They hit everyone with their ranged weapons as melee weapons while applying their sharpshooter bonus. DONUT STEAL
Sebastian Cooper
>How are your orcs different, /5eg/? I refluff them as pdf related, since I think they're a bit too weeaboo.
Ethan Powell
Is this the guy that made the shitty warlock homebrew and does emojis?
Luis Sanders
Elves are for dex bonus and longbow proficiency
Camden Clark
>Elves are for sex bonus and long"sword" proficiency
Ftfy
Luis Hernandez
Damn, I never would have realized that you can use Sharpshooter with javelins. I'll make sure not to steal your cool idea. :^)
Sebastian Moore
Well you see in my setting I give them crossbows.
Hudson Taylor
Lots of crossbows.
Robert Miller
40 each in case they break
Christopher Clark
Well I get that, but I also didn't realize that the feat can be used with thrown weapons.
Jonathan Walker
They always break when you hit any creature with them. Didn't you know?
Adrian Diaz
Goddamnit fuck you
Jordan Rodriguez
Only on wednesdays
Charles Phillips
This orc requires no crossbows nor theorycrafting. All he needs is a big sword. We should all aspire to be like him.
Jaxson Gray
I never really like using Orcs in my settings. The one time I did end up doing something different with them they had a religious sun-worshiping cult, and had coal black skin with ember eyes. Sort of a fire theme basically.
I usually dislike including them because they're either an always evil monster race, or they're just noble savages that aren't always evil but players expect to be.
Luke Brooks
Hey - What's a common but strong enemy that can kill a small battalion of infantry?
I'm trying to figure out what kind of an enemy will make my paladin go bonkers
Alexander Mitchell
Might run Storm King's Thunder tomorrow. Any tips for running it? I've got SCAG too and I'm starting the players out on a caravan on way to Nightstone. They're starting around Tielta but I'm planning on locking anywhere South of the Way Inn once they get that far.
Joshua King
>there are still plebians that don't use sharpshooter on their maul attacks
>not making your maul out of darts
Juan Cox
Anything with AoE. Hmm... Maybe a Banshee. With her Wail, she can wreck anything within 30ft.
Julian Rodriguez
Okay, so my half-orc champion fighter using a longbow mostly sucked. We're switching from the Hoard of Dragons to Tyranny book now, and I feel like rerolling. What shit should I take as a druid to not feel useless to my party. Currently level 8. What's the bee's knees. What's the cream of the crop.
Christopher Jenkins
>Magic Resistance >quasi-Dash as a bonus action >can counterattack in melee >with advantage Fug. Fug.
Matthew Sanchez
A single cyclops can pretty much kill one or two NPC soldier per turn and ignore the pain of being attacked.
Christian Nelson
I always have my orcs making demon pacts and shit because it makes them more interesting than just barbarous big guys.
Glad I have more barbarous big guys to add to my orc collection for when I have them do demon stuff.
Daniel Roberts
So, how do you harvest Elvish Silk from an Elf?
Samuel Johnson
Generally by beheading.
Landon Thompson
In my homebrew world, female Orcs don't exist female half orcs do though so Orcs have to constantly capture females of other races to breed in the hopes of a half-orc female being born to explain why they're assholes who constantly raid other races
your waifus are shit anyone got the other one that iirc was actually playable?
Daniel Gonzalez
Still catgirl, or the Awoo one?
Christopher Green
i'm about to start a new DM group, but I'm not sure which adventure to pick between OotA and PotA.
anyone played either and have some comments about them?
Nicholas Rogers
both of those. setting needs some diversity.
Wyatt Sanders
Rolled 2 (1d8)
Why aren't we making a giant right now? Rolling for personality trait.
Jayden Lopez
Forgot to grab the other one, but here.
Kayden Nelson
>2
Would make for a great villain with noble intentions.
