Hey Veeky Forums...

Hey Veeky Forums, how do you guys go about dealing with players who fudge stats and rolls when you yourself are also a player? Bit of background first

>Be in group for ~4 years
>Friends from highschool and some others come and go, we're all pretty close now
>Notice in earlier years that our barbarian player A, never fails a roll and has never critically fumbled, to the point where it's suspect
>He openly tells me that if he rolls under 10 he adds 10 to that before adding his modifier
>Cue newer player R, mostly just flat out lies about dice rolls, did that to a major degree in a shadowrun campaign I ran too
>Finally comes P, who's one of the originals. I noticed in the new campaign I'm in with him as a gm, he fudges damage and saves from things to make things super lethal because he thinks high body count+unsaveable traps means a good campaign. Also I'm with him as a player in another campaign and can see that his character ability modifiers are fudged (eg. 15 with a +5 mod).

I just wanna play a fair game with people where the cheaters don't outshine everyone else by cheating because they can't handle shit going wrong. Is that really too much to ask??

Not that it matters but I forgot one more part about A

>Has impossible point buy builds for both him and his girlfriend in P's campaign that P doesn't call out because a)He isn't the type to read or understand rules and b)A hosts our campaign so we're worried it'd piss him off

If you're at a table, have everyone roll in the center except the gm. If you're online you should see everyone's rolls anyways. Problems solved.

Have your GM examine character sheets before entry. Also done. If the group does not support either of these, then there's no way it will change because the GM doesn't care enough.

The GM can't cheat. They control the game, and they're free to do anything as long as they believe it makes the game more fun. If they're mistaken and it's harming the experience, that's the problem rather than the fudging itself.

The rest, though? It's difficult. I'd say 'don't play with them', but I know a lot of people don't have that luxury.

Leave? Or get your DM to fucking know the players' characters, and actually watch these assholes roll.

I'll try to bring that up tonight in P's campaign. Their fudging has lead to an escalation in saves that only the cheaters are able to make, leaving the rest of us basically useless or dead.

As for the other campaign it's run by a rules lawyer so I'm hoping he'll be more receptive

Currently setting up a campaign to run Rappan Athuk with some other friends. But it is difficult considering I've done this for 4 years with them and most of them are really close friends so it'd be very weird. Oh how I wish I could be like the one player who just sits at the table producing music and watching memes and just generally not caring because he can't beat the fudging

At this point it might just be worth bringing it up openly at the start of a session. Not naming any names (although in a small group it'll be pretty clear) but pointing out that a lot of the actions up to that point have been mathematically impossible and the escalation is directly hurting your experience while you're still sticking to the rules as they're written.

Your group sounds like shit.

That's a fair idea. I'm just worried that it'll just be countered by "Why are you salty because you're not good" or some equally stupid thing