You have the opportunity to make one single Veeky Forums property into a solid 8.8 AAA game. It's got a couple flaws but all of the gameplay elements work well and the story is fantastic. What do you adapt and how do you do it?
You have the opportunity to make one single Veeky Forums property into a solid 8.8 AAA game...
A Guant's Ghosts rework of Battlefront 2. You start out as a basic bitch Imp Guard and can upgrade to Assaultmen, Rocketeers, Heavies and Flamers. The main campaign which takes about 20-30 hours tells the story of the first six books. Each planet has their own central hub where the player, as Gaunt, can explore different areas and aquire more weapons and gear for his soldiers. This opens up plenty of opportunites for sidequests and smaller skirmishes that you can undertake, weighing the risk and reward. You have a limited supply of equipment and you have to decide to equip your entire army with grenades to make them more effective as a whole or give the best weapons to the grunt you're playing as. You also have to coordinate with the other regiments and keep them happy as well. Do you turn your artillery on the enemy's arty or tell them to aim for the advancing troops? Do you use the Slave Corps as human shields on the front line or tell them to evacuate civilians? Or, depending on your actions earlier in the game, your allies may tell you to pound sand and refuse to help you at all.
If anybody could do it, CD Projekt Red would be my choice. Failing that.... maaaybe Bioware?
Inquisitor. It'll give you a chance to work with all the main factions of the Imperium through one party member each, and will have equal parts social and combat encounters. Three act structure to deal with each major ordo threat in a satisfying manner that doesn't diminish how deadly each of them are. And most importantly, it balances the black humor and grimdark. Also doesn't make you feel like the Imperium is unnecessarily evil
Warhammer 40k
Strom Trooper/Temepestus Scion
based on this game
2007 Bioware would knock it out of the park. I have my doubts these days but I can totally see myself stomping through the galaxy as an Inqusitor, Space Marine, Assassin and Psyker.
Paranoia.
Fuck yes.
Is the reason alot of 40k games seem to get shafted a form of universal joke that no matter where 40k is it is destined to a grimdark outcome?
Chapter Master...
*sheds a single, mournful tear*
What would you have? Inquisitor who can be one of the classes (Arbite, Priest, Psyker, Soldier, Assassin or Desperado), and you'd get a Stormtrooper, Vindicare, Deathwatch Marine/Grey Knight (depending on story act), Sister of Battle, Astropath, Judge, Priest and Rogue Trader.
Visit each major type of planet, with minor quests to deal with different heresies. Pretty nice Puritan/Radical options that unlock different types of party member, like swapping the Bolter Bitch/Marine for Daemonhosts and stuff.
I'd make a WH40k game set in the Dark Ages of Technology. I really wish they'd touch on this more/write some fucking books set in that era.
I dont
There is a comic though and not a fanmade one a real licensed one
Battletech. I just want big stompy robots without mitransaction judaism or PGI's incompetence. PLEASE HAREBRAINED STUDIOS DELIVAR
If you want DAoT just read Dune. It's literally that.
X-COM-esque game about the Imperial Guard, where you can pick your units from different armies, arm them, send them into battle, and hopefully survive.
Bioware title about members of the inquisition--paragon and renegade become puritan and radical, pick different members of the party, and have tactical combat.
A more fleshed out sequel to SNES shadowrun.
If I had to pick one it'd definitely be the Inquisition.
AdEva
>Snes shadowrun
God, that was more fun than it should have been.
Shaman with cyber and decking! Why not!
I'd play the fuck out of that
Of all the many RPGs, boardgames and wargames to choose from you pick 40K? I'm disappointed in all of you.
I'd love to see a RIFTs game. Something along the same line as Fallout 3 or 4 with the insanity turned up to eleven.
XCOM Infinity game
Something something D&D meets Fire Emblem. You guaranteed the story would be good, so that fixes 90% of my concerns.
id prefer an infinity FPS
Third Person Shooter RPG Hybrid?
Dark Heresy or Rogue Trader as an RPG by Bioware before they got bought by EA.
Because there is so, so, SO much untapped potential in the 40k verse. People are sick to fucking death of Space Marines. My biggest problem is that no game that's ever come out has shown the SM for being the demi-god walking tank monstrosities for what they really are. We only see the world as it revolves around them. Enemies that would kill a regular human instantly are cannon fodder for them and we get no context.
