The Weft

Your ship has entered the Weft!

The weft is a realm of order. Dust in the weft naturally arranges itself into geometric patterns which go on forever. It is populated by beings which look like free-roaming hypercubes which are non aggressive, fastidiously polite, can render themselves intangible and fix machines and people who come through it by radiating near them. They also convert any daemons and so forth into more of themselves. Traveling one meter in the weft is the equivalent of traveling at most 0.5 meters in real space at the level of the weft closest to realspace. Psykers caught in the weft gradually become mentally stable.

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So the anti-warp?

a place of due diligence and meditation i see

>merely witnessing a being of the weft will cause one to experience a moment of acute clarity, after which you will permanently become noticeably more sane

>Traveling one meter in the weft is the equivalent of traveling at most 0.5 meters in real space
Sounds like a great place to store things. Is this the dimension that bags of holding access?

Especially machines since the I habitants fix them by their very presence... Hey this must be the domain of the Machine God.

...but isn't human life dependent on inherently unstable chemical reactions happening in cells? If this place minimizes entropy then it would be deadly for us.

Ok.


Can I leave now?

The Weft moves towards the minimum entropy overall--it is, like the Warp, a semi-conscious reflection of the universe, with manifestations in the form of the hyper cubes. Letting your body die and decay would cause their world to gain more entropy overall than allowing a few reactions to occur.

In this way, you can get similar "reality-breaking" things on occasion when real creatures enter the Weft, just like when they enter the Warp. As the Weft tries to compensate more and more for your entropy, more weird shit starts happening. So don't stay for too long!

yes

I thought the Weft was the wiberaw powiticaw wing that focuses on sociawism and tearing down sociaw hiewawchies and inequawities they considew unjust.

>The Weft

Oh crap. An invitation for the /pow/ morons.

Oh yes. The Hypercubes will show you how if you ask politely.

im sorry what?

In the image there is something that also mentioned "The Weft", OP's post reminded me of it and I posted it.

If you are confused by the image, it's just a parody of budget fantasy movies with too much cumbersome and silly worldbuilding

>The weft is a realm of order.
>Dust in the weft naturally arranges itself into geometric patterns
>beings which look like free-roaming hypercubes
>fastidiously polite
>fix machines
>Psykers caught in the weft gradually become mentally stable.

ACCEPTANCE: YOU ARE WELCOME, PRIME.

DECLARATION: WE MARCH!

spoiler text ftw thanks

/pow/ is aways white

They also reused some surplus Game of Thrones Stannis armor.

>Lalam is a weft entity that exists solely as a cheerleader for the others

Why are Modrons so awesome?

Enrohk: God of peace and diplomacy, born from the emotion of Contentment

Hct'Neezt: God of stability and static, born from the emotion of Fear

Elgrun: God of restoration and bloom, born from the emotion of Confidence

Hsenaals: God of conservation and moderation, born from the emotion of Boredom

youtube.com/watch?v=t-WyreE9ZkI

So what would an anti-Imperium be like? What's the opposite of Exterminatus?

And the nascent fifth Order God, the President of the Republic.

probably that genesis thing from wrath of khan.

Kill yourself retard.

pow here? poor buggers, wonder where they fought, who captured em?

What if we went to the wight instead?

The universe tending towards minimum entropy would lead to lots of thermodynamic bullshit. Spontaneous reactions start running the opposite direction. Things fall up gradients, not down them. You're right in that the Weft is equally hostile to regular life, though, because eventually your biological processes will stop working properly, in a complex and disastrous way.

Don't forget the hornless rat!

It's just a normal rat, but it's associated with the weft for no adequately explained reason, so people worship it as a god.

You know I rather like these things.

>

> Sauce?

I'll tell you later

scientist chan a cute

Those made me kek marrily

Such a paradox. I wish to express approval of your post, but the truest endorsement would be to consider how to do so and then put it off indefinitely, which would then not be registered by the site. The best I can do is to not finish writi

It has an address in the border at the bottom

wump

Why the hostility friendo? That user was clearly making that as a counterpoint to Big E.

What perils would one face in the Weft? Or, rather, safeties?

Safety tips and announcements that last until you peacefully fall asleep. On waking up, you're expelled from the Weft, but you'll have all the benefits.

Witnessing such unreal vistas that your mind is forcibly RAMMED TOGETHER by the horror of it.

if you turn weft 3 times do you end up in the warp again?

Go Weft, young man.

01-05 The Oratory: The Psyker orates in bliss as controlled weft energies surge through his mind. He must make a Willpower Test or lose 1d5 Insanity Points.

06-09 Weft Extinguish: A peaceful burst of energy from the weft gently enters the Psyker’s mind, instilling confidence. He is immune to stuns for 1d5 Rounds.

