Likes to show off their collection of knives by describing how fast they can cut a throat.
Joseph Thomas
Hey, I got a vampire question. I'm considering bloodlines for my Daeva in requiem and I'm really liking the Amara Havana
The thing is that they leave illusory bloody hand prints on everything they touch
could I counter that by wearing gloves?
Nolan Rivera
>can I counter my bloodline's signature weakness by just wearing gloves
I'm leaning towards no, user, for obvious reasons.
Juan Carter
recommend me some wod / cofd approved movies/tv shows
Daniel Johnson
Well the bloody handprints are created where your hand touches
why wouldn't putting a barrier between your hand and whatever you're touching not alleviate that?
Supernatural, especially the earlier seasons
Sebastian Martin
heard of supernatural only seen one episode but i liked that one episode does it come on tv anymore? like reruns?
Sebastian Nelson
the lost girls supernatural (season 1-5, 6-7 if you're masochist)
Nathaniel Harris
Yeah it's usually on TNT, you could probably find it online
also, Buffy if you're into that kind of thing
Jace Mitchell
Because you are still touching it through the glove. It's illusory blood, it doesn't play by physical mundane rules.
Levi Parker
yeah new season this october
Caleb Turner
illusions don't give a fuck about gloves
it wouldn't be a weakness if you could negate it that easily, use your fucking head
Wyatt Hall
Go watch True Detective right now.
Liam Mitchell
Reminder that
>Forgotten is best Threshold >Tzimisce is best clan/bloodline >Mastigos is best path >Manikin is best Kith
Anthony Davis
>three CofD opinions >randomly toss a WoD one in there
Prey are the best Threshold with Silent as a runner-up, though the Torn have the coolest logo ever (pic related), the best VtM bloodline is the Gargoyles and all of the clans are lame, Mastigos are almost as cool as Obrimos but not quite, and Bloodbrutes are the best Kith because they let you go all Hotline Miami on folks.
Caleb Gutierrez
Of course Torn have the coolest logo, but Forgotten still best.
I added Tzimisce to my VtR game with permission from ST and workshopping it to translate well. It's a bloodline in our setting that Nosferatu or Vent can pick up.
My Geist is Silent!
Mastigos is by far the coolest path though, no questions asked. Warlock for life.
Joseph Taylor
There's already a totally-not-Tzimisce bloodline in the Norvegi. They have Vicissitude and everything.
I've been sitting on a Silent geist for ages now, The Lost Cosmonaut, who appears as a space suit with starry void inside. He's all about acceptance of death and cosmic insignificance... except for those killed by others screwing them over, for obvious reasons.
Have you been keeping up with the trickle of Geist 2e spoilers?
Juan Davis
Jonathan Strange & Mr. Norrell(I recently realized the best way to play a character based on Jonathan would be someone in the Order of Hermes in MtAs) Twin Peaks(Mortals) True Detective(Mortals) Being Human US & UK(UK is more WoD/plot-driven, US is more CofD/character-driven, although the UK version is a lot better overall imo; main characters are a Vampire, Werewolf, and Wraith/Ghost/whatever) Cleverman(Main dude is a Dreamspeaker, in both MtAs and MtAw senses)
Supernatural isn't even over. It's on The CW, season 12 is starting next month. You can also watch the first 10 seasons(11th probably coming next month, too) on Netflix.
Julian Roberts
I would imagine that even if that worked, the blood would flow out of the glove.
Zachary Wood
Not only is Tzimisce as a word leagues prettier sounding than Norvegi; I really liked the history of Tzimisce loads and loads and not having fangs is dumb as a sack of hair.
What's your dead Cosmonaut bound to?
Nope, I know absolutely nothing. About a year or so ago I heard they weren't going to include Forgotten so I buried my head in the sand.
Any good spoilers?
Connor Perez
I'd love to hear how you pronounce Tzimisce. My boyfriend is Romanian and thus insists it should be "zhuh-mee-say," but the internet is full of godawful "sim-meet-zee" people.