Fuck that. I want to play as an Imp Guard soldier knee deep in mud as he stands shoulder to shoulder with his brothers against a foe they can't possibly beat. That's my shit.
Ever played Pillars of Eternity? It's not exactly like what you're describing but it seemed pretty fun.
FATAL.
Your move, Genie.
>I want to play as an Imp Guard soldier knee deep in mud as he stands shoulder to shoulder with his brothers against a foe they can't possibly beat.
I think you'd have a hard time selling the idea of that game to people. Themes that work well in other media don't work as well in video games. Like how 'All Quiet on the Western Front' or 'Pride and Prejudice' wouldn't make a very good video game.
People seemed to really like the intro sequence to Battlefield 1, where you play as cannon fodder soldiers in different rolls and each time you die you're given a short memorial then thrown straight back into the front lines to die again.
That's why I think a Battlefront style game could really word. If you get the oppresive atmosphere down pat then really play up that there are two massive armies clashing and you're only seeing a small part of a major conflict it could make for a fantastic game.
I've read and love Dune but I want some official stuff. Though Warhammer is obviously inspired by Dune.
I use the name Atreides as my main online handle
Battlefront style games are never that good though.
I want an RPG that focuses on being a Wizard of the DnD Epic levels rather than an "adventurer" who can do a little of everything. Like that upcoming Archmage Rises, but with visuals like Skyrim, and real time instead of turn based.
Not him, but reread the OP. It guarantees the game will (somehow) be good, without the need to bribe game journalists.
An imperial guard-themed game that ends up as a mix of battlefield and the valkyria chronicles. It would start you out as a grunt in the Guard, ordered to charge into heavy bolter fire. Whatever character ends up surviving that ends up getting promoted, by virtue of being one of the regiment's "senior" soldiers.
After that intro lets the players know exactly how it is, they're introduced to their squad. Each squad member has a distinct personality, with a backstory that you can read in between missions. That way, you can get to know these unique, interesting characters before you're inevitably incapable of saving them at some point.
As your character is promoted (don't worry. When they die, you'll get another one at the same rank), more and more troops are placed under your command, until you may end up running the regiment at some point.
At some point, you'll be given a choice: will you remain loyal to the Emperor, or will you defect? You may get an offer from the Tau, who promise you and your men a better life under their wing. You may get an offer from Chaos, promising you everything you could ever want in exchange for your servitude.
In the grim darkness of the far future, there is only war. You get to choose how you fight it.
Optional: Depending on how the engine works, other races may be worked in as well.
Two Worlds II, user.
It's not Epic level Wizard, granted, but it's going to be a good long while before we get a game that can handle things like earthquake, Wish, and the plane-warping spells simply due to hardware requirements.
That is, if you're stuck on first/third person anyway.
Well, if it's guaranteed to be good, I'm gonna make a game where you play a Guardsmen who builds a harem from all the different factions.
Corruption of Champions but darksouls.
Shadowrun game by platinum that plays like vanquish
>picking platinum writing over streum on writing
Don't get me wrong, Cool Uncle Yojimbo the street samurai would be great, but I wonder if we'd be squandering the potential of a non-cRPG shadowrun game.
>being that vague as fuck with the hypothetical guaranteed good game
>also implying that a harem game could be good.
How shameful.
I'd like the other (non imperial) factions to be given the same level of variety as the imperials on top of this.
GorkaMorka.
>40k, really guys? That's ridiculous. A bad game for bad people.
>I un-ironically say RIFTS
Do you listen to yourself, user?
Anything this guy is willing to direct.
isnt that a porn game by fenoxo
The Cleric/Demon sitcom.
>TFW you lost the archive long ago.
If we're going by the Gaunt's Ghosts timeline, they mostly only fight Chaos and Eldar on one occasion. I think it would be a great moment if you're cutting through hordes of filthy Chaos soldier and then a CSM squad shows up and starts decimating your units, killing off guys by the dozens. Or marching through the dense jungle when suddenly the first three rows of your team are sliced to ribbons instantaneously by shuriken.
Pokemon Monopoly
I'll try it out, but they could totally handle planes because they did it in the Shivering Isles expansion for Oblivion.
I like the idea of finding spells and copying them into the book, studying magical theory and possibly inventing new spells(ex: I have fireball and cone of cold, lets make a cone shaped fire, come up with game spells with no outside inspiration after steps are taken, etc.), actually being a Wizard instead of Mage. That'd be a great game.
