more important question, how to fix Heavy Bolters?
Xavier Edwards
Pinning
Connor Thompson
Has anyone tried using the Secutari Hoplites in games? The minis are nice but their rules look kinda ass.
Jeremiah Turner
>Those tracer rounds MUH DICC
Really, though, Heavy Bolters are pretty good for what they cost, they're just completely blown out of the fucking water by all this new shit that's cheap so you have to buy more models.
AP4 used to mean a lot more when 3+ was actually limited. S5 meant a lot more when T4 was the biggest you'd likely see on most boards. 36" used to be a nice way to have a slightly longer ranged option, able to scythe down infantry, which is what it was made for.
Honestly, if it was down to something around 8 points instead of 10, it would be a nice change, but the core issue is that there are so many better options that are blasts, have longer range, high strength, and lower AP, on sturdier models.
Brody Foster
Pray to the machine spirit, obviously.
Jaxson Reed
>that gif >omnissiah
Christian Perez
Why do people say ADB injects his daddy issues into his books?
Isaiah Smith
sorry i wasn't aware we were being judged on our image names.
Elijah Turner
Because every MC in his books has daddy issues
Isaiah Peterson
>MOB RULE CHANGES When a unit fails a morale or pinning test, compare the result to the leadership of the squad. The controlling player may have the unit inflict a number of S3 hits equal to the difference to pass the test. For example, a squad of boys, with Ld 7, fails their morale test by rolling a 10. The unit of boyz may inflict 3 hits upon itself as the boys squabble, to pass the test. If, when falling back, a unit with Mob Rule ends movement within 2 inches of a unit with Mob Rule of the same unit type (infantry with infantry, bike with bike, ect) then the two units consolidate into one, larger unit. This is a standard 3 inch consolidation, and the unit may act normally afterwards. The smaller unit is treated as destroyed for the purposes of victory points.
Boyz may take shootas in exchange for sluggas and stikkbombs for free, or in exchange for sluggas and 1 point per model. In Boyz squads, you may upgrade 1 Ork to a Nob per 10 models.
Bosspole grants a +1 to Ld, instead of allowing re-rolls on the old mob rule table. Cybork Body is up to 10 points. Grants a 5++ invulnerable save. Power Klawz are down to 23 points for standard Nobz, and stay at 25 for HQs. Nobz, Warbosses, and Big Mekz may take Tankhammers for 12 points. Big Choppas gain 'Krushin', which reduces the armor saves allowed vs a Big Choppa by 1 (ex, Terminators would only get a 3+, Space Marines would be 4+, and Tau would be 5+, letting the AP5 choppas ignore the armor.) Priced at 8 points. Ammo Runtz can be used to re-fire a one-use-only kombi weapon. Gitfindas become a 'Cybork Eye' that grants a flat +1 to BS, for 6 points. Warbikes are down to 20 points per HQ, and 16 per model for a whole unit of Nobz.
Mason Hill
Ork are in a cool off period. GW is giving time for people to drop and sale off their orks before they release the new codex.
Blake Carter
also a change to ramshackle. "Explode result is resolved at str 2"
Liam Young
Salvo 2/3, reduce them to 5 points.
Hudson Collins
>Plasma bolt rockets through the engine >It comes to a screeching stop, and catapults Orks out as burning promethium douses the ones not crushed by the trukk as it rolls over, scattering shrapnel on the survivors >It hurts as much as a Gretchin kicking your shin
From a gameplay perspective, I could see it as low as 3, but what it really needs is the old 5th edition rules. Maybe a faster way of going about it with less rolling so it speeds up the game.
>When a vehicle with Ramshackle loses its last hull point, it is moved 6 inches straight ahead if it spent the last movement phase moving. >After this movement it is considered wrecked and any unit inside attempts to disembark as normal. >If this movement brings it into contact with another unit, resolve a tank shock or ram against the unit. >If this movement brings it to impassible terrain, the Trukk suffers an Explodes! result. >If a Trukk suffers an Explodes! result in any way, it moves straight forward 8 inches, if possible, and resolves the effects of Explodes! at its new location, with the hits resolved at strength 3.