10-13 Psychic Softening: With a slow escalation of energy the Psyker can't be knocked unconscious for 1d5 Rounds and everyone within 3d10 metres must make a Willpower Test or be immune to stuns for a Round.

14-18 Psy-Implosion: There is an implosion of power and the Psyker is lowered 1d10 metres into the ground, gaining cover.

19-24 Soul Healing: Weft power courses through the Psyker’s body, mending his very soul. The Psyker doubles the effects of all his powers and loses 5 Corruption points.

25-30 Unbound: The power frees the Psyker from any bonds, physical or mental. The Psyker regains consciousness if he is unconscious, all possessions end as the possessing entity is expelled from the Psyker, and all physical bonds shatter to dust which forms a complex geometric pattern on all nearby surfaces.

31-38 Chronological Stability: Timelines become more defined around the Psyker. Treat any non-d100 dice roll in 1d10 meters within the Psyker as having resulted in an average value (round up), and any d100 roll as having resulted in a critical, be it success or failure.

39-46 Psychic Mirror: All psychic effects that targets the Psyker is reflected back at its source. Resolve the power normally, but the target is its source. Should the power be of benefit, it may affect the Psyker normally if he so chooses.

47-55 Weft Silence: All sounds cease within 4d10 metres of the Psyker. Everyone in the area (including the Psyker) must make a Willpower Test at +20 or lose 1d10 Corruption Points.

56-61 Mens Sana in Corpore Sano: The Psyker’s connection between his mind and body is reinforced. The Psyker and a creature of his choice witbin 50 meters lose 1d5 Insanity Points. Iff there are no creatures within this range, the Psyker loses 1d10 Insanity Points instead.

62-67 Bright Summoning: A Lesser Hypercube manifests into existence within 3d10 metres of the Psyker for 1d10 Rounds or until it is slain. It adores the Psyker and protects the genius that summoned it.

68-72 Ethereal Calm: All sentient creatures (including the Psyker) within 1d100 metres heal 1d10 wounds.

73-78 Fractal Snow: A psychic cold front erupts, covering an area of 5d10 metres. In addition to gentle snowfall with fractal snowflakes, any Psychic Powers used in the area automatically invoke the Safeties of the Weft for 1d5 Rounds.

79-82 Weft Emergence: The Psyker’s power escalates, seeping out in orderly waves of weft energy. Anyone within 2d10 metres of him (including the Psyker) heals 1d10+5 wounds and all of the Psyker’s clothing and gear are repaired to pristine condition, gaining Reliable quality or similar as appropriate.

83-86 Mass Depossession: Hypercubes repair the minds of every living thing within 1d100 metres for 2d10 Rounds. Every character in the area must Test Willpower at the start of their Turn. A failed Test indicates that the character experiences a moment of utter clarity, and his Intelligence counts as 5 higher for the Turn. Characters that also fail the Test lose 1d5 Corruption Points.

87-90 The Bonds of the Void: Reality buckles and all gravity within 1d100 metres doubles for 1d10 Rounds. Weapon ranges, movement rates, jump distances and other relevant values are halved, as appropriate.

91-99 Cubehost: The Psyker must immediately pass a Willpower Test at +30 or be visited by a Hypercube and become a Cubehost! Create Greater Hypercube that will immediately invite itself to the premises the Psyker currently ocuupies. Only a pleasant pasttime in the company of a Hypercube will free the Psyker (and he may not die - in the process his body is impervious to all harm). If the Psyker manages to be a proper host for 4 hours, he automatically loses 4d10 Corruption Points.

100 Nothing: Nothing happens on this result.

>This is the waiting room.
>What happens here?

>you wait

For what?

you'll see

>I FEEL THE WEFT OVERTAKING ME! IT IS A..... pretty nice feeling all in all. What was I yelling about again?

Man, though, the Weftway sucks. You won't run into a friendly hypercube and you move backwards in real space. Plus it's full of overly-optimistic squats.

>he used the word president when referring to the emprah
>must be /pol/

sir do you have any idea how mad you're going

It's really weird to see Hsenaals's servants in action, because apparently their god never plans anything.

Are there Weftstorms?

No weftstorms, but there are "stills" where the fabric of the place becomes slow, treacle like, and overly orderly.

I knew I saved this for a reason.

Weft Doldrums.

I politely ask the closest hypercube to gather more of it's friends, and then ask them all to make the perfect system.
How does this pan out?

Weft demons break into your ship, tidy up and realign your engines?
Bastards!

Smooth

>They go into your cabin and arrange all of your porn, knick-knacks, and the like in one order or another
>You had it all in the exact way you wanted it, too

Kek, I'm using this in my Dark Heresy campaign.