First faction played edition

First faction played edition
I played Tau and still do aside from Space Marines and the Imperial Guard

>Rules
mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

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>FAQ’s and Errata (outdated but official)
games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library(Stay the fuck away from the clowns)
mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

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I just made this cool website, please take a look. :)

thewarhammergang.freewebspace.com/index.html

In the name of the Emperor I claim this thread for the Imperial Guard.

I must be the only person in the world who ACTUALLY played squats
My first models were a couple of squats my brother let me paint up

Played Night Lords when I was 8 just before the Eye of Terror campaign, I then carried on CSM but added various different undivided warbands to my existing NL one.

My first unit was the old Night Lord bikers with the accessories, got them for my last baby tooth falling out.

First faction actually collected thousand sons. 5th ed.

What the hell was I thinking.

Once upon a time, vehicles added unique mechanics to Warhammer. They required careful positioning, but paid dividends when used correctly. Used poorly, they died quickly and worthlessly. And then...
Hi I'm D, and I ignore armor!
Hi I'm Grav and I ignore armor!
Hi I'm a formation, and I only shoot rear armor!
Hi I'm a monstrous creature! I ignore armor facings and damage charts!
Hi I'm a Tau player. I think everything should just have one toughness value for all things because fuck the intricacies of armored warfare! Am I right or am I right?

Well...ok then.

First faction I ever played was Chaos Space Marines after I got into DoWII and loved the way they played in the game.

What a bummer it was when I found out they play nothing like that on the tabletop. Now I play KDK and Space Wolves.

This is from like 2004

That's rad as hell, I played normal Tau Empire for a while but once I learned about the Farsight Enclave I immediately repainted my models.

web 2.0 soon lads

first faction was Orks, back in 3rd edition. Sold them recently, now I collect Astra Militarum/Inquisition and fluff them as a Rogue Trader crew

Space marines back in fourth, now i play space wolves since they took away the space marines doctrines, but I was basically playing space wolves with the doctrines anyways.

Now I have space wolves, and real armies like imperial guard, skitarii, orkz and dark eldars

Hi I'm hull points.

I... Hmm.

What shade do you use with Yellow?

Base averland sunset, edge highlight brighter yellows, but what do I use for the shading stage?

Have to submit a writing sample for a job I want
What does Veeky Forums think of this? It's not important that no one knows these characters, only that I'm *innovative* and *original* in my *content*

“I had our finest craftsmen make this weapon, and my Celestines and I blessed it personally.” The Canoness beamed proudly as she handed over the Bolter, “it is nothing more than a humble offering as thanks for your and your chapter’s defense of our homeworld.” Not for the first time, the Chapter Master of the Angels Sanguine was thankful for his face-concealing helmet. The worship of the Primarch Sanguinus as an Imperial Saint had long been a cause of some embarrassment to the Blood Angels (and much consternation to the Iron Hands), but the Sisterhood of Saint Sanguinus were on an entirely different level. Monuments to the Primarch blanketed their homeworld, his visaged adored every chapel, coin, and hab-door, and the sisters themselves incorporated the blood-tear into their fleur-de-lis. “And for you,” he replied, “My chainsword, wielded by every Master of our Chapter since the time of the Scouring, thank you for fighting by our side.” The Cannoness’ face lit up as crimson as her robe, try as she might to contain herself, she could not suppress a small squeal of delight as she touched the weapon. “Mayyouwalkalwaysintheemperor’slightIhopewemeetagainsomeday,” she stammered out, before blushing and hurrying back to her sisters.

Started with Necrons! Got over 11,000 points worth of them, and every unit barring Triarch Praetorians, the Night Shroud and the Tesseract Vault.

On his battle barge, the Chapter Master considered the gift with his techmarines. ”Should we give it to a Scout, milord? It IS expertly made.” The Chapter Master betrayed no hint of emotion as he took in the craftsmanship of the weapon.
“Hmm,”
His eyes gazed down the length of the barrel, to the trigger, and then to the stock
“Hmm?”
Where an exquisitely carved scene of Sanguinius fighting demons had been embossed in gold.
“Oh,”
The skill of the artist was beyond question, and great care had even been taken in the accuracy of the Crusade era armor and weapons. Sanguinus himself dominated the image, his blade having just bisected the foul demon Ka'Bandha, his left hand crushing the skull of a Bloodcrusher, and his piercing blue eyes looking with determination at the unholy horde before him.
“Uhh,”
Sanguinus’s golden hair flowed for nearly a meter behind his head, its silken strands unblemished by the grind of battle. Nor was any piece of his body besmirched, save for his hand now covered in demonic blood. His toned chest was broad and muscular, with the dark pattern of the Black Carapace visible beneath it. His strong, powerful thighs stood proudly upon a mountain of defeated demons, his left buttcheek shone brightly in the sunlight
“Hmm”
as his semi-erect penis hung down nearly a foot between his legs.