People are too young to remember Tau: Fire Warrior on PS2 it seems
Necromunda
So instead of saying >you died
It says >you're fucked?
You know, I'll throw something out of left wing: A game where you play as a up and coming Necron Lord, who has only risen from the sleep, only to find his phaeron blue screened, the other nobles fighting in petty civil wars, C'tan rampaging about, and your tomb world being invaded by filthy lesser races.
Gathering your meager asortment of warriors, you set about slapping the shit out of your fellow nobles, becoming phaeron, and eventually telling the invading forces to get the fuck off your lawn, as you thrash through both a imperial crusade and a Hive Fleet.
Gameplay would be a mixture of RPG and Spectacle fighter, as you make alliances, exterminate the living, and in general, fuck everyones shit straight up. You would continually update your body, getting new tech, while leading your forces forward. Bonus points for sillyness, you can woo female nobles, and bring then to the bone zone.
Combat would be brutal; each cleave of your scythe will decimate entire flanks of the enemy, and despite being horribly outnumbered, you are nigh-indestructible.
The name of it? Necron Dynasty Warrior
Add in some Dwarf Fortress after you're Phaeron and you're golden.
That would be a game I'd like to play, assuming it is executed well.
Some necron political intrigue would be nice aswell
VeloCITY as one of the better Tony Hawk/skate games, but made using the Source Engine.
Short of that? Every FFG 40k game all put into a single game, but each represented by separate storyline options in a Sandbox Bethesda RPG game.
Bethesda Space RPG When?
>bethesda space RPG
I too look forwards to a minimally viable roleplaying experience where the concept artists are the ones doing all the work.
>meanwhile Fo4 top reviews remain negative on steam
There's only one developer trying to make Space enjoyable, and their game releases in 2032. Anti-Chrisi Roberts does it again.
Exalted. Honestly, the ideas they're going for work better and would be more intuitive on a vidya format.
Gameplay wise, think somewhere between MG: Revengence and Jade Empire. RPG elements in the form of social quests etc but a heavy focus on over the top aggressive combat.
You're describing Dynasty Warriors, but good.
Which is listed as one of the sources of inspiration at the start of the book.
I'd like to see a VR version of Everyone is John.
Randomly generated scenarios and NPCs you and four other friends can interact with as you vie for control over the same avatar. The game could supposedly be fairly peaceful... of course it's on the level of GTA in terms of the Homicidal Carnage you're capable of.
I'd just like to see Toady release a fully fleshed out Magic system for Dwarf Fortress.
Unknown Armies as a Grand Theft Auto meets Harry Potter and the Philosopher's Stone game. Open world, but you gradually get introduced to situations where your character learns a magic spell, as shown by a 'learning the spell' sequence involving tracing a magickal rune with your mouse over and over, never being able to get above 99% because you've been playing since yesterday and drawing this specific rune for six hours straight and your hand's shaking from the six pots of coffee you've had since then and the cigarette carton that's sitting empty in your trashbin
I want to see a Star Wars: Empire at War type game set in 40k, with HoI elements. It's a Grand Strategy game taken to massive proportions.
Interface on the ground wouldn't be overly complex (still fairly in depth), but allow you to build in your worlds and designate them how you like (Hive, Imperial, Forge, etc), each having their uses, some having limits on how many you may have. Each one also has some/many thing they can build that other worlds can't, meaning every world ends up being important to have. You can manually build your worlds, or create "templates" where you determine either a rudimentary build path or in-depth on and simply select those for you worlds, to help lesson micromanagement.
Heresy and subversion are handled/checked by agents of the throne, which you assign/recruit as needed. Diplomacy exists largely within your faction and similar types of factions(Emperium and humans, Your WAAAH and other ork tribes), though temporary alliances/war targets are possible to attain.
Space combat is a key focus, its like BF:G, but slower and more punishing.
Each planet has a number of continents, and needs multiple victories to secure, each fought in a large-scale battles you control. You can try auto-resolving if you think you;re invading army is overpowering, otherwise it's fought on the ground, base building +initial units involved. Hero's exist but aren't fuckhuge, they're other unit size and have large passive bonuses to your troops, and yes, some are rather combat beasts. Game is probably real-time with game speed buttons.
