Imperium Asunder

Forgot To Bump Edition
Previously on Imperium Asunder This is a 40k alt-lore thread with new legions to replace the old ones, new xenos races in addition to the old ones, and a bunch of other wild shit , new posters are always welcome.
Want to find out what the setting's deal is? Check out our wiki.
1d4chan.org/wiki/Imperium_Asunder
The wiki is still not as up to date as we'd like, feel free to post questions/clarifications/ideas

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P R O M P T :

Who was the most highly decorated and widely respected soldier of the Emperor's Great Crusade?

>pre-interment
I, Sarco Funerus, the greatest primarch!

Alexios, do you have any ideas for wars the Illithyd would be directly involved in? I'm sure they're as manipulative as the Eldar when it comes to avoiding conflict, but when they do get forced to break out the Mind Flayers, what causes it?

chaos ork uprising

Why do they have to be chaos orks?

I'm assuming Klaus Staffel, but at the same time, I don't think Primarchs really got decorated.

Bumpin before work

Probably some Silver Spears guy.

That sounds about right. Second Sons also seemed likely, but I don't think their personality would allow them to accept lots of medals and honors.

Post a song that fits as a theme for an individual character.

Idrias Stern - m.youtube.com/watch?v=MGgMdGXjdeE

I get the feeling we really need something to spice things up and bring some new life into these threads. Anyone have any thoughts on how to do that?

Chaos Orks are cool.

Bump

Maybe the orks were Illithyd slaves until they broke free somehow and had a big rebellion.

Bump

Anyone here?

I am, but it's unusually slow, even for weekends. I still stand by

Bump

So, spirit animals again.

Gengrat as a coyote?

Bump

>Strike-Captain Tyrael Demiurgos of the Crimson Warhawks Legion
>Appointed Master of Descents by Primarch Raydon Neratos
>Awarded the Emperors Medallion by the Emperor of All-Mankind for his actions in the Gortessus Campaign
>Only recipient of the Star of Terra and Bar
>Earnt the Ministorium Cross before earning his first captaincy
>Youngest Captain within the Legion
>Captained over the course of his career both the famous frigate "Brightroar" and "Dawn"
>A companion of the Ordo Aquila, whos recommendation came from none other than the Primarch Kashaln, and seconded by the Knight Protector of the Emperor, the Primarch Klaus himself.
>Two time recipient of the Triple Skull
>Awarded the silver cog for his services to the most beneficent Ordo Mechanicus
>Awarded the Galactic Medal
>Appointed Vice Chief of General Staff after the founding of the Senate
>Mentioned twice in dispatches
>Other accolades include, Iron Halo, Imperial Laurel, and multiple Marksman's Honours

I'm pretty sure the Storm Hammers had a lot of decorated guys but would they own the 'most decorated' award? Nope. Definitely, absolutely not simply because of how single-focus they were in the Great Crusade. Meaning all the other potential medals not related to 'fucking shit up' would slip away from their grasp.

>highly decorated
>widely respected
not sure those would be the same guy desu

>Only recipient of the Star of Terra and Bar
What did he have to do to get that?

>The Star of Terra

Awarded to Junior Commander Tyreal Demiurgos,
During the operations on Cretus IV this officer performed a series of remarkable exploits, showing outstanding leadership, tactical skill and utter indifference to danger.

He commanded a forward talon in the attack on Maleme and fought his way forward for over 3,000 yards unsupported by any other arms and against a defence strongly organised in depth. During this operation his talon destroyed numerous enemy posts but on three occasions members were temporarily held up.
In the first case, under a heavy fire from a machine gun nest he advanced to close quarters with pistol and grenades, so demoralizing the occupants that his section was able to "mop up" with ease.
Another of his members was then held up by two machine guns in a fortified position. He went in and placed a grenade through a window, destroying the crew of one machine gun and several others, the other machine gun being silenced by the fire of his battle brothers.
In the third case he crawled to within 15 yards of an M.G. post and killed the gunners with a grenade.

