So I may have inadvertently stumbled on a fairly perfect system in Blade of the Iron throne.
>Six Attributes, easily analogous to the Pokémon Stats.
>base attribute assignment is 34 points or less, comparable to the ~320 points that all starters get.
What this means is that it will be rather easy to assign stats, and determine which Pokémon are playable:
Any Pokémon with a base stat total 340 or less is considered a usable option for a Player Character. Statting them is a matter of rounding each stat to the nearest ten, then dividing by 10.
Then there's cultures, skills, proficiencies, and Assets, which will give more character detail and prevent them from feeling too samey. Cultures can easily be treated as Natures, and function in about the same manner.
Attack rolls function as Attribute + Weapon Proficiency, which we can treat in the form of moves as Attribute + dicepool derived from the move's accuracy stat. Moves such as Swift will be treated as Attribute + 1-2 auto-successes, etc.
Damage is based on a rating if the weapon used, with successes from the attack roll adding to it, then half the relevant weapon attack.In other words, damage rolls will look something like:
Successes + Move Power + Modifier from Attack/Sp. Attack, all of which is easily converted from the existing game stats.
So, the real trouble will be simplifying combat mechanics, such as stances and lcational damage, making them optional rules to make the game more fun.
Successes are always 7 or above, or 50% chance of success, so theoretically I could translate that to d6 with a target number of 4, but I'm going to wait until I have a good chance to review the system as a whole and see if anything is lost in such a conversion.