Moral Dilemmas for Space Marines

Just finished Warhammer 40k: Space Marine finally and after taking a harder look at the game than I did the first time around I'm noticing something. Everyone always gave Leandros flak for turning Captain Titus over to the Ordo Hereticus, but I honestly kind of sympathize with the guy.I can see exactly where he's coming from wondering whatever the fuck is going on.
Things Leandros knows:
> Ignoring the Codex is Heretical.
> Warp Powers showing clemency to someone suggests the favor of Chaos, which is Heresy.
> Captain Titus doesn't follow the Codex.
> Captain Titus isn't hurt by warp powers as much as he is.
> Captain Titus wants to keep the power source from the Inquisition, who are the guys in the Imperium who deal with warpy planetfucker thermoses.
> The Chaos Lord wants the power source.
> Even before they realized anything fishy was going on with Drogan, Captain Titus would take any excuse to keep the power source on him once he had it.
> Chaos Lord shows interest in Captain.
> Captain tells Leandros to stay behind while he goes and 'fights' the Chaos Lord alone.
That'd be a good enough tally for me to level a bolter at a battle brother.
We, as the omniscient audience, know that ultimately Leandros is wrong, but he's just putting two and two together. It just so happens that his pile of puzzle pieces is missing a few bits, mostly caused by Captain Titus deciding to go it alone at random intervals instead of following the codex and maintaining unit coherency.

Do any of you fa/tg/uys have any good stories of being faced with moral dilemmas in Deathwatch, or any input on the matter of Brother Leandros?

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The Librarians deal with matters of chaos corruption within a chapter.

What Leandros did was going over the heads of all the more experienced/wiser members of the chapter whose actual job it is to deal with this.

I see where you're coming from, but it's a poor choice to expose the chapter to the danger of the Inquisition, especially given only such vague evidence. Why not let the anti-chaos specialists in your chapter take a look first?

> Captain Titus doesn't follow the Codex.

youtube.com/watch?v=kH_rwCenX9o

I like to imagine the Black Templars wasted the Inquisitor and gave Titus a position in the Templars

>Puts a potentially corrupt unstable warp device into a holy God-Engine
>There isn't even a Magos present to oversee
Leandros-was-right.jpg

A lot of Leandros' actions make more sense if you work under the assumption that he doesn't trust the Ultramarines. Something else to note is that handing over Titus to the Inquisition gives the Ultramarines a strong political position, as given the fluff, the AdMech are going to be out for blood considering Titus jammed a battery full of Chaos into a Titan. You know, one of the god-machines that serve as an avatar of the Omnimessiah's fury?

this is your reminder that there is an Ultramarines "Watch Captain Tidaeus" in the TT deathwatch codex. make of this what you will. (perosnally I'm taking the titus-alike head from sternguard sprue and putting it on a watch master)

on the subject of the thread, leandros ignored the words of sidonus who was the one that told him the codex was not perfect before titus' famous quote. he also would have broken not less than two oaths to duty and his chapter by just blindly handing titus over, and as stated above heresy within space marine chapters isn't even handled by the malleus directly.

Admech, assuming they even found our about it, wouldn't be satisfied by the inquisition handling it

Especially considering it was an Inquisitor who made the battery in the first place

Leandros meant well but he's a FNG and probably fucked any chances of advancing in the chapter with his political faux paus

It was setting up a sequel where Titus could make choices and possible fall to Chaos IIRC.

A dude on /v/ claiming to work with THQ or Relic said the sequel would have opened with Titus on the Black Templar ship which then got attacked and crash landed on some planet. As you played your actions would influence your level of HERESY. Then nids show up at the end cuz of course they do.

Wasn't it stated in developer interviews that the plot was for Titus to go chaos over the course of three games that never were made because Space Marine didn't sell well and eventually Relic went under?

Space Marines are NOT above the Inquisition.
Astro Pups and others barely get away with their shit because there is either bigger fish to fry to the potential fallout isn't worth the effort but no organisation in the Imperium is above the Inquisition except the Emperor himself.

