/swg/ A little bit old school

Previous Thread: >>Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
>mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
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All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>pastebin.com/cJY5FK9T

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>dockingbay416.com/campaign

Other urls found in this thread:

youtube.com/watch?v=Lygum4CoJVs
twitter.com/SFWRedditGifs

First for Star Wars Destiny and zero upgrades all non-uniques.

First for based Imperial propaganda

Second for bump from your friendly neighbor, Star trek general.

First for the Grand Army of the Republic

Wooooooo! Vaporizing the Invisible Hand with all aboard. No more Sith, no more Grievous, no more Anakin. I'm sad to see Obi-Wan go, but it's a fair price to pay.

Has anyone played the Twin Shadows or Bespin Gambit mini-campaign for Imperial Assault? I've run the core set campaign, and I'm finishing up the Return to Hoth campaign this Sunday. I love the campaign mode of Imperial Assault, but between my schedule and the rest of the group's schedules, it takes forever to play a full campaign. We've only been able to play two missions in a day once, and we play at most every other week.

Slow thread today. Let's kick it into gear.

Best pre-Empire capital ship?

The retro Harrowers were pretty neat. Not sure why you'd want to bottleneck two hangers worth of fighters with those weird protrusions instead of just having two expanded hangers though, even if you do have a wider range of motion in space than you would on a normal battlefield.

I want to give a the party that I am GM for a new ship since their old one was beat up by a Imperial ambush. So I plan on using their various connections as an excuse to give them an old Munificent-class star frigate (pic related). It won't be 100% operational but it will give them something to improve and work upon. I also have plans on giving them some old B2 battle droids that can be used as defense on the ship itself. But is this type of ship to powerful to give to a group of outlaws/rebels (and a small crew of loyal followers)?

Venator. Fucking hell, that starfighter capacity is ridiculous.

>mfw Loran Spitball alpha strike with all 420 starfighters

What's your favorite era in Star Wars?

In terms of lore, the best pre-Empire capital ships are either the dreadnoughts that made up the Katana Fleet, or the Alderaanian War Frigate.

A little bit old school.

Well, what was their old ship?

It was a refitted cargo ship with extra shielding and extra guns. It was a mediocre ship at best.

No joke, I've been considering the same thing.

I think they are one of the best/coolest ships in SW

Yeah, I also thought Harrower is pretty cool.

Well, going from a midsized freighter to a midsized capital ship is a pretty big fucking leap, which brings up the question of where precisely they're getting a couple hundred guys to help them fly it, and that's if they've somehow laid hands on the thousands of B-1s that they'd also need, or else a couple THOUSAND live crew. Plus, one of those things is worth in the tens of millions, not something a contact would just hand over to a bunch of no-name goons.

Not that guy, but what about the Recusant-class light destroyer?

See It's smaller, with a crew of only 300 (which could presumably be cut down with modernization and reducing redundant systems.

I guess I'll have to save this idea for later on in the campaign them.
I just want to give them a cool ship that's all.

My idea for how one of their contacts got a hold of one was that they found one drifting in the outer rim with signs of battledamage on it, and all droids deactivated.

Its a powerful ship. You'll have to TIE fighters and Goznatis wont cut it anymore. You'll need to use larger corvettes and frigates in order to go toe to toe with the thing. Its a great ship though. Id also give it a shuttle so you youre party can land without worrying about boarding space stations and paying for shuttle fare

>It's smaller, with a crew of only 300

The Munificent class only has a 200 crew limit. So why should a Recusant class be easier to crew?

Munificent has 200 "crew" but a LOT more droids in would-be "crew" positions.

Why's that? in the pic here it just says up 150k deactivated battledroids, as in they have room to store 150k droids, not that the droids it can carry make up for the rest of the crew. Sure during the Clone Wars the security and pilot droids made up the 200 crew (most of the time) but if you have the manpower you wouldn't need any droids at a ll

New photo from the set of Rogue One.

I'm gonna jizz.

...

Also in that image:

>habitable area with droid crews and troops.

From Wookieepedia:

>Crew: 600

That's arguable. By the GCW a Munificent should be in disrepair, and even during the Clone Wars I'd argue they were the capital ship equivalent of TIE fighters - mass produced for quantity over quality.

