I was thinking of trying my hand at writing a 1 PC vs DM type module, to be used to introduce new players. Anybody here played/written anything like that, like the old AD&D challenge series?
Dominic Stewart
I want to love tree people but they always feel tacked on to me, wherever they show up. Haven't had a chance to throw them at a party yet but when I do, maybe I'll like them more.
Zachary Gutierrez
Be sure to throw in a couple of NPC party members just to introduce the player to the concept of teamwork. A rogue to pick a locked door needed to progress, a wizard to undo a magic seal, ect. Cooperation is the absolute MOST important skill for a new player to learn, given how teamwork oriented DnD is in general. Nobody wants the do-everything loner on their team.
Nicholas Harris
are the classes any good? I'm just wondering cause a friend is a major LotR buff.
Noah Anderson
Do you guys reckon that the Beast Master's Coordinated Attack should be allowed to stack with Extra Attack?
Aiden Hall
What are you autistic about when you DM? and why?
Gabriel Cruz
Stack how? It should only grant one attack from your beast.
Jack Morgan
So if they stack, when you take the Attack action, you attack twice and then Coordinated Attack allows your beast to use its reaction to attack as well for 3 attacks, when other classes only get 1 extra attack.
Levi Sanders
>when other classes only get 1 You'd need to be level 8, minimum to have both features. Read this month's UA.
Ryan Hughes
Does 5e math break if magic items are common?
Brandon Rogers
Hey, anons. Would-be race homebrewer here who'd like feedback/critique on his efforts so far and suggestions on which of his planned races to tackle next - I got so many I've hit the point where I know I need to start writing 'em up, but I can't pick between 'em.
For those who'd rather not poke around and try to figure it out, here's the direct list of races I need to get written up: Lizardfolk Pterran Bladeling Bariaur Githyanki Githzerai Fey'ri Tanarukk Rogue Modron Hamadryad Satyr Huldra Shardmind Diaboli Ice Genasi Sun Genasi Dust Genasi Rain Genasi Magma Genasi Blight Genasi Smoke Genasi Tanuki Mujina Kawauso Bakeneko Itachi Kappa Tengu Spellscale Vyrloka
Mason Robinson
Not particularly; you might want to be careful about +3 gear, but there's nothing especially dangerous like Spell Save DC increasers
Logan Cruz
AC could probably get a little out of hand depending on what's available. Those giant belts could also kind of get out of hand
Liam Myers
They're both level 5 features, where are you getting level 8 as the minimum?
Ethan Ramirez
Oh yeah, I forgot about the ability gear
You probably shouldn't let your players get their hands on that too much. If you do something stupid like have them start with a couple of magic items they could min max something outrageous and get +4 on all stats
Christian Williams
Depends on the item.
Boots of flight may nullify one of barbarian/GWFs weaknesses, lots of +3 AC items will give people ACs that are way too high, items that set your attributes to 19 might feel like it's taking away the stat progress. That sort of thing.
I prefer to have magic items common, but they're not like in the book. They very often have downsides, and are less 'immediately really useful!' and instead people tend to have to be a bit more creative.
Ian Wilson
they published an adjusted Ranger to try and make it less sucky
I rather like it
Isaac Wood
Let's go Shardmind! The Living Gate ain't gonna rebuild itself, y'know.
Austin Sanders
probably bladelock Aside from the belts that go above 20 in a setting where magic items are common enough attunement cost might prevent the 19 ones from being too big of a deal
Grayson Richardson
They posted an amendment to the Revised Ranger already?
Hunter Garcia
I really like a lot of the gear at Uncommon. It feels like the sort of thing a hero would be given in a fairy tale or chivalric romance; that one of a kind specialness with a story behind it
Logan Peterson
I fucked my math and misspoke. You got me there.
Owen Hernandez
Lizard and Satyr are must-haves. Tanuki, Kappa, and Tengu would be nice, too. I don't like Genasi
Daniel Kelly
No, but check it again. Ranger now gets Extra Attack from one fo the subclasses, not automatically. It's Extra Attack OR the beast companion; not both.
