Second answer, don't. Map general areas in the city, and make a few random tables to work out what happens if the players go wandering in that area. Generally cities are less about the exact route, and more about knowing the place exists. You'd never find that great club wandering your city at night, but as soon as you know the address you can go right to it.
City adventures are more about who and what you know, and what the consequences are when you kick the anthill.
Kayden Hill
Alright, thanks
Jayden Bailey
>Is the soultrade a buyer's or seller's market? I'd say seller's. Lots of people wanting to sell their souls, not so many Devils or Feys interested in buying all the shit they're offered to.
Jeremiah Young
I'm DMing Curse of Strahd for a nice group, and the only problem I have with the setting is that I'm a bit afraid of Castle Ravenloft.
It just confuses the fuck out of me. Looking back at the maps and trying to figure what goes where, it's kinda overwhelming.
Is there some kind of simplified plan, or even better a flowchart for the castle?
I must be retarded or something.
Asher Barnes
Okay TG, regale me with your Enlarge/Reduce stories
Bonus points for Gnome dwarf and halfling casters
Jaxon Johnson
What is the best class for playing pic related?
Kayden Phillips
Gunslinger.
Lincoln Scott
YOUR SOUL IS FORFEIT
Caleb Robinson
/this
Joshua Morales
Just deal with each area as it comes. Generally a group's only going to get through 4-5 interesting rooms a session, so you'll have ample time to work out consequences between sessions as they explore.
Someone please cut Craven's quote into its own video.
Hudson Lopez
There's a traditional map in the mega. Try cross referencing between the iso map and that map.
Jace Jenkins
No Mercy Percy
Noah White
Jesus, that's the biggest stat sink I've seen since the paladin. Dex for Aiming Int for Tinkering Wis for Crit
And that's even without touching God Star: Consititution
Matthew Roberts
Hail Flail Snail!
Colton Morgan
Why do the 5e of this? Have they been ready the Very Stupid Monster D&D ever did?
In that case, I hope the Duckbunny is there.
Levi Evans
The Warlock archetype in SCAG seems pretty fitting for a creepy occult medic.
Ethan Lewis
All the Volo shit looks gay as fuck.
Nathan Jones
If I theoretically am starting a campaign at level 6 with 20 strength, what should I be to have fun / be extremely gamebreakingly effective?
Connor Ortiz
wizard
Kevin Hill
I shall hear nothing against weird stupid monsters. Would you rather have another Slightly Different Zombie, or perhaps an Angry Oddly-Coloured Man?
Evan Sanchez
20 str at 6 isn't all that amazing, and what with maximum stats capping at 20, and assuming you spent your lvl 4 ability score increase on the 18-20 bump, you're really nothing special at all. Good luck >>be extremely gamebreakingly effective? in 5e.
Jason Green
I want to add one or two more events to Zephyros Tower in SKT. Does anyone have some good ideas? What kind of creatures/enemies would a level 4 Party find in the sky?
I've thought that maybe some kind of young Dragon attacks the castle, while Zephyros is busy communicating with other planes and doesn't want to be disturbed. So the players have to chase away the dragon, either by combat or roleplaying. I'm not sure what the goal or intentions of the dragon could be.
Austin Bennett
what about 20 charisma at 5?
Jack Watson
This. I want crazy and kooky monsters that my players may not have encountered or dealt with before. Sure, Flail Snails are silly, but the players I am running my game for have probably never even heard of it! They'll be confused as fuck and it would be a truly unique encounter for them.
Daniel Turner
>It just confuses the fuck out of me. Looking back at the maps and trying to figure what goes where, it's kinda overwhelming.
That's because (((Wizards of the Coast))) rushed it to completion because the community was about to give up on Fifth Ed and it's lazy release schedule.
Of course now all they make is setting specific content to try to shill settings no one fucking cares about (Dark Sun is a literal Dune rip off with less finesse) so why would I buy anything from ((((Wizards)))) anyway?
Angel King
wtf are you saying?
Aiden Morris
>triple brackets >calling Dark Sun a Dune ripoff >quad brackets Are you baiting, son?
