Imperium Asunder

Unique Unit edition

Previously on Imperium Asunder: This is a 40k alt-lore thread with new legions to replace the old ones, new xenos races in addition to the old ones, and a bunch of other wild shit , new posters are welcome.
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>Unique Unit edition

P R O M P T :
What unique units or specialists does your Legion (or other faction) field? Describe that unit in terms of lore, and if you're inclined, rules.

I started to do this and realise how depressingly stolen the Hawks are. Their units are essentially a mashup of Alpha Legion and Ravenguard.

Its a crippling realisation.

Angels of Light obviously have their jetbikes.

Bloodhounds have been known to field horse-mounted scouting forces as is tradition on Karach, but more commonly they field special jump pack mounted reaver squads with breacher shields.

Warp Raiders pretty much consist entirely of unique units.

Angels of Light are literally ravenwing, I feel you.

I downloaded the HH books for inspiration, and was like oh that's pretty much exactly what they would do, and then again, then again. I got to the Exodus and was realised I've never had an original thought in my life.

Exodus would be a good approximation for a Spectre Operative.

Mor Deythan + multiple bolter munitions would make for Strike Teams.

And the Darkwing / Shadowhawk as previously stated would be used heavily.

>The thing that hath been, it is that which shall be; and that which is done is that which shall be done: and there is no new thing under the sun. Is there any thing whereof it may be said, See, this is new? it hath been already of old time, which was before us. There is no remembrance of former things; neither shall there be any remembrance of things that are to come with those that shall come after.

Ironhearts could have Devastator Terminators.

Sort of like Centurions I guess, with 2 Assault Cannons, Hurricane Bolters on their chest, and Rocket Launchers or Plasma Guns on their shoulders.

Bronze born and Steelborn as well.

>Infiltration squads

The Eyes of the Warmaster are particularly adept at the art of infiltration. Since the pacification of Luna, the Warmaster was known to employ his Astartes as double agents. Through duplicitous means they would join the enemy's forces, and with the training of Iterators, begin to manipulate them. Sometimes infiltrators perform covert sabotage, or assasinate key leaders, and the Eyes are always watching, of course, scouring for any and all available intelligence. However, their primary purpose is far more devious: morale. The means employed are various, but the enemy is manipulated from within into fear, disorder, and possibly mutiny. While infiltrators are cunning warriors of things come to that, their great skill is in social manipulation.

>infil-traitor squads

Devastators, terminators, and some light vehicles equipped with rad weapons that just fuck our shit up senpai.

Finally I have the time to post here. Said I was going to yesterday, but I was busy all day.
Gonna be spitting through some of the stuff that has been written up until now.

Couple of things I'm wondering about though. First off, why has the name of the Warmaster been redacted?
I mean, I kind of get it. It's a reference to both the main 40kU and the two missing legions and it might kind of make sense with this Warmaster being more of a spy and not just a general, but I'm not completely buying it.
However, I don't really understand why his name has been redacted and how they did so. Is it unknown to the loyalists or to the traitors? How would you go about hiding the name of the most important person in the galaxy, especially when he's still around?

Everyone knows who he is, and that he's in charge, but no one knows who exactly he is or where he is. His liuetenants on Terra dispense his orders to their subordinates, but no one is quite sure when they ever meet him. He might actually be one of those liuetenants, but no one really knows for sure.

We've joked about a meeting with his close council having his right hand man pretend to be him, while everyone thinks he's the guy pretending to be the right hand man, but in reality he's the typist. Think "I Am Alpharius" but even more confusing.

Ultimately, he's an invisible but known presence.

Its a tie in to the idea that his whole schtick is information. He is big brother incarnate.

Obviously the Primarchs would know his name, but through espionage and such, whenever its recorded or written down it is inevitably corrupted, redacted, or the entire document just goes missing.

He is known by his title as Warmaster, rather than his name to the average joe, so only those who were high up would have known it, and they have no means to pass it on, or to disseminate the information.

Alright, noted. I'd still like to know his name though.
Also, I think it's kind of weird that his Legion's number has been redacted as well. It's obviously XVI, that's kinda pointless.

