There's a mediafire link in the pastebin right above it.
Colton Sanders
Op's Book Repository Mega link only takes me to the force and Destiny core how do I view the rest of the Repository?
Ethan Campbell
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Camden Richardson
Does anyone have a link to the website of the gentleman making Clone Wars X-wing material?
I talked to him a few mounths ago on here but stupidity forgot to bookmark anything.
Owen Gray
How much cash per session do you give your players /swg/?
John Foster
In what? Edge of the empire or saga or something else? What time period? Remember that everything is more decedant (expensive) the closer to the core you are. What was the job(s)?
Samuel Green
Edge of the Empire. Standard setting (between IV and V) Players are average joe smugglers that have completed the intro premades and a few other jobs, but have stated they want to trick out their ships.
Jacob Smith
Who are they working for? Keep in mind in the mid to outer rim, people may not have credits as value, but goods or services. Imperial currency is only good for Imperial taxes, because you cant drink credits on tatooine. Have them work for someone who offers them a go at their scrapyard, or offers the more illicit services of a mechanic's shop. This could keep them happy with aftermarket upgrades, especially of the power converters they just smuggled could really amp up the juice on the quadlasers.
Otherwise think about a good "owe a favor" system. Let the players build a network of people in particular places that owe them a debt.
Once they realize they can get past a cargo inspection because they helped the local governor with a mistress "problem" they may not want hard currency.
As a rule though, i try not to payout more than about 5k credits total in the course of a session. If they have too much raw money they may stop caring about plot hooks.
Favors are nice, and throwback is helpfull, but ious dont pay that hutt the money you owe him for dumping the spice.
Things to think about.
Aiden Taylor
I have a,system ive been working on for a while. It also takes place between 4 and 5, and is kind of involved. It has a lot to do with the rebellion realizing that they got lucky with the first deathstar, and that they need more firepower to go up against the next superweapon, since snubfighters cant do everything.
I planned to have them travel to the worlds of the former CIS and see if any old clonewars tech is still out of official hands.
The stops include muunilist the home of the banking clan, now subjugated to be the new center of the imperial banking network (IBN) to look through old records provided by a former CIS sympathizer.
Next stop Geonosis, looking for the droid activation and running code for the old CIS droid cruisers to see if it could be applied in a similar way to a katana fleet concept. Slave rigging and droid brains for dayz. Im using the post virus bombing geonosis, mass extenction by imperial hands geonosis. Just sand and whispers of the past.
Cont on next post, if you have ideas or concepts to share, please do. I need help flushing this out.