Veeky Forums creates a weird fantasy setting

Let's create a weird fantasy setting in the spirit of Lovecrafts Dreamlands or Jack Vance's the Dying Earth.
First questions
>what is the nature of the world, is it ours in the distant past or distant future, is it a parallel dimension to our earth or is it completely removed from our Earth?
> what creatures inhabit this world? What role does humanity play?
>what is life like in this world, do people live in decadent cities or do they barely scrap by in a barren wilderness?

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tvtropes.org/pmwiki/pmwiki.php/Literature/TheNightLand
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Several cities stand as bastions of civilisation, they surround a central sea but are separated from one another overland by large forests full of dangerous creatures, in order to bypass the dangers of going above ground, some cities have begun constructing underground tunnels to serve as trade routs.

It is on earth, after a dozen or so apocalypses. Much like Zothique or the Dying Earth.

The land is rule by the Frogfolk, Turtlefolk and Snailfolk. They share a common religion and culture.

Setting is accessible from contemporary Earth via magic. Specifically asshole wizards can project themselves into the inhabitants of the other world, possessing them. It's possible that other world people can do the same with ours, but it's uncommon enough in either direction that it isn't well known. As things progress you might introduce a method to bring things back and forth physically, but for now that's not possible.

The setting could be on the same timeline forwards or backwards, but it's far enough removed that it would be hard to prove. There are primitive humans plus tech and beasts drastically out of place from the timeline as we understand it plus fairy tale bullshit like talking animals.

The Sun has been taken. The sun literally has been taken however the planets still maintain their orbits.

As the Earth is turned into a giant ball of ice the humans left are forced underground seeking warmth as close to the core as possible only going to the frozen hellscape of the surface to pull literal frozen chunks of oxygen down to keep the vast underground cities supplied with breathable air and resources.

Sun collapses into a black hole makes more sense. Other than that, night lands much?

The forests between cities are fungi forests and are inhabited by mushroom men and other even stranger flora and fauna.

>Weird Fantasy
>Make Sense
Yeah, fuck off. Vanished sun.

There are pockets of the unfrozen world above, that look up through thick layers of ice to the sunless sky. Here cities surrounded by vast oceans believe them selves to be the last bastions of civilization, ruled by nigh-immortal wizard-gods.

>Vanished Sun
>Not a gaping hole in the sky which blocks out the stars

You have convinced me with creative words and a terrible vista of mind-altering wonder. Not your foolish sense, old-timer.

Special exo-suits are needed to walk on the surface of the world. With the knowledge of arcane sciences special sensors are used to help see in the utter darkness as well as see the creatures that now roam the Wastes

Are you guys just recreating the Night Lands?

What the fuck is Night Lands?

No, Nightlands doesn't have underground cities surrounded by fungi forests.

tvtropes.org/pmwiki/pmwiki.php/Literature/TheNightLand
You goddamn piece of shit.

Nor is it covered in layers of ice the protect the wise from the baleful gaze of the sun-scar.

Nor does it have cities atop the ice that covers the world that are filled with the hardest and wildest techno-wizards.

>nigh-immortal wizard-gods.
They fight among themselves while searching desperately for an fabled item of endless power, hoping to use it to overthrow the other wizards and achieve true godhood.

I see now, I shall look into this. Thanks faggot.

At the North pole is said to be the source of all humanities woes as the single luminous object is a whirlwind of energy going up to the sky and following the path the sun should take but no one's every been able to find where the object or thing (or being) is that is creating it.

Civilizations vary wildly in advancement. There are estranged aliens living among earthlings, their arrival was so long ago that not only a handful know this but most people can't differentiate them between any other thing that roam the wastes.

...

Don't let this die.

...

...

The high heavens, angels, demons etc are all aspects of the same creatures; extra planar beings who all prey on the life force of the creatures in the material plane. A multiculti civilization consisting of the most martial mortal races in the universe have banded together and use a mix of technology powered by [insert made up word for magic] and fight off these extra planar beings where ever they may find a crack in the fabric of existence.

All darkness is linked, and if you know how, then you can cross from one shadow to any other through the night roads. But be warned:you are not alone when you do

The snailfolk are a deeply spiritual people, that live a sparce and nomadic existence, the deserts of the wastes are filled with many snailfolk tribes. They peregrinate mercilessly light, carrying with them only the essentials across the open plains or mountains of the wastes in close-knit groups. Despite being wanderers and their constant motion, the snailfolk revere certain locations, many of those are fortifications built in the more hospitable areas of the wastes long ago by forgotten snailfolk tribes upon the remains of older civilizations. They often travel in small bands along one of several pilgrimage routes, visiting dozens of sacred sites across the wastes. Each pilgrimage circuit takes years, and many are lost to the hazards along the way.

