Warhammer -60,000,000

Congratulations user, you've been put in charge of forgeworld's newest project. Warhammer -60,000,000: The War in Heaven is set during the tumultuous era far before Mankind climbed down from its arboreal perch.

>what factions do you include?

>how do they play?

>what makes them unique from factions in 40k?

>what special characters are there?

>will there be accompanying BL books? please say no

>Necrontyr faction will have genders.

Old Ones, Eldar, Krork, Necrons and Enslavers, probably.

>Tau got nommed by the Rak'ghol

>factions
Old Ones (with Eldar/Krork auxilliaries)
Necrontyr/Necrons (with C'tan as super units)
Eldar (with gods as super units)
Krork (with more WAAAGH - possibly Gork and/or Mork)

Overall the game would probably be much larger in scale than 40k since this would be an actual war and not isolated skirmishes. I imagine a smaller scale of figure would be needed to get all the required dudes out on the table, and there would be an emphasis on either large armies or giant super units like the C'tan or the gods of the Eldar.

>Necrontyr empire, since Necrons wouldn't be any different
>MASSIVE amounts of supertech and super strong goodies from giant robots to C'tan-cannons
>Make up for troop weakness with tech sturdiness and massive dakka
>Royalty and knightly special characters

>Krork
>Extreme horde army, very choppy since Orkish tech hadn't fully taken off yet, but they are slightly less random than the Orks and are bigger, tougher, and more psychically active
>Huge warbosses, and possible wyrdbosses

>Ancient Eldar Empire
>Like modern craftworlders, but with a mix of tech and psychic powers. Play similar to modern Eldar armies, but more variety
>Power psychic characters. Mastery 4 out the ass.

>what factions do you include?
Eldar, Krorks....Necrons and....um....I don't know actually.

>how do they play?
Um.....probably the same as they do in current 40k

>what makes them unique from factions in 40k?
Necrons aren't quite as soulless yet maybe....um...Eldar aren't such massive dicks, and.....Orks aren't as murderlooty?

>what special characters are there?
I do not know.

>will there be accompanying BL books?
YES. Not even -60,000,000 is exempt.

The Game plays like Epic and space wizards (psyker and cryptek) actually get to do their crazy lore effects like turning the battlefield into a sea of lava or crashing the moon into the planet.

Krork's would still have some control from the Old Ones -- at least the ones who haven't gotten lost and gone feral.

I would like to see the interaction between an Enslaver and a Weird Boy.

Eldar have a mix of cheap, fast and fragile melee infantry backed up by an abundance of powerful psykers and artificial daemons/gods. The Eldar of the time are murderhappy infinitely respawning berserkers, and thus fight very differently from the survival-oriented Eldar of 40k, burying their enemies under wave after wave of high WS and I bodies.
The Necrons of -60mil are the Necrons at the absolute peak of their power, before they got crippled by fighting the C'tan or going into stasis. They have nicer toys and more of them. They don't have C'tan shards but their units and characters can take the marks of certain C'tan which grant various bonuses.
Krork are mainly made up of Orkish infantry with Old One tech commanded by Brainboyz that cause Orks around them to act more disciplined, kind of like 'nid synapse only less pronounced.
The Old Ones themselves mainly use psychically-powered constructs and genetically engineered servitor races in their army list.
And then there's the Enslavers, who have Enslavers themselves as HQ and Elites and fill out their ranks with units taken from the other army lists.

Is it possible that there are any Necrontyr holdouts who don't want to get roboted? How would they play?

Guardsmen with carapace and gauss flayers?

>will there be accompanying BL books?
No. There's not really any established fluff to retcon into shit so Black Library won't be necessary.

Time travel space marine faction which will be retconned in as being the most major players in the war in heaven.

>factions
>Necrotyr
- Lots of powerful vehicles and tech, shitty infantry but lots of dakka (more like the Tau playstyle desu).
-elites for later war engagements are actual post conversion Necrons but better because of access to full empire tech.
-C'tan and tombspyder superheavies
>Eldar
-Much weaker tech than 40k but numbers to even out the odds(more like IG)
-elites are enhanced psykers blessed by eldar deities (still frail but more potent)
-Super heavies Eldar gods
>Kork
-Like modern orks but better disciplined with higher leadership and slightly better tech with HQs being Smartboys rather than warbosses
-Elites include warboss sized nobs because the biggest =/= leader yet
-Superheavies unchanged Gargants and squiggoths (but more of them)
>Old Ones
-armies of dozens of manufactured lesser xenos lead by superpowerful pskyers (large variety of specialized units) can take Eldar and kork troops as generic troops choices.
-Elites are almost always ulta-powerful psychically enhanced organisms
-Super heavies Elders or Choirs (powerful individual Old ones or a small group focusing power together)
Enslavers
-Basically play like modern daemons mixed with nids with summoning and deepstrike shannagans as well as a form of synapse, usually use weaker versions of other factions troops (but tons of them), have rules to convert enemy models (Necrotyr excluded)
-elites are true bodied enslavers (giant floating bags of puss we're familiar with) that constantly phase in and out of real space and the warp and make shit explode their their brains
-Super heavies any non-god, non-necrotyr enemy superheavy (much weaker but cheaper)

cont.

