Infinity General: Starter Sets Edition

Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where the new two-player box set does not invalidate the previous one, so just pick the one you like.

>All the rules are for free. Buying the books is only relevant for fluff:
infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
infinitythegame.com/catalogue/

>Rules wiki:
wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
army.infinitythegame.com/

>Token Generator:
inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
n3index.bastian-dornauf.de/

>Batreps:
youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
pastebin.com/Hy9SRkmJ

>Faction Rundown:
mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
1d4chan.org/wiki/Category:Infinity_Tactics

>Character Creation
infinity.modiphiusapps.hostinguk.org/

>Faction colour scheme creator here:
dl.dropboxusercontent.com/u/61395031/Infinity/index.html

Last thread

Other urls found in this thread:

1d4chan.org/wiki/Infinity_(wargame),
twitter.com/NSFWRedditGif

>still no merc Tracer miniature
Why is this allowed?

Just played through Operation Icestorm and I'm looking to learn more about the setting. It looks like I should get human sphere. Is it the same fluff in all editions of the book? Is there a reason to go for n3 despite the rules being on the internet?

>Is it the same fluff in all editions of the book?
Mostly.
N3 Human Sphere has stuff about Onyx Contact Force and USAriadna and that is new. Other than that it's reprints.

Best source of fluff will probably be the RPG, because it's written more dryly, not as in-universe article snippets.

Hard copies contain fluff, and HS contains some new stuff in it. That said, I'd wait and keep an eye out for sales on miniaturemarket. They routinely put the rulebooks on half price clearance to try and move their stock.

> Move to big city
> Game shop actually carries Infinity
> Yes finally! Pick up a few models ive been looking at online
> Paint them up, get ready for Infinity night at the shop, so excited to play.
> Find out Infinity nights have been canceled because of lack of interest
> All infinity models are now on clearence
> Infinity night was replaced with a second 40k night

WAKE ME UP

So is there any word about the profile of the Al Fasid yet? I was operating under the assumption it was just a new way of spelling Ahl Fassed because apparently I'm a huge racist, but apparently that isn't the case and it's an entirely new unit.

honestly just move again

It does actually replace Ahl Fassed.
It's about 10 pts more than Azra'il while being a ton more useful.

Sounds pretty cool. I know I want to take a couple already simply because they look great.

Has the profile been released somewhere?

It's in Red Veil.
My Haqq friend is actually a bit angry that he makes Azra'il a bit obsolete, because he loves Azra'ils, but he's also a min-maxer at heart.

Burn that fucker down.

Or hold some demo nights. What city?

Its still pretty distinct from the Azzie.

Hard to argue with a ARM 5 AP HMG for 41 pts.

Gogo profile when?

Any scans or pics of this floating around yet?

What city?

Have we seen any renders for the Sukeuls yet? I want my clearly OP artichokes.

Jesus, though. Can you even imagine the asses CB would sculpt on Overwatch-inspired minis?

Naw, just based concept art.

...

Man, I want a Reinhard mini for PanO. Superheavy infantry or maybe even a light TAG, EXP+DA melee weapon, nanoscreen, panzerfaust.

You have seen the CA Samaritan, right?
Aside from having only one oversized one-handed firearm...

>Second 40k night.
>over WMH, Xwang, the rest etc.
Link your shop cause that sounds dubious.

And let's be honest and conspiracy-minded here. A good chunk of Overwatch looks Infinity inspired already. We could put the Numbani, Hanamura, Gibraltar, or Volskaya Industries maps on a table and no one would think twice about it.

Get me a proper Winston for Infinity, though, and maybe I'll stop using that cigar chomping Karman hero from AT-43...

It's called Morat Aggression Force.

Angel-sculpted futa Widowmaker when?

Looking for a gorilla, not a bunch of baboons.

uwotmate?

I split Red Veil with a friend, he got the Yu Jing and I got the Haqq, but we've not had a chance to play through it yet.

