/swg/: Star Wars General: Hutt Piracy Edition

Previous Thread: Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
>mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>pastebin.com/cJY5FK9T

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>dockingbay416.com/campaign

Other urls found in this thread:

starwars.wikia.com/wiki/Clone_paratrooper
youtube.com/watch?v=_63IJryJhFs
youtube.com/watch?v=dRcc48GmXd0&lc=z13zyz05wnrhj5gno23jjdcoctzjzrvpo04
twitter.com/starwars/status/805230154343596032?lang=en
twitter.com/NSFWRedditVideo

I love how widespread the snowtrooper/veers chestplate became in the EU, and TCW even had Moralo Eval (I love that name, classic Lucas cheese) in an older version of it.

I actually found it kinda weird that they gave the Army drivers smaller chestplates, then I saw how awful they were at making solid objects.

Are there any more Imperial Army new U or did they get rid of them all for Storm troopers?

In the old U Imperial army would be the main force fighting against the rebels because their was always a planet garrison while the storm troopers acted as marines/the guys you want to protect the important shit

From what I've seen in Rebels all imperial infantry is now one type of storm trooper or another. The army meanwhile seems to be the officer corp and the crew of vehicles only.

They do use those vehicle crewmen on foot occasionally, like the baddass Amy Scouttrooper that held his own against the ghost crew in melee.

I love the "beehive" helmets

I'm okay with this change, personally. I know the protagonists of the OT are the biggest threat to the Empire (so they're going to send their best), but we never see non-Stormtrooper infantry. Not even on backwater worlds like Tatooine.

Beehive?

Tatooine was being searched by troops from Vader's own ship, and the spearhead of the Garrison there. So naturally it would be stormtroopers.

Unrelated, but just today I finished a year-long WEG D6 campaign loosely following the plot of ANH.

Tonight, the PCs watched the Death Star implode over Mon Cala, killing the Emperor aboard. Vader did it. He and Tarkin left immediately prior to wipe out the Rebel base on Yavin IV, where the PCs found Dark Side Leia had slaughtered all of Rebel High Command.

Big surprises all around. Some actual gasps.

Feels good, man.

Next campaign starts in January - the PCs must rebuild the scattered Rebellion to take on a splintering Empire.

Pic related to Darth Vader.

You'd think we'd see the local Army grunts assisting, if only to act as guides, though.

In the EU the Empire was just starting to expand into Mos Eisley from Bestine and Mos Espa, so while the base there was under construction they'd have Stormtroopers since it's a relatively "High Risk" mission.

Is anyone else dissatisfied with Star Wars video games where TIE Fighters are massively easy to kill, and the player racks up dozens of kills per mission? It bothers me. I always figured that, if star wars wants to follow WW2 air combat as its guide, then dogfights should be very difficult to survive.

I dunno, I've been thinking about that. Maybe its something about FFG where the super-lethal starfighter combat is actually a good thing. Afterall, surviving missions is a victory, and racking up impressive kill numbers is supposed to be very rare and thus why Aces become famous.

>I dunno, I've been thinking about that. Maybe its something about FFG where the super-lethal starfighter combat is actually a good thing. Afterall, surviving missions is a victory, and racking up impressive kill numbers is supposed to be very rare and thus why Aces become famous.
No, it's very shit for an RPG.

And if you want difficult but not bullshit starfighter combat play X-Wing/TIE Fighter.

That makes plenty of sense. But I still think it's ultimately unnecessary. I'm an all-Stormtrooper sort of guy, with plenty of variation between biome.

Stormtroopers, Snowtroopers, Stormtrooper Scouts, Deathtroopers, Shore Troopers, Tank Troopers, Clonetroopers, FO Stormtroopers... shit, gimme some Radtroopers, Seatroopers, Zero-G Troopers, Dark Troopers, Cave Troopers, Riot Troopers, too.

I want 'em all.

>No, it's very shit for an RPG.

Depends on how its presented. Players who have to work hard for victory, appreciate the victory more. Convinced of constant death, even if it doesn't come, makes for glory stories, triumph against the odds, etc. Players who are coddled with easy systems and no danger, have nothing to brag about.

But thats just my opinion as a GM, having run my games that way, with players that enjoy that.

>play X-Wing/TIE Fighter.
I have, thats kinda why new games bother me a bit. Although at least in Battlefront, if your fighting other players in starfighters, the difficulty ramps appreciatively.

was it autism?