“Contact the Blood Raven, we have a gift for them”
It was a lovely Bolter though.

Just below 500 words, which is supposedly the sweet spot for mobile phone readers

In hindsight, I think hull points were a plus. There's now fewer "one shot kill", though the meta does annoyingly gravitate towards high-shot, 7-8 strength weapons. Things like railguns aren't the terrors they once were.

Has anyone ran a cabalstar and cult of destruction list before?

1850
CoDest
Three units of oblits with votlw and mark or nurgle
Three warpsmiths mark of nurgle and aura

Cabal
Three sorcerers, all ML 3, one of which has last memory of yuranthos for ML4. (Or is scroll of magnus better?)

I am back and forth on termie sorc vs palaquin sorc as well. Especially with biomancy running is the extra wounds better with the super high toughness?

AoBR Orks
it was suffering :^{

>His toned chest was broad and muscular
fukkin kek

...

1st: CSM
2nd: Dark Angels
3rd: Space Marines
4th: Tau
4th-b: 30k Thousand Sons (future)

...

>There's now fewer "one shot kill"
Because everyone is focused on just stripping hull points, it's more efficient that just going for the lucky shot.

hi, I'm a vehicle/building damage table, which has no counterpart to MCs/GMCs!

Oh, also there this Eldar formation with AP0

Black Templars, bought a bunch of AoBR stuff and had much fun in 5th. Now I switched to 30k because the army list is much more intersting and because BT are still the redheaded stepchild of the space marine codex, ignored and shit, just like they were in 5th except back then we had a couple of lists to survive.

>Oh, also there this Eldar formation with AP0
I would expect nothing less from eldar.

Everyone has access to special anti-tank weapons with special rules to fuck tanks.

I want units with special anti-monster weapons with instant death to come out.

What did he mean by this?

Just got some bloodletters, khorne daemonkin or just regular chaos daemons?

Kdk. Bloodletters suck.

1. KDK
2. Chaos Daemons
3. Necrons
4. Admech
5. Eldar corsairs
6. Thousand sons

Go last memory and termi armor.

The scroll is too random and having to dip into the csm codex disciplines is no good.

My first army was tau back in 3rd 4th. The 40k fag in our class showed us the game and the old battlesuit loadout page on GW sold me. I would skip lunch for a week and use the $15 to buy a Crisis each saturday. Dropped it in 2006 and just picked it up again last year. Came to my senses about how horrible filthy xenos are and switched to guard.

Depends how you want to run things.

If you're expecting to use both daemons and marines, go Khorne Daemonkin.

If you want to go pure daemons, use the daemon codex. Oh sure, you'll loose your blood points, but the loss of customisability for daemon characters in KDK sucks if you aren't playing mortals.

That's the thing, Hull points were a massive buff to vehicles

Remember the day when a 6 on the VDT was "Explodes"?

Pure Khorne daemons?
Go daemon kin, without including any actual mortal "daemon kin".

My buddy bought the starter set in 3rd edition that was Black Templars vs Dark Eldar. We played both armies, switching back and forth. Eventually he ended up buying regular Eldar while I bought Tyranids. I really miss those days. We played super small points games (because 40k is fucking expensive when you're jobless kid in middle school) like a squad of guardians vs a brood of gaunts.

I still collected Tyranids, and I even have those original 12 Hormagaunts, 12 Termagaunts, and that one base of Rippers.

I remember the days when it wasn't possible to get 3+ on the VDT.

Have a bit of an odd list for review - curious as to your thoughts. The 'goal' of the list so to speak is to do well in the upcoming league at my shop. We're playing 1850 points - one game a week over the course of 8 weeks + a 4 week play off. We are using the GW FAQs as well as the ITC FAQs for the vent (though not the ITC comp).