Ian White
user delivers
Nicholas Young
So is the throne thing that shoots lightning in Storm King's Thunder something you can actually GET as a player? Or just there for flavor and plot hooks? Heard some folks talking about it when the campaign came out and it sounds like a hilarious item to get.
Ayden Morales
Rolled 5 (1d6)
So while our giant realizes that ̶F̶i̶l̶i̶p̶i̶n̶o̶s̶ Giants are the most powerful race in the world, they also understand that their power should be used to benefit everyone.
Rolling for ideal.
Luke Ross
Roll20s UI seems to lack so much
I'm just using my own personal PDF character sheet and putting the basics and abilities of things on my character
Landon Green
I mean, if you murder all of the storm giants that control the throne, you could probably harness it yourself. It was originally forged by the dwarven god of secrets for the king of the shield dwarves of Shanatar, so you could probably magically shrink the throne back to its original size and assume its power for yourself.
Jaxson Cox
>fucking pinoys >not glorious Samoans
Hunter Powell
The DM/owner of the game needs to pick a charsheet template and add the compendium (or library? can't quite remember what it's called), then you can literally drag and drop skills/monsters/spells as you need them.
Hunter Harris
How the fuck is this CR 5?
Cameron Cooper
Sorry senpai, the facts don't lie.
Ian Sanders
Depends, do you think CR 5 is too high, or too low?
Ian Morgan
4 level 5 PCs should be able to beat it.
Austin Clark
Low. It seems pretty fucking rough. Not impossible, but pretty rough.
Brayden Foster
So we'd have to murderhobo everyone to get it? Mm that's disappointing. It's an AL legal game so I was hoping I could get it without ridiculous out of the way bloodshed. Hmph.
Nicholas Hughes
Most of the orcs in my setting have been enslaved. A massive volcanic eruption wiped out a fuckload of them, which was followed by the arrival of a hobgoblin army who saw the volcano/explosion as a sign from Maglubiyet. So the redskins built their home on the ashes of what little civilization the orcs had, and bent the orcs to their will as attack dogs and manual labour.
Jose Taylor
Get back to /pfg/.
/5eg/ is pure! PURE!
Oliver Martin
I just did the math using the table in the DMG, and it's exactly a CR 5 monster.
While it has 95 hit points, it has an effective 142 from its resistances to fire (one of the most common damage types) and poison. With its magic resistance giving it an effective 2 AC, this gives it a total Defensive CR of 5.
For calculating Offensive CR, we assume that every attack made by the monster hits. This gives it 30 damage per round, becoming 32 after you factor in its Aggressive trait. It also has a +7 to hit, so this makes it considerably more accurate than most other creatures within that same range of damage per round. This gives it a final Offensive CR of 5
Defensive CR: 5 Offensive CR: 5 Final CR: 5
Sorry about my autism, but it's actually a pretty tough monster. It's mobile, accurate, and tough to kill.
Kevin Gutierrez
Not really. Keep in mind CR 5 monsters are already supposed to be rough. The higher proficiency technically means another "tier" of monsters. If anything, it's CR looks higher than it should be judging by its statistics. It has a Defensive CR of 3 and an Offensive CR of 5, average at 4.
Asher Perez
Shoot, I forgot to factor in the resistances, you're right.
Jason Rogers
>it has an effective 142 from its resistances to fire (one of the most common damage types) and poison. That's debatable imo. Any and all characters should be able to get around a single resistance like that effectively, so it might be a CR 4 monster if you don't consider it adjusted.
It's still fine, though. Most playtest-adjusted monsters get adjusted up a CR for Wizards' stuff.
Julian Collins
>How are your orcs different, /5eg/? They aren't really.
They used to be, more or less, the Cossacks of the old world before the world broke and everything got swallowed up by the earth.
The few remaining Orcs on the surface are a dying breed, existing as nomadic tribal mercenaries and raiders.
The Orcs under the earth have come to be the mightiest of subsurface races, [spoilers]excluding the Drow and Duregar, who still possess magi-tech weaponry[/spoilers], and with the recent discovery of the dungeons have become an issue on the surface once more.
