>Official Site: Contains deck building rules and the current ban list. mtgcommander.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices. tappedout.net
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck. mtgsalvation.com/forums/the-game/commander-edh
>Statistically see what everyone else puts in their commander decks based on what is posted to the internet. edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity. manabasecrafter.com/
So I just responded to a lethal-and-change attack with Boros Fury-Shield and Radiate.
I like this deck.
Ethan Long
>Trash Pet Cards You Can't Bring Yourself to Cut Edition The one card combo
Kevin Anderson
I like the random aspect and I've killed a Narset player before with it. Also recently I casted it three times on an Erebos player and he also scooped after the third time because I milled his whole deck. He did waited until his turn so I though he might had some instant speed put a card on top of the deck in hand but nothing.
On pepe.dek?
Sprout Swarm's not trash though, it's great.
John Gutierrez
>Sprout Swarm >Trash
Samuel Wright
could be fun for casual play, i wouldn't expect much more than that
Gabriel Evans
It makes me do math
I might be warped on my view because I've only cast it after having cathar's crusade in play. which just makes things fucky
Brandon Gomez
It's not even good in a gitrog deck. Like, the ONLY time I could think of it as 'good' is if you also have a way to immediately regrow your lands, or float the mana for an Armageddon right after or something, and even then 'good' is a stretch.
Jordan Reyes
Yeah, Crusade does fuck up math pretty hard.
It's good because unless you're on the back foot and having to use it for a 5 mana chump blocker, it doesn't take long for it to turn itself into a free spell.
Charles Jackson
combine that land with eternal witness and this and for LITERALLY INFINITE URAMIS
Jace Brown
I though at first it was three permanents but since I put it in the deck anyway it's been a good card. It's kinda political, I target three different players, including a threat and no one cares because it's at random and it may catch the right target. Also it can target lands.
Eli Jones
Whenever I have to deal with Cathar's Crusade and multiple sets of creatures entering separately, I just move all the creatures into separate piles on my battlefield with a single die in front of each pile representing how many +1/+1 counters each creature in that pile has. To me, it's a lot easier to keep track of than having a die on every single creature out.
Luke Ward
I love this and I love Talent of the Telepath.
Christopher Murphy
>Literally infinite 1) You'd need a sac outlet to get the Witness back in the bin.
2) This is a 4 card combo (Tomb, Witness, Sac outlet, Faith's Reward) that requires you to have at least 9 mana (4 for Faith's Reward, 4 + Tomb to activate Tomb) that doesn't even win you the game, because
3) Urami is Legendary.
Justin Wright
Sure. The problem is in a token deck it takes about 2 turns for you to have "piles" for every number between 0 and 10.
Carson Campbell
just add blood artist and it's an infinite damage/heal combo
Carter Miller
Oh boy, a FIVE card combo that requires 9 mana. There's surely no better way to use Blood Artist in a Junk deck.
Nolan Barnes
im sorry it displeases you m'spike
Mason Ortiz
What do you guys think the stars of the new commander set will be? Will they be competitive to previous commanders or has wotc tried to tone down the power creep? What would you like to see in later precons?
John Rivera
>Stars Atraxa. She's got the most potential and is the most popular.
>Will they be competitive Not even remotely. Most of them will be PLAYABLE on some spectrum, but none of the 4 color commanders are anything resembling 'competitive', and I don't think any of the Partner pairs are particularly amazing either.
Hudson Brown
Faerie artisan is the star of the set.
Bentley Gomez
Does anyone else recognize the horns in the background?
Brandon Mitchell
Wotc is defiantly toning it down
And best cards are atraxa for obvious superfriends reasons.
Jose Butler
Yes, we 'recognized' them months ago when Space Egypt was announced.
Jose Walker
oh shit son
Daniel Cook
>Space Egypt The fuck does the space part come from?