Joshua Ward
> Have sex with young female elf who has been smitten with you for a long time > cast enlarge on your penis during sex > elf girl immediately starts shrieking in agony as your penis stretches her vagina painfully > tears through her pussy walls into her abdomen > shreds her uterus and kills the baby inside that she didn't even know about yet > cock strains against her ribcage and blood pours over your balls and legs > she writes in agony, her twisting making you cum even harder into her pericaridum > pull out, leaving her moaning as her guts drain out of her burst vagina
Jack Garcia
Check out the DM's Guild and look up Sean McGovern's Curse of Strahd guide. He breaks everything down to it's basics and goes from there, offering outline info and details on major quests and sidequests. As for the map, there are regular maps out there for Ravenloft and such so just do quick google searches for those.
Evan Jackson
I miss some monster that didn't make the cut to the first MM, I guess I'll not name the Nymph or the Nixie because it may fall into that category you name as "oddly coloured humanoid", but let's say from the 3.5 MM:
Allip, Arrowhawk, Barghest, Devourer, Frost Worm, Howler, Krenshar, Otyugh, Phantom Fungus, Ravid and the Vargouille.
And I really really WANT a Phoenix.
Putting up the Flail Snail as a preview? Darn. Give me the Duckbunny instead.
Tyler Green
Otyughs are in the MM, and Vargouilles are confirmed for VGtM already.
Michael Phillips
I miss bodaks.
Zachary Cox
Barbarian. Grab a greataxe and Great Weapon Master, reckless attack every turn for fuck-off-huge damage.
Leo Anderson
It should be named "Volo's guide to LGBT Monsters of San Francisco that Mike Mearls masturbates thinking about" . It will be so fucking cringe if they have some unicorn variant in there.
Kevin Gomez
Is battlemaster any good? Specifically, is a longbowman battlemaster any good?
Aaron James
>...
So! Have you made any cute characters lately? :3
Brandon Barnes
Thanks for the tip. Taking a look.
Yep, I've seen it, but I'd still prefer a flowchart. Maybe I'll make one if I wrap my head around the castle itself!
You're right, of course, but I like getting a "bigger picture". Plus, I have to translate the damn thing since we're not playing in english.
Isaac Hughes
It's the best fighter and works with any weapon.
Levi Bell
If your DM will let you point buy up to 16, or you roll a 16, the half-elf or tiefling CHA bonus will bring you up to 18 and the level 4 ASI will bring you up to 20.
Levi Lee
Battle Master is great, and most of the maneuvers can be done at range, including trip attack (knock a flying enemy out of the air) and pushing attack (knock an enemy off a cliff with an arrow). If you grab sharpshooter, precision strike lets you deal huge damage without worrying about that accuracy penalty.
Blake Reyes
You sound angry. About dumb things.
Hudson Hill
It looks like because of how you add superiority dice to damage and how you decide to use a maneuver after you hit, that you basically just decide when you want to crit. I like that a lot.
Samuel Jenkins
I've made a cleric. She was once a young airhead who wanted nothing but going on adventures and being important and famous. Now she's a weary, cynical single mother, burdened not only by a monstrous child, but also by being chosen by a god as his prophet. All of his previous prophets died horrible, pointless deaths, as did the god himself.
Is that cute?
Cameron Martin
>monstrous child Oh boy.
Evan Phillips
Well, it's complicated. She's not actually the biological mother, and this child is actually a dragonborn (and another PC) - in DM's setting, basically nobody even knows what they are.
Carson White
I dunno about cute but it does sound pretty badass! Would group and rp with.
Bentley Roberts
Battle master is probably the best fighter archetype atm, and they can work pretty solidly with an archery fighting style.
Christian Ross
Wyvern males dueling each other midair for a female wyvern that's circling nearby.
Lost teenager pegasus that was separated from the herd.
Wizard in an ugly fur outfit that botched a new spell and was sent careening skyward. They splat on the outside of the tower, but don't fall off it immediately.
Old as fuck manticore that's looking for somewhere to lay down and die/go to a totally not elephant graveyard.
Optionally, have them see shit going down below them and see if they wanna bug the wizard to take a detour. Maybe ogres/orcs are pillaging a frontier hamlet. They see some big nasty like a dire bear being attacked by other stuff. A seemingly abandoned caravan, 8 wagons total, in the middle of the High Road.
Evan Nguyen
how's the EK ?
Carson Jones
Before SCAG, it sucked. After it, don't know - it's probably better now that melee cantrips exist.
Cameron Murphy
The flail snail makes 5 flail attacks. After hitting a creature once the snail fail has disadvantage on subsequent attack rolls until the end of it's turn.
Snail Flail +4 to hit, hit 5 (1d6 + 2) bludgeoning damage
Adam Fisher
It's fantastic defensively and for utility but if you want most of your offense to come from spells you'll be disappointed.