Gonna start delving into the Fists of Mars and the Iron Hearts now, as those two seem particularly interesting to me.

His name is Jeb.

You see now why he has it removed from all histories.

>I'd still like to know his name though.
So would everyone else in the galaxy

Hey, don't hate, Jeb's a cool name.
It was the name of my the best D&D character I ever played.

I also had idea. I don't know if any of you are familiar with the Hektor Heresy, but that 40k AU also had a Primarch that was raised on Terra by the Emperor. That primarch took on a role you'd normally expect from the Emperor's 'true son'.
Regal, powerful, a charismatic leader etcetera. I have trouble imagining that if the Emperor only had a single Primarch, he would raise him to be a sneaky spymaster. I could howver, see Malcador doing that.
Would it be crazy to say that, once Jeb (I'm running with it) was found, the Emperor left the training of his son to Malcador, while he focussed on finding more of his lost children?
I wouldn't know what role you've given to Malcador so far, but I could see this working out.

Wait, were you part of the Hektor Heresy? If so, who?

Honestly I hadn't given it any thought, Id just assumed that while every Primarch is essentially a single aspect of the Emperor exaggerated and personified that was just his thing.

It would be like if Alpharius was just found first. I don't imagine any amount of training one way or the other would change the fact he liked to keep secrets, and likewise used the secrets of others as a power base.

I wasn't unfortunately. Once I found out about it I read pretty much everything I could about it, but I thought the project was already dead.

>Jeb (I'm running with it)
Please do not.

...

I agree with that it's mostly just the Warmaster's nature and interest, but I also really like the idea of Malcador being the man who raises him as suggested. In the timeline I put on the wiki yesterday I made some comments about the Emperor grooming him as his heir, since he finds him so early and on Terra itself, but being groomed by Malcador is a much better fit.

Ah alright. I was part of it but I think a handful of them secreted away to a skype group chat or something at some point. That's probably died out by now though as well.

Anyway, I too agree with Malcador seems like a good choice, given how he's a pretty shadowy guy himself. Might also lead him to be more distant towards the Big E, precipitating the falling out even more.

While that's true, Alpharius is a bad example. He couldn't really do anything else, being relatively small and actually having a twin.
It is heavily implied that the Emperor did plan for certain sons to have certain traits, but I still cannot imagine him nurturing his possibly only remaining son as a spy.

:(

Who were you then? Did you actually contribute one of the primarchs?

And yeah, that's what I was thinking as well, but I wanted to figure out what you guys has written up contributing to not-Jeb falling to Chaos.

He's not a spy, he's a spymaster. He's also a master propagandist. Through morale broadcasts and orwellian groupthink he keeps the imperial auxilia in line, and through his infiltrators he destabilizes the enemies of man. He's a Warmaster in a very different sense from Horus.

Voidwatcher. I was pretty sporadic by the end myself, and am pretty sporadic here to be honest, but I think I added a certain amount of craziness to what was generally a more grounded affair.

Also, I think of not-Jeb as less of a spy and more of a mastermind. He's less of warrior, probably to the Emperor's slight disappointment, but he's just all about plotting and scheming to a ridiculous Moriarty level. His being secretive is less about necessity and more about efficiency.

>Who were you then? Did you actually contribute one of the primarchs?
I'm not the guy you replied to but I wrote Golgothos and the Entombed.

Yeah possibly bad example, but the idea stands.

As for Malcador having a helping hand, I think it makes a lot of sense.

I mean, Kings and world leaders since the dawn of time have had their sons mentored by others.

I mean, Im sure the Big E was there a lot as well, possibly even more so, but there is no reason we can't have malcador be his teacher/mentor.

I have quite literally 0 knowledge of the hektor heresy but my god Golgothos is an awkward name.

I assume he's named after the hill on which Jesus was crucified, and then the part of the Church of the Holy Sepulcher were that hill was.

>Devastator Terminators with 2 Assault Cannons, Hurricane Bolters on their chest, and Rocket Launchers or Plasma Guns on their shoulders.

Yo Kashaln what did you think of the Triarii/Principes concept from the previous thread?

