battleship

What madness have I wrought?

It seems the OP edition was unusually prophetic, this thread

They are assimilated with little difficulty into the Imperium of Man. Scourge get rekt by the sudden tide of Guardsmen and Imperial Navy reinforcements. PHR... on the one hand, delicious delicious technology. On the other hand, heretical xenos influence. Depends on how heretek the Magos on-site is feeling that day, how well the PHR can diplomacy the Mechanicus, and if they think to hush up the White Sphere.
>Beep boop where did you get all this amazing technology?
>lol i dunno
>Whirr clunk sounds legit.
Shaltari... I dunno, they can probably just fuck off somewhere.

Gonna guess the Shaltari fragment a whole bunch. Some will become Eldar fanboys and try to love/murder them, some will do the same for dark eldar, and some will just start hunting cool new subshaltari across the galaxy.

>epends on how heretek the Magos on-site is feeling that day, how well the PHR can diplomacy the Mechanicus, and if they think to hush up the White Sphere.
>>Beep boop where did you get all this amazing technology?
>>lol i dunno
>>Whirr clunk sounds legit.

Son, the PHR regularly make use of fully sapient AI as personal assistants for pretty much every citizen, the mechanicus would purge them without a second thought.

>fully sapient AI as personal assistants for pretty much every citizen
Where does it says that those AIs are fully sapient?

In Writeanon's smut story.

They would absolutely kick the shit out of Imperial forces on the ground. The Sabre is the Imperial Guard's wet dream. An efficient, one-man tank with a low profile, simple manufacturing/piloting requirements, a bigass railgun, and RIDICULOUS active countermeasures. Even Mehreens would find this insanely tough to deal with, as the UCM deploys these tanks in roughly the same number that Marines regularly hit the field of battle in, and those railguns are going to be in the S8-9 lance region for 40K.

Active countermeasures would be a big thing in 40K. In DZC they can stop anything not moving at lightspeed at normal engagement range, rendering 90% of the Imperium's armaments useless at anything but extremely close ranges. The Imperium has no equivalents and no counter, and their armour would be picked off way before the entered effective range.

However, DZC spaceships would get rekt hard. They don't even have shields, and their largest ships are smaller than the average 40K cruiser. Only the hugest guns, like the burnthroughs, would do much to hurt Imperial battleships. Their only hope would be if their stealth shenanigans could let them play an Eldar-ish game of "now you see me, now you don't." The UCM's only defense against being glassed would be their planetary defense platforms, which, all due credit, are roughly as effective as their stellar point defense countermeasures, and would have some seriously big, hot targets to hit from really far away.

tl;dr: Imperium would have (initial) space superiority but would really struggle on the ground, to the point of having to divert inordinate resources to the campaign.

Destroyers in BFG are smaller than Frigates for some goddamn reason.

OP Question:

Shaltari:
The Panther is going to prove to be OP.

UCM
Falcon-B's are a great addition

Scourge
Best unit here is going to be the Overseer

PHR:
Most of these are old news now, but it will continue to be Valkyries

Resistance:
Those Typhoons look great.

>Initial topic of the thread: What new units from Phase 2 do you expect will really stand out?
Well, it may seem a bit of an odd choice given how long they've been available with experimental rules (I almost forgot they were actually a new unit in Phase 2) but valkyries seem almost a must-take for PHR now. Fast, decent shooting, sort of okay CQB, able to jump in and out of buildings, and finally but perhaps most importantly, Scouts. They seem like they bring loads of versatility, especially to a normally slow army.

Other things that seem like they may turn up a lot are the leopard (just generalised filth), the overseer (makes scourge plasma great again), and maybe flak teams (AA in your Troops, although them only being transportable in bears is a downside). I also like the new "modern military" toys the resistance got, but then I like all their modern stuff (pic related is pure fucking sex).

So what will happen if superheavies with void shields come into ground combat ?

Like titans.

While I think the Memhed looks cool, I don't know if I buy it. You really don't want to get that close to most enemies, especially scourge. A10 and 2DP only goes so far. Lifthawks aren't particularly fast either.

It's interesting, I've seen some analysis claim the mehmed makes the hannibal obsolete because its E11 shot outdoes the hannibal's E10 for 'only' 6" less range, and they take the same Heavy slot. I'm still not sure myself, like you say that extra range is handy. It's also noticeable that some newer stuff (alexander, typhoon, overseer) lets you exchange effectiveness for range and this is generally considered a good thing.

