/srg/ - Shadowrun General

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>Welcome back to /srg/, chummer
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Ork dong size edition

Shadowrun: Hong Kong sourcebook has 5e variant rules and lists of equipment for early 2050s games

So would a Troll Decker be viable?

Yes.

So let's say, theoretically, I really liked Shadowrun but didn't like how poorly-organized and clunky the rules felt.

Say I just checked out Anarchy for the first time and really like it. Like, "might actually play Shadowrun in a Shadowrun system instead of using GURPS or OpenD6 Space," like it. On the personal scale, I feel like it does things really, really well.

But what if, to continue this theory, I also take the opinions of this community a tad more seriously than "pfft, fuck those guys," because for the most part you seem to be among the most chill of a lot of the Veeky Forums generals.

Do you guys think it does a decent job of representing Shadowrun? Do you feel that its lack of a few things like vehicle rules (or grenades) harms it, or do you find those kind of missing things easy enough to implement? Are there already community-made houserules adding shit, or do you guys think it does a good job of being rules-lite; covering just enough that you're comfortable doing anything beyond it narratively?

>Do you guys think it does a decent job of representing Shadowrun?
No.

>do you guys think it does a good job of being rules-lite?
No.

It's still a bloated and clunky mess, just less so than the regular version. If you really want to play a rules-lite game, take one of the many generic rules-lite system and play in the SR setting. Otherwise, embrace the clunky and play the regular Shadowrun.

Rules light typically translates to "Low-effort, poorly done, throwaway system that will never be given any thought again"

Anarchy, Dungeon World, FATE, anything else that tries to bill itself as "rules light" is something that, generally speaking, you should be heavily suspicious of if not just outright avoid.

Anarchy doesn't work as good for SR as the normal rules do.

It works a hell lot better than any other alternative rules though.

For sure. You lose one or two dice from your decking dice pools, but you can withstand a terrifying amount of hotsim biofeedback.

I'd call dwarves the best deckers - no penalty to Logic or Intuition, bonuses to Body and Willpower - but trolls make a weirdly strong showing, as they do in any role directly related to taking stupid amounts of Physical damage.

So, probably a Cybercombat specialist who goes hard in hotsim all the time.

You do NOT need an RCC in order to control and command drones. You only need an RCC if you're trying to stream Autosofts to drones (instead of having them run locally on the drone itself) and command multiple drones simultaneously.

Someone with a commlink and a drone can use AR or the touch screen to completely remote control a drone instead of using its Pilot/Autosofts, even, using things like Reaction+Pilot Skill (without any sexy bonuses from a Control Rig) to remotely pilot the drone, or Logic+Gunnery to remote-control drone-mounted weapons.

RCCs are important for drones running autonomously (they let a swarm benefit from its autosofts, or let a drone use autosofts much higher than their Pilot rating for better dice pools) and Control Rigs are by far the best character option in the game for driving vehicles, but a Rigger does not - strictly speaking - need to take advantage of either of those options in order to get use out of their drones, if their needs are more limited than that.

Hrmm. Anyone got a RAW reference on whether RCCs can be mounted in a cranial cyberdeck cyberware? Can't find anything to support it one way or another.

the question was about keeping them save though.
A good RCC will give you noise reduction, better firewall and somewhere to run programs on top of being a comlink. So RCC is not necessary but its damn useful

I wonder if they'll ever re-introduce rigger adepts. They were very cool but really don't work so well in 5e when the RCC is so core to it.

When did you realize muscle replacement was great instead of shit?

I know this isn't a character art thread, but if anyone has pics of cyberpunk orc women I'd really appreciate it being shared. I need non combat monster pics, but I'll take what I can get.

They're terrible, though. Much better to homebrew wireless bonuses on a case-by-case bonus after removing wireless.

...

so whats the maximum bonuses rigger can get while riging? +1 to +3 CR, +1 for CR opt. or +3 from nanites, +1 from hotsim. Am I missing something?

>better firewall
No, actually, you'll usually get a better firewall for cheaper with a R6 commlink.

>noise reduction
Is piss-easy to get on a commlink if you need it.

Basically, you can get both of those things cheaper and easier with a good, properly-upgraded commlinks. The benefit of the RCC is having groups of drone and streaming high-rating Autosofts to low-Pilot drones.