Probably the only person who want's this, but meh.
Mage: the Awakening 2nd Edition with the worlds most insanely versatile magic system which is equal parts physics based applications, insanely context sensitive utility, and crpg or dwarf fortress level tinkering available. Story like a better Bloodlines, less clunky third person interface.
>Dynasty Warriors, but good
You can't, what will I do without my guilty pleasure games?
First person Shadowrun VR RPG.
Necromunda 3rd person RPG.
Traveler MMO.
Scion RPG.
40k Sim.
HH 4X.
An ork RPG. Your size reflects your level.
Netrunner.
Most of the game would be a cyber-noire type open world game like GTA/Watchdogs: New Angeles. It could probably use some Witcher level choices and interactions.
But when you jack in to start hacking those big servers, you pull on your PS VR or Occulus and take on ICE that operate like different puzzles that are made easier by using different icebreakers.
But being able to customise your character and make choices that lead you towards the different runner philosophies or even working for a corp.
An Officio Assassinorum game based on Crysis 2. Players select a temple assassin to play as and deploy onto a wartorn urban battlefield on a world being taken over by the Necrons. The player must go through the battlefield, assassinating targets and providing support to local IG or PDF elements, based on directives from an agent of the High Lords of Terra who is observing the situation from orbit. There might also be a morality mechanic in place where the player can also attempt to aid human survivors. Doing this, of course, would mean deviating from their objectives, and would give them some sort of penalty later (assassination targets might be better guarded or more difficult to reach, the High Lords' agent might temporarily cut off support as a form of punishment, IG who you could have been helping instead get wiped out, etc.).
The game would have little focus on weapons acquisition and customization; being Assassinorum agents, you already have the best of the best. However, all ranged weapons have limited ammunition, so you might need to occasionally scavenge weapons from the battlefield until you reach a checkpoint, at which point you're resupplied via a drop-pod-esque device.
To make up for the lack of weapon customization, there would be a heavy emphasis on skills. I'm not sure if I would implement these in the same way as Crysis 2 or use a more traditional skill-tree approach.
F.A.T.A.L.
I suppose making this would involve blood sacrifices and 2d20 autistic programmers
But just imagine an 8.8 AAA F.A.T.A.L. adaption
It'd be the necronomicon of the digital world. I would be known as a dark god.
More accurately, since our FATAL adaptation would be an 8.8 AAA game, we'd likely kick off a sexual revolution.
>[psychoanalysis intensifies]
mfw
Take Saints Row, with all it's game mechanics involving your gang vs other gangs, and move it to Necromunda. Make the enemy gangs far more hostile and active (they don't just sit idly by while you gobble up their territory; they'll take it back if you don't stop them) and you've got pretty much everything you need right there.
Oh god, that'd be great. 8.8s are loved by the mainstream, who would have to reconcile their new love of rape and murder and misogyny with modern, vaguely progressive ideals.
>extreme porn becomes commonplace
>hardcore is rare
>softcore is non-existent
Counterpoint:
Sexual freedom is a progressive ideal.
The sexual revolution would bring a reconciliation of values and lead to police attempting to punish rapists, only for the victim to be called to the stand and testify with a statement that "being raped is empowering" and other things that we the traditionalists would call nonsensical.
This is my favorite topic to bring up in reference to Traditional Games.
it already does that
Warhammer 40K.
Rogue Trader game.
Think Assassins Creed IV: Black Flag.
Depends on the person being asked. Some folks are super progressive, others less so.
Hey man, no need to be a downer on the fun. None of us are taking this extension of Freud seriously, right?
Nechronica
Because nobody wants it. Nobody would see it coming. It wouldn't sell outside of Japan. Normies would cry "What the actual fuck" and it would never get translated and jrpg group would cry. And I'd laugh.
You start out as a regular dude on a frontier world until your world is destroyed by the BBEG and you end up joining the Inquisitors. Along with you at this point are two sidekicks, male and female, one a warrior and one a psyker. The imperials give you a mission to visit three planets, each with its own self-contained plot leading up to the bad guy. You can pick them in any order.
One of them is a hive world with crime stuff, one is xenos, and one involves Dark Age ruins.
After the second planet a surprise story sequence happens, probably you getting kidnapped by the BBEG.
After the third planet you go to a new story sequence which ends with you killing the BBEG.