Also, the alexander's still pretty good at knocking down buildings.

Well there is no doubt these guys will murder buildings. They can take out a 20 DP building in one volley and that is pretty impressive. So their price tag is probably warranted.

However, when do I really need a building to drop that fast. And at that range, I am putting myself out there for the counter attack. I just don't see the appeal. And I see 96 points of tanks only lasting like 2 turns.

They also have near-instantaneous FTL travel that is completely safe and requires no kind of beacons.

PHR a faction that could conceivably go anywhere and do anything in 40K. They could raid isolated Imperial stuff for the technology it does better than them, withdraw, and they don't have tech religion stopping them from reverse engineering this stuff.

Well, maybe if these motherfuckers are somewhere on the battlefield. Bringing the building down with them inside is probably your best option.

Same thing as in 40K I guess.

Weight of fire is the only thing you can use to take them down, save in certain circumstances, and this would be DZC's specialty - they can bring a ridiculous abundance of stuff that would be considered the very high end of anti-armour fire in 40K (i.e. basically any railgun).

The Mythslayer Cannon, Hades Rail Repeater, Nemesis Laser, etc, all seem like things that cripple a warhound with a single shot. I think the PHR would have a much easier time with Titans than the UCM, who have far less superheavy grade weapons to counter such threats with. Though, that said, the defense lasers used by UCM space defense emplacements to shoot battleships out of orbit can apparently be used to target things on the ground. I'm sure one of them could annihilate even a Warlord Titan.

The really big thing that the factions in DZC have no answer to is, as usual, psyker dickery.

I feel like verse those guys you aren't going to get a chance. They will be deployed offensively verse you own squads. In that case, it means the Mems will have to be near by to use. Have to survive. And the building will needs to be something they can bring down.

That is a lot of ifs. I only just started playing resistance though so maybe I am wrong. Time will tell I guess.

>verse

versus*

Sorry, this just bugs me.

Yeah I checked the wording and the same words are used to describe the UCMs Railgun (an E10 weapon) as are used to describe the the Railgun the Tau use (a Str 10 weapon) So anything more powerful than a UCM sabre Railgun would essentially start approaching Destroyer weapon tier, and those mess up titans pretty good

>the least advanced race in DZ could totally shut down Tau ranged supremacy without even trying

Kek. Tau would love the DZ factions by the way. They'd desperately want to be buddies with the UCM and PHR.

This story always made me laugh a little at the UCM mindset.

>"I don't hate or blame you for fighting."
>"Unless you start winning, then you're literally subhuman."

UCM is literally sore losers the faction dude

>"I don't hate or blame you for fighting."
>"unless you literally start squishing my men under your mech's feet like its some sort of game"
fixed*

What's the story behind that pic?

...

>tentacles crawling out of tray
>coffee mug sitting in the lab
Damn, UCM xenobio is pretty shit tier.

>local jellyfish not so tough after being raped

I like the hygiene protocols they've got going on, with the coffee mug just left on the dissection table.

So lads, how long do 4000~ 224 page rulebooks take to print, anyways?

I heard a figure of 3,500 pages an hour on KS, which would mean a little over 10 days to do enough books for the backers.

Assuming that they were in process of being printed on the september 3rd update ("we're waiting on some printed materials"), they should have been finished at max by yesterday.

Actually, if we assume a round number of 5000 books (just in case a bunch of backers got double books), it'd be at max a little under two weeks.

It's a war. You use your weapons to kill people.

If you try to do an order online for something that would look like the rulebook, 200 pages, book size, and 3000 copies it will be around 3 weeks from the moment you have the set copy. (I used the website bookbaby to get that number)

This of course doesn't take into account problems with prints, if they had to get a the sample print redone again, or shipping, which for a large order could be a while.

However, with a dedicated company you usually work with it should actually take less time.

>feet
>weapons
>when you have clouds of nanobots and a fuckoff huge cannon

Nah, the Hades pilot was a monster.

Hawk was ready to send out books in august, except that they would have had to errata immediately, so we can assume that they had placed their order sometime early august, but too late to get it shipped out before Cardiff.