Jaxson Taylor
Actually, that's WAY too good. D6 inches instead, and D6+2 for Explodes!
Xavier Campbell
Just bring the old Kareen rules back. Rocketing halfway across the board in a random direction and THEN exploding was fun actually fun.
Evan Watson
>people that pronounce WAAAGH as "wog"
Hunter Ortiz
>burning promethium >implying Ork vehicles are fueled by promethium
Lucas Parker
>People that spell/pronounce it as "Waaarg!" >People that pronounce Tzeentch as "Tuh-zeen-tich" >People that pronounce Slaanesh as "Slain-esh"
Ayden Kelly
Terminate them with extreme prejudice.
Jackson Ramirez
>people who pronounce Nurgle as "Nurghoul"
Jeremiah Johnson
up them to heavy 4 or 5: that way they could threaten marines, whilst remaining on the +1str/-1ap line that the classic weapons follow
Joseph Lewis
People somehow manage to fuck up "Khorne" with "Kuh-horne"
Jeremiah Edwards
>2pt discount on power claws for nobz oo, bit much isnt it? seem really OP
Tyler Harris
>forgetting to greentext
Justin Hughes
Advice on how to make dark eldar playable?
Nathan Rodriguez
they see the humies put it in their machines so they believe it makes the things work. if they forget to put it in it still works. if they remember to put it in it just sits there.
William Moore
They're plenty playable now that they can actually shoot better than fucking Orks.
Austin Williams
Grey Knights player here, question about equipping Paladins - what's generally better, sword or halberds?
Also, I see that many people consider Daemonhammers a must take item in a squad but I am a little confused about why.
You're paying 10 points for a Str 10 (8+2 from Hammerhand) AP2 weapon with Force. I understand that is awesome by itself but the model you put in on only has 2 attacks, 3 if you charge. It makes me wonder when you would actually need this weapon. Am I taking it to damage high armor? If so, the rest of the unit's attacks are worthless. Am I taking it to damage 2+ armor? Again, same thing - only those three attacks matter - the rest will bounce off the 2+ armor.
Am I taking it against a monstrous creature with a shitload of wounds? Same issue, or just take Halberds and activate force. One failed wound roll and they explode.
Seems like I'd want to either load up and entire unit with Hammers or not take them at all because 2-3 attacks doesn't seem like it can do much on it's own.
So when exactly do I NEED a daemonhammer or is it more of a luxury that is nice to add to a unit?
Gabriel Morales
well if you hit any of those three attacks and have force up then it'll kill it so it's more of a case of making sure that you CAN deal with high armor.
Ryder Cox
So when you say "it" I'm assuming you mean monstrous creatures because a single Hammer isn't going to wipe out a unit of 2+ armor on it's own.
William Bailey
bretty much, but then, i don't play gk so my guess is pretty shit.
Jaxson Morgan
>people that pronounce it skih-tar-ee
Jason Clark
3 basilisk yes/no? and no wyverns
Xavier Powell
>skih-tar-REEEEEEEEE
Samuel Hall
Uh...Yeah...those no-good guys, whoever they are. How do you pronounce it?
Cameron Nguyen
REEEE KNOW LATIN FUCKING NEWFAG Skih-tah-REEEEE-eye
Hunter Powell
I pronounce it Esquitari :D
Joseph Bennett
what's a good ereader app for the codexes? none of the ones I've used display the epubs right
Christian Perez
Reedium
Joshua White
>OP doesn't link it in the new thread >no standard general image Well gee I'm sorry I missed it.
Christian Price
>sky-tay-rih-ih
Noah Morris
>reh-ay-die-oom
Owen Wright
Enough of this.
Landon Jenkins
6 wyverns.
Gabriel Nguyen
>skJˈtɑːɹiːaJ
Julian Bennett
>chim-air-uh
Aaron Campbell
>In-off of dis
Ryan Anderson
>Kh-???-r-n-the-betrayer
Mason Flores
this. heavy 5
Adam Ward
>dis je-bi fa-if
Lincoln Watson
Autism Speaks
David Morgan
it's pronounced "nergal"
Michael Gomez
Guys, do you know any breathtaking painter? The only ones I know are:
>Jin Dongyu >Paul Norton
Jackson Miller
Guys please tell me if this is a decent list for a beginner.
