Do I need to say more?!
First roll!
>Regiment Classification d10
Imperial Guard regiment creation thread
Rolled 10 (1d10)
Watch nazi mod ban us for dice rolling.
>Not OP
Navy Armsman. Huh.
Roll 1d100 for demographic
Rolled 95 (1d100)
Oh cool, we're from a ship.
Navy Armsmen: Experts in void-combat, they'll defend the ship or take the enemy's.
Ok, time for demographics d100
Convicts: Serving their sentence on the front lines, the slime.
>Nature of Recruitment d10
see previous post
So we're Convicts as well. Not surprised
Rolled 10 (1d10)
Convict armsmen, fluffy.
Standard conscription: Average or above-average citizens recruited from all levels of society.
Use ALL the convicts!
Home World, ok where did these scum hail from before we put them on the ships!
>d100
Rolled 77 (1d100)
Hive world maybe?
No luck, civilized, now more civil I bet.
Rolled 35 (1d100)
Rolling for dominant terrain because OP can't keep up.
Rolled 1 (1d10)
Desert terrain. Well, spend too much time in the heat and your brain will go funny.
Rolling for regiment comp.
Civilized Desert World. What to make of that?
Roll 1d100 for Regimental Core Units
Rolled 92 (1d100)
It's 1d100. But i got you senpai
Rolled 8 (1d10)
OK, agriworld crims. Sounds good. Composition roll.
user, its 1d100 for core units, not 1d10. Also, Counter Siege Regiment? How's that even work?
right sorry, trying again.
Rolled 90 (1d100)
fuck.
Rolled 4 (1d10)
Siege Infantry regiment. The most miserable criminals that you can find stuffed into a trenchline. Specialty.
Rolled 8 (1d10)
Lightning Strike? So it's like a tunnel warfare kind of regiment. Cool I guess.
Rolled 96 (1d100)
>Loyalty: Unorthodox
These guys are criminally weirdos! Best kept on the front lines.
>Special Equipment: modified weaponry
They've bubba'd the guns with cerakote and removed the stocks.
forgot the roll. Regiment Creed.
Rolled 40 (1d100)
Rolled 74 (1d100)
>For The Emperor
Yet after all this suffering, or maybe because of it they're fervently loyal. Interesting. Rolling for friends.
Rolled 17 (1d100)
user, it's FOR THE HOMEWORLD for 1-40.
Also, Imperial Guard friends. Rolling for Regimental Enemies
Fkin forgot to take off the name. Also, Orks...
Rolled 48 (1d100)
Gotten bored, back. Minor Xenos table.
Rak'gol. They're like Orks, but with even uglier mugs.
There you have it. Agriworld criminal armsmen who are super loyal to the Imperium, ready to drop from dropships or tunnel into the enemy lines. They hate Orks and Rak'gol, presumably because they get rolled by 'em in close combat.