Doesn't mean it isn't goddamn awesome, though

>It's smaller
It's a damn kilometer long
>with a crew of only 300
Three hundred LIVING crew controlling thousands of droid crew and so much slave rigging that it lives in mortal terror of ion cannon
>(which could presumably be cut down with modernization and reducing redundant systems.
Nah, 300 is the absolute rock bottom more-shit-automated-than-anyone-but-the-trade-federation-would-think-wise crew size. If anything, a postwar refit would INCREASE that number to make the ship less sluggish and vulnerable
>My idea for how one of their contacts got a hold of one was that they found one drifting in the outer rim with signs of battledamage on it, and all droids deactivated.
The thing is just that pirates (or more reliably, mercenaries or even rebels) would pay a LOT of money for even the coordinates for a wreck like that, retirement amounts of cash.
>I guess I'll have to save this idea for later on in the campaign them.
>I just want to give them a cool ship that's all.
Capital ships are just a HUGE logistical nightmare to operate and almost always totally dominate the campaign if you introduce one, is the thing

So shipfag, what other CW era ships would you recommend then?

Consular Class with the guns upgraded to have non-retarded firing arcs

If you wanted a nasty gunboat that a regular party and only a few buddys can fly, the only answer really is the Consular (even if I think FFG's crew numbers are too low). The CIS didn't really field much of anything at that scale, so the Consular is really your best option

Anyone have any fix recommendations for space combat?

Ever thought of statting land vehicles from Clone Wars era shipfag?

In the Wookipedia article for the Munificent-class, it says that some became pirate vessels or fought alongside the Rebellion later on, but were often modified heavily, to the point where they were barely recognizable as the same ship.

What would such a ship look like? Could you give a whack at stats?

I've done a couple, and they should be in the OP.
Got anything particular in mind that you want done?

Anyone else wish the FO star destroyers were a little more daring?

Now that looks pretty cool.

It's still a big ship at Silhouette 6 and covered in point defense, light turbolasers, and flak cannons. Not to mention it's massive Forward facing Heavy Turbolaser and Ion Cannon combo. The flak cannons and point defense will destroy any starfighter that got close while the turbolasers will take most corvette type ships to pound town. Multiple corvettes might take it down but we are talking about multiple causalities across both sides.

Another Daft Punk cameo?

There's so much wasted potential in the TFA concept art. So much.

At one point, they considered having Jakku be a desolate swamp/marsh-like planet, with standing water collecting between mounds of rusting scrap from the GCW.

You know, something original.

But nah, let's make TaTWOoine.

What are your favorite scene(s) from the star wars movies (the animated shows count as well)

My favorite scene is this one:
>youtube.com/watch?v=Lygum4CoJVs

Silhouette 7*

Ahoy lads.
For a college project, we have to make a small video game. I have an idea for a ship combat game.

I'm feeling fairly optimistic, so I was wondering if I could have ship suggestions from the clone wars. I got the Venator, Acclamator, Munificent and Providence down.

Thank you Veeky Forums in advance.

I'm also open to fanon suggestions, as long as it's nothing daft like a 40,000 km warship called Palpatine's Cock or something.

What's a good Imperial special convoy make up for my Rebel Fleet Commander to hit. So far I have an Imperial I Class Star Destroyer loaded with TIE Fighters, Bombers and Assault Gunboats, 2 Victory 1s, 2 CR-90s, 2 Goznatis, 2 Lancers, and an Imperial Cargo Ship filled with goodies

>Jakku
>A swamp/marsh
I can't even imagine how much more fun TFA would have been if Rey had been a Space Cajun from Space Louisiana.

Two massive spherical battle stations, one 120km wide, the other 160km. Call them Palpatine's Balls.

The Trade Federation Lucrehulk ships looks pretty badass

impstars and vicstars seem a bit much for convoy duty, unless this is some sort of mega ultra super cargo ship or something.

>Rebels
>Hitting a fleet with Lancers in it
>Lancers
>Plural
Why are the Rebels attacking that convoy instead of countless other, less heavily protected ones?

