MTG Lore thread/Planeswalker's Guide to Kaladesh

magic.wizards.com/en/articles/archive/magic-story/planeswalkers-guide-kaladesh-2016-11-02

Come one, come all, as Wizards remembers that they're supposed to explain their worlds so we can care about them

Even though I hate the new lore and the Jacetice League, I get frustated that I don't get new stories on wednesdays. Hell, we even got a Commander release, where are their stories?
I guess it's a guilty pleasure wating to read these things.

Kaladesh is fine, pandering too hard sucks.

Best thing from the block? TamTam cameo in Ajani's story.

They've always put planeswalkers guides on Wednesdays, it's just that they're usually the start of a block, not the middle of it.

And there hasn't been much pandering at all unless you're specifically trying to find it.

Also, the aetherborn party "chapter" was the best one this time around. Tamiyo's stuff was boring.

>Aether Science

>Perhaps the category that has received the most attention from the Consulate is Aether Science. Head Judge Tezzeret himself has put out the call for any and all theoretical breakthroughs in the areas of New Refinement Methods, Enhanced Power Extraction Techniques, and Alternate Means of Matter Transportation (Teleportation).

G-GUYS??

What the heck's a Kaladesh and why should I care about it.

>yfw Tez and Gitaxias have been working together this whole time.

the newest magic block
Tezz fucking hates the phyrexians, though. They're gross and dripping and fleshy, not clean and pure metal like etherium.

>Tezzeret brings his discoveries back to New Phyrexia
>the Praetors make him the new Father of Machines
>WotC finally has a new BBEG to replace the Eldrazi
>Phyrexians stick around for another 20 years

>Tezzeret
>Not Gix

who?

Tezzeret hates the phyrexians though

I love how phyrexiafags completely illustrate how the Gatewatch is literally the so called "Weatherlight golden age" all over again and that people bitching about the jaestice friends are just wearing nostalgia goggles.

Someone who's dead but has been seeing a recent popularity surge by new players who have no idea who he is.

difference between the Weatherlight and the Gatewatch is that the Weatherlight actually lost all the fucking time while the Gatewatch solves everything within a week.

>Someone who's dead
not confirmed. They said he could have been thrown to another time or plane.

>Implying
The Gatewatch lost to Emrakul, who mind crushed literally all of them, talked with Jace, mind crushed him, mindcrushed Tamiyo because she was too close, and then quit Innistrad because it was boring her.

There's literally one arc to the Gatewatch so far: The eldrazi, and they one 2/3rds of that. Stop thinking you can predict the future

>The Gatewatch lost to Emrakul
If you accomplish your goal despite getting beaten the fuck up it isn't losing. Losing is spending a decade setting up a plan only for your plan to completely fall apart and having to face the consequences of that failure.

>and then quit Innistrad because it was boring her
She locked herself in the moon of Innistrad, not left it, because the plane wasn't ready for life and never will since Ulamog and Kozilek are dead and can't prepare it

>Accomplished their goal
They didn't.
Emrakul stopped tearing the plane a new one because it's not ready, but Emrakul can leave the moon whenever it feels like because it has the keys.

This isn't "The rebels killed Darth Vader and saved the galaxy" this is "Darth Vader got sick of cutting up rebels so he went to go build a Death Star to blow them all up when he feels like it."
This is Emrakul's win and the Gatewatch's "Well, we're all alive, right?"

And I suppose next you're going to tell me that Yawgmoth is still alive because Karona talked to him.

And from what we can tell about the Eldrazi so far, they fucked up with the other 2/3 as well.
If something intentionally locks itself away, mindfucking everyone involved to do just that, it almost certainly can get itself out whenever the fuck it wants to. That is not, in fact, accomplishing what they wanted (which is permanent binding) but what Emrakul wanted (I should not be here yet, naptime)

considering Wizards has said he's deader than dead I'm going to say no.

They also explained in the Time Spiral books that no, Karona was hallucinating and never actually talked to anyone she thought she was talking to.
Because King wrote that stuff in without them telling him to or him asking about it, he just DID it. Same with...basically everything in Scourge, really.

Kind of like DotP 2013 where whoever was in charge went full fanfiction mode and made their own version of the gatewatch to fight Nicol Bolas and they had to declare that whole game a non-canon "what-if"
You should remember that year: Gideon, Jace, Sorin, Chandra, Garruk.

