What does Veeky Forums think of Open Legend RPG?
To those who're not familiar, it's a new free "rules light" classless RPG that just overshot its Kickstarter campaign by 560% with a month left to go.
Notable features, for good or worse:
No classes or races, fluff your free choice of supernatural or physical attributes and feats to create any character
Exploding dice
No trackable/expendable resources (except for hp I guess which recovers completely in a short rest)
Attributes define bonuses to d20 rolls in the form of more dice, rather than a static number
No spell list; you decide which effect ('bane' or 'boon') and/or damage you try to convey, fluff it, and roll with relevant attribute (this also applies to physical moves) against relevant attr.
Every roll must advance the story, failed or not. On a fail:
> "the player succeeds with a twist.
>- OR -
>he player fails, but the story progresses.
>(GM’s Choice)"
IMO it looks promising, but I haven't played it myself yet.
The last rule really irks me as a GM, because trying to force every roll (such as a failed knowledge roll, or a failed roll to pick a door) to advance the story is putting the rules above the story, which is what their system supposedly tries to avoid.
In their own example of the rule, a failed roll defines the contents of the next room. I feel it is a betrayal to the consistency, or rather the fairness even, of the game, that the world remains in a 'quantum state' waiting for the players to fail to lunge upon them.
This is the result of a failed lock pick attempt from the rulebook:
>"[The GM] might rule that [the rogue] is able to open the lock; however, just as he finishes the job, he begins to hear a faint hissing sound from the door. A poison gas trap!"
Home ruling it away though, the system looks very promising to me.