I like this a lot.

There are reports from miners working on now condemned tunnels of breaching through the ice and stone into humid tunnels lit by strange light. They tell of an inner world choked with peculiar violet plants and a burning iron sun which bathes all in an unearthly dim crimson glow

The sun has been taken, but it has been replaced with a surrogate sun resembling a giant, grinning face.

All hail the new sun!

Of late, stories have spread of a strange, maniacal laughing man in tattered black robes who travels from surviving settlement to surviving settlement. Wherever he (or it) goes he spreads chaos. Here, he is followed by an ethereal firestorm, there good crops grow in abundance. One settlement funds all of their literature re-written in the language of the snail folk while in another the man's passing brings those who died of Ataxipha outbreak back to life, with no memory of their death

So in other words "The Pattern" from Amber?

I've never read it.

You should, because that's effectively what this thread is recreating.

Legends and myths, the strange and the unknown, they always lurked beyond humanity. Adverse to us but not agressive, they willingly retreated as civilization advanced.

The forests were cut down, there were deserts and islands.

Humans fossilized fairy tales unto words, but another thousand stories escaped.

But the Beyond-Us is scared. For the last 200 years, humans advanced too quickly, grew too much, fossilized all they could. All the possibilities of the Chaos and Magic are less, transmigrated into star charts, physics, mental disorders, cold fact.

The retreat became so great that Beyond-Us are no more than urban legends, cryptozoological animals, yet to be explained phenomena. The great fey hobby of bringing humans into their majestic realms is turning in what they call "alien abductions", proud changelings are no more than "et-human hybrids".

The Unknown, the Chaos, the Magic, all fragments of Beyond-Us had enough. The Beast Gods whose name was never spoken, the Leviathans hiding behind the Sun, gods and demons and all in between, they shall turn back the tide of mortality.

Do you fight for Change and Magic?
Do you fight for Sureness and Humanity?

This is the Age of Liminality. And it ends only when one side dies. Which one? Is it yours?

The First Words were lost eons ago with the first war against the life-eaters. Now the Void Watching, the First Code, or several fragments of Ice Charming is all that remains of the First Magic.

Only few wizard-gods have engaged in this, conjured forth several smaller suns to light their person cities. Some are quite personalized - and one may even be the True Sun.

The cities beneath the earth often trade with the wizard lords above, usually making deals which involve biological materials in exchange for the knowledge and guidance of a wizard.

I don't know what any of that means but I like it! It's mysterious and foreboding, like something the lore keepers tell their audiences huddled around a bonfire.

Throughout the world there are humming perfectly polished silver spheres which will gravitate towards people and stop in front of them. If you choose to touch the sphere, it will encase your body in the silvery substance that surrounds it, consuming you extremely slowly, but imbuing you with knowledge and power that otherwise can only be matched by upper beings. You retain all forms of sensations after contact, but your powers in every martial, conceptual, and physical form are heightened dramatically. After you are fully consumed, the silver sphere will reform and move around the local area, searching for another to subsist on.

What happens to those who don't touch the spheres?

reminds me of that thing with mirrors in Jonathan Strange and Mr Norrell

I once heard this awesome setting in a Frozen World, where the only constant source of heat is the carcass of a dead Fire Giants that is lies around the lands. The Giants were massive, and its bodies still radiates heat even thousand year after their deaths. Cities were made around the scattered remains, with palaces being carved from jutting bones, and gardens are planted in the meats.

Heavy Metal?

The Locknar is not amused.

Mortal morality is defined by the ideological conflict between warring pantheons of gods. What they do no know is that said conflict stretches back millions of years, and that the gods choose whatever pawns exist at the time to further their ongoing proxy conflict, for if they were to engage in direct battle, they would annihilate one another and creation would collapse into heaving, repulsive nothingness. Good vs Evil, Chaos vs Order, these are mere mortal concepts that have been hijacked by the Gods as a way to enslave mortals into acquiescing to fight their wars for them. This means that all of the thousands of ancient civilizations and eldritch races that are the vestiges of ages past were themselves the victims of the eternal conflict, cast aside after they destroyed one another.

Indeed, the Gods are not gods, but macro-organisms beyond mortal comprehension, so powerful they might as well be gods, but with no attachment to the human concept of what a god should be. Our devotions and prayers to them are considered to be the easily exploitable instincts of lower organisms.