So this is a thing
kickstarter.com
I'm not a backer and I don't plan on using it, since I think their system choices are dumb, but I've been thinking about Soulsborne (and playing Dark Souls 2) and I'm wondering: How WOULD you run a game inspired by the Soulsborne franchise?
There's really no way to capture the combat, but that's a problem with using any video game as inspiration for an RPG. How do you capture the WORLD?
I think a system like Chronicles of Darkness' Integrity meters might be good to represent Hollowing. When you die, experience major setbacks, or have someone else show you up because you're a big useless onion, you suffer a Breaking Point and potentially lose Humanity. If you lose all of it, you become Hollow and your character becomes an insane NPC. Or at least becomes Crestfallen.
The real issue is keeping that exploration driven lore. If I ever do a Soulsborne game, I may say that the players are amnesiacs (like the Bearer of the Curse and the Ashen One) with a "sixth sense" that gives the item descriptions. Of course, I'm the kind of person who can't resist talking about a setting, so if my players had questions I wouldn't be able to keep myself from answering them.