He was in a situation where he could either play ball all risk having undue attention brought to the chapter.
He made the right choice.

He made objectively the wrong choice. You don't take this shit out of chapter, unless you are insinuating the WHOLE of the chapter is corrupt.

The Templars? Those cats are pretty hard core zealots, I think they'd be chomping at the bit to prove how faithful they were by bringing one of the children of their "spiritual liege" to justice.
Other hand, they've been on the receiving end of the Inquisition before, though I don't think that's ever been said to have blunted their faith.
Potential daemonic corruption, which is what Titus was at serious risk of being, is 100% something the Malleus would be interested in.
It's shaky ground, and not something an Inquisitor would do lightly, but the Space Marines don't get to just say "no, we got this" when they're accused of heresy and think that's the last word.
The Space Marines aren't the Inquisition's bitch, but you do *not* want to give them a reason to look into your Chapter too closely.
The Wolves are a prestigious, large and heavily armed chapter with a massive defensive advantage within their system and a long tradition of being aloof. That, combined with the fact that they have bros in the Inquisition and in other important power bases, such as the Navigators, is what keeps them safe IMO.

The head designer actually answered this in an interview. There was supposedly 2 more games planned. In the first he goes rogue and proves his purity in the second he gets to found a new ultramarine successor

In all honesty Titus is a fucking Sue and Leandros was right all along. EVERYTHING Leandros nags Titus for is done for good reason.

Case and point, Titus, a fucking Captain and the chief strategist of the war effort, risks getting himself killed by JUMPING BLINDLY INTO ENEMY FIRE, FUCKING LITERALLY. Not only does Captain Titus decide to just face an Ork Warboss himself right at the start, where the fuck is Titus' command squad? There should be around five guys AT LEAST joined to his hip, following him wherever he goes just to make sure he doesn't die.

Captain Titus, while not a heretic, is a fucking retard who should have never been given a position of command. While Space Marine Captains fight on the front lines, they don't throw themselves at the enemy with zero backup and only a fucking bolt pistol and combat knife to their name. Titus from the start of the game should have had a power sword and master crafted bolt pistol, along with an Iron Halo. AT LEAST. Second Captain of the motherfucking Ultramarines should have been running around in pimp armor with a combi plasma bolter and a relic power sword/axe/thunder hammer/power fist/etc.


Fucking Relic NEVER gets 40k right. They always fail utterly in some regard.

Always thought it was amusing that the power source's transport housing is designed to fit into that forge world's standard heavy power sockets.

Like the magos who designed it took one look at the specs and said, "Hoo boy, this is gonna get used wildly inappropriately. Better at least make it user friendly."

>Second Captain
I know right?
It takes one Tyranid fleet to promote him to the position of Chapter Master.

What happened to the Sicarius anyway?

Space Marine takes place in an alternate universe courtesy of Relic royally fucking up the timeline, and GW certainly doesn't give a shit about their continuity.

Makes sense actually. It was designed on that Forge World after all. Imperium tech is probably all weirdly compatible like that... when it isn't wildly incompatible.
Doylist view, in a vidya game you need a sense of progression. Yeah, setting wise he should have whatever crazy gear he wants, but for vidya purposes he needed to start with the basics.

In universe, it could simply be that most of the company is on deployment in other fields/Titus was en route from some sort of liason/ritual duty and didn't have his full entourage with him.
Remember the start of the game does clearly establish that this is a desperate distress call that's gone out and Titus and friends are basically just the people who were in the area. Titus might be a humble/ultra practical sort who prefers to stick to the basics unless the situation calls for something fancy.
As for hurling himself right into the thick of things, well... Space Marines gonna Space Marine.

Frankly the whole thing would have made much, much more sense if they were a Deathwatch squad... which is exactly the mod I installed when I played the game.

BUT I, CATA SICARIUS CANNOT BE DENIED OF MY RANK THAT I, CATO SICARIUS HAVE TAKEN AS I HAVE DESERVED

Waiting around instead of handling the problem immediately will just lead to another Ultramarines movie scenario.

