>On a related note, relating to the cantrips thing; how about granting the MU a prestidigitation class ability; allowing them to do minor magical effects x times per day. I see no reason to restrict the amount of times such a minor ability could be used, but then I'm the sort who prefers their Magic-Users to be as magical as possible from the very beginning(the concept of a Level 1 MU having just one spell a day and then being completely useless afterwards from a mechanical aspect has always been one of those "Sacred Cows" D&D has that I've despised and found nonsensical, same with all the restrictions and limits non-humans have in TSR D&D/AD&D)
BFRPG's Cantrips aren't bad, but are still too weak overall in my opinion
BFRPG and several of it's supplements/adventures, also Fantastic Heroes & Witchery
Jace Brown
I was thinking about that originally, but looking at it, I thinking starting the characters at first level gives them a semblance of that horror movie "invulnerable until they make a horrible blunder or need to be killed to teach a moral lesson" vibe. I see your point, though, and it's definitely gonna take more tinkering to get the whole thing down perfectly.
Jacob Cook
>that's soak for each hit, right? I'd rather avoid it Armor reduces a certain amount of damage per hit, yeah. It's the big popular alternative, but it's got some weird little verisimilitude issues.
>soak with limited amount of HP? Armor just straight-up gives you bonus hit points, yeah.
>shields breaking in lieu of hp loss? The typical houserule is that you can have your shield be destroyed to negate an attack, yeah - I don't like it, personally, but it's somewhat popular. I think it's supposed to be an attempt at making shields more useful? I've seen variants for helms and whatnot as well.
>Those seem straightforward and interesting. I'm putting them on the list. If you don't want things to stack up TOO much, you could just have a separate armor and dodge save. This lets you get more individual bonuses or whatever without just stacking everything onto one roll that balloons out of control.
Also, IIRC B/X gives up to +3 AC from Dexterity and Greyhawk/AD&D gives +4AC (meaning that leather is equal to plate, but twice as fast), so I'm not entirely sure where the +2 number comes from. Are you looking at the initiative bonus, or is this a different system?
Jose Sullivan
>If you don't want things to stack up TOO much, you could just have a separate armor and dodge save. This lets you get more individual bonuses or whatever without just stacking everything onto one roll that balloons out of control. That was something I considered, but rolling twice in addition to the attack seems inconvenient in actual rel life tabletop >Also, IIRC B/X gives up to +3 AC from Dexterity and Greyhawk/AD&D gives +4AC (meaning that leather is equal to plate, but twice as fast), so I'm not entirely sure where the +2 number comes from. Are you looking at the initiative bonus, or is this a different system? I actually forgot that in D&D dex bonus stacks with armor, which is something I'm having some trouble with; jumping around dodging hits while at the same time wearing a ton of metal to take the hit in case you miss, which is where my whole conundrum stems from: I'd like to split the two approaches into different paths from a certain armor weight on. Then again, maybe the most elegant solution would be to not fuck with it, take dex bonus to AC as written and maybe make armor that thieves can't wear negate the dex bonus?
I got the +2 number from LL I think. I'd been looking at LL and DCC for the base of /my heartbreaker/
Brayden Thompson
>maybe make armor that thieves can't wear negate the dex bonus? This is what modern D&D does. Medium armor limits dex bonus to +2 and heavy armor doesn't benefit from dex at all.
Jack Green
Looks like I reinvented the wheel. Time to call it a night
Ian Myers
Which Encumbrance System is better? ACKS or LOTFP?
Dylan Watson
something more fantasy?
Lincoln Rodriguez
Instructions unclear. If the game needs to cross some sort of fantasy threshold for you to think of it as fantasy, I can't help you.