Oh shit. Well, if it's anything at all, I thought the two of you contributed two of the more interesting primarchs the Hektor Heresy had to offer.
Golgothos was actually the one that really got me interested in reading stuff on the project, since I'd never even considered the possibility of a Dreadought Primarch.
The Voidwatcher was also pretty cool, a more obviously evil Primarch. I planned on running a Deathwatch campaign where a Black Augur warband breaches through to the main 40kU and attermpts to bring the two world together for glorous, eternal war.Never got off the ground though.

Well, fair enough, but the point still stands.

I'll be off to go play some D&D right now. I'll keep an eye out on this thread though.

Example elite units of Black Suns: Chosen of Komus.
Only a few in the ranks of the Black Suns have walked beneath the Tyrant Star, but those who have are forever changed. Their eyes burn with the madness of Komus, and their very existence seems fleeting like the visitations of it.
They become separated from the normal flow of time and space, and become one with shadows. In places of darkness or deep shadow, they move with unnatural speed, phasing in and out of reality like daemons do. They can barely be seen in such conditions, until they lock their eyes on their prey, their eyes glowing sickly white light and burning with the black flames of hells untold.
They hunt the enemies of the Black Seer, using their nigh-daemonic abilities to close distance to their enemies and kill them in close combat. When all of their enemies are slain or have been allowed to flee, the Chosen of Komus vanish from the battlefield, taking the corpses of their prey with them.
They have a tendency to shun bright sources of light. Whenever bright, natural light is pointed at them, they vanish, only to appear in other shadows. As this means a well-prepared target may repel them completely, they are always accompanied by their light-dwelling brethren, tasked to destroy any and all sources of light present.
If they are forced to fight in well-lit surroundings, they are little more than their brothers, beside their heightened skill in melee combat and fearsome visage, as their unnatural abilities no longer work in such conditions.

Golgotha is the name of the hill christ died on. It means Skull. As you can see from the picture, they kinda had a thing about skulls.
yep

Hnnggh god this prompt is my prompt, it was made for me.

>Venator Teams
Exemplifying the Negators' preference for overwhelming killing power, Venator squads take the place occupied by Devastators in a more traditional Legion structure. Foregoing plasma and bolter technology, Venator teams utilize accurate, armour-piercing weaponry - autocannons (often equipped with specialized ammunition), lascannons, rocket launchers, etc. Renowned for their accuracy and encyclopedic knowledge of anti-armour tactica, many Venator teams are also equipped with modified, jump-jet assisted power armour, allowing them to rapidly move from one priority target to the next, and are regularly reported to be wielding all manner of Commorrite weaponry fashioned from the perfidious aliens' vile technology. Some Venators have taken this pursuit a step further, commissioning the haemonculi cults of Commorragh to fashion leathery wings or biological thrusters into their very biology.


I'll be back with more later.

I think it implies that the legion's specialty is cqc, which it isn't. Also, I don't know where all this money business came from.

Second Sons

>Desolators
The provenance of the Destroyer Squads deployed by the Legions during the Great Crusade is usually traced back to the extreme tactics of the Second Sons. The Second Sons were widely known for deploying significantly more of the ill-fated Destroyers, but were even more infamously known to have pushed the concept to the extreme. The Desolators are one of those extremes. Armed with modified heavy flamers designed to exclusively fire the insidious green flames of Phosphex. Their Phosphex reserves, being significantly harder to compress compared to normal promethium, had to carried in large back mounted tanks leaving them exposed to enemy fire and explosive deaths. Despite this risk, they were often deployed alone or with only light escort due to the extreme hazards of their weapons. Despite their effectiveness, Desolators were sparsely deployed, having egregiously high mortality rates. More often due to built up toxicity from their own weapons and the insulting used to prevent the fires from spreading onto themselves mid combat.