The Lost Cosmonaut isn't bound to anyone yet, because I haven't played Geist in years and years now. I don't speak to the guy who used to run it for me anymore.
Haven't heard anything about any of the Thresholds being cut, but there's obvious talk about overhauling Manifestations (and I think they've been renamed to Haunts, but I could be wrong) and shaking things up. Krewes are apparently so changed that they can't easily be summarized in a forum post, Archetypes should mean something this time around, and Bound other than Sin-Eaters are apparently in as antagonists, with Sin-Eater now specifically referring to one subset of Bound.
Excuse me, but I believe you will find that it is pronounced: "Triple Jim".
Chase Edwards
>red flags
Biggest one is usually the person who talks more about their character than things they'd like to do with them. This isn't a universal rule, but it holds true pretty damn well.
... Wait, is the player the one with the knives or the character?
Ayden Morgan
Correction: Watch the first half. Everything after that is disappointment and failure. I guarantee whatever you imagine the real story might be, it's better than what they delivered.
Joshua Morris
Bullshit. All of Season 1 is fantastic.
Nathaniel Kelly
Bullshit to your bullshit. If I wanted to watch Matthew McCoughnahey in a Southern soap opera, I'd just watch Mud again. At least that knew how to do payoff.
First four eps were great to TD, no doubt, but the series blew its load early and had no idea how to do proper payoff.
Owen Thompson
Norvegi are only tangentially similar to Tzimisce. Also, I really need to figure out how to make Tzimisce in 2e not dumb. I like my ideas for Viccissitude (though it could use a second draft), but the ideas I had for Tzimisce themselves were just DOUBLE VENTRUE.
Samuel Nguyen
>Mastigos is best path And more full of edgelords and pretentious self-absorbed fuckwits than any other. Thyrsus a best.
Henry Green
That's four. There's ten gamelines, soon to be eleven. Give your opinions on the rest so we can tell you how wrong you are.
Adrian Ramirez
>flags you see in players
Players who talk about their characters only in terms of 'I have these stats' or 'I can get this many bonuses'.
Players who take great pains to detail out the squicky shit they do.
Catpissmen.
Charles Bell
Supernatural up through season 4 (then it turns into an Angel/Demon game with two human PCs that they just can't kill off) Buffy/Angel Fringe Forever Knight Being Human Lost Girl (it's Changeling the TV show, more or less) Penny Dreadful The Originals (it's SO much better than TVD)
Anthony Davis
Persons of Interest for Demon
Dylan Jackson
lol changeling the show
Jackson Price
Okay, it kinda is. More OWoD Changeling than NWoD Changeling.
Charles Collins
>Red flags in players When they act like every success is a victory against the ST
Grayson King
Would Possessed from Inferno be a good class for creating a child who transforms into a powerful adult with a very different personality?
Cameron Russell
Just use basic dread powers. Unless that second personality is actually demonic.
Bentley Long
>What are some red flags you see in players? Blames things on Jews/Blacks/Whites/others Their only experience with gaming is ERP
Gavin Watson
I'm starting to feel like Gecko is a professional troll who's honed her methods. Surgical shitposting
Kevin Evans
Having talked to her, I think she's just an idiot, but I live by life by Hanlon's Razor. To quote McCoy from Dresden Files: >"Only so many blackhearted villains in the world, and they only get uppity on occasion. Stupid's everywhere, every day."
But what's she up to this time? I notice her signature still says "bye".
Angel Jackson
I saw someone posted something in the Prometheans forum and there's a thread about "Alternate goals for refinement". So I assume it's someone looking for alternate ending milestones for the various roles but no. It's Gecko. Looking to talk about the same shit as always: how to play Promethean without becoming human. Again
Hill gave us the Hedge mechanics. Enjoy, fellow shitstains.
John Gonzalez
I just can't understand why someone couldn't just play Promethean without ever using the New Dawn mechanics.
Gavin Sanders
Anyone else not like the qauishmilim (sp) at all?