If you just want to remote control spy drones in AR, the RCC is the worse choice in general than a Transys Avalon or something.

Is naming your decker "Black&" too much of a pun?

It's the Necropotence of Shadowrun: only the last bit of essence matters. If you don't need that essence for other shit, you might as well roid up on fake muscle.

So, I was thinking of getting the Adept Spell ability. Can anyone suggest uses? Am not sure if it's a trap or gimmick, honestly. Just thought it might be nice to have some ace in the hole spell.

Are you a melee adept? If so the fuck ya'll fire nuke from shadow spells would be kinda neat. (AOE centered on you. You don't take damage, but everyone else does.)

Yes, I am a melee adept. I didn't even know that spell existed.

Worth noting here, it's a Direct spell, it's Physical, and it damages objects by RAW.

Which... kinda means that technically having it makes you melt the fucking ground you're on and turn into more or less a living inferno from hell that will never extinguish.

Does anybody know where I could find a good map for a cave, or something else fitting for an underground insect spirit hive?

Cool, I am wanting to play one but frankly had no clue how to go about building him.

>melt the fucking ground
Don't use it when you're in a wood building then
>turn into more or less a living inferno from hell that will never extinguish.
It's a sustained spell iirc so it ends whenever you want it to end.

I Ike it but I like puns

user.

It does direct damage and ignores armor entirely.

It'll eat bunkers.

Question: What level of deformity would I go with for:

>Missing Eyelids
>Missing Lips
>Top and bottom teeth fused together (impossible to 'open' mouth)

An RCC is both not a cyberdeck and is the size of a briefcase.

So I'm going to go out on a limb and say that no, you can't implant it. Even a Large Smuggling Compartment wouldn't be big enough.

>When did you realize muscle replacement was great instead of shit?
Never. It's shit.

What the hell happened to that person?

...

Well move before the floor melts. I assume that it'll kill people before it melts bunkers.

Wired Reflexes, Reaction Enhancers, and Reflex Recorder (Pilot Skill) for up to +7 to your appropriate Pilot tests.

And then there's a bunch of Qualities in Rigger 5.0 and a couple in Run & Gun which provide further situational bonuses.

not 100% yet. Current running concept is "Made an example of by a Mega"

Yekka, bruh. Goblins are still defaulting to the Gnawer traits. Please, man.

Like, I can just fix it on my end mostly, but that shit got reported like three weeks back.

The problem with Adept Spell is that you have to invest in a spellcasting skill, spend 1 PP, and on top of that the drain is always Physical for whatever you pick. It's a serious, extremely major character investment, so realistically you need to pick something that you'll then build your entire character gimmick around.

Nobody gives a shit about Infected, you fucking trog, and expecting them to get fixed in Chummer instead of Yekka spending that time more productively on literally anything else started as retarded and has become mental illness instead.

>Waaaah, waaaah, I'm retarded and don't understand how simple it is to swap around a few abilities

Given that it was reported, then yeah, people DO actually use it. Plus, NPCs, too.

Cunt.

You'd be the local expert on retardation and mental illness, right?

Oh. Well, probably Picasso? It's not terribly physically limiting, outside of being unable to talk or blink.

If you want my opinion, though, I don't think Deformity is the way to go. Both are too extreme for what you've got going on. You could just take Reduced Sense (Sight) and leave it there.

How does this character eat or drink, though?

I figured he got Cyber Eyes so there wouldn't be an issue with his eyes needing moisture from blinking, and he doesn't 'eat' but I plan on giving him the Nutritional Storage System.

Is Witness My Hate ever really worth it?

>Is Witness My Hate ever really worth it?
Yeah, it's good for casting high-damage combat spells while letting them remain Stun damage.

Remember, whether a spell is Stun or Physical is based on net hits, not based on Force, so it lets you enjoy the equivalent of higher Force but with fewer actual hits.

Extremely situational, though. Very niche.

If you're Awakened and a Troll, Mutaqua doesn't show up under qualities.

The Metamagics of Sacrifice, Cannibalize, and Power Bleed aren't listed in Chummer, mang.

I don't get it.

Hobgoblins look kinda like LotR orcs right?

