Halo Mythic Story Time

Hello Veeky Forums, I have come to share a story time. A while back I GMed a few games and tried to do a fancy write up and lost it. So now I'm giving you guys this.

So the party I started with (As it grows mid-session) is an Elite Ultra, a Jackal, and a Spartan IV with a PC smart AI. They're gonna clean out a small Forerunner outpost on the planet, and meet up in the bushes outside of it.

They take one look at the Brute and two Jackals that don't notice them, and the Ultra straight up charges them with a sword, smacking that Brute's shields off. The Jackal nails the jackal to the right with three needle rifle shots- that bitch is gone. The spartan does little to the other even with the AI helping his aim.

Now out of the surprise round the Ultra makes another move- Slicing and dicing both the brute and Jackal with 4 cuts each.

So I'm just sitting here slack jawed, absolutely floored by how easy the encounter was for my players, and hoping to get a bit more creative with the next one.

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>spartan IV

Spartan IVs are good you nerd. Super powered ODST.

You will cease this shittery before I cry.

>spartan IVs are good

The Jiralhanae scum are no match for the might of Rha ‘Ghorumai!

That was a fun session.

So I'm scrambling for time, trying to get them a reasonable challenge and trying to get the AI something more interesting to do. So I have the door in locked. The elite prays, the Jackal pokes it with his rifle, and the spartan tries to plug his AI in. This does not work out, and the door spits out the AI card like a shitty dollar bill. Second time is a charm, but boy are they in for a surprise.

Inside the door we've got a dozen grunts with one in suicide armor, ready to charge the party with brutes in the back. The elite runs right past them and the spartan decides its time to use his SAW to erase the head of that suicide grunt that just whipped out grenades. Bye bye grunties, save one that managed to make a reflex save. He gets needled, the smug little bug. The brutes didn't put up much of a fight either as the elite started having more in common with a blender than an alien. With a sigh, I give them two locked doors in different directions, and try to build a scarier encounter. This is when another character shows up, another spartan if memory serves.

I'm practically banging my head now, and feeling stupid. But I've got them this time, I'm sure of it.

>Spartan IVs are good
>"wooooaaaaah brooo, them elites huh duuuude"

So I'm grinning as my players open the next door, facing down four buffed up brutes and jackals. My face practically somersaults as they proceed to flash 'nade the room. Not one of my beefier NPCs can even so much as react as the party goes to town. With a heavy heart I plop a terminal in the corner for the AI to use. That new spartan I can hardly remember starts feverishly rolling about in 'his giblets'. He does this for the rest of the session I think so unless I get reminded of him doing something productive he's safely in the background from here.

We have another door and I'm starting to make a grumpy face, until I come up with the next plan to make these players feel the hurt.

>I haven't been paying attention to halo since the Kilo Five trilogy so that's my only reference
>Have you tried throwing enemy vehicles at your players?
>Give them the problem of prisoners: Kill or keep?

Maybe have some human insurrectionists show up. Most of them flee while a few stay behind to buy some time. IEDs, mortar tubes, tripwires, automated gun turrets. cowardly guerilla tactics.

Throwing human adversaries at the players will be a nice wtf moment, you could foreshadow it by having the aliens be equipped with human weapons.

Well they have an alien in the party that is apparently a fucking jedi, so an elite killing humans might cause some tension in the party.

So the next room has a suicide grunt right at the door, just standing there. He jumps, and barely hits the ground with a few points of lead in him before the elite charged past it to weave his way through the waiting brutes.

So that elite just charged past and six or so brutes to face down a chieftain and take a big bite of his shields. The chieftain responds by throwing a spike grenade at the grunt's corpse and taking a swing at the elite, which is easily blocked. As the rest of the party evade the explosion, one of the brutes turns to take a shot at the Elite's back.

I cringed as I made the attack rolls, because I saw a LOT of epic fails. Two shots even came close to the Elite and that fucker parried them with his sword. The rest? Melted the Chieftain's face off. The rest of that fight was the players rubbing in the OPness of their builds, SAW and Sword making short work of the remainder. And it was getting late so I just called it. They all got paid and the AI had some plot seed goodies from the outpost's map.

More than a little flustered, I made plans for another session the next week. This was going to be a bit more dangerous, bringing vehicles and open terrain to the game. I also vowed to try and make it more challenging. I can let you guys know how that went if you'd like.

