GM advice thread

ITT post stuff from your campaigns and other GM s will give you advice.

> decide to run post apocalyptic campaign in savage worlds
> first adventure characters are sent into the ruined city full of monsters to retrieve medicine
> hospital is held by group of bandits led by 19 year old girl with psychic powers
> PCs get into huge battle with entire hospital, kill over 20 of the bandits, blow up a giant worm that digs up from underground attracted by all the gunfire, and defeat qt bandit leader (even though she didn't initiate the fight, one of her underlings did)
> one character decides,to cut her spine to paralyze her
> wtf.png
> he does it While she is unconscious, she wakes up and starts freaking out that she can't move her legs
> they dump her in the back of their truck and drive off

I've told this story before on tg but recently we got to play this campaign again after a yearlong hiatus so I figured I would update you guys and also ask for advice on what to do next.

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> Run a post apocalyptic game
> Be surprised, when PCs act like dickasses
Now, personally I would just finish her off while she's unconscious in order to eliminate loose ends. Taking a powerful enemy psychic with you everywhere you go, even if she's crippled, seems like a horrible idea with zero possible benefits.

where do i look in 3.5e D&D to figure stats for NPCs?

like, one encounter is a couple of woodcutters and a village hunter attacking the party.

Why on earth would you play 3.5?

The woodcutters would probably be Lv2-3 commoners and the hunter would be a Lv2 Ranger. Maybe Lv4 if he has a lot of pelts on his bed.

Just eyeball it

BECAUSE I AM A LOATHSOME SADIST THAT FORCES SYSTEMS ON MY GROUP

now where do I find that data?

> players continue through city , run into old enemies of one player and kill them after navigating their booby trapped hide out. Kill some demon dogs and weird chulueqsue beasts
> meet some members of a community who bring the pc's to their safe zone in the city
> four way intersection fortified with walls, camp inside, four building corners stripped away and gutted with people living in them
> stairway to subway station where more people live including leader
> basically community is a death cult where they look forward to when death claims them but suicide and needless death is cheating
> are waiting for the return of their God (literally called the returner because I fucked up and forgot to give him a name
>they meet with leader, a woman named Josephine
> they stay a while
> still have crippled girl with them who is terrified of the cult because they were after her
> she starts getting closer with one of the other characters (not the one who crippled her)
> I drive home,how miserable she is paralyzed and how they have to take care of her now
> character who paralyzed her ends up giving her a note saying her is sorry for what he did
> ok.svg
> two characters help keep watch, see little girl trapped outside the walls attacked by demon dogs
> told not to do anything, and that her tome has come, by Oliver (one of the settlement members who found them originally)
> girl dies from her injuries despite the characters best efforts
> they decide this place is fucked up and it's time to leave.

>Just eyeball it
worried about eyeballing it wrong I am...

She can do mind reading, beast friend, and darkvision. She's not much of a threat. For now.

But I agree. I figured they would either kill her right off or keep her as a prisoner in which case she would advance the story. If she died I would've just had the cultists show up a different way.

I didn't expect this one guy to stab her vertebrae and leave her dying of an infection with plans to "give her a new life" in their village.

Conclusion

> PCs decide to leave
> their friend among the cult offers to escort them out by the tunnels
> Josephine is waiting, says the girl,will only slow them down, and they will have to leave her and come back for her when the roads are,clear
> PCs say fuck no
> firefight ensues
> Josephine gets her leg blown off
> they kidnap her and drag her into the tunnels along with crippled girl
> have an idea where to go next but I am curious as to Veeky Forumss opinion.

Make a template for them and keep it in a folder with other npcs.

If you're going for an outdoorsy sort of noc, I'd give them a small bonus for some physical stats and a penalty to charisma and intelligence. Something like this:
>STR:12 (gotta be strong to handle a bow or haul wood n'shit)
>DEX: 13 if a hunter, 10 if woodcutter
>CON: 14 (gotta be healthy to not die from disease or infection)
>INT: 9 (uneducated)
>WIS: 13 (practical)
>CHA: 8 (spends too much time in the woods or something)

NPC classes in DMG

Take average hp for hit dice

Make them 1 or 2 level warriors or commoners or both.

Better yet, pirate Races of Destiny and use some of the NPC stats in the back of that. I believe there are some hunters and commoner stats.

went there and did that.

this seems about right.

next question...3.5e
encounter creatures that fit this profile(my MM is not word-searchable)
typically fresh-water or amphibious environs
CR; 0-4

for use in something like this.

Time to create an entire village of paralyzed girls that just lay around moaning in pain all day.

>my MM is not word-searchable
d20srd.org/extras/d20monsterfilter/

Damn this is an old one, I remember your original thread OP, your PC's are fucked.

Well the way I see it is you can go about it one of two ways...
>Let the PC's roll constantly to address her dwindling health, if not she simply dies from infection over the course of a week.
>She simply escapes into the middle of the night, crawling and clawing her way through the wasteland.

Either way the PC's fucked her up beyond comprehension and that means they're in need of some serious punishment. My suggestion is that regardless of which option you choose, you bring her back as a more powerful, more horrifying version of herself who seeks vengeance for the parties actions.

>The point where they broke her spine becomes an open wound infested with various insects.
>Her bones are hollow hives for various plagues and insects who are all slowly consuming her ailing body.
>The insects provide a defense against attackers and animate her broken limbs, each blade that strikes her releases a hive of venomous insects.

She relentlessly hunts down the party, every place she once visited turns into even more of a wasteland. NPC's the party interacts with are found murdered in a horrifying fashion.
If some dude wants to go all dark and edgy and cripples some random chick because "reasons" or because they want portable psyker, than just have it blow up in their faces in some way. I can't think of any better way to get the party to reconsider their actions than turning someone they've brutally wronged into a horrifying agent of vengeance.

This was my original plan. The only issue is she is now getting a little bit buddy up with one of the PC's and the other is sorry for what he did.

The "returner" Will show up soon and has the power to heal permanent injuries. So perhaps the psycho PC can be redeemed if the girl is healed? Or should she still plot vengeance against him?

I like your ideas though. If she dies j will almost certainly have her vengeful spirit return.

>Paraplegic
>Powers she does have are of no great use within a somewhat civilised society and near useless when people know what the powers are.
>"give her a new life"
Doing what? Handys for a bowl of gruel?

>dragging around two crippled female prisoners
What the heck is up with your group?

Bumping in here in case anyone can give me advice. I'm doing preliminary planning for short adventure/campaigns (2-4 sessions each sort of short) and I am having trouble deciding how to present my hooks.

Background: fantasy trade-hub city in the middle of civil war caused by the awakening of a sealed away god. Three major factions, one of which are the semi-demonic armies of the BBEG champion of the old God.

They are somewhat familiar with the setting, and the first night will be a sort of survival horror feel as they try and find supplies or a new place to hide out before being found by one of the two competing 'good' factions.

Like I said, my main issue is trying to decide how to present the hooks after that. Does anyone have advice on how to do more episodic missions, or how to make the hooks/missions less rail-roady?

Also any preferences, or pros/cons for missions vs. multiple choice hooks?

>>mfw it's the inspiration for my war engulfed city