Like, it just feels like they are more plot actors than actual characters. Even more so than GM angels. I think the rules made them sound too invincible. Like, unless the principle plans for you to fight and lose to one, or fight and 'kill' one, by the rules you should never win. It can just go invulnerable and not be there anymore. It flips you off and heads to another state of being.
So they may as well be gods.
But some if them have esoteric goals and jobs? But unlike with angels, where we know the vague rules the GM tries to fulfill for random reasons, we have NO idea what the principle is trying to achieve when it is out counting doors and stuff.
It feels a little unfinished.
Jonathan Brooks
Promethean is perfect how dare you
Connor Garcia
>it just feels like they are more plot actors than actual characters Pretty solid Angels then.
Samuel Ross
Because the kind of player that does this doesn't want to play in a whole party of transhuman Prometheans, they want to be The One Transhuman Promethean in a party of normal ones, who gets to benefit from all the normal Promethean stuff but turn into something cooler and more powerful at the end rather than a "boring old human :C"
Lucas Clark
Yeah, but they are still trash compared to gm angels though. Because their mechanics don't matter. They aren't 'the being there to defend this building, regardless of who comes, unable to tell friend from foe, with xyz bans and banes.'
They are, 'that guy who tries to cut you until the principle decides you shouldn't be cut no more.'
Wyatt Young
Fucking finally.
I don't understand why she [and everyone else] can't just understand that Promethean is not the game she wants. Seriously. Everything about Promethean is set up to work towards one thing.
>Like, it just feels like they are more plot actors than actual characters. Literally what they are. It's not going to be the kind of thing where the players are going to fight it in the first place. If the ST uses it that way, they're literally doing it wrong.
No, these people often want to change the entire theme of the game. Geckopirateship even has a forum dedicated to homebrewing Promethean to entirely change the themes. Well, not dedicated to that, I suppose. There also seemed to be "changing Awakening to be more like Ascension".
Jacob Kelly
Even though the game already has means in there to still be a little supernatural after turning human...
Nathaniel Miller
Oh yes definitely, but the fact we know so much about GM angels is that PCs are Demons who used to be Angels. The total mystery of quashmallim makes sense to be since it is from the Promethean perspective, but it'd be better if they explained the Principle a bit better so through knowing it we know the Quashmal.
Ryan Long
That requires effort, and still means becoming a squishy human.
Grayson Sanders
So the Hedge now only embodies pain? I get that it is dangerous and a way to lose your mind and soul, but wasn't it supposed to be a little less shitty than that? I'm not really a fan of them saying "it's psychoactive, but only for pain, and will corrupt any other emotion into pain".
Benjamin Smith
I really do hope Deviant is the game for them. Like you probably couldn't get away with turning into a transhumanist god without blowing the fuck up, and you'll probably be just as homeless as a Promethean, but Deviant seems like a game where you can explore not being human in a more theme friendly manner.
Josiah Scott
Actually it's not that bad on a closer reading. Still not fond of them putting in that "if it's not painful, the Hedge doesn't care for it" part.
Dominic Gomez
Link the thread so we can give our two cents.
Personally, I prefer the Hedge as dangerous, but not evil. i.e. "even joy can run amok".
Ian Collins
Myeah, on the Beautiful Madness scale, it's a bit too far on the Madness, and too short on the Beautiful parts.
For people who also hate the way Google Drive does pdfs.
Jayden Young
Yeah. I think the problem is that in an attempt to make the world feel lonely and cold to prometheans, they left a lot of their extra cast 'reasonless'.
The game is just prommies, evil prommies (of which there are few because only about 100 at a time), prommie abortions, and angel plot devices.
So outside of evil prommies, your enemies are sort of... Simple.
Ayden King
>Myeah, on the Beautiful Madness scale, it's a bit too far on the Madness, and too short on the Beautiful parts.
If I recall correctly, the subtitle got changed to something else.
Cameron Morgan
Alchemists and Centimani have reasons.