Eldar CAD
>Autarch - Jetbike, Fusion Blaster
>5x Wraith Guard - D-Scythes
>3x Jetbikes
>3x Jetbikes

Dark Eldar CAD
>Haemonculus - Webway Portal
>5x Warriors - Venom + Splinter Cannon
>5x Warriors - Venom + Splinter Cannon

Scalpel Squadron (If this formation gets first blood I get D3 VP, formation deep strikes on turn 1)
>5x Wracks - Venom + Splinter Cannon
>5x Wracks - Venom + Splinter Cannon

Harlequin Masque (may run and charge from turn 2 forwards)
>Troupe x6 - Master w/Caress & Haywire Grenades, 2x Caress - Starweaver
>Troupe x6 - Master w/Caress & Haywire Grenades, 2x Caress - Starweaver
>Troupe x6 - Master w/Caress & Haywire Grenades, 3x Embrace, Starweaver
>3x Skyweavers - 3x Haywire Cannon, 3x Zephyr Glaive
>Void Weaver - Prismatic Cannon

The general strategy is the Haemonculus and Autarch join the Wraith Guard and deepstrike where they can do the most damage. The Haemonculus at that point just becomes a meatshield for the unit while the Autarch can hang out with them or zip around with his fusion blaster.

The four venoms just scoot and shoot around the table. The warriors dump out to camp an objective or two, the wracks are a bit more aggressive thanks to their 4+ poison attacks. The jetbikes fill a similar role, giving me late game fast ObSec.

The Harlequins Masque troops are nicely punchy, they basically scoot out and then start pressing enemy objectives or any other unit I feel like targeting. The Skyweavers are similar to to the Jetbikes just with a bit more punch, they can accompany the Autarch into combat if need be or sweep other units from combat. The Void Weaver just floats around and adds a few extra shots.

A quick follow up - my meta has fairly competitive players but rarely super competitive armies. As an example our last tournament was won by a DA Battle Company and 2nd was Sisters of Battle.

Used this list today to beat some Necrons. Who says Zerks are bad?

1850 pts
Blood Host Detachment

+Slaughtercult formation+
>Skulltaker
100 pts
>Zerks x10 w Rhino and Melta bombs
240 pts
>Zerks x10 w Rhino and Melta bombs
240 pts
>Zerks x10 w Rhino and Melta bombs
240 pts
>Zerks x8 w Rhino and Melta bombs
202 pts
>Bloodletters x8
80 pts, deep striking
>Possessed x5
150 pts, kept in ongoing reserve

+Brazen Onslaught formation+
>Bloodcrushers x3
135 pts
>Bloodcrushers x3
135 pts
>Terminators x4 w Power fist & 4x Combi-Melta
165 pts, deep striking

+Allied formation Lords of the Black Crusade+
>Kharn the Betrayer
160 pts
The trick was to use my Bloodcrushers to tarpit his better units, allowing my Zerks to rush his infantry. The Rhinos mostly got zapped by his Gauss turn 1 or 2 but that actually helps me because I basically get to use them as suicide rigs. I put Kharn and Skulltaker in one unit with the 8 zerks and used them to thrash his Warlord and C'tan.

Works well for me and lots of fun when you get 3-4 units of Zerks into combat all at once. Comes out to 1847 points.

How are they suicide rigs, you can't assault out of them on the turn they get blown up.

Well that just ruined everything for me forever. Fucking really?

Yeah page 81, pretty clear.

Guard for life marinefags

Well fuck. Thanks user, I appreciate it because I'd rather be rules legal, but that means we literally have no effective delivery method for Zerks unless you go Forgeworld.

You are correct sir, it is unfortunate but it is the nature of the beast. Unfortunately CSM is still a pretty garbage tier book. My lovingly crafted Purge army still hangs out on the shelf.

>everything should just have one toughness value for all things

I prefer things being like they are.

Having Walkers take all blows on their Front Armor (usually the highest AV for a Walker) is fun.

Started CSMs in 2012 and now have daemons and renegades and heretics as well.

You say that but even forgeworld doesn't help enough. Dreadclaws are pricey and can eat guys. It's a flawed army no matter how you try to hash it

*sigh* Guess I'll go buy more Bloodletters and Flesh Hounds then.

Flesh hounds are the best think in KDK in all honesty. Bloodletters suffer because they can't have as good of a herald buffing them as in Daemons. If you can do the formation for bikers and flesh hounds, it's probably the best one in the book, just light on the bikes, heavy on hounds

>Hi, I'm a formation and I only shoot rear armor!
Say that to my AV14 Land Raiders, suckers!