An ISD is way over the rate for convoy escort unless there's something EXTREMELY valuable aboard. A regular escort capital would be something like a neb-B or strike cruiser or possibly a Dreadnaught. Maybe a pair of the above ships or a Victory if it's REALLY important. At higher values of cargo, carrying it in an old Acclemator instead of a traditional transport boat would also he a thing

to elaborate, Neb-Bs, Carracks, Dreadnoughts, Arquitens, and maybe Venators would be the most common ships seen on convoy duty

Thanks for the suggestions. Perhaps I'll add in a secret level in which Grievous must try to attack the battle stations of Palpatine's Balls.

Hello again, i've tried two times to find a group on here for a game of starwars, i had few answers, but no follow up to my replies

im gonna try to give as much info as I can this time

>GM/Player
Player
>System Preferred
anything Starwars
>Times Available (with timezone!)
Im available during evening times in GMT -5 (that's EST)
>Method of Play (Skype, IRC, roll20, etc)
Roll 20 and Discord
>Contact Info
Jeff Belinger #6987 on Discord
>Additional Notes
contact me through discord if you are interested in adding a +1, i will monitor the thread for the next few hours, if you want to contact me on Veeky Forums

The Imperial Cargo ship is a refitted Acclamator for cargo transport.
The cargo is supplies to the new Imperial Battlestation being constructed in the Maw as well as partial blueprints to the thing. The Cargo group is supposed to be small since the Empire is testing a new cargo route for transporting men and supplies from Corellia to the Maw without being hit by the Rebels as often. It's supposed to be a secret but they want to prepare for any contigency. Most of the cargo consists of massive amounts of weapon caches, medical supplies, fuel, and high grade construction material that my Commander can use to cut the cost of starship and defense construction. I was wondering if anything else would be a good add-on to make sure casualties are high

An Acclamator alone is quite daunting to go up against, throw in some Nebs and Carracks and it will be quite the task. What sort of forces do your players have to commit to this? Though the more I think about it the more I wonder why they would o it in the first place. The cargo is some nice materiel, but nothing that couldn't be obtained elsewhere with much less risk. I could understand if it was carrying vital intelligence or some sort of macguffin that could turn the tide of the war, but mundane supplies doesn't really seem worth it. Any rebel fleet with the means to do this has the means to get this stuff elsewhere much more easily.

I really can't see any reason to hit this nightmare convoy for those supplies rather than half a dozen exponentially less well defended convoys that would in the end yield around the same amount of stuff

The biggest problem for him is the use of new cargo routes. According to intel there is only one spot between the core and the maw that they can strike from without to much worry and if the empire sees the route as a success, then they'll begin reinforcing the area. The guy has an Assault frigate, a Quasar, a Nebulon B, 2 marauder, 2 DP20s, 3 CR90s, 2 YV-929s, a Goznati, 24 Z-95s, 12 h-wings, 12 v-wings, 24 Y-wings, 12 V-19s, 12 ARC-170s. The Imperial Cargo ship is a stripped down Acclamtor carrying 50,000 Encumbrance.

Still sounds like a net loss for the Rebels here. The payoff needs to be massive or highly plot-relevant to offset the planned, apparently catastrophic loss in trained, highly skilled manpower. The player can build all the ships in the galaxy, but they'll be worthless without trained, expert crews.

Alright. Ill save nightmare fleet till the week after.

So I know it's common for fans of the Legends EU to hate on Bothans, as pretty much there entire leadership is made up of assholes. Big enough assholes I'm surprised that the empire didn't set aside their non-human prejudice because they liked the cut of that jib.

But Asyr Sei'lar is pretty badass and doesn't seem to think all bothan culture is terrible. She clearly recognizes the leaders as being the jackasses they are, so it's not just blindness.
Are there any other bothans like her? I mean some actual badass spies maybe rather than scheming politicians.

That's the amount of escort you send as a trap: IE, you don't tell anyone it's gonna be there, or the big scaries are just behind a few minutes in the jump. Either that or the major capital ships are in a serious state of disrepair and nobody wanted to bother sending them back for refits.