Logan Hernandez
Anyone translated the PF witch to 5e?
Dominic Rivera
>Specifically, is a longbowman battlemaster any good? My first 5e PC was an archer battlemaster, fucking tactical as fuck, I had a great time.
Isaiah Perez
My group tried, it was horrible, I heard lots of stories about it, not even one ended well.
Robert Davis
Just play a warlock.
Blake Perry
Not only incompatible systems, they're also incompatible genres.
Gavin Peterson
And now I realized you said witch, I misread PF to 5e. Anyone, no, we didn't try Witch specifically, but I don't think it'd work either.
Jeremiah Sanders
Alright guys, my character just died and GM has given me permission to use the new ranger from unearthed arcana to roll a Beastmaster. Since we're level 9, hes given me a bit more freedom for nonstandard pets, and it basically letting me take any beast up to CR 1/2 that isn't stupid, large creatures are fine.
So, with 9hd, two ASI, +4 proficiency, two skills, what fun can we have with beasts, then planning the character around the pet.
Ape, +4 Str gives you a STR20 buddy, 63hp, AC16, +9 to hit for 1d6+9 at both melee and ranged. Able to lift and carry due to being vaugely humanoid with hands, you could even argue that he could help out with more dexterious skills. Also has a very robust +9 Athletics to grapple and shove foes and literally go ape.
if I use large creatures, Elk with +4 Str gives you again, STR20 mount, 63hp, 14AC, +9 to hit for 1d6+9, potentially 3d6+9 with DC17 prone, Hooves for 2d4+9.
Crocidile with +3 Str and +1 Con gives you 72hp, AC16 with a pretty brutal +8 to hit, 1d10+8 damage with automatic restrain, DC 16 to escape. Pretty brutal but this is getting homebrew ontop of playtest material allowing large creatures and even a CR-half pet although the standard list includes a few.
Giant Poisonus snake with +2 Dex and +2 Con leaves you 63hp, AC19 with a 10ft reach, +9 to hit bite for 1d4+9, DC14 poison for 3d6+4 damage seems the heftiest direct damage dealer but poisn-resistances are common.
I saw someone statted up Giant Crab as something pretty cool too.
I'm leaning towards being a Sword-and-Board ranger with an ape, using shield-master to shove things to the ground and having my pet monkey grapple the crap out of them #Harambe.
Any thoughts or suggestions? The campaign is going to be coastal/exploration themed, so I did play with the idea of having a reef-shark companion but he would only be usable in aquatic combat which even in a coastal campaign, may be uncommon.
Kevin Bennett
dammit seriously? I wanted to make an offesive EK, i've seen some of the spells and htye seems pretty decent . But it seems that your opinion they aren't or maybe the spell slot economy doesn't work for that?
Austin Harris
The EK has too few spell slots and their weapon damage is too high to make focusing on offensive spells worth it.
Brody Hall
It is very good yes. I very much liked menacing shot, since it prevents foes from closing in on you and gives them disadvantage if they stick around. Big fat ogre getting ready to run you downwith his great club? Nope he is too scared of the pointy owie sticks man. A fantastic CC element for a fighter to deliver at range.
Jose Gonzalez
> Be beastmaster ranger > Pick ape companion, it starts with intelligence 6 > Give it investigation and religion skills > Bump it's intelligene on levels 4 and 8 > On level 8, it's probably smarter than the party's paladin and more knowledgable at theology too. > Meet Harambe de Torquemada, the monkey inquisitor.
Liam Nguyen
EK damage spells are shit for a couple of reasons, you get them too fucking late, remember that your spells go up to 4th level, by the time you can cast something like fireball, enemies laugh at fireballs. You don't have many spell slots so you can't even spam weak (at the level you get them) spells. Spell damage don't level up, if you want to increase damage with a spell you have to use a higher spell slot, which you don't have (cantrips are an exception).
Your best bet is Abjuration, and for damaging spells try cantrips like GFB and BB so you can use warmagic feature (Cast cantrip+attack)
Jace Morales
/this, also they don't get arcane recovery in any form so they need to be conservative with spell slots.
Easton Kelly
witchbolt and magic missles aren't that good then? Cause i always though witchbolt seems pretty decent. fyi i've never played i just dm and i'm not really into casters.
Luke Morales
Trap options, they're both ubershit.
Cooper Carter
thanks for the explanation, although it made me really sad.
