Pathfinder General /pfg/

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Reposting since finally a new thread (this one'll actually hold..... right?)

Please help me understand the Blaster Armorist. I'm... actually I'm kinda lost overall.

It says you can augment the shots with blast type and shape talents. This counts it as a caster level equal to your armorist level. Since it counts as a Destructive Blast you can spend 1 spell point to deal more damage, correct?

Gather Energy lets you increase the damage to d6/Clv by increasing the action type. I imagine this makes your regular attack from 'standard' (for single shot) to Full-Round? Does that mean you can also spend a full round charging and as a second full-round action unleash a full-attack of upgraded blasts?

Between Gather Energy and regular Destructive Blast rules, whats the point of Variable-Geometry? Why would I want to spend a full-round action to pay for a blast shape and increase the damage, when I can just do this without taking the talent in the first place?

How do I reduce spell point costs further; can a particular blast shape be made cheaper for example at higher levels, or the spell points recovered in some way (not just "add more to the total per-day pool" those are self-evident)?

Are there any multiclass (or possible if ever a chance, gestalt) options that really work well with a blaster armorist? I imagine an augmentation-blade soulknife is just redundant due to the free-enchants?

I want to make a blaster that won't suck. An armorist that won't suck. Surely optimization-central can make me not just viable but good - even if it won't top out the charts.

Trying NOT to be the answer to OP's question, though first time SoP user.

Okay, so here's the deal.

You can't actually spend a spell point to jack up a blaster's cannon shot by default. You need Charge Shot for that, which is a standard.

Gather Energy also can't be applied, since it's not a valid talent for the cannonshots.

VBG is a little bit janky as fuck though, yes.

Improved Explosive Orb though, lets you reduce the radius of your exploding shots in exchange for the Shape not costing any SP.

Also something you seem to be missing is that since it's a normal weapon, the Armorist can full-attack with his cannon. Rapid Shot, Deadly Aim, those are all free game. Heck, depending on if your DM decides you can bind extra cannons or not, two-weapon fighting.

Oh, and Blasters DON'T actually get the whole 'CL = class level' deal. Their damage scales independently of their caster level, although they still use CL for things like range and the size of area effects.

Please can someone explain to me DHB's classes. How good are they? Can someone give me a rundown?

[PROFESSION (BARRISTER) INTENSIFIES]

I once played a cavalier in Reign of Winter where my GM considered snow to be difficult terrain. His mount then died trying to go through the dungeon Book 3 takes place in, and then we all died.

Help.

I have 9 skill ranks to work with.

How do I "Literally Sips_"?

Profession (Merchant), Perform (Oratory), and Craft (Alchemy) is obvious, but what else?

Appraise?

Intimidate?

Knowledge Nobility?

Yes, perfect. Bluff as well.