Black & Decker is a premium electric tool brand in the UK.

user would be playing a Decker, first name Black &.

Ah, I didn't know because I'm a amerifag.

It's not the worst name, my decker is a ex urban brawl player named @L33T (At leet athlete)

>Naturally slighter and shorter than most ork variants, hobgoblins
>have less body mass than other robustus and usually have
>less body hair. The greenish tint of their skin, uncommonly sharp
>teeth, prominent ears, tapered chins, and dark beady eyes give
>them a naturally fiercesome appearance and are responsible in no
>small part for the prejudice that often singles out hobgoblins (an
>unfortunate name that only underscores such prejudice).

I'd say they look more like TES/DnD Orcs than the LotR ones
I AM however going by their movie depiction, so the book description might fit

I think the closest I've ever gotten to a pun with a character name was "Maserati" on my Adept
His real first name was Masimo, and he was focused on being fast as fuck.

Other characters I've made were Shebbah, a Saudi Arabian Black Mage who focused on illusion spells(Shebbah is a rough romanization of the Arabic word for "Phantom"), and Balor, an Irish combat mage, who I never actually got to play.

Granted, the players in the game I'm running right now will be running into an Insect Shaman who summons roach spirits, named Rocher next session.

>spoiler
as an antagonist?

Pretty big here in the US, too

Of course

Starting a game in LA, is all of Studio City owned by Horizon (meaning falling under their extraterritoriality), or just bits and pieces, a city block here and there?

>whether a spell is Stun or Physical is based on net hits
Wait, it is? Citation on that?

None, LA is owned by Pubelo Corporate Council.

not him, but it's specifically mentioned that Horizon owns large portions of LA.

Go for bits and pieces. Enclaves and exclaves are always fun, and it makes life harder for cops when you can cross multiple borders in under an hour.

In Germany we laugh about them, they are the poor mans Hilti.

I know the outskirts of LA (Chinatown, Pasadena, the valley, etc) are PCC, but Studio City is the walled off nice part of town, and since Horizon was founded there, it wouldn't be a huge surprise that the interior was all their turf.

Yeah, I like this idea. Plus, it makes having a good fake SIN important since one of the runners is a full corp SIN global music superstar

>Remember that if the number of hits you rolled when casting the spell (Step 4) exceeds your Magic rating, then the Drain causes Physical instead of Stun damage.
Page 282. It's based on Force for summoning/binding spirits, but it's based on hits for Sorcery. You can cast a Force 12 Fireball, for example, but as long as you roll equal to or less than your Magic in net hits, you're only going to take Stun.

So, Witness My Hate is viable for casting lower-Force combat spells (to keep your Limit low enough to protect against Physical Drain) while still enjoying higher damage values, as if you'd cast it at a higher Force instead.

Kinda, but not all withered. They look like green-skinned, sharp-toothed, black-eyed humans, basically.

>namefag being an idiot
Surprise.

WMH mainly comes into it's own when you're multi-casting manabolts (or stunbolts) with enough drain dice to take it, as it's effectively +2 DV per spell as long as you get at least one hit. With 6 mag and 6 skill, you can split 3 ways with 4 dice each before any other modifiers, each spell dealing 2+hits resisted with WP.

Big pieces of Fun City and Hollywood are owned by Horizon, but only through the PCC's permission. The PCC is a lot less tolerant of megacorporate extraterritoriality than some nations are, but still very susceptible to bribery by big players to ignore issues when they occur.

>multi-casting
What the fuck are you on about?

P281 core

>Is Witness My Hate ever really worth it?
If you're planning on using Direct, rather than Indirect, combat spells? Hell yes. +2 DV is the equivalent of +6 dice on a Direct Combat spell, which is more than worth +2 Drain.

>+2 DV is the equivalent of +6 dice on a Direct Combat spell, which is more than worth +2 Drain.
This. It's the difference between +2 Drain to get +2 Force which means you'll MAYBE get +2 Damage (if you roll well enough), or +2 Drain to get +2 Damage directly, regardless of how well you roll. The tradeoff is obvious.

So it does. I assumed fasley that if a NAN had a mega founded within it, which it does, it would be mentioned in the page about the nation itself. Weird.

I keep forgetting I left that on, sorry.