That's really not what Star Wars is though, at least unless Rogue One does turn out to have balls. People very rarely die in SW and only at dramatic moments-dying in starfighter combat is for cannon fodder, not main characters. It's actually why I like the system-because as a GM I'm shit at running high lethality games and would prefer characters that players have controlled from the get go get will mostly live(with maybe one dramatic death or two). Now that said there's nothing wrong with high lethality games, nor with the idea of running a gritter SW game. The problem comes from design intentions-FFG's goals are about simulating the feel of the movies, and players have a lot of outs based on that through destiny points and the advantage/disadvantage system. Starfighter combat is so hilariously lethal that it completely goes against their design goals, and this is compounded by the fact that pilot skill hardly affects survival at all. The difference between Wedge Antilles and your average Phoenix Squadron pilot is a couple of talents and some black dice on the enemy, nothing more.

No user, it was drugs. Lots and lots of drugs.

>dying in starfighter combat is for cannon fodder

I dunno. I mean, yes thats true, but I look at it like this - it depends on exactly what your trying to emulate.

Lets say you actually are running an AoR campaign about a Rebel X-Wing squadron, or even an Imperial TIE Fighter Squadron. There are a lot of ways to do that kind of a campaign. Personally, I like to write out every NPC in detail, and make the losses and victories meaningful. But that only works if you have PC's who care about NPC's.

While I'm not trying to say that star wars campaigns should be super gritty with character death happening all the time - using just the X-Wing novels as a guide, you can say that starfighters have ejection seats, and once you have a starfighter shot out from under you, the danger becomes "do i get captured by the enemy, or rescued by my side? preferably before I run out of air, or freeze to death" That may be a bit more gritty then you sound like you prefer - but its a way to have consequences without character death, and could open into new opportunities
>PC gets shot up, ejects, captured by the enemy
>player party wants to rescue him, goes off reservation to do so

My original point is, that while FFG's starfighter rules aren't perfect, and even minor tweaks are necessary (like I suggested above), but the lethality isn't one of them necessarily, and can actually be a benefit in a way.

But its all academic for me - I haven't run a starfighter based campaign yet, and all starfighter\ship combat I've done in FFG (as a GM), has been with bigger ships, freighters and the like. One time a PC actually was in a starfighter (a B-Wing), it was doing CAS for the player group, and took a missile from the ground, which dropped it to 0 Hull, and the player had to limp it home with hard rolls. He still racked up an impressive list of dead minions, so he didn't complain.

>"do i get captured by the enemy, or rescued by my side? preferably before I run out of air, or freeze to death"

That's actually exactly the kind of "grit" I like to have in my campaigns. I still want my PCs to feel like death is a possibility, I just very rarely actually kill them.

>I still want my PCs to feel like death is a possibility, I just very rarely actually kill them.

I run my games the same way. If Players feel like they could die at any moment, whether or not they actually do, then whatever hard fought victory they win, is all the sweeter.

The downside is that you actually have to kill a PC everyone once and a while, otherwise PC's think they can't die.

A Rival with a Disruptor Rifle is a good way to solve that though.

>"do i get captured by the enemy, or rescued by my side? preferably before I run out of air, or freeze to death"

that's fine every once in a while, but that shit gets old when it happens every time you sortie.

He means beekeeper, and is referring to the other trooper in that pic.

...

This helmet's referred to as "beehive" by fans. Officially it's used by paratroopers in ROTS, snipers if SWBFII, and Commander Keller in the comics

Quick, i've got an EOTE session tonight and have done absolutely no prep. Gimmie your best quick and dirty plothooks.

>PC is mistaken for wanted fugitive by Local Security Forces/Bounty Hunters/ISB Agent

>SURPRISE INSPECTION! Imperial tax agents raids the local spaceport. Hope the PCs don't have anything illegal on/in their ship

>contact wants PCs to take a small chest to a "friend" of theirs. Only problem is that the planet the receiver is on is interdicted. Oh, and the contact tells you to not, under any circumstances, open the chest.

Where's that art from?

Suddenly, a Sith. And not a pansy pretender Sith, a full on golden sword & sorcery villain Tales of the Jedi era red skinned tentacle bearded actual Sith.

X-wing guys!
Just picked up an E-Wing yesterday. Trying to figure out how to run it, without running only 2 ships. How does this squadron sound:
Rookie Pilot (X-wing) x2
Wardon Squadron Pilot (K-wing) + Twin Laser Turret
Blackmoon Squadron Pilot (E-wing)

Goddamn the E-wing is an expensive ship. Seems almost worth it on paper. Can't wait to field it.

