/swg/ - Big Fucking Blaster Edition

Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore, and everything else Star Wars related

Previous Thread: Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
>mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>pastebin.com/cJY5FK9T

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>dockingbay416.com/campaign/

Which one of these "lol who needs to aim" fat fucks do you prefer and why? I'm newish to X-Wing and have never personally flown a big ship, I want to know which I want to play.

VXC-100.

I don't actually play Xwing, I just love the ghost

If you still want it, Someone at my LGS bought a second lancer and gave me the Cargo and the duplicate unique cards.

Email me if you want IG88D, Latts, and Ketsu.

[email protected]

I like the decimator but I like to fly imperial a lot more.

So, I don't understand what the designers were thinking with these Explosives rules

Did they want the best explosives to also be the cheapest and NOT restricted? So far, all I'm seeing is a shitty Encum value, which means you can't just carry around a dozen Detonite charges. But really, these things are great, and cheaper then frag grenades

I think it's the area of effect that drives the price. Detonite and Proton Grenades/Charges only affect the area of like, a small room. Baradium I think can even get to planetary scale IIRC

Wow, I'm a retard. I didn't even read the description for Proton Grenades.

Dude, is there some errata for these? This is some seriously powerful kit for cheap

As a loyal imperial citizen, surely you will fly a VT-49 Decimator patrol ship to keep the skies free of pirates and other miscreants?

Decimator is faster but has no K turns Decimator is worse against swarms but better against aces. Also, with 3 crew, it's a bit of a combo machine.

Oicun plus redline used to be my favorite list to fly

until they nerfed cluster missiles

>tfw got the last one at Barnes and Noble for $25
Store clerk saw me and a friend looking through the clearance and said someone came buy the day before and cleaned them out. Took the last K-Wing too the fucker.

Will probably fly her for the first time tomorrow. Never flown a big ship either but I have a feeling I'm gonna be doing a lot of bumping like a madman.

Pilots of note-

Captain Oiccun, AKA the Smashinator. If he bumps something, it takes damage

Rear Admiral Chiraneau; the damage machine. Changes focuses to crits when attacking, combined with gunner and a TL, he hits like a truck.

Han solo can either try again with attacks, or he can show up somewhere strange (second option is part of the Heroes expansion this weekend)

Chewbacca ignores all crits

Rey rewards you for getting people in your arc. (heroes expansion)

Lando gives other people free actions when he does a green.

>Never flown a big ship either but I have a feeling I'm gonna be doing a lot of bumping like a madman
That's why you play the rammer

This chick is why the Jedi Order should really allow their members to get laid once in awhile.

Not even a name? You dumb piece of shit, nearly nobody plays TORtanic, if we don't have a name to look up on the Wook your post is pointless.

So reading EotE's 'Fly Casual' book and something dawned on me...

a common thing some smuggler's do to fake a transponder code is to find another ship in the BOSS registry with a similar energy signature that they know doesn't frequent the area and rig it so that at the flip of a switch their ship will then transit that it's the other ship instead. So I'm thinking that if the slicer they got doing this isn't paying attention could wind up giving their ship an alternate transponder code that already has a bolo on it and make things worse rather than better.

this may make me sound like a terrible dick for even suggesting this, but if the PC's happen to be flying a 1300, and roll a bunch of threats to forge a transponder code, how hilarious would it be if they turn it on only to discover that it's now transmitting them as being the Millennium Falcon, the 2nd most wanted ship in the galaxy, at the time EotE is supposed to take place. because you know they would use it it at the worst possible time to make such a discovery

I am such a dick.

I'd only do that if their slicer is an NPC

That would be hilarious, especially if its around NPC's who Han owes money too

Don't own the game, saw a friend playing it. Her name is Jaesa-something.
All of her Dark Side convos seemed to revolve around her habit picking up randos at every space port and literally murderfucking them while she cums all over herself when you verbally abuse her.
At the end of the romance she basically goes all "FUCK ME FULL OF BABIES".