Joseph Hughes
>>Wotc is defiantly toning it down
good
now they only need to make playing the 2013 commanders punishable by death
Chase Fisher
I mean, you can just kill people when they play it. Politics
Josiah Watson
i just don't understand what they were thinking with oloro
i wish i could have been on tg or wherever when he was spoiled. people have been saying that partner has been a shit mechanic, but "gain free value while this is in the command zone" is honestly pure format poison in my opinion
Hunter Myers
Yidris is my favorite for that sweet sweet janky multicascade combo
Ryder Sanchez
The floaty shit
Mason Lewis
THRASIOS
MY HERO
Jeremiah Gray
Just having an Esper Red general is bonkers for the colours alone. Atraxa will also obviously be popular. Yidris will be popular for the same reason Wanderer is.
On the partner end, Thrasios and Kydele seem quite good, and having a second card in the commander slot is just icing. I'll be curious to see what people will do with them. I also think we might be sleeping on Tana and Vial-Smasher. They feel like they'll be irritating if they get out the gate at a good speed.
Non legendaries have some nice cards. Draught is good. Artisans are good. Magus is good. Squire is good. Kite is good. Protector is good in multiplayer. The landcyclers are surprisingly good.
Liam Hernandez
Ogre storm is better than Jeleva storm, arguably one of the most competitive decks. Breya wins with infinite colored mana. Atraxa might be okay for stax but why not just play leo and lock earlier? The other 2 are pretty fucking trash tho.
Nathan Lopez
>Oloro generates value from the command zone >Derevi's tax doesn't increase >Prossh thrives on being recast Sure.
Hudson Adams
I like how the boat literally has a bolas head.
Asher Martinez
I think Saskia will rise in popularity. She isn't the best out of the set, since I think Breya can be tuned very well, and gay kings will be ungodly frustrating, but I do think people are underestimating Saskia.
The cards aren't close to commander 2013's power levels, but they're above Dead Daxos and Kalemne. They also outclass most of the Planeswalker commanders aside from Daretti)
Brody Walker
I hope they complete a Future Sight landcycle in Amhoket The River of tears cycle would be nice
From a competitive standpoint Yidris is probably the strongest, every storm color and if you connect with him it's over. Breya also has potential as a dedicated artifact combo deck. Atraxa is probably shit because she doesn't do much to win the game. Stax sure, but superfriends isn't gonna be fast enough to grind out. Saskia could be okay in french. Fag kings are trash at a competitive table because you just feed the combo players.
Luke Rodriguez
user, those are birds. Birds fly. Mostly.
Daniel Morales
>it's over Come on, man.
Jaxon Hernandez
>Planeswalker Teferi being the best monoblue commander >Not Arcum Dagsson or Azami.
Elijah Hall
fuck
Andrew Young
Teferi wants to introduce you to his best friend, Stasis.
Teferi thinks you and Stasis will get along wonderfully.
Blake Moore
From a competetive standpoint, that UG merfolk is the strongest, paired with whatever colors you want to best enable infinite mana.
Asher King
Atraxa is a very efficient body even if you ignore the proliferate clause, I'm even considering running a voltron list with her.
Gay Kings are playable for the reason you just stated: their colours allow for Kiki-mite, Resto & etc combos and they just get you there while blocking the stompy player.
I feel like we're kinda forgetting that these guys are giving you four colours. Imagine if they were as powerful as the better legendaries in previous products while giving access to a fourth colour.
Luis Rodriguez
Yes, stasis is a combo with Teferi, but Azami and Arcum are far better at just comboing out and winning the game. If you want to play stax in blue, then teferi's your guy.
Angel King
Either the general is a problem in which case the whole table elects to kill the player, or he is only a problem for you and your playgroup is much stronger than you are so get good.
3rd option: If they are strong enough to 3v1 the table and win every time you probably need to stop playing against them
Hunter Campbell
Look at the tops of the pyramids. It's like we're going full Stargate.