But Gix's death wasn't really a "yep, he's dead" type of thing. He was literally just thrown into a planar portal.

This isn't the Planeswalker's Guide to Kaladesh, this is the Planeswalker's Guide to a specific event taking place in a specific city of Kaladesh.

Where do we get to read about the wilderness of Kaladesh? What creatures inhabit the rural areas? What's it like in the aether-filled skies above Kaladesh? What's life like for someone outside of the city or in fact, literally anyone that isn't an artificer or engineer? What happened to mages being outlawed? Is there any explanation for that or any consequences for that anywhere? What are the other major settlements of Kaladesh? What is their relationship to the Consulate? What are the primary habitats of the non-human races?

This article is like the Planeswalker's Guide to Innistrad talking about literally nothing but Thraben, or the Planeswalker's Guide to Theros talking about literally nothing but Meletis.

Kaladesh in general is a really small plane it seems like. It talked about aether, the races, and how it's been in the industrial era for a good decade since aether seems to be a combination of electricity and internal combustion.

They also did talk about the wilderness and wildlife as it relates to aether though.

Have to save something for Return to Kaladesh!

mfw the Jacetice league whore themselves out as mallcops

Yeah, it said that the wilderness exists and certain wildlife exist and that they draw from the aether and are shaped by its influence. Nothing more complex than that.

It's like going to Theros and saying 'undead exist in the form of the Returned' without explaining what the Returned are in any depth. Why are there skywhales? How do skywhales fly, what do they eat, why is anyone interested in hunting them and so on?

>Why is anyone interested in hunting them
Skywhale oil.

Why? What does skywhale oil do?

There'll probably be one for aether revolt. They've been releasing multiple planeswalker's guides for a while now.
There was one for each set of RTR, each set of Theros, two for each of Khans and Dragons of Tarkir, and one for Fate reforged
If not, they'll go into more detail in the art book.

Why the fuck are you interested in the sky whales on industrial revolution plane? They honestly gave the wildlife all it needed to be given. To keep using your Theros examples: They gave the nymphs and the Minotaurs quick paragraph or two sized subsections of a single planeswalker guide, which is about the same as what the wilderness here got because it's NOT IMPORTANT.

The inventing and the inventor's fair and the aether is what's important on Kaladesh just like the GODS were what was important on Theros.

To light lamps, duh.

Why can't they just use aether to light lamps?

>They are making Weatherlight
Not really surprising desu

>Using Aether when skywahle oil exists

Because it would kill the Skywhale oil industry and put millions out of work.

...

Because they're fucking SKY WHALES you dipshit. Ignoring that, we didn't even get the small paragraphs you're talking about. For example, what the hell are Angels on Kaladesh? What are Hydras, or Dragons, or Demons? And if you think ONLY Ghirapur matters, fine, tell us about Ghirapur from the prospective of someone other than a fucking inventor. It matters because it makes the entire plane seem small and narrow, unlike Innistrad which actually looked like the different provinces had different cultures.

>The wildlife of Kaladesh is affected too, attracted by the magnetic pull of aether. Flocks of birds migrate with it, schools of fish swarm around it, wild beasts battle over the richest deposits, and gremlins consume condensed, nonreactive aether geodes. Creatures such as skywhales, drakes, and high-flying birds have evolved to live in the volatile, energy-rich aethersphere itself, spending their lives basking in its radiance and amassing its magical power.

This is all the information that's needed about wildlife. It's "Everybody's an inventor" plane or "everything is related to aether" plane. Literally even the angel's are inventors. What are you looking for them to say about any of those? They aren't strange deep concepts. Yeah, shit on Theros was really different from MTGs usual fare, but that's why it was explained.

Innistrad had deep and complex angel's so they got explained. Tarkir had deep complicated Dragons so they got explained. Ravnica had deep complicated guilds, so they got explained.
Kaladesh has deep complicated Industrialization and artifice based on aether, so that got explained.

Innistrad had a lot more than just one city explained because those outlying cities had different monster problems so they had to be flavored differently based on what monster was fucking them over the most. Kaladesh meanwhile, has one capital city, the factions in the city, and inventors. Literally everyone is an inventor, or pilot, or factory worker, or something else related to industrialization.