She goes from Chastity to Turbslut in like three convos it seems like, like that one girl in collage who is all sweet until she takes her first dick at which point she becomes a complete whore.

Her romance reads like a weird hentai or something.

Sith Warrior, Jedi Knight and Smuggler were the only good storylines.

Sith Warrior was honestly the best

You know, they used to, but team no humanity (or species-specific equivalent) allowed got in charge a hundred years or so before the PT and ruined everything

>Her romance reads like a weird hentai or something.
That's the kind of thing that happens when people who've never actually romanced a real live person try and write fictional romance
See also: cheap slashfic, Chris Avellone

Any one have experience playing the warden guardian class? Thinking of taking it for a dark side campaign for a intimidating talky character.

I kinda really want to run an All Mandalorian campaign thats basically Jaster Mereel and the SuperCommandos, in the early days, operating like MSF. Use the AoR's duty mechanic, and basically have player party of mando's being mercenaries fighting in dispatch combat ops, and helping the SC's grow as an organization.

Death Watch and the mando civil war would come later

Well, it's more like Team Lucas wrote the prequels and changed everything everyone thought they knew so they had to explain all the differences and shit.

Joining a F&D game soon and I will be taking the lead of combat character. Whats he best career for combat mileage?

Is there a place to get the pilots from a Tie Defender expansion separately? I already own 4 defenders and don't want a 4th, but all I have is 3 copies of Imperial Veterans.

>3 copies of imp vets

Forwhatpurpose.gif

Anyway, unless you can find them on ebay somehow, I'd expect not.

I split one.

I have 3 defenders, and 2 bombers, but all are from Imp vets.

I wanted to be able to run Triple defenders, but now I want Rexler Brath.

Seeker for Ataru - Guardian for Soresu

Find someone who bought too many TIE Defender packs and has pilots to spare?

What period of time does The Empire Strikes Back take place over?

>Bought Tie defender packs

there is one guy at my LGS who has bought a tie defender expansion.

You mean the movie itself?
Not long, though it's something like a year or two between ANH and Empire if I recall correctly.

I mean, being pathologically anti-emotional isn't exactly unreasonable as a way for otherwise decent Jedi to go wrong, even aside from the prequels.

Honestly, it's probably a fairly reasonable way to go wrong in such a way as the audience understands both sides.
With better direction, a slightly better script and possibly better actors, and the prequels could have been the 100% pure tragedy that was meant.
I mean, imagine a trilogy where you knew that it would end up in 100% Darth Vader, but all the way you'd understand where it all went wrong, but up to the last and final moment you hope anakin won't go wrong, even though you know how it's gonna end

No, I mean from the beginning of The Empire Strikes back to the end. How long was Luke training on Endor?

>possibly better actors
You mean Lloyd and Christiansen, right? Cause McGregor was on-point, and Neeson is almost above reproach (even if Qui-Gonn was kind of dopey.)

The writing wasn't that much worse then the originals (Ford once commented on how corny and ridiculous the lines were to Lucas during shooting), but the actors were genuinely better at saying them.
More actors on the caliber of MacGregor would probably have helped; Portman is only good in particular types of roles and Christianson isn't any better.
Perhaps a slightly stronger focus on Obi-Wan (making him more or less the hero of the prequels) might have helped center them a bit more strongly too.

Best guess, no canon number beyond circumstantial evidence existing either way, is ~6 weeks

The film takes place over the course of about eight to ten weeks, I reckon. The novelisation makes this much clearer. It's noted that they spend a few days on Cloud City before Lando finally sells them out, and Luke thinks back on his 'short months' of training during one of the Dagobah scenes.

>Cause McGregor was on-point, and Neeson is almost above reproach
Of course. They played their roles perfect. It's more wishing that everyone else was as good.
I mean, imagine the prequels if everyone was that good. We'd be knee deep in love for them. There'd be slight murmerings about the script being pretty mediocre, but the actors carrying it, rather than the "good ideas, poor execution" way that they're seen now

Not long at all, really.
Less then a year, and I'd say under two months elapsed in the film at the very most; the Falcon didn't spend months wandering the Greater Javin since it spent 90% of the movie being too broke to go anywhere.