Worth noting that it's based on hits after applying the limit (Force) of the spell. So with Magic 6, you'll never take physical casting a force 6 spell, but if you cast a force 7 or more, you might take stun, and might take physical.

You can also use reagents to set the limit at your magic, and thus never take physical, even if you overcast as hard as you can. Though this doesn't work if you use Push The Limit through edge.

Okay, so after getting cybereyes my (hermatic) mage still has essense and cash left. What should I shove into the remaining part of my essence?

What's the most Metal Gear character you've ever made, /srg/? From pre-everything is nanomachines or post-everything is nanomachines.

The mage I am working on is basically the fury but without the space thing. So pyro bison basically.

Platelet Factories are a nice bonus. If you're a side face, Pheromones are handy. If you're not, Cerebellum/Cerebral boosters are handy.

A Pain editor would be fragging wiz, too.

Pain Editor is the since best bit of 'ware for a Mage, bar none.

Crazy cybereyes for achieving improbable line of sight are great, but the ability to not take any penalties, ever, period, from Stun or Physical right up until you keel over dead?

That's an incredible value for someone who takes Stun/Physical damage as a normal consequence of casting spells.

So, I've got myself an odd situation.

I've just started up a new group of 5e, and everything seems alright.

The only Hangup is that one of the guys is basically playing Jack the Ripper.

I know the guy enough to know he's not gonna try to make this too weird (I.E. He more or less is just going to do it in his downtime, have some rolls and stuff, no actually acting out the scenes), but, eventually one of two things are gonna happen.

1: Someone is gonna get on his tail and bring an angry group to the party,

or 2: Eventually, news of a Serial Killer is going to get on the news, Lonestar is going to offer a big bounty for him, and the party is gonna hear about it.

I think it could be an interesting dynamic, and the guy is chill enough that he's perfectly fine if his character ends up dying due to this, but, I'm still worried that it could cause too many problems.

What do you guys think? Would you Veto a character who regularly murders hookers in their downtime?

Hoi chummers. I'll be running shadowrun next year.

The rules i'm fine with but i'm looking for ways to articulate the sixth world to my players. (Particularly VR)

Is there anything I can watch or listen to which might help?

Gepetto did it, it demends more on your gm.

Damn. While I've got the essence for all of those, I lack the cash.

Dunno who Gepetto is, and I'm the GM, so I'm not 100% sure the best way to handle it.

Luckily, cash can be saved up. Do a couple runs, then buy yourself a Pain Editor.

Ask your GM if you can sell redundant organs.

I think it could work out really well. Just make sure that he is genuinely telling the truth about whether or not he's chill.

I know the guy personally. He's had characters die in the past due to them being characters (Bard got killed by a hooker assassin that literally everyone, and himself, figured out, but the bard was too much of a horndog to do believe it. Had a street sam run right into an obvious trap because Ares said they had his little sister. That kind of stuff)

Yeah, I guess. On a related note, what should I do with 10 karma now that I've discovered all the good ware is out of reach? I have all my spell bases covered.

>On a related note, what should I do with 10 karma now that I've discovered all the good ware is out of reach?
Save it until you have 13 Karma, then Initiate.

Pretty sure the carry-over karma limit is 7 (though I could be wrong there)

Either carry some of it over, or stick it in either Contacts, or Skills.

Seriously, getting good contacts is never a bad thing.

Or, since you're a hermetic mage, can't you give up 1 karma for 1 service from a Force=magic spirit? Those could certainly come in handy.

You can't keep karma from chargen sadly.

Oh, this is for fucking chargen? Spend it on boosting a Contact or something.

>You can't keep karma from chargen sadly.
You can. Up to 7 of it.

I meant depends and Gepetto is a serial killer mage who specialized in puppetering, he eventually became a banshee so his primary method of murder was driving someone to suicide.

>Or, since you're a hermetic mage, can't you give up 1 karma for 1 service from a Force=magic spirit? Those could certainly come in handy.
Shit, is that allowed in chargen? I imagine having a bunch of services from a force 6 fire spirit isn't the worst thing I could have.

>Shit, is that allowed in chargen? I imagine having a bunch of services from a force 6 fire spirit isn't the worst thing I could have.
It's also not the best, since you can acquire far more of them during play for nothing but the cost of reagents.