The Weft

Your ship has entered the Weft!

The weft is a realm of order. Dust in the weft naturally arranges itself into geometric patterns which go on forever. It is populated by beings which look like free-roaming hypercubes which are non aggressive, fastidiously polite, can render themselves intangible and fix machines and people who come through it by radiating near them. They also convert any daemons and so forth into more of themselves. Traveling one meter in the weft is the equivalent of traveling at most 0.5 meters in real space at the level of the weft closest to realspace. Psykers caught in the weft gradually become mentally stable.

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So the anti-warp?

a place of due diligence and meditation i see

>merely witnessing a being of the weft will cause one to experience a moment of acute clarity, after which you will permanently become noticeably more sane

>Traveling one meter in the weft is the equivalent of traveling at most 0.5 meters in real space
Sounds like a great place to store things. Is this the dimension that bags of holding access?

Especially machines since the I habitants fix them by their very presence... Hey this must be the domain of the Machine God.

...but isn't human life dependent on inherently unstable chemical reactions happening in cells? If this place minimizes entropy then it would be deadly for us.

Ok.


Can I leave now?

The Weft moves towards the minimum entropy overall--it is, like the Warp, a semi-conscious reflection of the universe, with manifestations in the form of the hyper cubes. Letting your body die and decay would cause their world to gain more entropy overall than allowing a few reactions to occur.

In this way, you can get similar "reality-breaking" things on occasion when real creatures enter the Weft, just like when they enter the Warp. As the Weft tries to compensate more and more for your entropy, more weird shit starts happening. So don't stay for too long!

yes