You can be good, which basically means you're a D&D paladin, or you can be evil in which case you're a deranged social retard.
I'm more of a Jung kinda guy myself. I wonder if anyone ever made an RPG out of his stuff. It seems like it'd fit superhero adventures fairly well.
>2007 bioware was good
>implying
Nah.
Mass Effect was never good, from the roleplaying perspective. Even in the first game, the Paragon side of things was overreaching and left nothing for the Renegade options.
Despite the threat posed by the Rachni, Bioware decided that making a deal with the devil and sparing them for the promise of future assistance was not the Renegade option. Rather, following Standard Operating Procedure and exterminating them was the Renegade course of action.
Now granted, forgiveness is a trait associated with Jesus, and Jesus was certainly a paragon of humanity. But in a video game, when one option is Jesus and the other option is Angry Thug, what possible reason is there to pick the Angry Thug options?
Paragon was too good.
Bioware was never good.
Black Isle/Obsidian continually showed them up in the sequel.
Their best game was KotoR, because the Obsidian sequel was a pseudo-philosophical mess that conflicted with established universe lore and was declared non-canon
A XCOM/SRPG type Star Wars game where I get to play dress up and customization with my own squad.
Definitely not another Bioware or Obsidian real time action crap.
Eclipse Phase, not sure what kind of game would be best for it.
Yeah, I think people have rose-tinted glasses for ME1. I played it for the first time a few months ago and wasn't terribly impressed.
Dragon Age: Origins was good though.
Kingdom Death as X-Com like tactical combat + base management strategy.
Can I do the opposite and get a TTRPG out of the Elder Scrolls?
There's a lot I'd like, but give me 2000/BG2-era BioWare and basically any other 2E campaign setting. Greyhawk, Dragonlance, Ravenloft, name it.
You have the lore, and GURPs exists.
Come on now.
There's someone already making one. Check the weekend lore thread.
Jumanji or it's shitty space knockoff.
Lo and behold these high class gentlemen. A bright spark of ingenuity in a dark sea of faggotry.
CAtastrophe adventure game in vein of legend of zelda/megaman legends.
Take rainbow 6 siege, make it wh40k boarding parties.
Or fuck, ANY sci-fi boarding party. Hell you could even make it fun with characters from specific sci-fi as the character choices in some, marvel vs capcom horseshittery. Balance would be a nightmare but i would love to be on the dev team arguing about how to balance phasers and laser weapons and bolters etc.
Yeah that would be fun.
Yeah infinity really lead more towards third person squad tactics to me.
Maybe even turned based like fire emblem or XCOM or Code name STEAM.
I take Star Wars Empire at war and adapt it to include all major factions of Warhammer 40k. But have an almost grand strategy feel for managing systems. And then really expand on planetary combat, with maybe mini campaigns to conquer regions similar to DoW campaigns, with a difference between city sieges and open field warfare. It would be a game that takes a fuck long time to complete, but that fit's in with 40k anyways.
For the Imperium I'd have it be split into the sub factions, Imp Guard basically being the whole damn thing, and each of the more major chapters being more about managing your one system, maintaining and building your chapter, and helping an AI Imperium fend off attacks. SoB would be in somehow but I cant think of an exact way. Imp Guard/SM and Tyranids would be the most straightforward Galactic conquest goals, purge the galaxy or devour it. For chaos, I think it'd be cool to start as an aspiring champion that has no prescense on the field map but can subvert Imp planets and once their influence is high enough, come through, building up favor with the dark gods and eventually end game would be a crusade similar to Abaddon.
Not sure how DE, Tau, or Eldar would work, though I'd try to make an Eldar campaign feel like survival horror in the same way TW Atila feels for some factions. Orks would be orks, finding the best fights, not much in the way to tech, just picking up good scavenged shit and larger hordes on how good a fight was.
You know the more I think about it, it doesn't really matter what type of game it is, at all, providing it's fun to play and does the source material justice
I mean the idea of turning dungeons and dragons into a arcade beat them up still seems absurd to me. But shadows over mystara exists and amazing
I will never understand race as class
Yes.
>Eclipse Phase
Second Life probably.
I kid, but I'm also at a loss for how you could make a game that feels right. Obviously an RPG would be the obvious choice, but then I feel like you'd lose out on some of the horror elements by trying to make your character feel powerful.