Ever played a game where you or someone else's charecter had a certain speech tendency?

Ever played a game where you or someone else's charecter had a certain speech tendency?
Examples would be the charecter from NWN 2 (the pic). She starts almost every sentence with "know this".
Another example would be to speak in 3rd person like Smeagol or Dobby.

Was it annoying or did it add flavor to the charecter ?

What is this? A githyanki bride for ants?!

Phone upload...

Drow in my games always talk like less grating versions of chaos cultists from dow (a mix of that and quarian speech, really)

Half-elves always have irish accents

Orcs always talk in the third person when referring to themselves, but refuse to use the names of anyone who they consider weaker than themselves (they come up with colorful insulting nicknames for everyone below them).

Dragonborns all talk like the englishmen in Sir comics.

I use a fuckton of accents and weird vocabularies to separate the various cultures whenever I'm DMing. It's always kind of hard to get the players into it because most players can't do accents. I wish that people would try and participate though, because it would help my immersion into the game to have elf characters and such that actually talked like the other elves in the game, rather than just having the player's accent.

For other little tics, my old swashbuckler was fond of saying "quite" a lot. I miss that campaign.

I once went full Shakespearian on an Astromancer Hussar. Thou shalt cease thine faggotry forthwith.

>an Astromancer Hussar

A what now?

There was a french woman I had to play as an NPC and what I said to the players was something along the lines of: "There's no way I can pull off a credible French accent, much less a woman's, so I'm just going to end a lot of my sentences with an extraneous 'non?'." They seemed to get a kick out of it. The Canadian equivalent, of course, would've been to end every other sentence with "eh?" Not sure what the lazy way to stereotype American speech patterns would be. One of you foreigners would probably have a better perspective on that. Maybe you'd have to beak it down by region, with Southerners, for instance, constantly using "y'all" and "ain't"?

Astromancer - sounds like a magician that deals with stars
Hussar - is the term for for a specialist light cavalry unit used during the 15-19th century

Aside from the mandatory Ork-speech, I did the voice of most Eldar NPCs in my RT game with this kind of flowing/musical tone, and using a lot of "fancy" words (basically, apply the guide to scientific writing to all their dialogue).

I also had one Dark Eldar archon for whom I kind of randomly gave an odd way of speaking, with enunciating words in a weird way (mostly "stretching" words out) and repeatedly mangling phrases (due to not having a very good grasp of human idioms, but wanting to appear sophisticated). I wanted to make her sound distinct, since she was a pretty important NPC for that one adventure, and the weird accent just kind of happened.

Astromancer is someone who look at the stars to predict when it's the best period to do something, or who one should act to obtain sucess in a given day. It's somekind of a fortune teller that uses astrology rather than claiming precognition.

Had a player who spoke in third person because his character was a catfolk ranger so he went for the whole Khajiit aesthetic. He made it work pretty well.

In one session I secretly swapped his character with a doppelganger and gave him a passworded zip with instructions inside on how to play said doppelganger. For the entire session he dropped the whole third person thing. Sadly nobody in the party noticed but I gave him bonuses for it regardless.

Not that user but here you go

How does the shawl stay up with no nose bridge to support it?

cheekbones and magic

Psionics

Desu

Superglue

My current character is from the 'badlands' region in my DM's setting. Mostly populated by nomads and monsters that more civilized people don't have any reason to conquer and civilize. At one point, my character's accent came up for plot reasons (I had been speaking with my normal voice IC). The DM never established a specific accent, and decided, since I wanted to use it, that I could pick the accent for the entire region of toughened nomads. Though he suggested a more hick enunciation, I went with cartoonishly Russian, including calling other party members and allies 'Komrad'. The start of the next session another character asked mine "Do you ever wonder why we're here?" And it rather quickly turned into my character describing Marxism.

She looks so much cuter here than in game

>I did the voice of most Eldar NPCs in my RT game with this kind of flowing/musical tone, and using a lot of "fancy" words (basically, apply the guide to scientific writing to all their dialogue).
Occuria from FFXII seem like a good way to do Eldar, but fuck trying to speak in iambic pentameter.

That is a very cheap way of giving a character a "personality".

Quirks doesn't make a character, goals, hardships and passions make them.

Yes, but a characters goals, hardships and passions aren't something that can be communicated easily. Unless you walk around wearing a sign that contains your TRAGIC PAST then nobody's going to know about it until they've spent long enough around you. Quirks don't replace those things, but it's a good way to add something to the initial impression of a person and make them more memorable.

true, found Zhajave not quite as compelling as Dakkon despite sharing the same quirks in their manner of speech

My current group has a dwarf with the Entertainer backround who frequently lapses into iambic pentameter and recites lymrics on occasion.

I can't be the only one that wishes the material that veil is made out of exists, right? I mean look at that stuff, it's gorgeous, it's part of the reason I fell in love with the Dancer of the Boreal Valley's design, too.

I had a character named Alistair. When he wanted to emphasize something he would insert "I do declare" into the sentence.

Yes, he did once say "The name's Alistair, I do declare"

Oh man it's always sad to get roleplay blueballed when other players don't notices stuff

Embroidered silk?

I always spend a little while working out what a character's 'voice' will be. How big their vocabulary is, how much they swear, if they use british/america/australian slang and so on. It means that they all sound vaguelly different to one another, even over text.

Silk my man

Some thing to end every sentence to make a character authentically american?

End every sentence with "nigga"

Even as a white American