I am keeping the Victorys though. Last time he took out a Victory in the first round on his turn. Fucking proton torpedos and assault frigates are OP

There was that guy that helped Luke in the Shadows of the Empire.

Guess what, he died.

Pretty much all the TFA concept art was awesome as fuck and way, waaaay more interesting then the bland shite we got

I would agree generally, but those look pretty bad, literally an Executor with the center cut out and an old Lucrehulk ball in the middle. I'd take the movie design over those any day

Are those from the "Art of Star Wars: The Force Awakens" by Szostak?

Dunno. i found here at /swg/. The other one wasn't me

Hey fa/tg/uys, some interest recently piqued with my gaming group about arranging a Star Wars RP. The system we're all most familiar with is 3.X/Pathfinder, while we've all branched out a bit individually, that's the one we all have in common.

So my question to you is what system do you think would work the best for us? We prefer d20 systems in general. One of us suggested trying GURPS but I've only heard horror stories from there. So, I'm just looking for a bit of advice.

Personally, I think the FFG system is the best, definitely give it a look.

Tfw rebels is probably done bringing life into old McQ concept art

D6 is classic, and doesn't have any real major flaws other than lack of support for post prequel EU (which some would say isn't a flaw at all). Saga Edition (D20) Has all the benefits and pitfalls of the D20 derivatives, but has the major benefit of a lot of support for different eras. FFG is intimidating at first glance, but really great and easier to run than it seems (speaking from personal experience here). Just run one of the intro adventures you can find in the Mega in the OP, it'll ease both you and your players in. You will need to house-rule/home-brew spaceship combat if your players want to use anything other than a light freighter. FFG is also the only system to really balance force sensitives with non force sensitives. By the time your Jedi is able to do the kind of shit a peak Jedi can the other players will have enough money, contacts, weapons, ships, and highly varied abilities to take over a Mid rim planet.

I never understood those helmets

"sure yea let's just chop off that peripheral vision right quick"

>You see, Ivan, with this helmet, you will be of seeing farther because always focus on straight ahead instead of distract by peripheral Rebel trickery.

If you like rolling lots of dice and want a shitton of reference books go WEG d6
If you like a more cinematic playstyle go FFG

Homing Spider Droid, MTT, and Dwarf Spider, unless you've already done those, would be awesome.

so I'm getting an A-wing to add to my Nien Numb and Snap t-70 ace list.
Does Tycho; VI, Rage, Experimental interface work, or will I hate myself for trying the stress bot.

Has anyone come up stats for the U-Wing yet? I could use an It Ain't Me Transport

switch VI to PtL or Wired and you got a pretty cool Heartattack Tycho.
Evade into PtL Boost or TL into E.I Rage dishes out a LOT of pain, or go with Wired over PtL for extra survivability

>It Ain't Me Transport
But the LAAT/i already exists. Ain't getting more Me than the Space Hind

>TL into Rage
why?
Rage lets you reroll all attack dice already.
XWM lets you reroll rerolls?

>Ain't getting more Me than the Space Hind
Judging by the gun in this screenshot, it appears that R1 has upped the ante.

Yeah never mind. Brain fart. That's supposed to be
>Evade into PtL Boost for R1 into E.I Rage

This is pretty much the opposite of reality.

If you can add three numbers together and don't want to deal with funky custom dice, go with WEG D6.

If you like a more cinematic playstyle (you know, where skills are general, there's less crunch, and even the craziest thing can be made to happen)... still go with WEG D6.

Actually, I'll just make this easy for you, Go with WEG D6.

/r/ing shipfag for some stats on a Pelta Class Frigate.