Kayden Young
What's the best rogue archetype for a "sniper" style character, hangs back in combat and uses a longbow/heavy crossbow with Sharpshooter? Thief is strong, very pliable and the climb speed could be good for getting to nests quickly. Assassin is strong thematically, but really doesn't do much besides that one strong opening attack. AT, Swashbuckler, and Mastermind don't do too much for it due to range limitations. ...unless I'm missing some useful element, I think I've answered the question.
Matthew Collins
battlemaster
Wyatt Young
I think that the system for determining CR is kind of wonky. Another CR 5 monster, the Cambion, has an Offensive CR of 4, but a Defensive CR of 7. While I guess it averages out to 5.5, it still seems like it would be a considerably longer fight than usual. Overall, I think the Tanarukk can pretty safely be called a CR 5 monster. It's something that an orc encampment might throw at a group of adventurers as a last resort.
Nolan Gomez
Swashbuckler can still be good at range since you get Charisma added to initiative and get their at-will taunt move. Mastermind can help too, stay at range using your bonus action for the Help action to give melee allies advantage. And AT is always fun because of its magical utility.
Whichever you do, I suggest a dip into fighter to grab the Archery fighting style, or three max to grab Battle Master Stuff which are really good with rogue. Or, if your DM allows it, dip two into the revised ranger so you can get the fighting style, hunter's mark, and the new favored enemy and natural explorer stuff. Or hell, even three for the beast conclave and get a buddy giving you the sneak attack ally and generally being another body, as long as you're good with reviving them often.
Josiah Moore
My Orcs are heavily based on Warcraft Orcs because I like them too much.Twisted and strange clans based around weird rituals and dogmas. Gouging out the eye, replacing a lost limb with a weapon, wearing the skull of a foe. I love the idea of ritualistic scarring and mutilation.
My Orcs also straight up come from Orcus, who profaned the flesh of men, dwarves, and boars, to make an army for his whims. Their black blood flows and corrupts that which it touches. Grummush (my way of saying Gruumsh) is like Orcish Odin, sacrificing flesh for the wisdom to banish their creator Orcus back to the Abyss.
Now they're autonomous clans in the world without purpose. They're brutal meritocracies where all are assimilated and broken to be equal, and it's by ones own strength and skill that they earn their life and power. As such clans are full of beings other than Orcs, but all are part of the clan. They're essentially become a mongrel people.
Nathan Morgan
It's called an SRD in the in-game UI, but a compendium in the site otherwise.
I went full retard and made a guide to activating character sheets and importing monsters. It's basically the same thing with spells / equipment on your character sheet, you just don't switch the sheet over to NPC.
I messed up and
Jace Price
At the very least, it isn't as bad as the thug, which is supposed to be a CR 1/2 and is actually a CR 1.
Michael Fisher
So I'm reading through the UA revised ranger, and have to wonder how people can see it as any better than the current Ranger. They even nerf the beastmaster path, making it so that they don't get a second attack. And there are no flying or swimming beasts in the default companions, so your companion's potential utility is greatly reduced when compare to the find familiar spell. Which can be taken using a single feat that also provides other benefits.
William Torres
AT with greater invisibility. AT with silent image or minor illusion for portable cover. AT for familiar, so you can dee through its eye while you're hiding a you prevent "You can't see target from 800ft away! argument.
Magic is just better for everything.
Nathaniel Stewart
>I messed up and accidentally a whole sentence. I also got a bit lazier as the thing went on, but hey. I tried to help. Th-that's what counts, right?
Jack Phillips
>They even nerf the beastmaster path, making it so that they don't get a second attack.
Someone correct me if I'm wrong, but doesn't the pet itself get a HUGE buff, get to take its own turn, and can use a reaction attack after the ranger attacks? And even if the pet dies it can easily be resurrected so now rangers don't need to be so terrified of losing their pet in battle.
