Sorry I took so long to get back to everyone; my gf wanted to play Overwatch.
>UBR Copperhead
This sounds much better.
>Christopher Chance
You can flicker it, and it's in the two strongest colors for it, so it should be fine.
>They seem fine
Thanks, that's good to know.
>off-color
The set has multicolor support and is based off shard pairings, so you'll see a bunch of allied color stuff and a bit of enemy-color as well.
>Varja
Expensive enough to be fine, I think.
>Timeanon
Nope. I'm Savage user. I don't have a symbol yet because I haven't thought one up. Yes, I came up with Counter strike. No, I'm not sure I should use it. I should have copy-pasted my concerns on these from the last thread. Oh well.
>CW03
I could do that. I wanted to make it so you got the untap on a surviving creature though, so it's not wasted.
>Mobilize
Yeah, I like it quite a bit now, thanks. It's not flashy, but it works and will do work.
>CW09
I might just drop it; I thought given that the set's flavor and theme was military/war it'd fit, but you might be right on complexity. Name could also be changed, if it does end up staying somehow.
>CW(U)01
This was to remind myself I had to make a monoW card with a U activation cost/additional cost/etc. Part of the planned multicolor support.
>Artemis
On board with what is saying here. Her flavor is a bit scattered. Tighten up the mechanics a bit, and it'll be nice. Maybe just make the Equip Fling flat damage? It's a bit simpler overall. 2 or 3 would be fine.
Too much I think; 2/3 fliers with upsides at 3 is always an issue with me ever since Nighthawk. Yes, I'll show you on the doll where it touched me.
Oh yeah, this dude, the one you hated my advice on. It works I guess. Hand cascade is what it is.
Could be 2/1 probably, not that it has to be.