It's based off a battleforce box and a getting started box, plus additional troops.
>Tech Priest, conversion field, mask of the alpha >3x (x2) Destroyers >2x Kastelan Robots w/ bitchboy
>10x Vanguard, 2x arc rifle (because I was 15 points over and couldnt afford a third), omnispex, pater radium
>10x vanguard, 3x arc rifle, omnispex, pater radium
>infiltrators, tasers, omniscient mask
>dragoon
>dunecrawler, neutron laser, cognis manipulator
Comes out to 1500 points exactly.
Also, for a skitarii allied detachment, do I need one or two troop options to make it battle forged?
Pic related says, I only need one, but it also says I need an HQ so I was kinda confused with that one.
Michael Harris
What formations can dg take in traitor legions?
Lucas Rodriguez
Plague Colony: a formation of 3-7 units of Plague Marines and either a Lord or Typhus. The formation causes Fear (yay) but also get a crazy good debuff! Enemy units within 7″ of any Plague Colony units in the fight phase reduce their Weapon Skill and Initiative by 1 for the phase. If you take the maximum number of units in the formation, then enemy models also get -1 Toughness within 7″ during the fight phase…WOW. Brutal! You can stack this with some Maledictions to easily get -2 Toughness, which is savage! Copypasted this description.
Robert Ross
All bolt weapons are a bit Ho hum
Give them all shred
Thomas Wright
Ta. Guessing thats the core? Is it just the same as the t hate detachment other wise?
Mason Ward
Mask of the Alpha dominus isn't great, but I guess it could work with your rowbutts. I generally take Autocaduceus. So you could take one less pater radium or one less arc rifle and give your Tech Priest the Autocaduceus for It Will Not Die.
But that's my opinion. If you plan on rushing both squads of vanguards in to CC, then I could see the pater radium being worth it.
Neutron laser is my favorite for Crabtanks, unless you are going against flyers then you should take the Icarus Array.
Otherwise, looks like a decent list, nothing too cheesy but nothing inherently weak either.
James Clark
Do we have a list of all the relics for the various legions yet? If so, where can I find them? Thanks!
Anyone know of any spray equivalents of the fang? I dont want to pay $17 for a can of spray paint.
Gabriel Lewis
You can't take Pater Radium twice, it's a relic. So that frees up 20 points for another arc rifle and a 5 point upgrade
Robert Cook
Even worse is -
>Slaanesh is "Slah-neesh"
Then again the people who do this are almost exclusively of the same ethnicity that pronounces "Lieutenant" as "Left-tenant." and like to add "u"s to words for literally no reason other than to be special.
Isaiah Morris
Ave Dominus Nox
Ian Howard
If you are really lucky with your nurgle powers you can get -3 toughness and instagibb GEQ.
Jonathan Ramirez
Emperors Children are now the shootiest legion
Brayden Ward
The Chaos Gods are named in British English thank you very much.
>not a native English speaker >in mother tongue everything's pronounced the way it's written >everybody does it, nobody gives a fuck
Mason Hernandez
Alpha Dominus Mask is also useless on the Dominus since he can't join the robots. Also Skitarii cannot be taken as an allied detachment because they have no HQ, same reason they can't be taken as a Combined Arms Detachment. Skitarii can only be taken in formations and Skitarii Maniple, both of which you can find in their codex.
Ethan Young
Initiative 5 and acces to FNP makes them no slouches in melee either.
Just their shootyness that's gotten boosted.
Joseph Sullivan
Maybe the British should learn to write things phonetically.
It's really, really sad when our bastard-English in America is more phonetically understandable than British English. And don't even get me started on the shitty accents that just arbitrarily arose from nowhere in the early late 1800's/early 1900's. (Fun fact: the English colonists sounded much, much closer to modern-day Virginian American dialect than anything else, including the modern-day English dialects. Celtic dialects have largely remained the same, however).