>I don't actually have a good name for these guys.
Later in the Crusades a curious and deeply disquieting ailment began to appear in some of the more senior Second Sons. Rather than developing the normal acute radiation sickness and cancers these souls instead began to become dependent on radiation. A light glow could be seen around them in the dark, and when deprived of exposure for too long they would become deeply unwell. Soon it became clear that many of these marines would actually die if they were not being exposed at all times. Withering away to glowing emaciated wraiths, a special unit was created for these unfortunate souls, and terminator armor was modified to accommodate their needs. Fallout would be directed back into the suits from twin arm mounted irrad-cleansers, and they would be supplemented with their unshielded fusion generators. Despite the debilitation, these marines were able to wield the most potent and unrestrained weapons on the battlefield, and their suits of armor became walking radioactive bombs. It would later come out that the Primarch himself was afflicted, and this condition was the reason he was never seen out of his heavily modified armor for the majority of the Heresy.

This is the coolest post of all time. There is literally nothing cooler than this.

Project's over. We're done.

Principes are mostly supposed to be ranged. They're supposed to reflect the image of Roman/Greek spear and shield formations, but with lascannons and autocannons instead or spears.

The idea of the currency thing comes from the prevalence of a sort of plutocratic system that existed in both the Roman and Greek military structures for much of their existence. Older and richer men would literally buy better equipment, and the distinction between many units was often "this guy has been a soldier for longer and has earned more dosh, therefore he has better equipment to go along with his better training."

Thank you, but I'm not really going for an antique theme. Kashaln himself looks like an Indian dude, with mustache and everything.

give up bro, he is unwilling to allow the spears to do anything cool. He has rejected all offers of adding to them and yet is unable to make them interesting in any way.

You're attempt is noted by the rest of us.
You tried.

Huh, I thought they had a classical theme. Or at least a theme of reflecting highly disciplined, formation-focused military doctrines of the past.

Isn't there some quote lying around about Kashaln comparing his tactics to the tried-and-tested methodologies of antiquity?

youtube.com/watch?v=Uctu1e353os

>Ironborn
These are true Space Marines, gaining the full range of Astartes abilities, plus a few extra gifts provided by the Monolith technology. Ironborn Marines are extraordinarily durable and strong even by Astartes standards, boasting skeletons of tempered plasteel and a baffling network of internal redundancies that keep them moving through injuries that would cripple or outright kill a normal Space Marine.

>Steelborn
A rare blessing, Steelborn are those to whom the ancient technology of the Monolith adheres with extraordinary ease. More anarcheotech than Astartes, these Marines are immediately identifiable as something utterly removed from their brothers. Their skin is a sheath of regenerating plasteel, their joints reinforced with adamantine servo-thrusters. Cords of metallic reinforcement twine through their muscles, granting them extraordinary strength, and internal targeting systems worked into their irises constantly feed tactical information into their brains. In some cases, the Steelborn even develop more advanced adaptations - personal forcefield emitters, palm-mounted energy weapons, and clandestine monomolecular blades have all been reported among Steelborn Marines. In a few exceptionally rare cases, Steelborn of the Iron Hearts have been blessed with the ability to project a searing volkite pulse from their eyes.

interesting take.

I would have done iron born as regular astartes + FNP from the legion specific rules.

Then run Steelborn as lone wolf type units, maybe up to 3 per choice, but operate in squads on 1.

What about non-SM human worlds?

>I would have done iron born as regular astartes + FNP from the legion specific rules.

Huh, isn't that was I did? To be honest I wrote these up a while back, just making the legible now.

I invite you to add 'em in dude. It only takes one person to establish how they'll be marked. Eventually I'll drop Hygelac and Milanau and etc in.

Aw thanks.

Anyone feel like statting them? I've actually never even read a codex all the way through.

Forgot muh name.

I WILL DO THIS.

Or someone else will before I'm finished with the Iron Thugs.

What font is that?

By the way, I was thinking, the Iron Hearts should build the outer layers of their fortresses like maddeningly complex labyrinths that are near impossible to navigate without the internal cogitators they all possess.

Even after you push past the outer walls, you have to brave this perilous maze, and the narrow passages make it extremely difficult to avoid the wall off concentrated dakka the Iron Hearts put down as part of their combat doctrine.

Exalt the dead, for they have known only glorious war.

Exalt the living, for they bring war to our enemies.

-motto of the Undying Scions

Reposting this because the formatting is all fucked up.