As tribute, I repost this for posterity:

Conqueror (modifed ISD)


Silhouette: 8
Speed: 2
Handling: -3
Def: 2/2/2/2
Armor: 10
HT threshold: 120
SS threshold: 75

Hull Type/Class: Fuckcannon /Imperial Star Destroyer (modified)
Manufacturer: Kuat Drive Yards.
Hyperdrive: Primary: Class 2, Backup: Class 8.
Navicomputer: Yes.
Sensor Range: Long.
Ship's Complement: 37, 085 officers, pilots, and enlisted crew.
Starfighter Complement: 24 starfighters
Vehicle Complement: Sixteen Shuttles
Encumbrance Capacity: 15,000.
Passenger Capacity: 5,700 troops.
Consumables: Two years.
Cost/Rarity: Eleveny Billion credits (R)/10.
Customization Hard Points: 0
Weapons:
One Fuck-off huge foreward superlaser
(Fire Arc Forward; Damage 2stronk; Critical -1; Range [I CAN SHOOT FOREVVER];
Breach 9000, Slow-Firing 100).
Ten port and ten starboard heavy turbolaser
batteries (Fire Arc Port and Forward or Starboard
and Forward; Damage 11; Critical 3; Range [Long];
Breach 4, Linked 1, Slow-Firing 2).
Ten port and ten starboard, light turbolasers
(Fire Arc Port, or Starboard; Damage 9;
Critical 3; Range [Medium]; Breach 2, Slow Firing 1 J
Ten port and ten starboard battleship ion cannon
turrets (Fire Arc Port and Forward or Starboard and
Forward; Damage 9; Critical 4; Range [Medium];
Breach 3, ion, Slow-Firing 2)
Fifteen port and fifteen starboard medium ion cannons
(Fire Arc Port or Starboard; Damage 6; Critical
4; Range [Short]; Jon).
Ten heavy tractor beam emitters [Fire Arc Forward,
Port, and Starboard; Damage -; Critical -; Range
[Short]; Tractor 6)

Additional Rules:
Massive 2: When making an attack targeting this starship,
the critical rating of any weapons used counts as 2
higher.

It's a Star Destroyer with the middle cut out and a ball put in. Painted orange.

>opinions

Yeah, and some people love the smell of their own shit. So fucking glad this retarded shit didn't make it in the movie.

I'd go with FFG. The dice may be weird but once you get past that it leads to an easier-to-learn and more cinematic playstyle, as well as being more balanced overall.

Could anyone please direct me to what FFG book I should look in for any sort of modification for mitigating the cumbersome rule or is there not one? Just short one point of strength to use a light repeater we found without a problem.

Well the Heavy from Forged in Battle has a talent for that exact purpose.

Have you checked the core rulebook for age of rebellion, I'm pretty sure one of the mods has an enhancement that does that

>At one point, they considered having Jakku be a desolate swamp/marsh-like planet, with standing water collecting between mounds of rusting scrap from the GCW.

>You know, something original.

Yeah, I mean, we've never seen a swamp planet before in Star Wars.

Weapon Sling, should be in any core book. Reduce cumbersome by 1.

those would vary pretty massively from ship to ship, every one would essentially be a one-off
I'm not as good with vehicles, but I'll give those a go
I should have those pretty soon

Thanks guys. Doing some traveling at the moment and couldn't check myself.

The Empire was in the right.

here't the pelta bud.
it's poorly armed stock, but upgunning it is quite possible

STAR WARS EoTE Ship Stats:

Pelta-Class Light Frigate

Silhouette: 6
Speed: 3
Handling: -2
Def: 2/2/2/1
Armor: 6
HT threshold: 60
SS threshold: 32

Hull Type/Class: Frigate/Pelta
Manufacturer: Kuat Drive Yards
Hyperdrive: Primary: Class 2, Backup Class 16
Navicomputer: Yes
Sensor Range: Long
Ship's compliment: 900 Officers and enlisted Crew
Encumberence Capacity: 2,500
Starfighter Complement: 0 stock
Passenger Capacity: 300 Passengers
Consumables: One Year
Cost/Rarity: 5,800,000 (14 Million)/6(8)
Customization Hardpoints: 3
Weapons:
Two Foreward and One Dorsal Twin Light Turbolasers
[Fire arc Foreward and Port and Starbord or All ; Damage 9; Critical 3; Range [Long]; Breach 3, Linked 1, Slow Firing 2]

Three Dorsal Twin Medium laser cannon
[Fire Arc All; Range Close; Damage 6; Critical 3: Linked 1 ).

Thanks bro

That sign looks like it says JEW.

OOSH, I needed that one senpai