Luke Jones
Hmmmm.... If I take out pater radium from one squad because it's illegal like said, and the alpha mask, I'll be left with 1480.
Would it be worth swapping out my robot's carapace heavy phosphor blasters to give my datasmith an autocadeucus?
Ian Lopez
Noise Marines have always been extremely flexible as a unit, and now that flexibility has been boosted across the board for an army of them.
They still die to Battle Cannons, though. They're not invincible.
Thomas Hughes
Yeah they're lovely. These leaks have finally gotten me to take my 40 noise out of the cupboard and dusted off.
Juan Howard
Drugs do have a chance to get T5 now, so they can be fairly damn killer.
Blake Green
Would they not count as an "Allied detachment"?
If not, couldn't I just get around this by having my Skitarii be my main detachment, and having my cult be the allies?
This shit is fucking dumb and GW should give us the unified codex already
Adam Reed
Or if you get gift of contagion on 2 different guys even -4 toughness for space marine deathstars without psykers.
Lucas Watson
gonna need a sauce on that fun fact lad.
Xavier Wright
Giving IWND to Dave Smith could be useful, might as well try it since you've got the points available.
Owen Campbell
You just take a Skitarii Maniple instead of an allied detachment.
Joseph Lopez
Autocad can only be taken by a Dominus, who can't join Kastelans unless you take that one formation.
Sucks.
Grayson Foster
My GW Dream: Create a Xenos Mercenaries book in the style of Agents of the Imperium. Make it so they can ally with everyone (save maybe Nids, Crons, and Daemons for obvious reasons), and then fill it with mercenary bands in the style of Agents of the Imperium. > Ork Freebooters > Kroot Mercenaries > Vespids > Hrud > Sslyth Etc etc.
David Lee
Oh right. Uhh well give it to Tech Priest then, giving him IWND is good too.
Nicholas Edwards
Less Imperial Agents and more Militia and Cults.
Aaron Hughes
So for my 6 units of sonic marines, What would be the best way to equip them?
Four 5-man units with a blastmaster to sit in depolyment, then two 10-man units with sonic blasters and blastmasters in rhinos?
Six 5-man units all with a blastmaster sitting in deployment while other stuff goes up the board?
Some other combination?
Carter Allen
My preferred method is Dominus Maniple (Start Collecting Formation) + Elimination Maniple, then Skitarii Maniple for a couple more squads if they're needed. CAD and Battle Congregation are unnecessary since no one plays electropriests anyway.
Eli Miller
>No Rak'gol
Justin Green
We keep hearing in different codexes how imperial commanders or whatever will hire this or that group of people as mercenaries.. Dark Eldar have a few xenos they keep as mercenaries and bodyguards. Tau supposedly have quite a few races they have good relations with. I'd love to see more of that kind of nonsense on the table.
I also really, really want to have a radical ordo xenos inquisitor with more fluffy choices than IG. Deathwatch are not a good choice for radicals.
Alexander Anderson
I ended up going with Technomartyr clothing on the Datasmith.
I'm going to be running my Dominus in a unit of one of the Vanguard so that I can make use of the 4-7 unit Canticles for as long as possible, and he's already pretty tough as it is (2+ armor...4+ invul....feel no pain...look out sir...), so I think the BS2 overwatch on my kastelans would serve me better.
Might not be the best loadout (don't have the money for war convo right now...), but I think it's decent.
Zachary Morales
My Gw Dream
Your idea but in a box set game with additional rules for mercenary units for all races
Gavin Gomez
I thought 2 6 man units in rhinos with Doom siren and ccw
4 6 man units with sonic weapons
Nolan Butler
That might work, I already have both of those formations in my army.
How does that work, though? I'm guessing that the Vanguards can't count as part of the formation, and also part of the CAD as troops so that I can take the infiltrators/dragoon, right?
Leo Peterson
Doublepost in double General:
Am I blind or is there no option for Deathwatch to actually take a Relic Blade despite it being in their armoury section and on their sprue?
Levi Garcia
what the hell is a Raptor Talon, iv seen Raptors and Warptalons? never raptor talon