Pandorans aren't part of the "extra cast", they're more like obstacles.
Qashmallim aren't antagonists.
Daniel Price
They can easily be antagonists. Since the principle may decide you need to fight one for multiple reasons.
Alchemists are there too. Though they kind of suck at their job of being antagonists. And are effectively fancy hunters.
Aiden Phillips
I figure that's to be more in keeping with Fae Realms being lands of sheer trauma.
Dylan Williams
In my next session of my solo promethean game, I expect the PC to run into an Athanor.
What I'm wondering is, does the Azothic memory make it obvious to a Promethean when they are near, or see, an athanor? Like, is it like BAM when they walk in the room, no matter what shape or form it has taken?
Because I want the center of a big problem in town to be a Jovian Athanor that is in a bad man's possession, and it would kind of suck if they walked right up to the thing, and didn't realize it was bad news.
Xavier James
But the fae are capable of compassion. It's as fulfilling to them as vices are to us, and it's always motivated by some kind of self interest, but they are capable of it.
I feel like some of these changes risk making the gentry and the realms of the fae too one note.
Lincoln Garcia
I think we should be careful not to mix up 'The Hedge' and Arcadia.
Arcadia is the kingdoms of the Fae and gentry.
The Hedge is just the borderlands and trodden path between them.
The True Fae have to deal with the Hedge too (though they can warp it, and don't get hurt by it). It isn't their home, it is a land in between.
Unless you guys were just talking about normal 'Fae' instead of The Gentry. In which case, ignore me.
Blake Perry
Zim-Skee here.
Grayson Ross
Isn't the Pharaoh actually an Arisen?
Jason Sanchez
Not literally making Yami/Yugi. Just the general concept of a kid reincarnated from an ancient being who transforms into a more powerful adult form.
Ian Adams
Well I don't see why you couldn't use stuff from CofD Mummy to explain Yu-Gi-Oh.
>The Pharaoh was supposed to be re-incarnated by his last living descendant when they finished the puzzle. However, when he appeared tot he person who created it, it wasn't his umptythump-great-grandson, instead it was some twatty midget with stupid hair. >It's the same general story with the other Millennium Items that have people connected to them. >Duel Monsters are just accretions of Sekhem. >Shadow Games are the Pharaoh going all out.
Jackson Peterson
>conflict resolution consists of stopping to play yu-gi-oh in character
Zachary Perez
Sure why not.
Luke Stewart
I'm curious about Scion, and iirc Neal's quite good, what's the hype lvl? I just hope there's not too much pronouns fuckery as it's sometimes hard to follow as a non English native.
Carson Gray
Jesus Christ people. It is still two days or more until the KS right?
Put your pants on.
Mason Ross
eccentric nerdy plant obsessed girl is my Thyrsus mage. She's weird dealing with fertilizer and manure and growing gardens. She gets herself muddy all the time
Jayden Diaz
Obvious LĂșcio ripoff is my Thyrsus. People shit on Forces, but there's so much fun stuff you can do with it at Disciple level.
Gavin Robinson
We talking Overwatch LĂșcio here?
Alexander Ross
Yep. With a Forces-based custom Thyrsus Legacy.
Hudson Jenkins
Something that annoys me about Changeling 2e is how much it's been tied to dreams. I think the dreaming stuff needed to be better integrated, but the way it's been done has taken something away from the Hedge and Arcadia that makes them less interesting. Before human emotions and dreams were important as fuel and drive for the Gentry and influenced the Hedge in some way, but the why was up in the air. Now it's because faerie things are apparently made from the stuff.
Cameron Ramirez
Stranger Things Technically it's a great show for showing how people would react to a mage.
Brandon Long
What, freaking out then forgetting like 30 seconds later?
No, Stranger Things is a fantastic innocents/mortals chronicle.
Luke Rogers
Hy tg. Today i got my Obsession and realised i rp it wrong all this time.
Logan Reed
>Today i got my Obsession
Is that like getting your period?