Upon withdrawal, he carried a wounded squadmate to safety, whilst wounded himself.

Upon return, his Talon was sent to RV with an isolated friendly Astartes squad. With a single battle brother he returned through enemy territory killing several enemies on the way, found the isolated squad, and brought it back to the Company position.

TBC

During the following two weeks his Talon occupied an exposed position on forward slopes and was continuously under fire. Commander Demiurgos was blown over by one mortar shell. This position was defended from several enemy wave attacks with grenades and disciplined fire.

By clever tactics he induced the enemy party to expose itself and then at a range of 500 yards shot 22 and caused the remainder to disperse in panic.

He showed superb coolness, great skill and dash and complete disregard of danger. His conduct and leadership inspired his whole Company to fight magnificently throughout, and in fact was an inspiration to the Strike Force.

>His Bar was earnt some 140 years later.

Bump

And another bump

isn't bumping like this kind of admitting the threads are dead? surely if it deserved to stay then you would have something to say rather than simply "bump"

Yeah, pretty much. Shit's been pretty dead for a while. Usually it's more quiet on the weekends, but I'm just gonna let it go if noone shows up.

It's Thanksgiving weekend and I'm pretty sure most of us are American. I'm sure it'll pick back up tomorrow.

fair enough i suppose, as a non american i had no idea. Though i have been watching these threads since the start and i feel the creativity and drive dwindling quickly in each thread

Can we talk about Knights Exemplar?

They like Terminator armour and close combat. Do they have a 1st company of all Termies all the time, like the Deathwing, or do they have a higher than average number of Termantors spread through the Legion? Do they have a preferred pattern, or even a specialized type of unit?

What's their force organization like? Do they deploy on large scale or do they work in small strike teams?

What cool stuff did they do before the Heresy?

I remember them making pretty exeptional duelists. Other than that I don't really know much about them. They've never really been delved into and their primarch has never been anything but a plot device.

In my opinion they should be the poster boy legion. The one Imperial citizens think of when they hear Space Marines.

I think the poster boy legion was the oathsworn by sheer weight of numbers. Faustus' skill in genecraft gave him so many marines that many imperial citizens' first experience with astartes was with the oathsworn.

I remember that, and see the logic of that, but it's never seen right to me. The Oathsworn being well known and popular is fine, but people know Astartes are warriors first, not medics and healers.

I thought that only Faustus was the healy one. They might have a few more apothecaries than usual but the oathsworn act like a normal legion.

At least 1 namefag has said they will be away for a week or two.

From what i recall, will need Klaus or Raydon to confirm.

>they have multiple terminator companies so yeah multiple deathwings
>other companies only have their captain and honour guard in terminator gear.
>no recollection of a preference for pattern except that they look like Grey Knight Terminators more than typical terminators, including the helmet and appear less bulk more agile.
>they have specialised units and even rankings
>such as a cohort of knights led by a blade master of the 2nd echelon
>nothing was said about what differences there are between the echelons though.
>force org - Raydon did an image up. Ill try to find or wait for him to get back
>they do both but typically large deployments, they do often attach groups of terminators under foreign commanders though but rarely mere battle brothers.
>they use the same knight/squire training method as the Warhawks though the tutelage period is shorter.

Do they deploy on large scale or do they work in small strike teams?

What cool stuff did they do before the Heresy?

>What cool stuff did they do before the Heresy?

I think they should have pushed back one of the largest counter-offensives against the Great Crusade. Some xenos alliance or something.

Would it be better to have them solo it, command it (a coalition) or arrive ala the cavalry and turn the tide of a seemingly inevitable defeat

It would make more sense as a legend if they commanded a coalition, because then more people would remember it.