Am mobile user, can confirm. Lack of spacing makes it slightly harder to read, but completely legible!

Is this a sort of joke writing you have to send in? I'm legitimately confused.

>ebay.com/itm/Warhammer-40-000-Tau-Empire-fully-playable-army-by-Awaken-Realms-commission-/231530944185?hash=item35e851d6b9:g:c-MAAOSwNSxVK4al

Good fucking god, it's like babby's first time with the airbrush.

Anyone have any experience with or against the Dark Eldar Reaper? With the pound being so shitty it's pretty affordable right now.

Tactical squad of 5 can melee with 5 krak grenades vs a vehicle or a MC in melee, right?

I'm like 90% sure they can but don't want to dig through the rulebook for it.

It's some ancient pasta.

Depends on whether you follow the FAQ or not.

>Depends on whether you read the 7th BRB or not
FTFY.

Venoms are good as are Scatpacks. The rest of the army seems kind of over the place. I myself think the DScythe WWP is a gimmick.

Falochu's Blade may be better for adding Harlequins; the formation gets rerollable Jinks, and with Zephyrglaives, it would be a good escort unit for your Autarch, especially if you gave him a Banshee Mask (so then there's "no overwatch").

Actually...a Falochu's Blade, Eldar CAD with Scatpacks, and Realspace Raiders with mass Reavers would be fucking scary if I say so myself.

The Draft FAQ has ruled it that only one model per unit can use a grenade in assault at a time. So just one Grenade.

The list is technically unbound by the way. "Lords of the Black Crusade" is not actually a formation. It's kind of shitty that the book doesn't have Kharn :/

I imagine Berserkers would be pretty nasty in a Hounds of Abaddon list, especially if you could get them Infiltration...it only would take 2 or so for them to reliably wreck most tanks on the charge, while the bonus strength on 8 or more to charge is not tied to a Disordered Charge.

First started playing SM, then BA. Eventually sold everything because of massive depressive and Anorexic state.

Recently got back into it and now play MT and Imperial Knights.

Anyone have tips on how to run knights with MT effectively? I was thinking as Crusaders and have my temps go charging across the field in Tauroxes.

How is it not a formation? It's a formation you can take as part of the Black Crusade Detachment. I thyought you could take any formation separate of the detachments anyways?

I started with Tyranids. Now I pretty much exclusively play Space Marines.

Are Destroyer Blades good in Kill Team? How many Kill Teams actually bring Heavy Weapons for dealing with vehicles?

D6 S5 hits per Tank Shocked unit seems like it could be a very useful tool to have against horde armies, which look like they could be an issue against CSM Kill Teams.

How shitty would a special weapon spam Kill Team of Chosen in a Rhino do? Something like an Autocannon, 2 Plasma Guns, 2 Flamers in a Destroyer Blade Rhino.

It's not a Formation. It's just a choice within the Black Crusade detachment.

If it were a Formation, it would have a Formation datasheet. There is absolutely nothing to hint that it is a Formation. Lots of the decurion style detachments have non-Formation choices.

Started with Space Marines about the middle of 5th edition. Just completed my army so I'm about to move on to either Mechanicus, because robots or IG because tanith first and fething only.

Hmm. I guess that makes sense. Well fuck, back to the allied detachment for me I guess.

Basically that, but the MT are basically objective holders, since they'll die fast to concentrated fire, your knights will have to take most of the hit, your best option is taking the BRRRRRRRRRRRT knight as anti air unit, don get the AA autocannons, too expensive and less reliable as AA.

Thanks.

I was figuring that, and then deep striking everywhere or running the Ground Assault formation and pulling off twin linked, pinning and, with an order, preferred enemy plasma guns.

And a deep striking 4 Melta command squad to pop a tank, MC or Warlord. Works like a charm usually.

It is not about delivery it is about cheap and abundant.....and zerkers are neither.

Possesed are also much better in kdk then zerkers on foot with fleet and a solid set of marks and daemon of khorne....but you do not want a whole army of them.

Dogs and cultists just do so much better for general infantry models.

Cultists are awful in this book though. 7 pts a model for the Autogun version is unbelievable, it's like 255 pts before heavy weapons are added for a 35 man squad compared to the 185 in CSM. I also can't take them in the Slaughtercult for the troops slots.