One of the reasons Yoda and Ben were so concerned was because Luke had spent a short enough time with Yoda to be counted in days at the most, hardly a rigorous and lengthy training regimen. It's more a testament to his natural talent in controlling the Force and his fumbling attempts to figure it out beforehand that he was good enough to last as long as he did against Vader without dying.
Basically first he was using the Force without knowing what he was doing or what worked, but with Yoda drilling him on the details he came to a better understanding of it. Compare a very naturally talented brawler who suddenly gets pointers on the scientific and mechanical aspects of throwing a punch; that little bit of info could greatly help if they were skilled enough.

Y-Wings are fucking terrible senpai. Sure, they look good and we love them, but in-universe? They're not really worth anything but the scrap heap.

Naaah.
Y-Wings are lumbering for certain, but heavily armed and easy as hell to fix with a nice variety of big guns on them.
They fulfill a very specific combat role that they aren't particularly useful out of, but in that role they excel and are both easy to use and maintain which are excellent benefits on military hardware, especially for a military with the Alliance's requirements.

>Sure, they look good and we love them, but in-universe? They're not really worth anything but the scrap heap.
Horsecock.
They're probably one of the best pure-D multi-role fighters ever built. Their mook status is mostly a result of vidya pimping the X-wing and the fact that they aren't great as pure dogfighters. Really, they're probably a better choice for missions don't involve making TIE pilots rue their entire existence than the X, but their best tricks are a hell of a lot less flashy than the X's. But then, they need each other. The X needs the Y to do specialist jobs while it whips up on TIEs, and the Y needs the X to cover it while it does whatever fancy trick it's been brought to do,

>They're not really worth anything but the scrap heap.
Literally where the rebellion found them

>Easy to maintain.

Dead wrong. The reason the armour was scrapped on them, in-lore, was because they require constant maintenance and the Rebel techs got so sick of taking off the armour to get at their innards, they just flipped the armour cart and left the plates off for good.

And that's to say nothing of the Ion cannons, which are a maintenance nightmare.

Don't get me wrong, I like Y-Wings. But they're definitely not maintenance-friendly.

I think there was something deeply wrong with the directing, something you couldn't have fixed with better casting or post-production.

I mean, Natalie Portman is a brilliant actress. She's top-tier all day and all night. Yet her acting in the prequels is god-awful. Likewise, Ewan McGregor in TPM is a bit off, but he manages to correct for the character in TCW and RotS by almost adopting a mocking tone towards the script - he delivers his lines as if he's slightly laughing at them, which makes him way more likable. Even Hayden Christiansen isn't that bad in Jumper, though he was definitely the weakest member of the cast.

Agreed on Liam Neeson though. Brilliant dude in everything.

Easy to maintain =/= easy access to the important bits. By the lore, the Y-wing seems easy to keep flying, though it needs attention often. Like, it's easy to see what bolts need tightening, but it needs to be done often, and poorly-designed and mostly unneeded "armor" panels just get in the way

I honestly feel like a lot of it had to due with the 90+% bluescreen sets but not in isolation - The entirety of 2 & 3 were shot that way and I can only imagine that even if you're the best actor on the planet it really wears you down when you're trying to do it on an empty stage month after month. It probably doesn't help when the script is so terrible to start with.

The prequels were pretty much what happens if a specialist scriptwriter gets told that he's the director now, when he wasn't planning for it to happen.

It should be said that Jorj Lucas actively sought out the rest of the old star wars crew to direct, and in their absence, ended up doing it himself, though he didn't plan on it

Suppose the Fel Empire decides to start up a new Imperial Commando program. Given the Fel Empire's lack of manpower and budget compared to the GAR/Galactic Empire, what sort of doctrinal and design differences might crop up during the development process?