Carson Ross
So i'm playing a rogue in Barovia and i was wondering if people had any tricks with mundane items, like throwing ink into eyes, ball bearings and such
Cooper Nguyen
because base ranger got vastly improved and that, an autonomous beast is a massive improvement even if certain aspects of it got nerfed.
Elijah Howard
user... they buffed the beastmaster by making it not take an action to tell your pet to do things. AKA, you aren't just a single character anymore- your pet is now better than a wizard / warlock familiar because you don't give up your turn for it.
Chase Howard
The extra attack is on the beast. You companion actually get an HD worth of HP every level. Instead of the useless +2 or +3 it used to get. You can increase it stats (and thus DC on effect like prone), so it get more accuracy and damage.
AND IT DOESN'T COST YOU AN ACTION TO DO STUFF.
Problem with old BM is that a Ranger action is better than everything your beast can do, and you beast will die in 1 hit to everything anyway. So there is no point in being a BM at all.
Noah White
I know that the numbers are better, but rogue is the best way to get that "one shot one kill" thing going, and helps with an operator feel thanks to all of the skills. While I like masterminds, the limit to 30 foot range is pretty harmful to being well out of harm's way. At best I could remain at 45 feet away from the nearest target, moving up with half of my movement to help and then back. This also sacrifices the advantage I could try to earn with hiding in order to give it to my friend, which is good for them but hurts my chances of getting sneak attack off, especially if I want a power shot. Likewise I like swashbucklers, but their range is quite limited as well. Their only early combat bonuses are for melee, and would help me slip out, but then I wouldn't be able to shoot again. Panache also attracts enemies to me rather than away, and is limited to a 60 foot range. Greater Invisibility is very lategame. Silent Image (or minor illusion as a small race) is a good point, but I can only use so many each day. And you can't shoot when you use your action to see through your familiar, though they are still useful for aiding allies and delivering touch spells.
Michael Butler
The ranger loses extra attack, but gains in action economy and raw damage capability. The beast gets two attacks (one on its turn, one as a reaction on the ranger's turn), which each get its proficiency bonus to damage. On a wolf, by 8th level (after the second ASI) that can be 2d4 + 7 x2, plus the ranger's attacks, which could be 2d6 + 5 x2 with TWF and Hunter's Mark, or 2d6 + 4 x2 with crossbow expert and HM, or 1d8 + 14 + 1d6 with sharpshooter and HM. Due to the ASI increases the beast can see a huge increase in AC as well, and their saving throw bonuses make them extremely resilient. They also have more HP than the PHB beast by default, with the d8 hit dice + Con.0
Ayden Richardson
You use familiar to scout 800ft away and confirmed your target. It just a way to protect yourself from DM dickery.
> lol you just shoot a noble of a bandit because they swap clothes!
Yes, I am salty on this subject.
Levi Peterson
Noble instead of bandit. Man, I am so mad I can't even into sentence
Parker Morales
moving the attack to the beast is a huge nerf, since the beast won't use magic weapons, unlike the ranger presumably would
Oliver Perry
Speaaking of late game, once your arcane trickster get haste, you can do sneak attack twice per round. Use haste extra action to attack and use your normal action to ready attack out of turn.
Jayden Barnes
This is true, but lack of magic attacks is a problem the PHB ranger had. I'm hoping the final print of the revised ranger fixes that and adds it to their 7th level feature.
Mason Price
That why it get proficiency to damage. Unless you are talking about resistance, then there is insignia of claw.
Jackson James
Oh no! This Beholder has lost all of his color! Can you help him, /5eg/?
Gabriel Bell
It means the ranger gets three attacks, with various attack riders. Four with TWF.
John Williams
>When you accidentally round up
Xavier Martin
That's my minotaurs, except that there is no females born or half-minotaurs.
Jaxon Thomas
Why does someone bring up plant fucker general every thread? I mean I understand telling someone to go to the /trash/ but what do plant fuckers have to do with bad opinions?