If they had the order sent out any time around them, the books should be printing as we speak, perhaps even close to being done.

UCM sees a Hades moving down the street, squads need to take it out.

They hit with a shitload of rockets but in moving in closer to examine it, the thing turns out to still be operational. It starts trying to kill of the UCM squads, ending up just trying to step on soldiers because the pilot is showboating(extra keks were had when the other story user posted last thread had a PHR pilot getting merced because he was showboating his flamethrower killstreaks). The UCM lieutenant orders his men to bring down the buildings on him and the Hades, saying to it that he originally never hated the PHR. Seeing them as fellow humans and hoping they could one day reunite, but seeing this Hades act like a huge dick as shown him how inhuman and monstrous the PHR is.

He ends it with the buildings falling and saying "Compliments of the UCM".

Yeah, the three pieces of fiction I've seen featuring the PHR has them treating the war as an elaborate video game. A consequence of being immortal, I guess.

I'm can't stop imagining the Hades pilot playing this out of speakers as he danced his walker around:
youtube.com/watch?v=YkfU1JqmkHM

>Siren fucking around with the firstborn until she can line up her sick trickshot
>Menchit pilot trying to get maximum killstreak
>Hades pilot baiting the UCM in, then shredding them with nanomachines, then finishing the survivors off with his mechs feet to not waste any ammo

I'd like to think that the viziers are more serious than their grunts and operators.

Ocelots ignore passive countermeasures

I read that as passive-agressive countermeasures.

Look, it's not that I'm mad at you for shooting at me. It's just...I wish you'd just be more open to me more often.

To be fair, the rocket volley against the Hades blew out its secondary guns and maybe black nanomachines have to recharge between swarms or something. Using the tail gun would be genuine overkill when mopping up injured stragglers.
Doesn't make it any wiser to try that on a guy calmly walking out of an unsecured building with his hands in his pockets, nor does it excuse this apparently widespread desire for xxxSWEET_PLAYSxxx over doing your job efficiently.

Then again, this is the faction with engineers who looked at their amazing new level of technology and said "hey, we can probably pull off making age-of-sail broadside capships and bipedal mechs that work in spite of being hopelessly inefficient by design" while their army was busy training entire squads of Charlie's Angels.

> Sabre fires at Tomahawk
> Just barely misses

"Wow, ok fine. I'll just be waiting here until you're ready to apologise then"

>Then again, this is the faction with engineers who looked at their amazing new level of technology and said "hey, we can probably pull off making age-of-sail broadside capships and bipedal mechs that work in spite of being hopelessly inefficient by design" while their army was busy training entire squads of Charlie's Angels.

This is the most perfect description of the PHR that I have ever seen.

He did use the nanobots.

And aiming at individual infantry dudes with a goddamn railgun is time-inefficient, as well as resource-inefficient.

Feet don't run out of ammo.

>these kickstarter cucks getting mad at the admiral dude
lmao

I wonder how long after the KS backers get their stuff it'll be acceptable to have DFC on general sale.
>It's only been 11 days since I got my fleets and now everyone can buy it this is an insult it's going to kill DZC as well!!!!!!!

So what exactly *has* Hawk said about DfC-DzC interplay?

I think it was supposed to be at least a month, but I don't think Hawk will be waiting that long.

There are some scenarios in phase 2 that have extra effects added to them based on a previous game of DFC, and some that effect a game of DFC based on their outcome.

>VARIANT: 'Fleet Support': Play a game of Dropfleet Commander before playing this game. The winner becomes the attacked in this game, and their commander gains the following weapon to their stat line for this game:

>Fleet Support: E13, 1 shot, 4+ acc, infinite range, MF 2", IF, Area-M


>Variant: 'Targeting data secured': Play a game of Dropfleet Commander after this game. The winner of this game may place two defense batteries in any two sectors within 18" of their board edge before the game begins

I was hoping for little skirmishes for the district capture points in DfC, but this is still neat, I suppose.

DfC ground actions are equivalent to several large DzC games.

It would be cool, but monstrously impractical.

Oh, I'm sure that there'll be those as well, but keep in mind that single infantry asset in DFC is equivalent to like 2500 points worth of stuff.

This is the most they could reasonably do without ballooning the game into an unwieldy mess.