SM was supposed to be a trilogy.

the 3rd would have been "Titus was right all along" in his triumphant return from exile to save the day when no one else could.

true.

>Fucking Relic NEVER gets 40k right

Dawn of war 2 was pretty spot on

Pretty sure their only mistake with spacemarine was making titus an ultramarine.

Snitches get stitches.

If they wanted to give the player a sense of progression, they could have started him off with high-class elite wargear, but have it stolen or damaged during the first couple of levels, forcing him to resort to his backup equipment until he finds something better on-site. Then you'd get a taste of what a Space Marine at their best can do, get to see how dangerous the bad guys are, and still be able to work your way up from the basics throughout the game..

>but have it stolen or damaged during the first couple of levels, forcing him to resort to his backup equipment until he finds something better on-site.
>Space marines
>Having their gear stolen ever

Fuck no!
This is one of the shittiest clichés in all of video gaming and has never been done well. Just ask Metroid or Castlevania.

>Space marine
>some contrived reason to have a grot steal his gear beneath his nose
Holy shit am I glad you don't design video games. Have you ever stopped to think that if they did it exactly your way, you wouldn't turn around and raise a bigger shitstorm about it?

>That'd be a good enough tally for me to level a bolter at a battle brother.

Yes but everything you said could apply equally well to an inquisitor, not even an unorthodox one.

In the end someone has to take responsibility. Trying to replace your leaders is equally heretical.

>a fucking Captain and the chief strategist of the war effort, risks getting himself killed by JUMPING BLINDLY INTO ENEMY FIRE, FUCKING LITERALLY.

Try to keep up.

You have amazingly bad ideas and opinions.

I hate this faux cutsey shit.

you have take the first step brother

I smell a same fag.

>What happened to the Sicarius anyway?
>Space Marine takes place in an alternate universe courtesy of Relic royally fucking up the timeline, and GW certainly doesn't give a shit about their continuity.

Sicarius gets wounded or is called away on a special mission and is out of action for a short period of time. Titus is subbed in as captain since they don't know how long Sicarius will be out of play.

Keeps the timeline and the game in check. Was that really so difficult?

In truth there is in fact reason to denounce Titus, because first, he's not adherent to the Codex Astartes (this happens again, lore wise with Uriel Ventris and Idaeus) and second, he does seem to have a rare and unique resistance to the warp

>Keeps the timeline and the game in check. Was that really so difficult?

Yes because the Space marine game happens a decade after the Dawn of War 2 games which happened in 997 41K. This means that Space marines in 42K which means that the game is not canon to the main GW universe.

I mean, I would've had him end up a Black Shield in the Deathwatch, but that sounds kinda cool too.

>What is Squad size

Squad Size made me drop the game eventually, I still completed every game multiple times, but goddamnit, I must be autistic if I'm so bothered by how many marines are in a unit,

Space marines are above everyone except their chapter masters < primarchs < the emperor

STEEEL REIN
EMPERORS FUREH

>Space Marines are NOT above the Inquisition.
yes they are

Space Marines are completely autonomous. They work alongside the inquisition, but they are neither required or mandated to.

nuyasillyrabbitNUyasillyrabbitNUyasillyrabbit
NIGGAFAGGIT
TRICKS TRICKS TRICKS AR FA KIIIIDS

The biggest dilemma of all is why would the Ultramarines send one captain, one veteran and one tactical to stop a whole ork and chaos invasion.

This game would have worked better if all were veterans and there were at least 2 more marines.

And if you could have helmets on,

I'm pretty sure the crew of the Titan would inform them of what happened. The difference in the matter is that by bringing in the Inquisition the AdMech would have to challenge two very powerful organizations.

But then Relic should have made Leandros an attached marine of another chapter.

For example a successor chapter of the ultramarines.

Leandros is a retard, his character doesnt really work.

Space marines are not above the inquisition, but any inquisitor that isn't a fucking retard knows better than to go throwing his weight around with space marines without a very good reason.