Nolan Ramirez
They regularly come in here to talk shit, aka pic related.
Gabriel Wright
I mean, fighters and barbarians don't get anything that makes them overcome resistance to nonmagical weapons. Should they get that too? Or should the DM just give out magic items more frequently?
Christian Cruz
>when you confuse /d/ with Veeky Forums well memed.
Josiah Carter
This just reminded me. I've always wanted to try running a labyrinth-style adventure (not the film, although I don't mind including a David Bowie NPC). Anyone ever done this? Tips/suggestions?
Obviously with a minotaur residing within.
Parker Gonzalez
I snagged one of these as a familiar. Pretty comfy. Stupid useful too, even as far as familiars go.
>Tips/suggestions? Don't. Navigating a proper labyrinth will either be painfully simple or will bring the pace of your game to a fucking crawl.
Ryan Hernandez
All martials are expected to get at least one magic weapon by third-tier (11th level and higher) whether it's just a +1 sword or a Holy Avenger. Monks and moon druids get a way to overcome resistances with their unarmed strikes and natural weapons respectively, but ranger companions don't have any way to overcome it themselves, not even with a spell.
Brandon Reyes
>expected to That's not how this works. Resistance doesn't exist just to be overcome.
Sebastian Wilson
In the Rise of Tiamat adventure, Chapter 7 has a pretty cool magical labyrinth. I don't think it's exactly what you're looking for, but it might give you some ideas.
Ian Williams
Finishing up my Halloween one shot. The final boss of the one shot is gonna be a variant of the gibbering mouther but with a shit load of heads. Trying to figure out how to change the boss to accommodate this.
Also, the monster gets stronger every day that they take to figure out what's going on. Is it shitty to make the boss a guaranteed tpk if they don't figure it out in time? (5 days game time, 3 days are going to be investigation with a lot of clues). I'll probably give them the opportunity to run but make it clear that they lost. Maybe have another one shot where they get another chance later.
I've warned them that it's high lethality and I'm pretty sure one or two (of five) will die during the course of the game.
Nicholas Cook
yes it's shitty to make it a guaranteed TPK it's fine to make it very difficult, but don't try to guarantee a tpk.
Landon Collins
Do you keep to the distinctions of devils and demons or do you just use what you like in any combination you like?
Caleb Roberts
I'll check it out, thanks. I'd rather the solution to its navigation be on the simple side so long as I could at least, for some brief moment, have the players feel like they're trapped in a labyrinth. I don't need it to be a literal maze, however. But some sort of puzzle at the center of it all that would lead to their navigation out of it would be sufficient, as well as a showdown at some point with the Minotaur that's been on their trail the entire time. Perhaps right when they think they've come to the exit.
Daniel Robinson
depends on campaign
Brandon Murphy
This, I really hate it and I think most players do too. I had a DM that would ALWAYS end one-shots in TPKs until we told him we weren't interested in playing those anymore. For some reason he didn't understand players like the idea of their characters still being alive in fiction even if that one-shot will never have another follow up.
Also, generally feels lazy. Comes across as "I couldn't think of a good way to end it so I'll just make sure you die at the end."
Colton Reyes
I'll be running a one shot for a wizard and a sorcerer. Since as they'll be rather squishy, I think I'll make a bodyguard NPC to help them. What should I do? I'm considering a barbarian with a level of fighter for the Protection fighting style.
Robert Green
Honestly, changing your character for no real reason that far in is pretty shit, unless your table already sucks.
If you must, make sure you take circle of the moon. There's a guide on the Giant in the Playground forums about which forms you should stick to. Remember that you don't get to actually pick your summons RAW, but since your table seems pretty relaxed, if you do get to pick your summons, don't underestimate the power of multiple low-CR creatures who can cast spells you can't, especially in a system with bounded accuracy and balance that hinges on number of attacks per turn. Over a single high-CR summon that is. The summoning spells are a given.