Leo Ward
Wth is Vornheim?
Wyatt Rivera
If you want to hit people with the sword and also be really good at magic, just play as a bladesinger. Or a valor bard.
Jason Thompson
Is still a pretty solid subclass, the problem is that evocation, beyond cantrips, does almost nothing for it.
Bentley Barnes
You shut the fuck up. Magic missile kicks ass.
Samuel Martinez
Death or Life Domain Cleric of a neutral life/death god, god of resurrection (Pharasma in Golarion, don't remember what it is in FR).
Kind of want to play that now.
Benjamin Taylor
how can i make 5e combat faster?
Landon Reyes
I really dislike bards, both mechanically, and for the fluff. But thatnks for the info anyway. gotcha
Don't know anything about PF Witch, but if I were to play a witch, it'd probably be either a Druid or a Wizard; maybe a Tome Warlock, but most likely a Wizard, because I like Wizards.
Nathan Ortiz
> Be beastmaster ranger. > Pick ape companion, it starts with intelligence 6 and dexterity 14. > Give it stealth and perception skills.. And a heavy crossbow. >Bump its dexterity at levels 4 and 8. >On level 8, it's a better shot than the party's beastmaster ranger, and more stealthy to boot. >Meet Harambe los Muertos, dreaded wilderness sniper.
Brandon Ramirez
lol!
Isaiah Anderson
>PF witch can fly almost at will at 2nd level, cast sleep at will the same level, curse at will at the same level, and a lot of at wills. She also can turn her hair into a living weapon, etc ...you're fucked, user. Nothing comes close to that even at 10th level
Austin Howard
>that preview GODDAMNIT I'M WAY TOO FUCKING EXCITED ABOUT THIS GODDAMN BOOK.
Jaxon Young
Blame fighters for being too good this edition.
Bentley Flores
Give all the monsters 0 hit points, 0 attack, and make them not exist.
Charles Reed
Go warlock, convert any hexes not covered by spells or invocations to spells/invocations.
Chase Flores
My girlfriend is really into Wicca and as her first character she reallyw anted to play a Witch that came from a bloodline of warrior witches and all that kind of fluff so since the Druidic Circles (irl i'm talking) and the Wiccan teachings costantly overlap in what they strive for, which is to love and protect nature i just had her be a druid and literally just said that the country from hwere she's from simply called witches what in the main continent are known as druids.
If you're searching for the wrong interpetration of what is a Witch, which is the christian fueled imaginery of dark arts user and shit then that is another story. A Warlock is your best bet.
Joshua Ramirez
Even if fighter were shit, casting those evo spells that come too late and are to few would be stupid
Dylan Perez
DM style question. How are DMs running multiple monsters with spells?
When I run monsters, I don't want to have to flip through books or anything. I want everything on a few sheets of paper ready to go. So I have to copy paste all the statblocks I need into a word doc and its a pain in the ass.
And if any of those monsters have spells- I have to copy paste all the spells so I have a list. Prepping is so much more work than in 4e with all the digital tools they have.
I run 5e because the combat is faster, but the prep is so much work. Am I doing it wrong? How do you folks reference monsters and spells (aside from memorization).
Adam Collins
Are there any feats that work well with Gunslinger?
Josiah Price
Memorize all possible actions and tell you PCs what they do. Or just adjust your encounters.
Justin Edwards
I mean I like the fighter and the battlemaster would be my pick if i ever played. I just wanted to make an EK npc with cool offensive spellcasting, that's all.
William Gonzalez
sharpshooter
Asher Reyes
thisand i would say luck when you roll isfires.
Landon Adams
Remember NPCs don't follow the same rules as PCs, you can just give them what ever you want.
Anthony Nguyen
I keep one of the spell compendium websites open so I can quickly ctrl-F for them. Hardcodex.ru and dnd-spells.com are the two big ones that are still up.
Leo Ward
Fighter1/SorcererX, use sorcery points to cast quickened spells so you can attack and cast cool spells at the same time.
Gavin Flores
This, make a gestalt fighter10/wizard10 and make it CR 5
Lincoln Scott
I was really just asking out of curiosity, I think you can probably write one up. The PF Witch is much closer to Wizard than Warlock, so I don't really rate that suggestion.
I'd take Wizard as the base, throw out the schools and look at 2 or 3 class paths: one focused on hexes (maybe giving up cantrips for them), one focused on ritual magic, and one focused on gishiness with the hair and transformations.