Wait a minute, why do the Iron Hearts have volkites everywhere? They're maintenance intensive and these guys are on the run for decades.

>Jaguar Warriors
These guys are the tip of the spear. They deploy by teleportation into the heart of the enemy resistance and wipe them out. They're given rad grenades, Volkites, power macuhuitl, and can also be armed with rad missile launchers.

So they'd be your 2 wound elite terminators, probably Tartaros pattern. 1 in 5 can take a rad missile launcher.

I'm thinking the other side of the coin are
>Eagle Warriors
Who are more like Iron Tyrants. They're the more mobile heavy weapons squads.

More to follow.

They have a huge domain and a big golden age monolith helping them produce comparatively sophisticated tech.

Also they're massively under manned in regard to proper astartes. Most Iron Hearts initiates either don't survive bonding with the monolith tech or they experience an error and get stuck at just about superhuman but nowhere near space marine. As a result, they have way smaller forces to outfit, and can afford to use stuff that is logistically difficult to standardize for larger Legions.

Volkites are pretty much perfect for a force that is almost always outnumbered.

Well, they've had a quite large empire for a while now. They haven't been on the run for over 10,000 years.

Really though, it just highlights that

1. They have advanced means of production/maintenance through Rubinek's dirty heretek ways.

2. They're the close range shooty Legion. On the tabletop they'd play like super elite, tough Sisters with FNP and the fire traded away for BRRRRRRT. Volkites guns are the epitome of close, high volume fire.

PROMPT:

What common ground does your Primarch have with Primarchs he dislikes or just doesn't really get along with?

Oh! 40k dudes have them.
When they're on the run, they have way fewer, but the laser eyes do something for similar. Which, by the way is super badass.

There's also definitely some sort of headhunter squad, either infiltrated ahead of time or fast moving with special ammo and the like. They work closely with Auxiliae Section 8, who are Xun's take on using humans for Eyes style infiltration. --Xun seems the sort to borrow a lot of ideas he finds work well and he is close with the Warmaster.

They'd also have a basic psyker warrior squad, proto grey knights type deal.

I'll think about it more.
Oh, tacs weild chain axes and macuhuitl.

That's actually exactly why the Sky Serpents love volkites, helps when you're outnumbered.

Do you think the Scions use a lot of phosphex?

I think they're less likely to use it because of the collateral damage, but I think they abuse fire and radiation.

I have nothing in common with the vile traitors, you insidious cur. Eulodius, lock this heretic away in the dungeons, he must be interrogated.

Maybe we should leave the rad weapons and phosphex to the legion whose literal thing is rad weapons and phosphex?

Specializations should be, you know, special.

I'll stick with giant fuckoff lasers then.

Boom.

To be fair, the Jaguar Warriors have been a thing since the beginning with those weapons.
And the multiple legions in the OU have rads.

>Everyone deploys Destroyer squads, but only the Death Guard had were known for them.

While that may be true, remember that ultimately while all of them used them occasionally, only a handful actually have it mentioned anywhere.

Everyone should have it, it just shouldn't be super notable in Legions where it isn't part of their character, IMO.

I honestly associate the Scions more with grav weaponry.

Oh shit, I fucking forgot about grav weaponry.

I'm an idiot.

As much as Aodhán disliked, and later came to hate, Alexios, they probably did share a love of history. Aodhán doesn't have the same obsession with writing as Alexios or Xun's mathboner, but he appreciates history and mythology to a pretty high degree.

Iron Hearts should probably have the Gun Them Down rule universally. No sweeping advances, but they can, if they succeed a Ld test, fire on units fleeing from them. I reckon they should have a difficulty with running in the shooting phase, too. IMO their Legiones Astartes rules should be:

Relentless.
Feel No Pain.
Gun Them Down.
Calculated Pace - no going to ground voluntarily, dangerous terrain reduced to difficult terrain, no pinning, no sweeping advances, running either requires a Ld test or has a demodifier, like -1D6 or something. Charging at -1 rng after rolling for distance.

Gun Them Down would probably suit the Second Sons too.