If you're really craving some integrated warfighting, you could try the old "Prefect" game system by Fasa, and pull in "Leviathan", "Interceptor", and "Centurion".

brb building 2500pt army

Oh yeah, it would take fucking days. You'd get like 4 DzC games interrupting 1 DfC game.

>You'd get like 4 DzC games interrupting 1 DfC game.
Son, you'd get multiple DZC games for every ground combat phase in DFC

>tfw you love the Screamer model
>but absolutely deplore the Raiser model
DAVE
WHY
WHYD YOU HAVE TO MAKE IT A FLYING BOX

METAL BOXES?

>rendering 90% of the Imperium's armaments useless at anything but extremely close ranges.
What is a lascannon for $500, Alex?

>What is a lascannon for $500, Alex?
Part of the remaining 10%

Lads, how does this PHR look?

Standard Army
Clash: 1500/1500 points
Standard Army
PHR Standard Roster [1500/1500 pts]

Hand of the Sphere [572 pts]
Mercury Scout Drone Squadron: 4x Mercury, 2x Triton A2(+RN-5 Skyhammer) [96 pts]
Command Walker Squadron: Zeus(Battle Vizier), 3x Odin, Njord [476 pts]

Battle Pantheon [126 pts]
Type 1 Walker Squadron: Phobos [63 pts]
Type 1 Walker Squadron: Phobos [63 pts]

Battle Pantheon [63 pts]
Type 1 Walker Squadron: Phobos [63 pts]

Immortals Phalanx [227 pts]
Immortals: 2x Immortals, Triton A1 [101 pts]
Immortal Longreach Rifle Team: 2x Immortal Longreach Team, Triton A1(+Stealth Missiles, +Miniguns) [126 pts]

Immortals Phalanx [227 pts]
Immortals: 2x Immortals, Triton A1 [101 pts]
Immortal Longreach Rifle Team: 2x Immortal Longreach Team, Triton A1(+Stealth Missiles, +Miniguns) [126 pts]

Heavy Pantheon [285 pts]
Type 4 Walker: Hades [205 pts]
Thor Bombard Battery: 2x Thor Bombard [80 pts]

>no Valkyries
>no Odins
>no Helios
>no Medusa
>no Sirens

I don't understand, are you sure this is a PHR list?

But for real it's fine. Covers most bases and you're not doing the same thing everyone is.

>No Odins
Command squad, bruv.

Part of the 10% not included in that 90%, probably.

Most Guard regiments and even Marines don't generally field tons of lascannons. They're costly, specialized weapons for dealing with armour in numbers much lower than the bullshit the UCM pulls with Sabres.

You know what would be a bigger issue? Lasguns. They're not powerful enough to dent mechanised battalions, but in infantry engagements they'd swing things. The UCM would probably avoid troop v troop fights like the plague.

It looked to me like a reference to the cages they kept raptors in from Jurassic Park one.

>But for real it's fine. Covers most bases and you're not doing the same thing everyone is.
That's good to hear; are phobos good to walk on? I would expect as much, what with their huge range.

As an outsider to DZC with an interest in PHR, how does the Apollo generally fit into a list?

I may have ordered three pairs of them and an Athena during a drunken model ordering spree last night because they looked the coolest.

Well they are a great unit, but I doubt you will use more than 2 pairs of them.

You could of course use them with Jocasta Caine and then it would be 5 models plus her Hera model.

That list seems light on mobile forward deployable AA, may consider fitting a unit of helios into it somehow, a little static and slow (even for PHR)

THe apollo is a support choice and can fit into just about any battlegroup, that list actually doesnt have any support units

Well... it depends what you want them to do.

Plan to sit on one objective, level everything else, and keep enemy fliers away with the Phobos? Then they work fine.

If you want to do more than that they may be a little static.

What book is this pic in?

>That list seems light on mobile forward deployable AA, may consider fitting a unit of helios into it somehow, a little static and slow
Fair enough, I actually wanted to try and build a slow PHR list rather than the hyper fast ones, meaning no skimmers.
How is this looking?