>Special characters
-Eldar pantheon-Just the big names
-Big 4 C'tan
-Silent king- Best tech in the universe has made him almost on part with a C'tan
-Orikan-Time fuckery inbound, always acting mysterious/saving the day
-Smartboy- Sympathetic Ork just trying to prevent his race from becoming savages
-"Horus the warboss"- leads the eventual coup that changes how orks work into modern conception
-Council of 6- Old ones who guide their race through galactic war for survival (beneviolent to a fault but eventually let deparation and hate fundementally scar the warp forever)
-Voice in the dark- maleviolent organism birthed from the tormoil of war and mastermind /progenitor of the enslavers (possibly the nascent form of the chaos gods)

Might also want to add in Ahmontekh, as this is him in his god-slaying glory days.

>Phaeron Ahmontekh, called in ages past the Crimson Scythe for the blood in which he drenched the sector, is the once and future king of the Suhbekhar Dynasty. The Phaeron was at one time counted amongst the most puissant of warriors and his name was feared across countless thousands of worlds. He fought at the side of the C’tan themselves, and is said to have once struck a blow that slew a god. He bore a warscythe of such potency that it is said to have shattered the planet Maldek into a billion chunks of rock in a single blow, an event which several of the Eldar’s mystic cyclesingers make reference to many aeons later.

Holy shit, how have I never heard of this guy?

>>Necrontyr empire, since Necrons wouldn't be any different

Most of the advanced technology came after they became Necrons.

Because he hasn't yet awakened in 40k. If he does he'll almost certainly be a LoW choice, but until then he's a background character.

It's like Abhorash in WHFB, sure, the guy could solo most if not all faction leaders, but the splotlight just isn't on him.

The Jaekero.

>Most of the advanced technology came after they became Necrons.

No they were already ultra advanced, but they were frail and weak. The conversion took their miserable and short lives and gave them a keen single-minded focus.

They were yes but after the C'tan revealed the secrets of the universe to them, they became more advanced.

The Pylons, World Engine, Breath of Gods, and their other superweapons were created with the help and knowledge of the C'tan.

They were already the single most technologically advanced race in the galaxy everything else is icing.

Their biggest problem wasn't tech, it was leadership and unity. Both of which was solved during the conversion.

This is how it went:

>Necrons were frail, cancer-patient race with a supertech empire
>Had all the coolest technology but lacked the secrets to eternal life and warp-manipulation
>See Old Ones pimping it up, ask for their secrets
>No.jpeg
>Necrons start war in heaven
>they discover the C'tan
>Build necrodermis bodies for C'tan
>C'tan suggest biotransferrence
>Necrons do biotransferrence and become enslaved
>How necrons have BOTH supertech and immortality
>rest of war in heaven happens

All that work for one (you) and he just derails it.

whatever

>become enslaved

I don't see how. The Silent King and the Triarch held the Command protocols, not the C'tan.

He meant the vast majority of the race that wasn't nobility.

We need this.

Why did GW didn't thought of that before ?
Oh right no Space Marine wankery

Honestly I would buy models for this. Not least because I want to know what the necrontyr were like before they became necrons.

Why did they didn't indeed.

Why doesn't GW release something for this timeline?

Bump

Just imagine a bunch of cancer patients user.

How would you stat Ahmontekh?

S3 T3 W1 WS2 BS3 LD7/8 SV3+

-Necrodermis power armor
-Gauss blaster or Telsa
- Sargent may take phase emitter to allow rerolls to armor saves...???points
-adamantine will
-stubborn

They'd probably also have a ton of exoskeleton stuff to compensate for their frail physique. Also a ton of mechanical monsters to provide support and assist.

They'd look a more advanced modern Tau honestly

WS7 BS5 S5 T5 W3 I3 A4 Ld10 Sv2+
He has a gauntlet of fire, a tesseract labyrinth and an artifact warscythe that doubles strength, inflicts instant death and is AP1.

Not sure about his special rules. I would have given him W4 if if Imotekh and other Phaerons also had access to it, but they don't so eh.

give him eternal warrior, a phase shifter and IWND and you're on the right track.

Bump

Maybe he has something that gives him a bonus against warp creatures?

That sounds interesting. I wonder how GW will screw it up.
>you've been put in charge

Oh, that's how.

kek

The vast majority were under the direct rule of the Necron royalty themselves. Except being mindless, the status quo for their status in life never changed. Slaves in life, slaves in death.

Bump

If they actually did this, would Veeky Forums buy it?

Yes