Hence the suggestion that you'd need level 8: 3 in Ranger, 5 in Fighter/etc
Landon Adams
>Magic Longbow >2 uses per day >add 1d6 lightning damage to an attack
what do you guys think? whats the lowest level this would be appropriate for?
Kayden Morris
If that's all there is to it I'd say pretty much any level you want.
Jaxson Anderson
Oh sorry, I got this conversation backwards; my bad.
Jordan Butler
Where towns get their income /what is its purpose? So I can improvise better because the town is more real in my head. What kind of names do people have in this area? So npcs won't be named Johnny and Telemecus. Putting in basically inaccessible /easy to miss clues for any Mysteries, because it's fun for me.
Ethan Anderson
Uncommon, but weak. It's weak when compared to a +1 magic item. Make it +1d8 and it's closer without going over.
Gavin Howard
Currently running a game in the Vale region and was wandering if anyone knows where the following maps (with descriptions) came from?
I know it's 2e but it would be helpful to have some detailed towns to work with and adapt.
Isaiah Torres
...
Gavin Gutierrez
...
Jayden Robinson
So the issue is that Extra Attack says that it doesn't stack with other Extra Attacks, but since Beast Master gets Coordinated Attack instead of Extra Attack, does it stack?
William Richardson
>Coordinated Attack >Beginning at 5th level, you and your >animal companion form a more potent fighting team. >When you use the Attack action on your turn, >if your companion can see you, it can use its >reaction to make a melee attack
The Extra Attack feature alters the Attack action, it does not replace it. So yes, Coordinated Attack works fine: even if you went full Fighter and hit three times your badger would be able to join in.
Jason Moore
Alright, so that's one each for Shardmind, Lizardfolk, Satyr, Tanuki, Kappa and Tengu. Feel free to make any more requests;I'll get all of these up as soon as I can.
David Murphy
Sure, but compare that to the fact that Thirsting Blade isn't allowed to stack.
Liam Carter
It's the wording: Thirsting Blade says you may attack TWICE, Extra Attack says you may attack TWICE, so when you use the Attack action you don't get "one more" it's just exactly two.
In contrast, Coordinated Attack is a Reaction that your beast uses, and does not effect your Attack Action in any way.
Luis Collins
Anons? In the last thread, I had an user who reckoned that my Muls were kind of bland. I can understand where they were coming from, but I'm kind of drawing a blank as to how to fix 'em up. Hmm... in 4th edition, Muls had a racial encounter power that let them automatically end any ongoing damage they were suffering as well as curing the dazed, slowed, stunned, and weakened effects, if they were under them. Would it be possible to translate this power into 5e in some fashion?
Joshua Ortiz
Just a head's up for that user who requested the Shardmind; the first draft is done in the GDoc. I wasn't really sure how to properly convert its racial power from 4e, since gaining combat advantage from all enemies in a 5ft burst for 1 turn is too powerful for 5e mechanics. So, I went with its present form, which is loosely inspired by the Recrystalize utility power from the Shardmind's racial paragon path...
Speaking of, anyone else kind of hope 5e eventually brings that mechanic back? It really did go a long way towards adding more "weight" to your racial choice, I feel.
Parker Russell
Races with some sort of progression (usually spellcasting but I'm sure they could do other stuff) are fun but I don't think paragon paths / prestige classes are the way to go.
Xavier Reyes
Lizardfolk first draft is done. Just used the basic lizardfolk as a draft, since the Shaman is literally nothing but a 5e equivalent to "lizardfolk druid" from 3.5. It is kind of bland, I'll admit... maybe I should go delving back into 3.5 lore, see if the variant lizardfolk can be blended in somehow?
Liam Morales
It's a bit weird to have powers that counter conditions like stuns and such. The problem was more that there needed to be small, flavourful things that impact roleplay more than anything else.
They could have something similar to dwarf tool proficiency. The thing that removes exhaustion probably qualifies, since exhaustion doesn't come up too often, although it can be quite serious when it does.
Another example is probably wood elf's 'mask of the wild' which lets them hide behind light natural foliage and the like, or forest gnomes talking to small beasts.
Whatever it is would probably relate to Mul culture, of which.. There probably isn't a lot. I suppose if it's relating to being slaved a lot or something.