Aside from a lack of cloning, anyway. By that point in history, everyone's probably fed up with cloning bullshit.

I think that's why we praise the classically trained British actors like McDiarmid and McGregor.

Acting at nothing is something they can cope with pretty well.

I just picked up the ARC today. After just finishing this I'm tempted to take on the Razor Sqad tiger shark repaint. But it looks so good as it is..

Same idea, except my players are working with the Coorporate Sector Authorities against small raids and minute disturbances while they coexist with the Empire.

>Death Star didn't blow up.
>awsheeeeit.gif
>Signs on to a PMC.
>Exchanges jobs for gear.
>Got them doing questionable stuff mascaraded as blue milk runs.
>tfw they find out.
>Can't leave the Company without biting a blaster.
>Realize the Company is a band of renegade Mercs out to do their own agenda.

So far they haven't figured out the Company, but long story short the campaign is to end up with a "mother base" of sorts.

>what sort of doctrinal and design differences might crop up during the development process?
Honestly, I'd think that they'd, either under pellaeon or under those understood him would mostly look for military folks as think so completely outside the box that nobody'd ever think they they'd be an imperial; people who fear doing nothing more than they fear death. Basically, those who believe that empire is the right way, but would be stifled to death by the nature of the beast. It'd be folks with pure crazy minds that they keep under control but let go crazy for the love of peace, order and good government.
Or, basically the best folk that
a decent empire could produce

Thrawn used clones, for fast and reliable manpower, I'd bet they'd clone 9/10 times.

Well the gun is pretty consistent, making one gun with a bunch of add-ons to make it multi-role is a sound strategy. Your probably going to just take a percentage of your best soldiers/most unstable soldiers in training since you can't grow them. Depending on who you grab they're either going to be going on important, but still survivable missions or important, but significantly less survivable missions.

Do they understand the Boss's vision?
That's all that matters for a true commando

>one gun with a bunch of add-ons to make it multi-role is a sound strategy
Is it, though? In the actual games, I often found myself defaulting to dedicated anti-X weapons whenever I could. The blaster felt like a peashooter compared to the ACP array gun and the Trandoshan automatics, the anti-armor attachment sucked compared to the Wookiee rocket launcher. The sniper rifle was the only thing that seemed to reliably do heavy damage.

Plus, the multirole platform seems like it would be a pain to ruck, seeing as you'd have to lug around three types of ammunition, all in different sizes, and possibly multiple spare sniper barrels. It might work if the commandos are simply meant for very short missions with a guarantee of resupply afterwards, but I can see a lot of things going wrong with that on longer ops.

The issue was you could only carry one of the specialist weapons. And the ACP SMG was pretty crap. Repcom just did automatics really badly.

I may have been getting my fluff wrong, I think the in-game damage was probably neutered since its your starting weapon. The core of the weapon never changes, so you're still loading in the same gas and power packs, just either firing out of an automatic weapon or a sniper rifle, instead of only one member having that weapon or having to carry an additional weapon instead of a barrel/undergun attachment and some extra ammo.

>so you're still loading in the same gas and power packs
Negative on that one. There's something different in the power cell port each time. It's an odd beast with quite a few design flaws, really.

>flashlight mounted on the underside instead of side mount
>anti-armor grenade launcher not a simpler under-barrel setup
>god-awful sights for basic blaster setting
>no stock, not even a folding or retractable one

That's true from an in-universe standpoint; the sniper is just using the same power packs with a longer barrel to increase accuracy and excite the blaster bolt to a higher intensity, and the grenade launcher's the equivalent of an under barrel attachment.

From an in-universe standpoint they'd likely never pick up other weapons during operations unless they needed extremely heavy firepower.

Huh, I thought that I had a ton of old FoC screenshots in steam but they may not be in that folder any longer, it's all Thrawn's Return/ICW and standard EaW.