Standard Army
Clash: 1498/1500 points
Standard Army
PHR Standard Roster [1498/1500 pts]

Hand of the Sphere [572 pts]
Mercury Scout Drone Squadron: 4x Mercury, 2x Triton A2(+RN-5 Skyhammer) [96 pts]
Command Walker Squadron: Zeus(Battle Vizier), 3x Odin, Njord [476 pts]

Battle Pantheon [166 pts]
Type 1 Walker Squadron: 2x Phobos, Neptune [166 pts]

Battle Pantheon [126 pts]
Type 1 Walker Squadron: Phobos [63 pts]
Type 1 Walker Squadron: Phobos [63 pts]

Immortals Phalanx [303 pts]
Immortals: 2x Immortals, Triton A1 [101 pts]
Immortals: 2x Immortals, Triton A1 [101 pts]
Immortals: 2x Immortals, Triton A1 [101 pts]

Immortals Phalanx [126 pts]
Immortal Longreach Rifle Team: 2x Immortal Longreach Team, Triton A1(+Stealth Missiles, +Miniguns) [126 pts]

Heavy Pantheon [205 pts]
Type 4 Walker: Hades [205 pts]

Lasguns arent really any different from autoguns in terms of power. The big plus for the flashlight is the relative freedom from supply chains and ease of aim. The ucm would love to get their hands on the lasgun.

It has just occurred to me that the hazard suits are pretty similar to terminator armor in terms of origin, probably makes them close in durability, minus the force field.

the standard issue UCM rifle is already really versatile and can be configured as a battle rifle, smg, assault rifle, LMG, and sniper rifle

I think that might work a bit better, but your going to have some issues doing things in your opponents portion of the board, and your commander is going to have to contest central focal points mostly unsupported, but should we workable

Its off the Hawk Wargames instagram site.

The power of the lasgun is that it is a logistical marvel while also being a highly effective weapon low cost weapon.

They are easy to manufacture and transport. It is lightweight. They have few moving parts they nearly never break. The ammo packs can be charged by any heat source including a fire or sunlight, which means less resupply requirements. And since it is a laser it is basically point and shoot so training is much quicker. It also supposed to have superior stopping power over a standard rifle.

While it doesn't replace every weapon it would be a huge force multiplier for UCM.

UCM standard rifles still don't have bayonets, though. What kind of proper rifle doesn't have a goddamn bayonet?

Who says they don't? Most modern assault rifles have a slot to attack bayonets there is no reason UCM ones wouldn't have them as well.

the main effectivenes of it would be its ability to bypass countermeasures, I dont think its logistical efficiency would make it much more useful than the current small arms

>tfw you like the look of Shaltari tanks over their walkers

Tanktari
Clash: 1481/1500 points
Standard Army
Standard Roster [1481/1500 pts]
Gate Group [276 pts]
Eden Medium Gates: Eden [50 pts]
Eden Medium Gates: Eden [50 pts]
Eden Medium Gates: Eden [50 pts]
Spirit Light Gates: Spirit [43 pts]
Spirit Light Gates: Spirit [43 pts]
Haven Terragate: Haven [20 pts]
Haven Terragate: Haven [20 pts]
Court of Elders [325 pts]
Gharial Command Grav Tank: Gharial(Warchief) [210 pts]
Crocodile Heavy Grav Tanks: Crocodile [115 pts]
Shaltari Swordpoint [249 pts]
Tomahawk Main Grav-Tanks: 3x Tomahawk [114 pts]
Kukri AA Grav-Tanks: 3x Kukri [135 pts]
Shaltari Warrior Clan [275 pts]
Braves: 2x Braves [70 pts]
Kukri AA Grav-Tanks: 3x Kukri [135 pts]
Braves: 2x Braves [70 pts]
Shaltari Warfist [110 pts]
Caiman Heavy Grav Tanks: Caiman [110 pts]
Shaltari Speartip [246 pts]
Firstborns: 2x Firstborns [96 pts]
Firstborns: 2x Firstborns [96 pts]
Yari Light Grav-Tanks: 2x Yari(+Light Ion Cannon) [54 pts]

>tfw your neighbor is one of *those* Shaltari

[disapproving spine rustling]

>overly forceful, brutish walking vehicles
>not graceful and maneuverable gravcombat

You war like a primitive

>the backers are butthurt because they planned their lives around an estimated delivery date
my sides

>limiting yourself to one narrow aspect of warfare
>not embracing all tools available to a warleader

Your mother raised a fool.

>planning your life around plastic dolls to play make-believe war with
wat