Christopher Reed
Yeah, unfortunately, as I said, Mul crunch tends to reolve around "being super-tough", whilst the fluff revolves around their being a slave-race.
In Dark Sun, you basically only had "I'm a slave who belongs to one of the other party members/a patron of the party" or "I'm an ex-slave" as background options.
Meanwhile, their 4e "generic" fluff was essentially all about how they were bred as slaves by a drow city, killed their way to freedom, and now hate slavery with a passion.
Not a lot to really go on, sadly. And since human/dwarf relationships are either non-existent or glossed over (re: Forgotten Realms and its "human + dwarf = slightly taller but still pureblooded dwarf" stance), that doesn't really give them the same ability to touch on their background as with the Half-Elf and Half-Orc.
Parker Phillips
Should every main mission you and your party go on be missions that involves saving the world or area in a way?
Hunter Flores
They are essentially the same, except all the casters are replaced by a non-caster cleric and a non-caster bard type thing. There's also some alternate paths (like a barbarian variant that's horseback, and one that's heavy armored).
Class balance is wonky, and it breaks a lot of 5e's design limits, but it's mostly ok.
Jaxson Nguyen
Iriaebor > Forgotten Realms Adventures Berdusk > Volo's Guide to the Sword Coast
Ryder Sullivan
I'd say don't unless you can't get them to play with a group. The co-operative element of RPGs is such an integral part of the experience that a 1 on 1 intro isn't really an intro at all.
Adrian Bailey
Seriously, fucking Favored Enemy as a damage bonus again? Hadn't we already learned that it was good for NPCs but not for PCs? At least this time they're sort of generic, but still it's 5 + 7 greater, it won't apply often, unless the ranger was built specifically for a monster-specific campaign.
Hunter Cook
my party are treasure hunters, so no
Luis Torres
I think "racial classes" are the right way to go. Sure most people don't actually restrict battlerager or bladesinger, but they're very much "race: the class", and I'd like to see more of them.
Parker Morales
Thank you!
Jack Phillips
I'm going to play a loli, what kind of disadvantages should I get? I was thinking of intentionally dropping str to 6 and con to 10, and ask the dm if something like 'too cute to hit' that would make it hard for humanoids to attack her.
Thoughts? Anyone played a loli before? Pic related, loli wizard.
Lucas Green
how about you do us all a favour and kill yourself first.
Henry Green
Thanks, I just got promoted!
Logan Turner
Tg I'm at a table where we rolled stats to start playing SKT
I rolled consistently (no 18, but strongly above average across ths board, save for a dump stat or two)
So whats a good class to take advantage of this? Something that could be good but is usually a little too multiple ability dependant?
Brandon Wright
No, but the player's effective level increases just like with feats.
Oliver Thompson
Why? I like myself.
Logan Hill
You could choose Bard to become the party's skill monkey. Good attributes also allow you to be an effective monk.
Alternatively, you could look into multiclassing, since you won't be hindered as much as someone who needs those ASIs.
Jaxson Phillips
Thanks, but sadly, I've played Bard the last two adventures straight, I cant deal with it again.
Maybe Rogue can skill monkey as well. I'm thinking thief.
Adrian Ross
I'm actually going to steal this, thanks.
Christopher Kelly
You might, but we don't like you
Jack Watson
You could try going one level of fighter then multiclass to rogue. Grab the sailor background, TWF and then go for swashbuckler. Potentially pick up Dual-wielder feat if you're human for double rapier goodness?
Angel Garcia
But I'm the one who has to do the killing, so my opinion matters more.
Also don't put words in others' mouths, it's rude.
Christopher Ross
What do you prefer as DM?
>Letting your characters discuss and roleplay for however long it takes to come to a decision
>Forcing an event/decision on them if they take too long
Cameron Lewis
I usually have a friendly NPC chime in with some sort of hint or new fact that helps them come to a decision if they're stuck.
Carter Lewis
He's not putting words in other peoples' mouths. Why the hell are you bringing your waifu to a game, and expecting the DM to protect her purity by giving her bonus features?
Alexander Carter
Well it depends on the situation, dumbass. Chatting in the middle of the run with patrols and shit going on is different than hanging in a safehouse during legwork and planning their best course of action
Carson Lopez
Also whoops, I thought I was in the shadowrun general.