Still though, the Knights are hailed as some of the greatest children of the Emperor. Soloing a shitload of xenos would actually show just how great they are.
I think the best would be a lengthy campaign, against both xenos and abhumans. There should be plenty of opportunities for veterans and champions to have their duels and by the end there should be a big bad for Klaus to 1v1.

It should be noted that they arent duelists in the same way paladins are or swordsmen like the silver spears might be. They are just supreme close quarter combatants.

Using star wars forms as an example.
While paladins might be masters of form II and a silver spear might dedicate himself to a single form.

A knight is a master of all 6 forms. He fights to his strengths and to his enemies weaknesses.

He is just as comfortable fighting a tyranid warrior 1v1 as fighting a gaunt swarm 30 to 1.

Because we've covered everything The timeline from 30k to 40k is plotted out. All major characters and conflicts are fleshed out. All alien races are fleshed out. We even started making up new aliens out to flesh out because we ran out of shit to do.

The story is done. It's complete. We're all finished here. Nobody wants to admit it though.

I disagree and agree.

Weve done most, and if youre done thanks for everything but not all of us are. As said knights are still open.

You yourself asked who the most decorated astartes was and nobody had any idea.

Hell only 1 suggestion was put forth.

Perhaps we could expand the question. Who was the most highly decorated and widely respected soldier of each legion?

>Nobody wants to admit it though.

Case in point.

>puts forth counter point
>the very fact you argue makes me right

I donno. I like the idea of identifying the single most decorated.

Respected would vary though

As of M41, Idrias Stern is the most decorated Scion simply by virtue of being the oldest naturally living astartes in the galaxy. He's also widely respected as Sarco's psychic advisor during the Heresy and who was wounded during his father's fight with Aodhan.

I think we need to flesh out the different psychic disciplines. Thoughts?

I concur.

1 per legion should he simple enough.

The Negators probably don't have their own discipline because they don't make use of psykers, but they do have psychic slaves that might have created their own techniques.

Bumperoni

Here's a suggestion for Fists of Mars:
Warp Calming; to play on Marcus's distaste of warp, and the legion's fear of mutation their Librarians can inhibit warp magic around themselves. It makes the Warp easier to use for allied units while limited the functionality of objects that are merged with the warp (Demon Engines)
I'd give them Technomancy but that seems too easy and more like the Sky Serpents thing.

The Silver Spears could have something that makes them either seem more hypnotic or makes them go faster. Maybe some sort of sealing circles that let them call enforce one on one duels?
Thoughts? Suggestions?

>Maybe some sort of sealing circles that let them call enforce one on one duels?

>mfw

They were warriors too. But they were more than that, they were the Emperor's angels. His super humans who brought death to the alien, and restored life to the blighted masses. They were symbols under Faustus, and glorious ones at that. For all his faults, his marines had style and everyone knew them.

The "Kawd Mbarz" (Arabic for 'Duelist Code')
>A specialized form for sorcery employed by the fell covens of the Silver Spears Legion; this dark art allows champions to unerringly find an opponent in the chaos of the battlefield, enhancing their senses and perception accordingly. Once they have found a worthy adversary they must spill their own blood, generally from the hand and inform their opponent their name. Once this is done the two are separate from the field by a circle roughly ten feet in diameter. The circle can only be broken by the death of one of the parties. Outside help results in the death of the one being aided.
I think is sounds kinda stupid but I'm just throwing out content. The thread's been slow. Please correct/adjust/ect.
Also I feel the Silver Spears could have an Ottoman/Arabian flavor. Just for the cavalry. Thoughts?

If anyone is specialized in technomancy, it's the Behemoth Guard. The Fists seem like the kind of people that would make use of endurance buffing powers. The Spears having speed buffs and hypnotic powers sounds legit though.

Scratch what I said about the Spears. sounds fantastic.