>he wasted his money on an E-Wing
>he didn't buy an U-Wing

>E-wing generics
They're not as good as you think. Corran is currently the only E-wing pilot worth the points.

What exactly makes them paratroopers? In ROTS we see them riding in LAAT/is with regular clones.

Well, that's their designation.

starwars.wikia.com/wiki/Clone_paratrooper

>paratroopers
>clearly air assault rather than airborne
This triggers the armchair /k/ommando. Do they actually do parachute drops in Legends material?

I want to run Corran. He's obviously good, but the only way I can do that is by taking something like this:

Corran Horn + R2D2 + FCS + Shield Up

Miranda Doni + Twin Laser Turret + Extra Munitions + whatever bombs

And I'd prefer to be taking 3-4 ships rather than 2. Is this impossible to do well with the E-wing at 100 points?

What other ships do you own?

Only K-wing, X-wing, E-wing, ATM. just got enough spending money to buy one more ship if I need to

I've gone out and buy 10 more blind packs and ... how much vader is too much vader?

>Pirate attack
>Stowaway
>Escorting a Hutt's betrothed to their wedding
>Chance to do the Rebellion a solid

>prioritising K-Wing and E-Wing over A-Wings
come on m8

A-wings are a meme. B-wings are the one true wing

Corran as your late game with a mini swarm of scrubs is fine.

Girls, girls, you're both pretty.

But Z-95 swarms are prettier

Um, Off the top of my head they did it a couple times in the Rep Commando Books.

To expand on 's post, the "skytrooper," airborne unit in question was letting the Commandos borrow their drop packs; jetpacks with pop-out wings. They still used Larties though, because Larties are space-capable.

Is there a better version of Forged in Battle than the horrible Abridged version in the OP?

>rebels
>swarms

cute, very cute

>Space Nazis
cyuute

>Space Nazis
You called, kameraden?

>Dopey Friend/Relative of the PCs has been bragging that he's part of a Hutt Cartel to fake street cred and get the ladies. Now a rival Cartell thinks he's the real deal and has out bounty on his head.

>PCs taking a nice relaxing break at a massive Casino and resort on the edge of civilized space. A huge pirate force, thinking a casino will be a high risk / high reward job, storms the place
>Or the a High-Roller at the casino has just had an insane bounty put on his head. The PCs have fight their way across/to the top of the resort to collect the bounty, having shoot outs with private security forces and casino security while racing against other bounty hunters, and every poor schmuck with a blaster who thinks that he can 'win it all back' by collecting the bounty.

>An ISB agent comes forward with damning evidence of the PC's crimes, but if they pose as rebel sympathizers trying to join the Alliance and can give the agent the local Base of Operations and the names of some ringleaders, then the evidence will "mysteriously go missing".

>Shoretroopers

>I want 'em all.
>Troopermon!

...

If one of these guys doesn't have "Life's a beach" in aurebesh on his helmet, Rogue One will have been a total loss

>Is this impossible to do well with the E-wing at 100 points?

Pretty much. Corran is the only good one in 100 points, and honestly I think he's a bit subpar and needs a very specific sort of meta to be good.

The generics might actually be the most worthless ships the game has ever had, which is saying something. They're easily 4 points overcosted.

Etahn is surprisingly good in Epic though, when he can support a large gunline. If you wanted to take a large number of ships in 100 points with an E-wing he's a far better choice. He doesn't do squat for your Miranda TLT though, so a bad choice there.

Also, since you're starting out, don't be afraid to proxy cards to find out what you like and so should buy next.

God damnit now I really want this.

>Cave Troopers
Wouldn't those just be stormies with flashlights and rope?

They'd be modern spelunkers with blasters and helmets.

I loved Hondo's Ubrikkian speeder tanks.

More A-180 in sniper configuration this time.

>hissing sith holocron
Genuinely, what did they mean by this?

It means remove Sith snek.

Same. Are there any good stats out there for these things?

Die Hard in space. The building/space station/starship the PCs are on is stormed by a crack team of criminals disguised as an Alliance special ops unit.

>"You want money? What kind of rebels are you?"
>"Who said we were rebels?"
>*blaster shot*

Well, I've asked the Pabs if they're skipping the Gunboat and Avenger.

>if they're skipping the Gunboat and Avenger
Does he have that much pull over FFG's production plans?

Not FFG, I mean since there's a Defender schematic in Rebels.

Pablo: "There's no evidence of those ships ever existing."

Give me your best ideas for Inqusitors, /swg/. Go full-on, no-holds barred Metal Gear boss/JoJo stand user here.

Gunboatfags and Missile Boatsluts on suicide watch, then?