We've both played before, but we're still not super comfortable with the N3 rules so it seemed a good place for a refresher, plus the minis are cool. I started with the Bahram in Haqq, so having some of the core forces is an interesting change, while my friend has been building up a Yu Jing force after starting with Aleph.

Does that qt pano trauma doc that had art a while ago have a model yet?

No
Resculpted pano support pack when?

Hopefully soon, but I've been using HVTs to great success.

Sounds like you are in a good spot!

What stuff do you have for Bahram? The only things relatively useful in the Red Veil stuff for them is the Rifle Ghulams.

MCREE INFANTRY DESPERADO

W H E N?

You should play 40k Kill Team on Infinity Tables.


I know I know but fucking Kill Team got me back into 40k its one of the big reasons why I love infinity too

I've got quite a lot of Bahram stuff, although most of it is old. A full linkteam of Muyibs, a few Ragik's, two Fiday (one normal, one character), four Lasiq and three Asawira, plus the Daylami from the starter box.

I know only the Ghulam are compatible, but being able to build a core list sounds fun too. I actually got one of the old Maghariba guards purely because I liked the model, and now I can put it to some proper use.

Are you talking about sing infinity rules with 40k models?

Because kill team is the epitome of a GW game. 100% list building and dice, no real player choice at all.

No I mean playing kill team on Infinity made tables will all the buildings and shit instead of

IMPERIAL WARZONE #212221 WITH SNOW AND BOMBED OUT FACTORUMS

Ugh. Kill team is almost as bad as playing 40k. Way better games out there if you need a break from Infinity.

I just started playing I stopped playing 40k but I still collect the models since the only actual Wargame I play and get into is Infinity.

Im just a huge Death Watch fag and I cummed buckets over the new Death Watch additions and wanted to try them out in a game

Tactical Visor Activated! I've got you in my sights...

Is that a teucer conversion?

like?

It doesn't. The Fasid is significantly more expensive and isn't good against heavies.

How many HI or TAG is included under your regional meta?

As of my community, pano usually 1 HI or TAG, YJ implement more HI, 2~3 usually. for nomad, ariadna and haqq, 0 or 1 is frequent. sometimes 2 with cheaper option.
I never saw aleph HI other than Achilles, Hector, Ajax.

Point sinks, which HI and TAGs tend to be, are both a blessing and a curse.

Do you have access to the fluff of the USAriadna stuff?

You're stuck with that goofy engineer for good, I think.

I see the Marut from time to time. Asura's are probably the most common HI for Aleph. I don't see that many Ariadna HI, though. Or Nomads, come to think of it.

Very nice. I find it funny how this new "vanilla" starter for Haqq is actually pure Caliphate besides the Ghulams. Sounds like you're set on going into vanilla for sure, I'll definitely recommend the Hunzaqt also the Farzan since I didn't see that listed.

Definitely would also get the REMs if you don't have them already.

Glad you're enjoying Infinity, wish I had a group period.

Harambe tempest regiment. He HMGs for our sins.

Thanks for the recommendations, I'll put them on my list.

And I have the Kameel remotes, but not the other sort.

I'm thinking about getting into this game and kinda want some advice.

which army should i play?

In 40k i liked eldar aspect warriors.

can anyone point me in the right direction?

Look in the catalogue and see what faction you like the look of.

i like the look of all except islam

Your loss.

Do you have a friend you could get into the game with? If so, Red Veil comes with Haqqislam and Yu Jing starter forces, whereas Operation Icestorm comes with Pan-O and Nomads starter forces. These are popular ways to jump into the game and split costs with a friend.

Still, if you like pretty much everything except Haqq, that still leaves you really open for options. Maybe go to the 1d4chan page, 1d4chan.org/wiki/Infinity_(wargame), and read a bit about faction flavor, what they tend to excel in compared to other factions, and get an idea of what sounds good.

Once you have a better idea of that, we can more easily help point you in the right direction.

so i like melee, tags, and heavy armor.