The Librarians of the Silver Spears Legion are known as the Wahami (Phantoms) within the Legion; their responsibilities also include maintaining the wargear of their fellow legionaries. Most abstain from the cavalry actions of their brothers and instead focus on attaining perfection through rigorous bladework rather than the complex formations of their brothers.
However the Wahami do function as a support group within the legion proper as they are the ones who preform rites such as demon binding for both vehicles and weapons.
Such examples include the Zulma
>A peerless single edged weapons measuring roughly over two feet with a moderate curve the Zulma is known for stealing sound - the warpcraft within the blade causes it to repeat the words of those it kills, resulting in a deafening roar of curses, peas, and screams each time the weapons is drawn.

I have returned from my adventures.

Can someone catch me up on the last thread of two, not sure how many have passed since I was away.

P: Speed of the Hawk
>+2 I and +2 Attack for psyker and fleet.
1: Mind Worm
>No change from Dark Angels
2: Shadow of the Hawk
>Malediction: Range 24" Target can only fire snap shots
3: Razor Wind
>Witchfire: Range 12" Str: 4 AP: 2 Assault 3
4: Ghost Step
>Target units is immediately removed from the board and re-enters using the rules from deepstrike.
5: Mind Wipe
>No change from Dark Angels
6: Righteous Vengeance
Psyker gains +3S +3T +3A +3I until this ability ends. At the end of each turn take a Leadership test or suffer 1 unsaved wound.

This is correct, ill try and find the force org. It revolved around Orders and Houses

Fantastic. Very heavenly name, is good.

Returned from your adventures, eh? Sounds in-character enough to be believable. Welcome back.

Back to writefag again. Any requests for theme and the participants of a short story?

Got a whole bunch of stuff I want to write but have been too lazy/busy to do.

Also I would really like it if we could get the rules onto the wiki.

I've had this idea for a bit, maybe you'll figure out a way to make it work:
An OU psyker, that recieves images of the Imperium Asunder and is either very distraught, or incredibly pleased with what he sees.

why would the fists use endurance buffing powers? they hate physics and embrace the concept of the flesh is weak. Surely endurance buffing magic goes against all of that

>They hate physics
An obvious typo but that's funny to think about.

I wrote that and now im laughing my ass off, how did i do that?

You seem to know your shit. How should I format a psychic discipline if I wanted to make my own?

"Brother! We must pursue the traitors at all costs!"
"But captain they're already in the air; Gravity itself dictates that we cannot catch them."
"Damn physics."

>The story is done. It's complete. We're all finished here. Nobody wants to admit it though.
We still need to put everything on the wiki.

Ah. Kinda just winged it.

Primaris and 6 others. The primaris is a guaranteed ability whilst the others and randomly rolled for.

From there i jist stole or modified spells / psychic abilities. And made up the 6 as a throw back to Raydon hulking out fighting aodhan.

Tried to stick with the theme of vengeance seeking. With a little bit of operator thrown in there.

He stared at the black orb in the heavens. The night creatures, the ones the star people called daemons were tearing his mind apart slowly as the Witchin' Dark continued. The fetid waters of Dusk's swamps burned in his wounds, but he cared little. He looked as the Tyrant Star opened and vomited darkness on his home world. He saw the man within wander in the darkness, looking for his way back. Beyond the man, there were doors of silver, countless doors. Behind each, he saw history, present and future of countless possibilities.

One door caught his eye: there, heretics ruled the Imperium. The faithful of the Emperor among stars were driven out of their homes to rebuild elsewhere. He found it both displeasing to see them lose and be driven back and pleased him to see them persevere. They were stronger than the Imperium he knew to last against such odds. Maybe even what he knew as the Imperium could be saved.

His vision failed him as he laid dying in the swamp. The world of wonder and power, and a dead Emperor whose will still lived on.
"Good luck", he said, and died with a smile on his face.