Oh hush, they take questions all the time about what legends stuff they're choosing to skip.

>parachute drops in Legends material

There's no real need to use parachutes for atleast large troop insertions since shuttles in star wars can land and take off vertically. Therefor as long as you have a clearing big enough you could insert troop formations supported by vehicles the old fashioned way fast instead of bothering with parachutes.

I guess a landing zone would have to be designated and cleared, but Imperial shuttles arent push-overs in terms of armament, and kind of the whole point of para-drops is to land where the enemy wouldn't be in force anyways

Its good that at-least someone in charge of ship design had a semblance of military common sense and the Sential class would be pretty good for airborne operations, being able to move even small walkers or tanks around beats no armor every time

More of the good sentinel.

Yeah, parachutes and "paratroopers" in Star Wars are kind of pointless. Inertial compensators hooked up to drop pods would be the logical way to go if you want a fast, orbitally inserted, infantry-sized package of "FUCK YOU"

Still one of the best parts of Halo.

And Star Wars has some good twists of its own on that idea.

4 AT-STs, the parts for double laser cannon emplacements, and probably a platoon of troops each. Pure awesome. (And hopefully an AA gun mounted on the roof)

My dick would be diamonds if old Bungie and the RepCom devs got together to make a space operatin' game. Maybe throw in the Gearbox guys who did the mechanics for Brothers in Arms: Hell's Highway, too.

The Scarlet Professor

An insane scientist who worked in cosmetics for years before being recruited after her latent Force potential was awakened after a horrible lab accident that scared her.

She represents Vanity and Pride, she has discovered a way to vaporise and reform her body but mostly uses it to ensure she is beautiful rather than exploit it's full combat potential and she's certainly too selfish to share the secret with anyone.

Behaves like youtube.com/watch?v=_63IJryJhFs

Nigga, search your feelings.

An insane force sensitive little girl tasked with invoking pity, than invoking her opponents death

hi again, im looking for a game of Starwars on saturday nights in North America's timezone (EST personally)

What are you looking to play user?

Well, I had a saturday afternoon game but we've been trying to move away from it.

man I wanna make an x-wing list based on those three. here is my shot at it

Tomax
-Crackshot
-Extra munitions
-plasma Torps
-Cluster missiles
-Cluster mines
-Guidance chips

Turr phennir
-Royal guard title
-Veteran Instincts
-Stealth device
-Auto thrusters

OMega leader
-Juke
-Comms relay
-Stealth device

I know omega leader isn't a normal tie but I couldn't really just take a normal tie that can do well on its own. Thoughts?

im looking to play anything that the team needs. im a pregmatic person, i pick what roles are needed and then work around that

Tomax works best with a light load, drop the clusters and bump omega to the Inquisitor?

but then it isn't a tie fighter and do you mean both clusters?

i can do other days, any day really as long as its not during morning/afternoon

Yeah I guess I'll post in the thread if it manages to reform.

...

The non-pacifist Mandos in TCW does jetpack airdrops from dropships during the mandalore takeover arc

youtube.com/watch?v=dRcc48GmXd0&lc=z13zyz05wnrhj5gno23jjdcoctzjzrvpo04

twitter.com/starwars/status/805230154343596032?lang=en
Well, I guess we'll see if they care to respond to anything about the old Gunboat and avenger.

Well, at least we have a fair reason for Thrawn building defenders way too early on the timescale. Rebels are an actual threat, lets get the mook killers built and killing mooks.

Think the newest rebels episode was really solid, maybe the best of the season so far. Can't wait to see what comes from it.

>Rebels are an actual threat
>CryingPhoenixPilots.holo

hey man, the Ghost is expensive to bring with all those crew upgrades. You gotta use your A-wing bodyblockers carefully.

I hope to Living Force those arent sheev issued underwear

Well, the gunboat at least isn't ruled out by the episode - they note specifically it's a TIE Fighter with shields, Assault Gunboat is an entirely different breed of ship, it's an ordinance truck for heavy assaults, the Defender is a superiority/multirole fighter for fucking enemy fighters up. They also didn't mention it does ordinance or the ion cannons, so this might technically be the x7 too, a concept which passed LFL approval for XWM relatively recently.

Of course, they Rebels are also wrong, the Advanced x1 has shields - not that anybody actually hit the DV to find that out

Two questions:
1. Are Catalyst and the Han Solo comic worth reading?
2. My favorite Star Wars stories other than the films invariably feature starfighter pilots as the main characters. Can anyone recommend similar stories from outside the Star Wars universe?