JSA Vs MO

JSA has better melee, MO has heavier dudes. Melee is a quite situational thing, though. It can be useful but shooting is still the go-to option in Infinity.

okay, so if i go the TAG route, what would that entail? (army, list, strategy).

Superior base for Soldier 76 reporting in. He's got X Visor, a viral rifle and he's getting too old for this shit. All he really needs is the mask sculpted on and he's golden.

Limited insertion is probably the best idea Corvus Belli have come up with so far. I love the challenges to list building it brings and I can actually field HI without it being blown to bits by pure statistics of kurwa lists.

TAGs fill the role of a big attack unit in your army. They get big high-burst guns and shoot them very accurately, and can shrug off most lucky AROs. They need support, though. You'll want an engineer to fix it when it breaks and some sort of way to counter enemy hackers. Also remember that a TAG is a massive target and is likely to die like a bitch on the reactive turn, so hide it somewhere the enemy can't easily reach.

Beyond that, TAGs make for a pretty normal list. You'll want dedicated ARO troops, a way to deal with camo, some specialists, a decent number of orders, and probably another (cheaper) killy troop to support the TAG or replace it if it dies.

The TAG in MO is the Seraph. It only has a spitfire so it's shorter ranged than most TAGs and won't perform well against really heavy armour, but to compensate it's relatively cheap, can leap tall buildings in a single bound with super-jump, and has access to an auxbot with a flamethrower for some extra utility. It has some potent CC as well but I'd only recommend using it against other TAGs, the spitfire is better otherwise.

The TAG in JSA is the O-Yoroi. Despite the longer-ranged gun, this guy really wants to be in the midfield. It's got a heavy flamethrower, the ability to move past hackers without setting off AROs, some surprisingly good CC and crazykoalas that automatically try to blow up anyone who gets close. As with the Seraph, don't try to shoot other TAGs with it, you'll just piss them off.

Either PanO or Nomads. Both have great TAG selection.

Whatever you took, you'd want at least one engineer, preferably with helperbots, and some good interference runners for the TAGs themselves. TAGs often sap the rest of the list of points wiggle room, so you'll often be working on good value rather than sheer power. Of course, the TAG provides plenty of that. Typically you'll only field a single TAG.

For the Nomads, you might try a Bakunin Jurisdictional Command.
1 Lizard
3 Riot Grrls (1 Specialist, 1 Boarding Shotgun, and 1 Spitfire)
1 Reaktion Zond
1 Reverent Custodier LT
1 Clockmaker
1 Zero Forward Observer
1 Uberfallkommando w/ 3 Pupniks

You wouldn't want any less than 8 orders, but you have a lot of aggressive offensive power in this list. The link team, the TAG, and the TR remote make for a solid defence against frontal attacks, and the Custodier is a pretty excellent hacker, with a pitcher to extend her range. The Uberfall is brutal in close combat, and a great clutch attacker.

PanO is excellent at brute force work. You could add the support box, and the Cutter to the Operation Icestorm units, and with a few equipment tweaks, it should serve you well.

If you're really after MO, then
5 Magister Knights (1 ML, 4 Pfaust/L Shotgun)
1 Father Knight Hacker
1 Machinist with 2 Palbots
1 Bulleteer Armbot
1 Seraph

Has plenty of aggressive, highly resilient firepower, the Seraph is a pretty sweet TAG. Specialist provisions aren't great, but that's MO for you.

Infinity isn't really about melee, on the whole.

Thanks for the info, what about other army's TAGs?

TAGs, in a phrase, are power at a point. Infinity places a premium on concentrated firepower given the activation system, and there's nothing stronger than a TAG. They pay for it though, and in the reactive turn, they can be vulnerable, particularly if they overextend. A good TAG list is able to cover the tag in the defensive turn, and take out obstacles in the offensive turn. TAGs are fantastic movers, and any weak spot in your opponents line is prone to immediate exploitation if you provide the TAG with the right support.