Don't get me started on the Possessed. Those things never earn their points back. They are okay for ravaging a vehicle now and then, but IMO really struggle at getting into combat and having enough attacks to matter.

Pic related back right around the time 4th dropped.

I remember the first time I dropped a blob of 20 Sisters on the table. They were flanked by Celestians in immolators, backed by Retributers and exorcists, and at the head were Seraphim and the immortal canoness.

I always wanted to run that possessed formation with the Prince.

>Christmas: Start Collecting Premium boxes: packs to build a pretty decent army. For example if a force now can cost about 280 $ with the new Start Collecting will be priced at ≈145$. Lots of minis, including heroes and monstrous creatures.

Is this finally GW's road to redemption?

Anyone else think 1850 is too small a points limit for most Decurions?

I play BA and the Demi Company and Archangels Demi Company are too expensive to be feasible in an 1850 points game.

Yeah I really want to try that too. Free VoTLW makes the Black Crusade detachment really attractive.

Started by collecting the ork side of the 2nd ed boxed set from all my friends and adding a ton of gorka morka boxes when 3rd ed dropped.

Jumped around between SM and both eldar for awhile and took a break before coming back with my first love.

Still got all my 2nd / 3rd ed orks too, 2nd ed goff boys with nob shoulder pads make great ard boys.

Why are you using a pic of Battalion Wars?

1850 is pretty decent sized. 1200 is when it is too small, but then CADs become more relevant.
Decurions are for bigger games, I feel

I can fit a MSU battle company into a 1500 point match and ruin someones day. Another 350 points just means I can toss a cheesey formation on top.

I can also run my Necrons with a Canoptek Harvest with all the gubbins at 1850.

It's also that the possessed get all 3 bonuses from the better table, which is nice.

Started in 7e, got around 1500pts before I shelved them for DA.

Then I replaced the orks with Necrons for my shelf.

Couple questions about Imperial Guard

1. When making a blob of infantry (such as an infantry platoon) do you need to take a Platoon Command sqd? Or can you just take two squads of infantry and just blob them together with say a commisar for pts. savings.
2. Can Veterans take more than one doctrine?
It says in the rulebook they can take "any of the following doctrines" so I assume I could have forward sentries & Demolitions on one squad if I really wanted to....


3. What have you found is the min. number of troops needed for a decent bubble wrap/tar pit unit? Looking to protect 1 sqd of tanks

Correctly

I started Dark Eldar (Draechon + 2 troops) back in '01. Then Eldar (Random assortment of aspect warriors and foot guardians).

Then I finally came too and started Thousand Sons. They made me the man I am today, a chronically depressed shell of wasted potential. Waiting on the new rules (Soon TM) before I finish the last 2 of my 8 squads.
I have a problem =D.
Please help me =D.

Because it's awesome

>1. Yes. PCS is required, look at it's rules. No other troops except Vet Squads may be taken without one.

>2. No. One only.

>3. I don't know.

>Started with Sisters
>Picked up Tzeentch daemons in 5th
>both are supposed to be getting shit soon
>mfw I think about my wallet

I'm thinking of bringing a Space Marine chapter for allies with my Imperial Guard. I'm considering two chapters, the White Scars or the Raven Guard, because they do the two things my Guardsmen can't. Strike hard and fast.

Don't have access to a codex, can anyone give me a brief overview of what to expect from playing either chapter, so I can better decide?

. No. One only.
You are wrong. You can pick all 3 if you want. If it would one only one it would say "one of the following", not '"any"

Does anybody know where I can download Citadel painting guides?

I wanted to run sisters but I never got in because I couldn't run Sisters with planes to have Flying battle nuns back in 4th or 5th.

White Scars are all about Bikes. Raven Guard is all about Jump Packs. Take your pick.

Other than that, they're basically the same then?

>taking whitescars
>not just a Ravenwing Strikeforce Deathstar at under 500 pts

If you are looking for quick and loyal allies, look no further than the 1st Legion.

Played Dark Angels, never really liked their fluff.

does anyone have the chris orksen image, it may be off topic but I would like it.

>never really liked their fluff.
Forget the fluff, like the rules. Call them White Scars for all it matters

Pretty much. White Scars have a little bit more bite because they can Hit and Run out of combat, then charge on your turn. Its pretty much just up to personal taste.