Just drown them in hunters.

Like the last room before the boss in Halo 2 but all the brutes are hunters.

Do tell.

Idk, that sounded like a pretty good time. Atleast for the players. I mean the point of games is to have fun right? Sure things didn't go as planned on your end but you should just try to roll with it if people are enjoying them selves.

They did indeed, for the most part. The hilarity from some of the rolls and background jokes really kept the mood light despite me struggling to keep up with everything. Getting together a play aid program would be a boon.

Something of an intermission for a while, gotta dig up details from that session. Unfortunately difficult to keep track of everything as the little role-playing done wasn't through text.

Reading through this adventure, it sounds like part of the problem might be how the party is always the ones with the initiative in combat; they get their actions/attacks off before the enemies can react, which thins the number of enemies and thus the threat of the encounter.
Mix that up a little; have a handful of grunts run off to alert the next group while the rest stand and fight; have the enemies set up ambushes that, if undetected, result in the enemy group getting their attacks off first; employ jackal snipers on ledges the Elite has difficulty reaching; have the brutes at the other end of a hall so that charging in puts the Elite under constant fire. Brutes aren't afraid to fight dirty, so you can too.

Mythic is the one Veeky Forums was working on about a year ago, right?

Yes.

As if the MIGHT OF THE SWORDSMAN could be bested by a filthy Jiralhanae!

That's how the Council survived the Prophet's betrayal, right?
Oh wait...

I'm sorry, I can't hear you over the sound of the rest of the elites collectively kicking the rest of the covenant back into their place after that.

Lure your players into entering an area with only one way out. Then spring the trap by sending in enemies through the only exit

Give them Three Hunter pairs and a dozen Brutes, an indefinite number of grunts to use up their ammo and a few jackal snipers. Your problem is that you aren't scaling up the encounters enemies or situations to your players. They clearly have the stats and courage to fight, so now they need foes that can stand up to them

Also, try giving your players problems that aren't combat oriented.

Ok, so I'm drawing more blanks on this than a Chernobyl hermit. So I'll give you guys an abbreviated recap-

The party turnout was a little worse than before, leaving only two or three players. Mr Giblets made a return, but the rest were an innie anti-armor specialist and some other guy I can't recall that I talked into getting a warthog. Gauss to be specific because I'm obsessed.

Then they laid in wait for a UNSC convoy, wrecking their way to an Elephant, Halo Wars variant. Blessedly the session ended before they figured out how they wanted to tackle that beast. We never ended up having the follow up session.

Really I just need to spend a bit more time tinkering and read a few books on GMing.

What system are you playing? Always wanted to do a Halo campaign but never found anything to run it on

Halo Mythic. An old Veeky Forums project.

Anything come of it? Tried finding it on 1d4chan but so far nothing

Try making your enemies smarter, not just harder. In the games, you fight room after room of unaware enemies waiting for you to kill them, but in tabletop you have no such restrictions. Try any of the following:

>If the players don't kill the enemies in the room fast enough, the surviving enemies fall back to warn the rest. If this happens, the enemies in the next room will be ready for the players, or patrols may start actively searching for the players.
>Use clever tactics and stealth, like ambushes in big open areas, jackal shield walls, or dropships that dump squads into inconvenient positions.
>Make devious enemies use devious tactics. Maybe some grunts play dead, wait for the players to move on, then sneak up and shoot them in the back. Maybe a camouflaged elite waits right next to the door.

Smart placement, cohesion, and tactics can make even weak enemies into monsters. See Tucker's Kobolds: 1d4chan.org/wiki/Tucker's_Kobolds

You can also try working on some encounter/mission design. Try special missions, like a stealth segment or a defense mission, where players are forced to solve problems in creative new ways. Alternatively, try starting a mission with a crash-landing, prison break, or some other scenario that would force them to use only what equipment they can scavenge.

They're just an excuse to have MORE Spartans that are not disposable trash like the SPARTAN IIIs.

The fact that 343 can't write likeable characters to save their lives is not exactly a stain on the idea of a program combining the best points of previous Spartan programs with fewer washouts.

Halo Mythic can be found on reddit: /r/HaloMythic. There's also a Discord server a few of us lurk on.