>Even captcha is joining in on the fun, making me mark a house that was all pyramid-roof.
Brody Campbell
>Atraxa is a very efficient body even if you ignore the proliferate clause, I'm even considering running a voltron list with her. Hell, even in the normal precon, it's piss easy to get enough counters on her to get a 2-hit kill. Sometimes even 1-hit if you get your counter increasing/doubling effects like corpsejack menace or hardened scales going.
Juan Martinez
That looks tacky as hell. Why do they insist on adding weird floating crap everywhere? Basically you can't use half of basic lands because there are these weird eldrazi pyramids scattered all over it or some floating mountains. I mean look at this nonsense. And now they make more of it.
Jayden Davis
Planes exist as bubbles in the Blind Eternities. Which is basically space.
Jace King
>Breya wins with infinite colored mana What fucking doesn't?
Christian Myers
LIKELIHOOD OF COMPLETION
River of Tears > Nimbus Maze > Horizon Canopy >>>>>>>>>>>>>>>>>> Grove of the Burnwillows
William Barnes
"It combos with infinite mana" does not make a fucking card good.
4 mana to Scry 1 and then Coiling Oracle is neat, but it's not like UG is hurting for value engines, and putting "4 mana, scry 1 draw 1" on an insanely vulnerable creature is probably a worse tactic than going with the indestructible value engine that is Kruphix.
Aiden Scott
>Basically you can't use half of basic lands because there are these weird eldrazi pyramids scattered all over it or some floating mountains. What?
Carson Brooks
These. I don't know what they're called.
Bentley Foster
>card game based on a universe with magic users everywhere >muh realism Shut up with your opinion.
Justin Butler
Lots of commanders don't.
Austin Jenkins
Hedrons, you mong.
Joshua Martinez
And lots of them do. If your Commander is "competitive" because infinite mana works with it, that doesn't make it good. It might BE good, but not because of that.
By your logic, a 0/1 Commander that costs 6 mana and has zero abilities except "10: deal 1 damage to target player" is a 'competitive commander' because it 'combos' with infinite mana. Breya doesn't even combo with infinite mana, she combos with SPECIFIC infinite mana engines that also can churn out infinite artifacts for her to chuck.
Or, y'know, I could just play Sharuum.
Gabriel Diaz
It just looks ugly and ridiculous. It has nothing to with realism.
Josiah Cruz
Why /can't/ you use them?
Zachary Howard
He doesn't know the word "Won't".
Jace Rodriguez
>she combos with SPECIFIC infinite mana engines that also can churn out infinite artifacts for her to chuck. She sacs herself.
Landon Martinez
Okay, so you don't like those lands. Then guess what, news flash, you don't have to use them, nobody is forcing you to use them, and there are plenty of other lands with different art to pick from all across Magic's 20+ year history.
But guess what else, most other people like them and use them.
So again, shut up with your opinion.
Matthew Turner
Alright, I'll cede that; for some reason I thought she said "Two OTHER artifacts".
Still, you need to be generating infinite COLORED mana, in 4 colors. Most of the 'infinite' engines don't do that. I'm not saying she doesn't combo, I'm saying that "Nurr she combos with infinite mana" doesn't make her good.
Xavier Harris
She combos on an Intuition pile though. That's pretty good.
Aiden Adams
I need to put together a deck with all the nonbasic hate cards. I think i'll call it the 4 color shuffle.
Ryder Bell
You know who else combos on an intuition pile?
SHARUUM.
EXISTING FUCKING COMMANDERS SERVE THE PURPOSE OF BREYA MORE CONSISTENTLY ALREADY.
Caleb Parker
Sharuum doesn't also fuck up combat like no tomorrow and embedded removal.
Levi Watson
She also combos with Ashnod's Altar/ Krark-Clan Ironworks using Nim Deathmantle/Eldrazi Displacer As well as Phyrexian Altar using Deadeye Navigator. Which are all cards you'll want to run anyway in the deck. Plus there are tons of ways to generate infinite colored mana in an artifact deck.