What if Leandros is a chaos mole?

There were other units on the planet, just off attacking other parts of the forge. He orders one to take over the defense of the titan, and you see several of them alongside the blood ravens near the end.

They're just dividing their forces because an entire forgeworld is a lot of ground to cover for under thirty dudes.

I still think it's retarded that they'd take three guys and one of them a captain.

A four man veteran escort for titus would have made more sense.

>who are the blood ravens

Or just have the Thunderhawk shot down in orbit then plummeting through the atmosphere and start the game with Titus, Leandros, and Sidonus bailing out with jump packs and having to fly through an aerial battle.

How plausible is it for Titus to simply be a psychic blank and thus unaffected by warp powers?

Doubtful considering how much Mira wants that premium astartes salami instead of being inhumanly creeped out by him.

It's unbelievably rare supposedly, but its very odd that it hasn't been detected at all as space marines are regularly tested by Chaplains and Librarians and being a pariah is quite noticeable even to people without psychic powers (there is a practically palatable aura around them that triggers disgust and discomfort).

That probably rules it out then. What other explanation could there be for his unusual resistance to the warp? That's the only thing I could think of.

Not true. They interviewed the head developer and he said they intended a trilogy; with the second one being him going rogue and at the end being captured and the third him volunteering to lead a crusade into a warp storm to redeem himself; and the bad guy from the first game would be there for an encore

Because it wasn't an ork and Chaos invasion, it was *just* ab Ork invasion.

Chaos popped it's pointy head out later, and by that time, it was mostly too late to call in more.

Then they called in more anyway, with the Magpies sensing the possibility of 'gifts' on a forge world.

Post Mira lewds

>I'M NUCLEEEAAAAAAR! I'M WIIIIILLLLD!
Xavier Mendoza burned 50 Black Templars at the stake. He's not the only one to have brought Astartes to trial, either.
It's rare and requires political pull and careful planning, but the Astartes do have to heed the Inquisition.

It's still not enough.

Forgeworlds are full of extremely delicate equipment which the Imperium doesn't know how to replicate - every minute the Orks are there more of that equipment is lost forever. Your priority is getting them off of there ASAP

Only you cant cause orks a forever. Spores and all

>grot
It could be the Blood Ravens. They are in the game anyways.

>what are pesticides

Do Wh40k even have it? Armageddon need a supply when

Promethium is a good pesticide.

And you call in what you can. Imperium's a big fucking place, you're lucky that amount of Smurfs was in the area.

fusion did it fairly well

just a shame it didn't do everything else well

So there were JUST three Ultramarines fucking about in the sector? Isn't that a waste of Chapter resources

>In the first he goes rogue and proves his purity
That one was obvious.

I thought the deal was that was Just As Planned all along.

...no, there were more then that. Those others were sent to OTHER parts of the world to deal with shit, while Cap'n Tits put out fires elsewhere. Listen to the shit they say in the game, nigga, they spell all this out.

Still doesn't answer the question of why the second captain of the Ultramarines is performing a combat drop with a tactical marine and a veteran and is unsupported during the entire game.

I mean; I understand why they did it from a gameplay perspective but it's still stupid

Well Ultramarines a stupid

Because he doesn't fucking NEED more, and those troops are far better served kicking 7 kinds of ass elsewhere.

How are you this goddamn dense?

Not really.
'Cinematic' Space Marines, from the stories or RPG games, not from the wargames, are angels of vengeance made flesh.
3 of them? It's overkill in the majority of scenarios, and usually there's a local PDF to support them.

Don't remember anyone ever saying the time DoW 1-3 happens. From what I remember DoW 2 and expansions happen in like a period of 10-20 years.

What I think happened was that Titus got replaced by Cato or if this IS in the future and everything is still the same then Cato died or got promoted and Titus replaced him.

NO ONE CAN REPLACE CATO SICARIUS! WHEN I CATO SICARIUS BECOME THE NEXT CHAPTER MASTER SECOND COMPANY WILL BE ABOLISHED AS A MEMORIAL TO MY CATO SICARIUS'S UNIQUENESS!