Put simply, Kaladesh as a plane is probably New York city and the surrounding countryside during the early 1900s, and you're complaining about why don't we know what's happening down South

>tell us about Ghirapur from the prospective of someone other than a fucking inventor
>Tell us about Tarkir from the perspective of someone other than the clanmembers
>Tell us about Innistrad from the perspective of someone other than the humans getting murdered.
Etc.etc.

>>Tell us about Innistrad from the perspective of someone other than the humans getting murdered.

Not him but that happens all the time.

What you're really used to is Wizards factioning everything, so the planeswalker guides had to be really long and explain each faction, how they behave, and where they lived.
Even Theros had a minor factionalizing component to it with the gods and polis.

Kaladesh doesn't have that. If there's any factionalizing, it's so back burner it'ts almost non-existant, so it doesn't have to write an entire article on faction A, Faction B, and Faction C, because it's a fuckton smaller. Everyone's more unified in purpose. It's a simple world. People are industrialized, people invent stuff. There are pilots, architects, craftsmen, artists. All living in this huge capital city or in the surrounding countryside farming stuff.

Aether allows skywhales to fly, everything, even nature, follows the whims of aether.

It does in the URs. It didn't happen in the planeswalker's guide to Innistrad, which talked about stuff like how horrifying it is to watch a man become a werewolf, and how horrifying it is to kill a werewolf and watch it turn back into a man.

If we're going out of the URs, then we've gotten the perspective of non-inventors in the Kaladesh stories already.

>This is all the information that's needed about wildlife. It's "Everybody's an inventor" plane or "everything is related to aether" plane. Literally even the angel's are inventors. What are you looking for them to say about any of those? They aren't strange deep concepts. Yeah, shit on Theros was really different from MTGs usual fare, but that's why it was explained.

It absoulutly isn't, especially since things like
>angel's are inventors
is never explicitly stated or even really implied

>Innistrad had deep and complex angel's so they got explained. Tarkir had deep complicated Dragons so they got explained. Ravnica had deep complicated guilds, so they got explained.
Kaladesh has deep complicated Industrialization and artifice based on aether, so that got explained.
Except in each of those examples they weren't the only things being touched on. Innistrad touched on things like certain provinces industries and characters that had nothing to do with the story, like Ludvic. Ravnica and Tarkir had their ecologies explained, as well as brief statements describing people and places unrelated to the guilds and clans.

>Literally everyone is an inventor, or pilot, or factory worker, or something else related to industrialization.
Not true. There are politicians, farmers, merchants, and soldiers all explicitly described. Why not focus on them, even for a sentence or two?

Fair enough, but just because Kaladesh is unified doesn't mean what was put up is all that could be talked about. For example, the elves talk about the Great Conduit, but we aren't really sure what that is or could mean. Is it a God? A Philosophy? Do people other than the elves believe in it? What was it like before Aether and Ghirapur became the city it is now? Seems strange entire cultures based on inventing would crop up so quickly. Literally nothing is explained.

>is never explicitly stated or even really implied

Does she really invent? Or does she only inspire others to invent? If she does, how does she do it? She just walks into the workshop like everyone else, or is there divine magic involved? What was she doing before the Aether Boom and everyone started inventing? Seems like Angels wouldn't just take up something like that so quickly

>>angel's are inventors
>is never explicitly stated or even really implied
Pic related really speaks for itself.
Everything is invention or aether on Kaladesh. The other angel: Whispweaver angel, is playing with aether. The one demon on Kaladesh, is doing stuff with processed aether, you know "energy"

>as well as brief statements describing people and places unrelated to the guilds and clans.
No they didn't. The people talked about where notable people in the guilds that didn't get cards, like say: Taigam and the ecologies explained for each of the clans were part of "Why" the clans were the way that the were. Stuff like "The abzan live in the desert so they have to grow their own food and trade like motherfuckers to survive"
Kaladesh got that, it was all of the "Kaladesh is so aether rich it dictates and warps the very nature around them, and the elves use it to inspire invention" part.

>Why not focus on politicians or farmers in the industrial revolution set.
Some of them got cards, but they still aren't the main focus. Did you complain that there wasn't a planeswalkers guide to the gateless? We sure do still not know how THEY were organized.

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