Sectorials often do well with TAGs, because their link teams are both points efficient, and powerful defensive pieces, while still maintaining a serious offensive threat. It's hard to deal with a good link team and a TAG at once. Of course, 3-5 of anything can be pricey, so often what you see is a TAG, 5 cheap guys with good guns, and a few support figures based around attrition and counter-mobility paradigms.

The enemy won't attack they value if they can't survive the counterattacks, and cheap figures often don't have the power to deal with TAGs effectively.

TAG game are about balancing the powerful, with the subtle. Hammer blows in the offensive turn, and tar pits and endurance in the defensive, make for a good TAG list.

The Nomads have the Lizard (standard TAG), the Gecko (super HI, really. Good value), the Iguana (a little lighter, but with some great special abilities), and the Szlamandra (resilient bullet hose).
The Combine have the Avatar (the most expensive, and most powerful individual unit in the game), the Sphinx (wall running super mobile stealth TAG), and the Rancho (standard TAG). They also have some newer bio-monstrosities that I'm not too familiar with.

PanO has an excellent line of TAGs. They have the stealthy, adaptable Cutter. The obnoxiously resilient Jotum, the standard Squalo, and the excellent value light TAG, the Tikbalang. There's also the Seraph, which comes with it's own support flamethrower bot, and is a generally adaptable, effective combatant.

The OYoroi you know, but YJ also has the Gunja, which is a pretty standard TAG at the end of the day.

Haqqislam has the Maghariba guard, which is pretty ordinary, but it has some neat special abilities to give it a bit of extra kick. Plus it's a scorpion themed TAG, with an amazing sculpt. The Quapu Khaki list also gets access to Scarface and Cordelia, a light TAG and engineer combo. Nothing much to say about either, but they're easy to fit into your lists.

Ariadna has no TAGs, yet. Well, they get the Anaconda as a mercenary in the Merovingian list, which is a good value light TAG.

Really should have called the format "Fuck Poland"

Are you on drugs? Brutal Force was a thing for years here.

>Squalo
The basic one. Big, tough and equipped with a MULTI HMG which makes it effective against most targets. However, the real draw here is the HGL option. With it, you can turn him into an artillery piece and bombard people from across the board.

>Dragao
Like a Squalo, but with a burst 5 gun instead of burst 4. If you want to apply as many bullets to a problem as possible, look no further. It also has a flamethrower to fuck up people who want to tie him up in melee.

>Jotum
I'd recommend this guy the most to beginners. He's tough even by TAG standards, and very hard to hack. He also has a couple of short range ARO options

>Cutter
TO camouflage on a TAG. He's very hard to hit and even harder to kill. Keep him away from flamethrowers, CC troops and hackers, because opponents will be sending them his way en masse. A very nasty package, and one of the most expensive TAGs in the game.

>Uhlan
A budget Cutter. It's smaller, lighter, only has regular camo and has a normal HMG instead of the MULTI version, but it's got a potent anti-tank weapon to back that up.

>Tikbalang
Mimetism makes it harder to hit but lacks the other strong points of camo. It's a little TAG just like the Uhlan and has a normal HMG, but no anti-armour capability (outside of its dubious CC). On the other hand, it can lay landmines, has a flamethrower and doesn't cost very much for a PanO TAG.


>Guijia
Basic bitch of the TAG world. It's got a flamethrower and a MULTI HMG, but that's pretty much all it has going for it.


>Maghariba
Significantly larger than a normal TAG, but 10 points cheaper. Very nice deal. Take the basic flamethrower version, the others aren't worth it.

(Cont'd)

It really doesn't. some places just like 40k

>Lizard
It's a Nomad Squalo. That's pretty much all there is to say about it. It's got a flamethrower instead of that silly pistol, which is nice.

>Szalamandra
A Nomad Dragao. BTS9 is nice for stopping hackers as well.

>Iguana
It's captain gimmick. This guy has a light TAG's HMG and armour while being full sized, but to compensate he extends your hackers' range with his repeater and can keep fighting as an HMG-equipped heavy infantryman after he explodes (which gives him effectively 4 wounds)

>Gecko
Less like TAGs and more like superheavy infantry. They're small, short-ranged, have versatile weaponry and are very cheap by TAG standards. Often good to run in duos.