I had a question about statting those near turbolaser combined plasma blasts that Zann stations have (The ones that work like the heavy ones on his pulse tanks where the ion-zap and burning plasma are curled around each other instead of the one-two punch of the bigass Agressor)

Isn't his fanfic set afer Pellaeon got killed? I can never remember this stuff.

>the sniper is just using the same power packs with a longer barrel to increase accuracy
Nope, it's a plasma-sheathed slug like a bowcaster projectile.

Also which book statted the mass drivers of the CIS and Zann, if so did they include a suggested pairing for the CIS ion cannon hybrid one?

I never read THAT one.

Also wondering about stats for heavy plasma mortars.

>I never read THAT one.
It's in the game manual.

Is there any art of the New Republic Starhawk ships? They are described as having a hatchet like prow but I feel like I need pictures know what something like that is properly.

Sounds a little like those hammerhead ships from the KOTOR games.

I've been playing a lot of MGS3\V lately, and I like the idea of making Jaster Mereel something of a Boss\Big Boss type character, trying to do something great to salvage his broken people, genuinely finds peace in fighting on behalf of those who cant - but the civil war eventually drives him nuclear and in the end, hes just remembered by the galaxy at large as a villain.

Having players play through it would be rather interesting.

Plus, it would be nice to do a game with Mando's where they aren't mostly gone with a massive chip on their shoulder - playing during the halcyon days when the future was nothing but bright, and everyone had a cause to rally around - but still with everyone being mostly individuals gathered together under a somewhat heroic banner.

Plus, i have a player party that likes getting invested in building up things, contributing to something, and then managing it like a business - this is right up their ally. Which means its going to hurt all the more when it starts to fall apart.

Thranta's?

I did a little googling and it seems like it it is yet to be drawn, but it is apparently made of disassembled Imperial craft so maybe some sort of heavily panelled ship with a style like these

Why are Verpine shatter weapons so fucking expensive? They don't seem all that powerful, is it purely a fluff thing?

>the Millennium Falcon, the 2nd most wanted ship in the galaxy

What's the 1st?

Zutara

31 points left to spend on my Nunb Brothers list, and NOVA Squadron and FFG forums are too autistic to bother asking (muh MajorJuggler Efficiency), what should I spend it on?

Send me nice legacy era ship art senpai

Definitely not particularly powerful relative to their price, but still fairly powerful for slugthrowers. But for the most part, yes, it's really just fluff that jacks up the price.

What's Zutara? Google brings up only Avatar.

Absolutely nothing better than an Imperious-class.

>Wow a star wars ship I've never heard of it's gotta be super coo-

Although it's way bigger than 1900 meters. It's mentioned its twice the size of a Pellaeon Star Destroyer, which is just under 1600 meters. I'd beg the Imperious at ~3000 meters.

*peg

god dangit

He asked what the most wanted ship in the galaxy was. It is the single most wanted ship.

...

>Nunb Brothers
There are two Nunb's in the game? I thought the other one was a Numb?

Oh-oooh

To defend the Jaesa Willsaam romance, she goes from being forced to hold everything in by the Jedi to being freed by you, so yeah, it makes sense that she goes overboard.

Always thought the Light Side Sith Warrior story was the more interesting one, though.

Yeah, my mistake. Still, what do

That was good.

A support ARC? Shara with Wep Engineer, Adaptability and Title comes to 31 points.

What does /swg/ think of the latest Rebels episode?

I don't watch it but just read the episode summaries. What happened?/Was it any good?

Poe with R2D2 and Sensor Cluster
or
ARC with R2D2 and C3-PO?
I want to be tanky.

Holocrons were used, force vision was gained, Y-Wings were stolen.

Titus was demoted to commander for losing the interdictor prototype.

7/10 not too bad. Am excited for Maul next episode

Well, the enc really limits the usefulness. Baradium does shit damage, the other two have a much shorter range.

Still can't believe shr was voiced by Rachel Leigh Cook. She phoned it the fuck in, of course, but still.