Bunping for psychic powers

Psychic discipline for Knights Exemplar

P: Aegis
>all models in the psykers unit gain +1T and +1 to their invulnerable save (6+ if none)
1: Righteous Lance
>witchfire, range 24" str9 ap2 lance
Or can buff caster
>grants d3 hammer of wrath hits at str9 ap2
2: call to arms
All enemy models in a unit that are in close combat with the psyker or his unit suffer an automatic wound on 4+ AP5
3: lords of war
Friendly unit gains +1 to hit and wound in close combat.
4: sworn to valor
>all friendly units within 12" gain fearless and zealot
5: bulwark
>Target character within 12" gains 4+ invulnerable save. Eternal warrior. And immediately regains a wound lost (if any) lasts until the start of players next turn.
6: rising sun
>all enemy units that draw line of sight to this psyker must take an Ld test and suffer wounds equal to the amount they fail by. No saves of any kind.

We already determined that the 4 angels of death lists were attributed to the Serpents so ill skip them.

Next up. Storm Kingdoms.

I'll just leave this guideline: it must has the subtlety (and power) of a giant psychic sledgehammer. Storm Hammers are all about ending the fight as quickly and efficiently as possible...but the latter can and will be sacrificed and changed to 'destructively' if need be.

Hows this then
P: lighning bolt
Witchfire: 18" str 5 ap3 assault salvo 1/3
1: name of the wind
>malediction: enemy unit immediately moves 6" in psykers choice of direction. Cannot move off board/through impassable terrain/into another unit. Fliers take a glancing hit. Vehicles move d6"
2: tempest wrath
>as per tempestus discipline
3: thunderclap
>psykers attack in close combat are replaced with a single stomp attack.
4: Herald of the storm
>psyker and his unit gain shocking trait for all close combat attacks
5: superdeathbeam name pending
> draw line 10" long 1" thick with base touching the psyker. All models touched by the line suffer a strD hit. Resolve wounds in sequence of proximity. Should it fail to remove a model it ends immediately. It will also end on contact with a super heavy. Cannot hit fliers.
6: storm caller
>all enemy units rolls a d6. On a 4+ that unit suffers d3 lightning bolts. On a 6. It gains the shocking trait.

Looks pretty cool. I can all see those powers helping in clearing the battlefield quickly. Even Name of the Wind, which would be great to move the enemy in range of some big 'murder death kill' effect or unit.

I like it and the superdeathbeam.
Push a unit infront of another and roast em both!

Next up will be... oathsworn

I'm working on one for the Illithyd.

Illithyd
P: mental chains
>target unit has a -2 penalty to initiative until the end of your opponent's next turn

1.Dominate
>use the target enemy unit in your next shooting or assault phase

That's all I have for now but I'll think up some more when I have more time.

P: psychic imprint
Choose up to 3 units within 18"
>enemies must roll Ld test of 3d6 keeping all. On fail they are pinned.
>allies gain rage, furious charge, and fearless until next turn.
1: ironhide
>unit gains +2T until next turn. Then suffers d3 str4 ap- hits.
2: life blood
>unit gains FNP 4+
3: hammer hand
>Unit gains +2str until next turn
4: bloodrage
Target unit immediately attacks itself. Treat as ongoing combat. After its resolved conduct ld test, if failed psyker chooses another enemy unit within 6" that suffers bloodrage as well. No unit can be targeted twice by the same cast of bloodrage.
5: morph
>choose 2 minimum
>+2 str, tou, I, A, WS
For every choice past 2, caster suffers str5 hit with no armour or invulnerable saves.
6: psychic shriek
>Malediction, all enemy units within 12" take initiative test. On fail they suffer permanant -2 leadership.

Tried to play up the whole 'nam vibes.

So the primaris is essentially inducing flashbacks. Allies get geed up enemies are like "fuck that noise". The capstone is pretty much that ramped up to 11.
Otherwise their training in biomancy and genemancy allows them to warp their bodies or the bodies of their enemies. But not without risk to themselves.

Dominate should be their ultimate and should require a test on their behalf to resist if it grants you the ability to seize their unit wholesale for a turn.