>. I reckon they should have a difficulty with running in the shooting phase

so what about

>Slow and Purposeful.
>Feel No Pain.
>Gun Them Down.
>Calculated Pace

Alright. How about this then:
Xun drew inspiration from his brother's innovations and modified them to fit his own inclinations.
The Jaguar Warriors are the killing blow, the implacable gauntlet sent into the heart of the enemy formation. As a result, they favor area of effect weaponry, including flamers, and, following deployment beside the Second Sons, components of the destroyer arsenal, primarily rad weapons, used as a force multiplier.

Whoever is responsible for the REDACTED Warmaster, y/n?

He belongs to all of us

>Or at least a theme of reflecting highly disciplined, formation-focused military doctrines of the past.

That's right. I was actually thinking of something like a combination of Dark Angels and Imperial Fists in 30k, what with the average bolter marine being buffed (maybe they get a bonus for being grouped close together or having a living sergeant), as well as having the option of making an elite biker-focused army. Also, once again, there are the rad weapons (I still haven't decided how they work yet, and am open to suggestions).

Fair enough, just thought it'd be nice to not have this buried away.

Also, has enough been written about the Primarchs themselves so far? I see that a lot of the chapters have a lot of fluff on the homeworlds and legions, but very little on the most important and interesting characters.

On a semi-related note. Anyone who was involved with the Hektor Heresy, who was responsible for those awesome mugshots? I could never find out who made those.

Oh yeah you did, i guess i could have said the "i agree with x part but would have done y part differently"

Ironhearts have tiny numbers comparitively. I imagine them bwing maybe 1:3 ratio of usual legions.

The only other legion that has an inordinate amount of volkite is the serpents who have sacrificed other advances in order to accommodate the extra forge worlds required to produce them.

Ive written Raydon up so that he works with Enoch a whole bunch throughout the crusade.

His major dislikes are to:
>alexios who he sees as pacifistic
Common ground is the acquisition of knowledge. And the distrust of psykers.
>enoch who he sees as subservient
He prizes loyalty as the most important aspect of life, with duty as a close second. Enoch ironically almost imbodies these qualities.
>balthasar who he sees as animalistic
One of the reasons he hates balthasar is because he struggles with his own inner demons, amd sees balthasar as what he might become should he weaken the iron chains of his own self discipline.
>kor who he sees as a straight up traitor
He actually respects self determination and his compassion. He wont ever forgive kors inactivity diring the heresy though so is blinded to any good.

I agree i feel a lot of overlapping in this regard.

Working on CW legiones rules now
.

It was a very nice drawfriend who never gave a name. I also never saw his style in the drawthreads. Seems to have just vanished into the aether.

Almost everything gets buried. Most stuff just gets talked about in the threads and never finds its way to the wiki.

I must confess that I save nearly everything, but rarely drop it into the wiki, even though I know it would only take a few moments.

When you say everything, do you mean everything you're involved in, or...?

Yeah I have a bunch of .txt files and pictures in a folder as well.

I am not a very organized person.

First run through of legiones astarte rules. Stolen from the HH books. Need to cut 1-2 i think but cant determine which one.
Born in a cockpit:
All crimson warhawk may reroll failed jink saves.

Strike swift and sure:
- Any unit that moves 6" or 12" for vehicles may reroll 1s to wound for that turn.
- Or gain +1 to cover saves (gaining 6+ if without one)

Adaptive Doctrine: choose one at the start of the of the game. Before deployment.
+ scout
+ move through cover
+ adamantium will
+ infiltrate
+ tank hunter
+ counter attack
+ hit and run

Lightning quick:
- Any army whose primary attachment is CW gains +1 to determine who goes first and to seize the initiative rolls.

- infantry minor tactics
Vehicles cannot be taken in a detachment unless they have the flier rule or no armour value greater than 10.
Dedicated transports must have the flier special rule.

Travel light:
Detachments with CW as the primary force cannot take heavy support choice until fast attack options are full.

The only problem so far is land speeders i think have armour 11 (?) And fire raptors are heavy supports.

But this is the jist.

All applicable ideas, I think.

Some of these are a better fit for the legion specific formations, I forget what they're called, but overall cool stuff.