It isn't about NEEDING them retard; seeing as shit like the War of the Beast and Rynn's World has happened going in without reinforcements in possible ambush ground is tantamount to suicide
Even in stories they aren't as powerful as people make them out to be

>War of the Beast
It was like what 8-7k years ago?

>Don't remember anyone ever saying the time DoW 1-3 happens. From what I remember DoW 2 and expansions happen in like a period of 10-20 years.

Your memory is shite. The Dark Crusade has Tau in it as a part of the Third Shpere Expansion which happened in 997 41K.

The Dawn of War 2 game mentions the splinter fleet they are fighting comes from the same Hive Fleet that Ultramarines just defeated. That makes it Kraken which fought the marines at 997 41K.

Retribution happens a decade later after Chaos Rising and Space Marines happens after it making the game way in 42K.

>What I think happened was that Titus got replaced by Cato or if this IS in the future and everything is still the same then Cato died or got promoted and Titus replaced him.

The problem here is that you don't think. You just FEEELZ.

The fact the game is set in 42K and the galaxy hasn't exploded and everyone acts like some random Forgeworld being invaded is the end of the world makes it clear that it's not canon to the main 40K universe.

Beyond 999 41K is the 40K End Times where everything goes to shit. The Ultramarines are being swarmed by Orks, Necrons, and the daemon legions of M'kar in 999 41K. It's clear that it's something they won't walk away from unscathed unless a miracle happens like Girlyman awakening.

>seeing as shit like the War of the Beast
super duper neo-orks are different from actual orks

>and Rynn's World
Rynn's World happened because their own weapon blew up, rather than any noticeable action of the orks.

>super duper neo-orks are different from actual orks
It was actually "orks as usual" just a affect of a proper Great Waaaghs!

What game is this?

Source?

>Even in stories they aren't as powerful as people make them out to be
Try the RPGs then.
They're the super-scary enemies you'll always find ALONE, as players characters they're so powerful you can't mix them with non-spess marine (they tried with the Chaos books, didn't work), treat hordes as low-tier enemies that will disappear in a matter of rounds, and single enemies that inquisitors would call exterminatus on as normal everyday encounters.

Not in this game showing everyone what a real sue is. Thank fuck.

Well you can take more then 1 in RT. Even more if you have a Astropath

When he first meets up with the Ravens he mentions that if they had the same zeal as in the Aurelian Crusades, then battle would be easily won.

I must have fallen behind with the releases then.
Do games work properly when the party is half 'normal' and half spess marines? The Sisters of Battle were too much already, and made balancing combats very difficult, how does it work with full-on SMs?

Most likely they had to optimize for memory issues, so they settled on having only 2 npc teammates for the majority of the game. When the blood angels and what I presume are the rest of Titus's command squad show up at the bridge, the game gets noticeably more clunky.

Just play with a combination of single enemies and hordes. Tome of Blood has some really nice rules for running combined groups.

Current theories put it that a Vanus assassin reprogrammed the missile.

>there are people on Veeky Forums who don't know what chapter master is
Dear emprah

The dream is dead, brother.

Duke has given up.
Those that attempted to take up his work have faltered.
All that remains is the flicker of hope, a reminder that Veeky Forums got shit done once.

>consoles ruin everything again

Despair is eternal!

>I must be autistic if I'm so bothered by how many marines are in a unit,
Yeah, you really are.

Game's an adoption of the setting, with smaller squad size, and more effective wounds.

I can empathize with quitting RTS game due to graphical weirdness.

I quit playing WC3 when I noticed that build animations were based on me having line of sight to the building.

This makes it impossible to know how along construction of building are.

>I quit playing WC3 when I noticed that build animations were based on me having line of sight to the building.

What are you on about? You mean how enemy building animations don't progress when you can't see them? Because that's completely intentional.

You have no idea how the imperial power structure works, and you know even less of how important inquisitors think they are.