Oh yeah all these would require a save, it's definitely not automatic.

Any suggestions for whos up next? I got all day

Scions?

Scratch that, I can do those myself. How about the Negators' psyker slaves?

Do a Bloodhound one. I dunno enough about psychic power balance to do it justice.

IDK if the Warp Raiders would have their own specific discipline, their thing is more that they use a broad range of extant disciplines that space marines generally don't use, like Eldar farseeing and WAAAGH magic.

Bloodhounds pre khorne?

Mmm. A challenge i see. I ACCEPT

I'm working some more on the Storm Hammer wiki page: anyone got a compilation of what the other Primarchs thought of Engerand? I can't find all the relationships.

Also I've been meaning to ask: is there even much lore on the Asuran? They seem like an extremely neglected legion. If they are that neglected maybe I can help expand on them as we continue putting all the information together.

>Anshul the Resplendent: Scorn. Contempt. Mockery. Engerand had little to no love for the strange, mutated Anshul and his bizarre ways and was one of the most open and spiteful critic of a Legion he held up to be nothing less than a complete stain on the purity of Astartes. Not only that, but the scholarly ways of Anshul and his Legion were directly at odds with the pragmatic, martial culture of the Storm Hammers. While generally not one to scorn intellectuals, Engerand considered the Asuran to be wasting too much time in what he deemed the pursuit of 'abstract knowledge' which had no practical application to winning a battle, running an empire or even improving the lives of the citizen of the Imperium. Such a task was for crusty philosophers, not for Primarchs and Astartes.

I established that Engerand was there when Sarco was struck down by the Eldar titan a while back. What did he think of him before and after Interment? Did he gain or lose respect for him? How did he react when Sarco returned at the Council of Nikaea?

Oh, sorry for the quad post, but I forgot to add: just because I post under the trip of 'Engerand' it doesn't mean I'd always agree with Engerand-the-character. Personally, I really dig what little lore the Asuran have and could see myself fleshing them out, what with them arguably being the red-headed stepchildren of the Emperor on a level that make the Thousand Son and Magnus seem like cool and popular kids.

This is my attempt at setting things up for future conflict and basically making Anshul into 'Magnus but even worse off' as well as show that Engerand can be a dick as much as any other Primarch, despite arguably drawing influence from nice-guy Vulkan. I know there have been talk about how we're 'all done' with the Imperium Asunder lore, but unless somehow dump me 10 pages of lore for the underused Legions, there is still quite a bit to flesh out.

I wrote about that in a previous thread but you probably missed it. Unfortunately I think I forgot to note it down. Anyone got archive of all the threads? Its something I've been meaning to ask for a while because it seems a lot of the info is scattered across threads which might be gone.

Would you mind recapping?

Nevermind, found it.

From the quick read up on the wiki pages: the core tenet of Engerand, from his initial writeup, has always been 'getting shit done'. While his tactics are those of overwhelming, rapidly-deployed power (both using melee assault and a steady stream of firepower) to finish the fight as quickly as possible, as long, proacted campaign are not only something his legion aren't really good at (which mean their 'constant war' is probably a serie of raids and fierce, conflict-defining battles), meaning the use of stealth isn't something he'd frown upon. While some things aren't for him or his legion that doesn't mean he's someone to give crap to others for doing things differently. Post-dreadnaught I imagine he'd see Sarcos' legion as more of a kindred spirit due to how unsubtle and brute force Dreadnaught assaults can be. So really, not a whole for Engerand to disagree with Sarcos.

>He realized that war was not for personal glory, but for the good of the Imperium.
To some extent, such a change of mentality would resonate well with how I originally wrote the Storm Hammers (I've still yet to catch up on everything people wrote since then): that on some level there is much less of a focus on individual combat.

pastebin.com/Fc5gbfv6
pastebin.com/gMWezQFR

A couple things I wrote for the Scions a while back that I'm reposting.