Jeremiah Perry
BUT SHARUUM
Samuel Jenkins
Sharuum doesn't have access to red though.
Camden Cooper
Might I recommend mtg.wtf in addition to MagicCards.info?
I think you are vastly overestimating how useful "2, sacrifice two fucking permanents: Grasp of Darkness" is.
Cameron Adams
>she also combos with infinite mana and a way to bring her back over and over, or with Deadeye So do lots of other things that aren't fucking shitty without those fifty additional pieces.
Isaac Ramirez
Oooooh, that's really nice.
Luis Johnson
Still better than Sharuum.
Jaxon Gonzalez
Sharuum doesn't have goblin welder.
Josiah Collins
I disagree. Sharuum combos out with Sculpting Steel or Metamorph + Disciple of the Vault/Blood Artist/Zulaport Cutthroat/Bitter Ordeal, as well as having the ability to just regrow an artifact and present herself as a strong body for beats.
Breya has soft removal that costs you 2 permanents, and 'combos' with much more intricate and disruptible versions of the combos Sharuum can do better.
Ryder Diaz
Sharuum is literally goblin without having to sac something.
Isaac Stewart
Mono-Red artifact decks are all well and good, but I feel like they run a vastly different 'plan' than the Esper decks. I think throwing a handful of the red artifact deck shit into an Esper deck just makes it do two things poorly.
Luke Butler
Sharuum is more combo than Breya, which seems perfect for a midrange/value deck where you play token generators and sac stuff.
Adam Harris
Yes, and all those cards are good in the deck anyway. Breya herself is useful because she can act as control by sacrificing thopters and wellsprings until you get a combo running. She's far from the most efficient combo commander, but she's going to be very resilient.
Austin Walker
>Sharuum is more combo than Breya ...yes. That's what I'm saying. People are touting her as a great combo commander because she "goes infinite" with infinite colored mana and ten other cards.
Breya is a weaker combo commander than Sharuum, and if your plan is to play shitty artifact-token generators that you can chuck 2 at a time for 3 fucking damage, you're gonna fucking lose.
Caleb Garcia
I thought River of Tears plane was cancelled in favor of Theros?
Ryan Bennett
They could still repurpose the card and the mechanic. They avoid named-places lands most of the time for a reason.
Robert Sanders
Yeah but I want to sacrifice something to activate effects. Esper and sharuum are good but having 4 colors gives access to completely new staregies due to the number of colors that are available. I don't understand why people are comparing breya to sharuum. Of course they're different. They are completely new strategies, meaning that the decks are going to be different. A shitty anology is kaalia and alesha. They both revolve around combat but their engines are different since one relies on the hand whereas the other is the graveyard. Same concept with breya and sharuum. Both are artifacts but they play differently
Angel Stewart
>and if your plan is to play shitty artifact-token generators that you can chuck 2 at a time for 3 fucking damage, you're gonna fucking lose. That's what I meant when saying midrange/value though, and I think it's perfectly doable. There's a lot of support to use her as removal/timegainer and win with other stuff too (like Marionette Master).
Blake Morris
Things I like: >my boy kalonian hydra got a reprint, and I'm going to take soul responsibility for that because I recommend him to literally everyone >Ydris seems very fun and janky to play, while not being horribly unbalanced
Things I don't like: >Partner is silly and difficult to rationalize unless you're curving into both partners as your game plan >these decks are poorly constructed and the mana bases are way to clunky
Overally: >4/10, not awful, but I had my hopes up for something much cooler.
Aiden Allen
lol wut
floating hedrons and shit are literally the best part of the eldrazi flavor
Dominic Green
>pic
Also I can't wait for Amonkhet. I've always loved Egyptian shit, and if we get even a handful of knockoff Egyptian Gods a la Theros, I'm definitely going to make commander decks around a couple of them.