Rites of War.


I'm thinking the LA Sky Serpents are pretty simple:
Scout
Rage?
Half the army must be a vehicle


Tac squads can take Volkites, chainswords.

I'm imagining that at least during the Heresy, there's two primary divisions of the Librarius. One is the battle psyker, who does flashy things like shoot lightning and strengthen shields. However, there's also a 'support psyker', which does things like telepathically relay messages and muddle the senses of the enemy. They'd stand halfway between a vigilator/master of signals and a regular psyker.
As time goes on, these roles are refined, you end up with psykers trained to shoot warp-lightning in concert, you have telepaths inserting ideas into the minds of enemy commanders, stuff like that.

Good question. I'm thinking Xun has a violence to him that he tries to repress, which is what makes him so uncomfortable around Graha'nak. He shares a fondness for tinkering with Gengrat, and he can definitely be as stubborn as Kor.
He shares a lot of philosophical grounding with Aodhan about the role of inspiration in leadership.

I think Xun and Gengrat probably make an interesting pair. I'm imagining Gengrat as very cultured in his insanity, I imagine they both share a fondness for things like Gothic Lit or movies like Seventh Seal and Apocalypse Now. The big difference is that Gengrat lives with his darker side in constant communication with him. Heck, it isn't even his darker side, it's a thousand machine spirits. Some of them are even benign, but most of them are bellicose. part of why Xun goes so hardcore for the Emperor as a god is because he's afraid of giving in to his own darker inclinations. Ripping out Rubinek's heart was at once his finest and darkest moment.
So in looking at Gengrat, who lives with those voices and still maintains a semblance of sanity is a weird experience for Xun.
I think that's partially why he writes Idylls of the Kings, a drama about the traitor primarchs, it's really about himself.

Yeah. I think ill change the adaptive tactics to a formation.

And remove 1 of the downsides. From there everything fits.

Y'know, I don't think I've thought enough about what Saul actually thinks of his brothers and how he interacts with them. I want to be both unlikeable and kind of outside the majority of the circles of his brothers for a number of reasons, but also possessing an admirable stoic charisma.

What did he think of Sarco before Armageddon? I feel like they had similar dispositions after Sarco's interment.

See, that's actually a problem I'm having. I have the character and his context visualized a certain way in my head, but I'm now realizing he would probably get on at least politely with a good number of his brothers. At least from how things have panned out.

Well i hope it fits, but ive already written Saul into Raydons close-circle. Along with Aodhan.

I imagine them as a little tripod of bros. But if it doesnt fit well i can change it.

I can't remember, what did Raydon think about Sarco pre-interment? I think you might have only spoken about how he felt about the Scions as a whole.

I honeslty dont remember reading anything about him prior to internment apart from references to tarzan. So im not sure.

>Behemoth Guard
Besides the obvious abomination engines, daemon engines, and those cool dreads from last thread, I'm thinking the Behemoth Guard would also get access to imperial vehicles, sort of like a +25 points to refit it for them, gives it a BS4. Then they can mount an arcane array of odds and ends, so you might end up with a 10 man tac squad taking a Chimera as a DC, upgrading the thing with hellfire gargoyles, dirge casters, and an anabaric ram. Resulting tank would have an auto cannon that causes soul blaze or what have you, inflicts haywire hits on a ram, and suppresses over watch, all while carting around 12 marines at a total cost of like 110 points or something.

Another squad might take a Dracosan and outfit the fucker with the usual flareshield, but also throw on unholy icons to guide in deep striking daemons, and mechadendrites which can do cc attacks.
Things like that.

I think the Behemoth Guard would also have a special tech marine unit, a thrall-herd. Each one could be given some number of servitors/thralls, each of which could be upgraded for varying points costs. So maybe you start with a basic T3 S3, but can give +1s to a stat for a fee. Then you can give various melee weapons like arco-flails or power blades and various nasty things like combat stims.

So you might have something where you start with effectively a guardsman for 3 points and can upgrade them into WS4 S5 T5 W3 A5 I5 4+ FNP monsters for like 30 points. Or just run a horde of 30 geq.