Hey guys, don't really post here very often byt I had a question. If one wanted to make their own DnD ruleset (Star Wars D20 was based off of DnD is an example), are there any resources on the internet that might help with that?
Hey guys, don't really post here very often byt I had a question...
>If one wanted to make their own DnD ruleset
don't.
But if you really want to, SRD for all editions and basic rules are readily available for free. I'm not sure what you need beyond that.
But seriously.
Don't.
Haha thanks user. 'Dont' seems to be the general consensus. Is it just way too much effort or is the average user just not as smart/good as the guys at Wizards of the Coast in terms of balancing and such?
Seriously don't.
If that pic has anything to do with the homebrew you want to make, have a look at One Piece D20 by Bad Karma Games to see how shitty every D20-based homebrew inevitably ends up.
Nah I just didn't really have anything Veeky Forums related on hand so I used that picture instead. I will have a look at this One PIece D20 though thanks.
>is the average user just not as smart/good as the guys at Wizards of the Coast in terms of balancing and such?
Well, now you've just turned this whole thread into bait.
Ah fuck. It was just an example, any company really.
It's not that the average user is not as good as WotC at balancing. It's that they're even worse.
In order to get something even remotely useful out of D20, you'd have to completely break down and analyze the system's mechanics, interactions and implications before re-building it from the ground up.
Looks like the 'official' page is pretty damn dead. But what I could find does seems kind of... I dunno. There's something off about it.
Hm I think I get what you are saying. The break down alone would take an age and there's no guarantee I would even understand it the same way anyway?
Though I should specify that I mean balancing a D20 system specifically.
Most anons are better at balancing than WotC if they use good source material.
>Is it just way too much effort or is the average user just not as smart/good as the guys at Wizards of the Coast in terms of balancing and such?
no, the average player is generally on 3e-era WoTC level when it comes to balancing.
Which is exactly the problem.
The thing is, the creators of the D20 system themselves didn't exactly understand what they created there.
The folks behind Fantasy Craft came to a very different conclusion from the folks behind Legend, but both groups took the work to completely break down the mess that is D&D 3.5 and make something genuinely good from it.
Go take a look at all three editions of Mutants and Masterminds and observe how far they had to go from being a dnd mod to get good.
Thanks user I will.
Here, take a look at this. D&D is effectively a tiny part of a massive genre. It's like calling all videogames Super Mario, and wanting to make a Super Mario platformer for every genre.
More importantly, what do you want to run? Because I can guarantee there's already a system for it.
I was looking at doing a Dragonball one. Google showed me one that had a PDF and everything but it seemed quite... lacking.
Using D&D as a basis for Dragonball is one of those extra dumb decisions.
Go on?
..there is nothing to go on. Essence of D&D is so far away from Dragonball that the only point of contact you would have left by the end of it would be "an icosahedron is involved in some way".
Well it doesn't need to be DnD I guess... just a tabletop RPG thats Dragonball.
Alright user, there's a tabletop rpg called Tri-Stat dX. It's core rules are available in pdf for free with a simple google search. It's been used as foundation that the games Silver Age Sentinels, a comic book supers rpg, and Big Eyes Small Mouth, a generic anime rpg, were built on. So it's established as a system capable of handling Superman/Goku level characters.
Go find a copy of that, if you need more guidance come back as ask for Tri-Stat versions of Silver Age Sentinels and BESM (as opposed to their D20 adaptations, which were horrible).