The same still applies though.
Angel Powell
Fuck off.
On the off chance that you aren't trying to make people angry with obviously stupid choices, let me inform you why this is an obviously stupid choice. Keep your magical realm out of the game.
Gavin Williams
>let me inform you why this is an obviously stupid choice Okay, go ahead. I'm all ears.
Thomas Rivera
Both. See below:
Parker Rodriguez
Horn of Valhalla. Any variety. As long as the players save it for special occasions when they really need it, once in a while you can throw a big encounter at them. Let the berserkers take care of, or at least occupy, enemy minions while the PCs deal with the big threat.
Brody Phillips
Both. Put them in situations with a looming danger (being chased by a wandering monster) or dwindling resources (their torch is running out). They're free to talk as long as they like in-character, I've got a stopwatch function on my phone and am more than happy to penalize them if they take too long.
Ryder Taylor
I already did. Magical realms have no place in 99 percent of games.
Mason Barnes
Just playing a loli doesn't equal magical realm. Also, what if I'm in the 1%? It's an online game among other channer degenerates.
Sebastian Ramirez
>Torch >He doesn't have darkvision >Laughing half elves.jpg
Luis Evans
>evil spellcaster with Armor of Agathys on >Contingency that casts Dimension Door to bring him to safety when AoA deals damage to someone >casts Stinking Cloud on party and lets loose 3 Ghouls + 1 Ghast
Too much for a party of 4 lvl 4?
Eli Wright
If you're a random online player I wouldn't trust you to be I've of the few capable of playing it without magical realm. In fact, using the term loli almost guaranteed you are magical realming. Just asking me would be enough for me to kick you desu.
Brandon Anderson
Who said anything about it being with randoms?
Ethan Barnes
Please user. Everyone knows people who want to play Louis are incapable of creating stable relationships with other human beings. We all knew this was a random pickup game from the beginning.
Isaiah Morris
Oh, well in that case you and your degenerate friends are free to have all the badwrongfun you want. My mistake.
Mason Anderson
If you cast tongues and speak to someone that doesn't understand your languages (Lets says you only speak common, they only speak orcish) would it be like; >They know you are speaking common, its just they can now understand it because magic or >They hear your words as orcish
I just want to know how effective alter self+tongues would be for infiltration sort of things
Nathan Howard
whatever the DM prefers
Leo Rodriguez
The spell doesn't specify, it only says 'they understand you'.
I'd rule that they hear your words as their native language. Which makes it useful for infiltration unless you're bluffing past different species at the same time.
I've pretty much only banned Chaotic Evil as an alignment.
Jace Peterson
I can understand banning those edgy tieflings but why Half Orcs and LG?
Julian Green
Because realistically no npc is going to react well to a hulking Half Orc no matter their alignment.
They're basically evil rape babies.
LG because they're either edgy white knights trying to save everyone or dumb as shit paladins.
Thomas Hall
Nothing.
Xavier Wood
For an upcoming campaign, I've thought about banning human variant. Then potentially offering a pick race and class then 3d6 down the line + feat if you REALLY want that level 1 feat.
Hunter Torres
Only thing banned is CE, on a subjective basis as I've seen it done well.
Joseph Martin
>The Lucky feat
Unless you're a Wild Magic Sorc or Divination Wiz
Angel Ortiz
You are the worst of the worst
Blake Davis
>banning human
I wish I had players that would play simple humans.
All six of them want to be special races.
David Kelly
I bet you want your players to be any of the evil alignments so they can piss each other off and not have fun :)
Nicholas Young
Explain?
"You have inexplicable luck that seems to kick in at just the right moment." - Seems a tad unreasonable in low magic campaigns that I tend to run
Jaxon Powell
Shit, I forgot variant human. I don't have a problem with it except for the one time I ran a game with it unbanned, 5/6 party members were variant fucking humans.
Dominic Jones
I have the opposite problem. Half the group are heavily optimized human variants. It's like "Guys... I will just have to put MORE or BIGGER monsters in front of you in order to make an interesting challenge. This is just an arms race at this point."