>Raicho
It's an alien Guijia, but in an army with better alternatives. I'd like to be able to justify using this guy but I can't.

>Sphinx
Another TO camo TAG, this time smaller and lighter. It's only got a spitfire, but with climbing plus and MOV6-6 to keep it mobile, as well as twin heavy flamethrowers, it can really do some damage.

>Avatar
Strategos. MULTI HMG. -6 to hit for enemy shooting attacks. Mind control flamethrower. Great armour and BTS values. Godlike WIP. The ability to freely pass on the Lt status when killed. But on the other hand, it costs 137 points and 3.5 SWC. You're definitely putting all your eggs in one basket with this motherfucker, but it's an incredibly brutal basket.

I don't know that much about the new Batroids, but the Xeodron seems like a bouncy Gecko with slightly better weapons while the Overdron is a decently cheap offensive piece that can fuck over MSV users.


>Marut
A standard TAG with good stats and MSV2. An answer to just about any unit that doesn't have albedo or white noise. Strategos is nice too.


>Gorgos
Decently cheap and quite versatile. It can make AROs at any range, has an anti-armour weapon and comes with a mindslave buddy that can either have a template or a shotgun+flashbangs. Just keep it away from fire ammunition at all times.

O-Yoroi too stealthy?

Too stealthy for you, evidently.

I explained it and the Seraph in an earlier post.

Just to explain the O-Yoroi Stealth thing: it has Martial Arts lv 1 and all MA levels give the user Stealth skill, as well as Valor: Courage.

Note that MA1 is kind of weak and it should only really CC enemy TAGs, since most are too clumsy to fight in melee. But infantry often has MA2 or higher coupled with armour-cutting weapons.

MA2 is only better than MA1 against things that suck in CC or literally can't fight back. MA3 is where it really gets good.

MA2 is useful only when fighting the Tag or yielded by a berserker.

>MA2 is only better than MA1 against things that suck in CC
Well, things that are shit at CC are prime targets for things that have any level of MA.
In most cases an Aquila should fold like a bitch to a Bandit in CC and the +3 damage mod could get through his heavy armour.
That said I had an Aquila bitchslap an enemy Fiday to death. It was amusing.

>Maghariba
Significantly larger than a normal TAG, but 10 points cheaper. Very nice deal. Take the basic flamethrower version, the others aren't worth it.

Incorrect.
The 360 visor Maggie is a monster.

I know it is, I've tried it. But I still think it's not worth the 20 extra points. You could get some great shit for that much.

Armada and Guild Ball are the two I play now.

You are lucky that you aren't getting Asuraed.

Maybe Tohaa?

This is really good advice.

Speaking of maghariba guard. Finished mine a couple of nights ago.

is this the most metal gear mini alive?

Other than the Naked Snake themed Ghulam, yes.

>I give my life not for jihad, but for you

>is this the most metal gear mini alive?
>metal gear mini alive
>ALIVE

[TRIGGERED]

Looks great user. Inspiring me to start on mine.

Airbrush or regular?

It is when you go supressive. 360 sf can only really be countered by a bigger gunfighter or a hacker who got too close.

Suppressive Fire has fucking terrible range bands though.

I will happily chance 3 BS8 AROs at 24" or 0 AROs at 25" if I have an even remotely competent active turn piece in cover. Hell, it's BS5 if I have mimetism or camo, or BS2 if I have ODD

If its sitting outside your DZ you might not have a choice.

Screw you and your near perfect paintjobs.

Or someone outranging it. You'd need an absolutely perfect position for it, where HMGs and the like can't hit it from far away and hackers can't get too close.

20 points is just too much to ask most of the time imo. You could get all sorts of good shit for that price, like a Hunzakut.

>Starting Infinity

>Haqquislam look the best

>They're mooselimbs

Why

mooselimbs?

because its a sci fi fantasy game and not real life?

...