Levi Perez
Hasn't it always been that everything Fae was created from human dreams? Like there's a CofD style "it can be whatever you want maaaaaan", but it always seemed like the developer really wanted you to come away with Arcadia and The Hedge being ultimately human creations.
Gavin Collins
>Put your pants on. Never.
Leo Baker
You should at least keep your pants on when you're wandering through The Hedge.
Benjamin Diaz
Risking your genitals is how we prove manhood I guess.
John Reyes
Or lose.
Connor Williams
I do have to agree with up above of the forgotten being my favorite threshold, though torn definitely has the best logo (although I think all the logos are pretty good in their own way)
I have been keeping up with the spoilers for Geist 2e myself sounds like pretty exciting stuff. For those who haven't kept up or do not want to go to those forums basically this is the new info we've gotten so far.
>There is no longer the downside of being forced to stay in the Underworld for long periods of time for having high Psyche. Sin-Eaters will being a high fuel reserves/ammo spending splat. >Synergy is completely different. Geists have more of an involvement and presence in-game and on your character. >Manifestations are now "Haunts", to keep from confusing with other ghostly abilities. The powers are now a tighter power set and more thematically unified. Keys are still a thing. >Claimed and the Bargain are two different ghostly manifestations, which Geists can also do either or of (though a Geist cannot claim or possess that which it is bound to from a bargain) >There are plans for supplement books unlike 1e. With plans to cover stuff like the Cthonian bound from Dark eras, Multi-bargained Bound, Abmortals, and maybe stuff like a power ghostly being antagonist that is anchored to the concept of its own name (Beetlejuice/Bloody Mary types). >Deathlords are no longer a thing, but instead their place in a sense, there are Cthonic Gods. >Memento is no longer 5 different ranks of mixed and matched things, now one bigger thematic pool of ghostly infused items, they are more integral to a Sin-Eaters powers for incentive to collect them. Death masks are no longer under categories of memento and are hinted to be something more. >There are new antagonists, the [redacted] that find out about you, when you find out about them, they bear masks. >The Book will have a mix of some old antagonists and completely new antagonists.
Lincoln Lee
Hedge update. See how you feel about the changes.
Personally, I think it's better and more nuanced, but still too much focus on pain. I don't need the book to explain to me how nice things can be sad in such a way.
Isaac Bell
The translucency on that image is a really nice touch. Looks impressive on a mouse over
Adam Roberts
(Continued)
>There will be lots of carrots and incentives for going to the Underworld without strong arming you to like 1e. Lots of story can and will happen in there. >The focus is very personal and immediate rather than getting caught in the grand cosmic scope of things. >A Geist is generally a ghost that has drank from one of the rivers. "There are a lot more than five rivers" >Krewes mechanics and such are completely retooled. Big emphasis on discovering history, archeology of past Krewes. >Ceremonies are kind of like 2e Forsaken Rites with rituals and symbolism made up per krewe. >Sin-Eaters are bound that try to help ghosts move on/deal with angry ghosts/help with balance, there are non Sin-Eater Bound that will pop up in the book, that are different in Sin-Eater culture and politics and perhaps even mechanically so. Comparable book space to the Pure in 2e core. >There is going to be a Demi-Splat >Cenotes are the current name of their "safe house" merit >Archetypes and thresholds will be different
Hudson Kelly
Thanks, thought it would be a neat little effect for the ghostly stuff!
Easton Russell
But user! The Plinkett Test! >but this is fairly true, chattering about backstory and who they are, not how they fit in to the world or how they interact with it is a thing.
Jason White
Zee-Mees-See Never really imagined it any other way, with a silent T and a soft C.
Cooper Jenkins
It's Greek in origin, so I assume the T is hard. Tsi-me-tche
Brandon Mitchell
Holy hell been looking everywhere for links for some WoD content but never really knew where to look and all. Was a big fan of the PC Vampire the Masquerade game back in the day and have always been thirsty for more WoD content.
Levi Butler
err I forgot to add I was looking everywhere till I found this thread.