I've had an adventure of trying to convince people to play Legends of the Wulin with me. Nobody ever agrees.
Jace Reyes
Still sounds easier than trying to convince people to play Legend with me while they're busy riding 5E's dick.
Josiah Turner
Legend is ded m8
Elijah Brooks
Still fully playable, though.
Jaxson Morris
Kinda a pain in the ass, though, isn't it? Given it's basically built as a PvP system and the DM has to build every single monster like it's a player.
Kevin Reed
So just for some clarification: Does it, or does it *not* allow you to just swat a nat20 away?
Weight of attacks seems to be an impossibility, he can get at least 7-8 AoOs per round, and beating the number seems a losing proposition for the most part, not sure it can go as high as Weapon Training with those damn gloves there.
If it's a nat 20 it could be done, but if those are knocked away with ease, chances become dim.
Hudson Bell
>Because it is a melee attack roll, the crit rules come into play, lending an auto success.
Swashbuckler's specific trumps general, and they can parry Nat 20s
>If her result is greater than the attacking creature's result, the creature's attack automatically misses.
Logan Perry
Great so a 14 can in fact just win against a natural 20.
What about "automatic hits" that don't have a roll? Do THOSE at least deny the ability?
Nathan Peterson
A nat 20 can counter a nat 20, but I'd demand a confirm on both counts because attack roll rules. >the rest of it Dude, you are facing something designed to shut down archers, which honestly, isn't a terrible thing seeing as they are some of the most dangerous shit a player can throw in a combat situation that isn't magical or initiator. This is the point where you rapidly come up with some other method, or simply bow out of a race you will not win. Your gimmick has met it's counter, concede. >that said, if your DM is throwing this at you, he is a dick, and you have probably been abusing the shit
Levi Nguyen
>Swashbuckler's specific trumps general, and they can parry Nat 20s Cut thru the Air is a feat, not a Swashbuckler CF.
Cooper Howard
No specific ruling has been made. To note DSP has made a rule regarding counters vs no-attack roll in such a situation: no-attack roll cannot be countered.
Christian Reyes
Doesn't change anything, really
>If the result is greater than the attack roll total of the ranged attack, the attack is deflected.
The attack is "deflected" if they beat the opponent's roll. Specific trumping generic again.
>The attack is "deflected" if they beat the opponent's roll. Specific trumping generic again. It is not the same language as Deflect Arrows, hardly conclusive. Deflect Arrows requires no roll, while Cut Thru the Air specifically calls for attack rolls, with the rules that comes with attack rolls. The rules do not say "Crits based on attack rolls are ignored".
Lincoln Murphy
Yeah they do.
I just quoted it to you. If you roll higher than your opponent, it's deflected.
Oliver Johnson
What is wrong with pathfinder that you think should be changed in 2.0?
>monsters have weird balance, with some being bullshit and others being easy >there seems to be no good standards for expected character ability or competence at different levels. >7th level spells are broken.
William Morales
Hey folks! I just saw a nifty little post asking how you're supposed to write a "good" character and, while there were some smashing good responses, I thought I'd toss my two cents at the problem.
The first mistake you will ever make while designing a character is assuming you're a writer, trying to design a long and intricate backstory that connects all the dots that leads your character to the campaign start. Fuck that. You're not a writer, you're a salesman, and you need to convince the prospective buyers that your wares are better than the ones next stall over.
How do you do this? You need to *sell* it, and the only thing that's worth more than a good story is a good sensation; use flowery prose, figure out the tone of the campaign and harmonize (make a hammy character for a hammy campaign, for example) use alliteration and simile and metaphor and all those funky words they taught in English class. You are trying to elicit an emotion, and I can guarantee a character that flutters the heart or gets you hype will always, *always* beat the little shitter that wrote a technically excellent piece of biography.
From there, all you need to do is stir the pot, bang your spoon against the rim and shout out your wares and how amazing they are in the General. Don't ever do it too hard, nobody wants the rancid stench of desperation!
Jeremiah Ward
Paths of the Righteous leaks when?
Joseph Martin
so you are telling me that i should suck dick for attention
Carter Barnes
Well, they sure ain't called attention whores because of their role in the creation of proper townships in the Wild West.
Jeremiah Russell
>Be writing up a listof how cdrtain characters make me feel, encouraging others to do the same >My browser fucks up and autorefreshes itself >Lose it all
Motherfucker
Benjamin Bennett
I swear some people are allergic to other characters interacting to them They just get paralyzed and do nothing
Julian Thomas
Christ, dude, think a little before asking a question like that.
It's the middle of fucking exam period for many colleges and universities, and you want ANOTHER fifty page summary from us?
Christian Collins
Armor is damage reduction Weapons now also have armor penetration values New action economy Path of War style actions for all classes, but more toned down and abstracted HP remade to be two layered, deep wounds and strain that heals fast after each encounter And many more
Do you have the gist of each character and how they made you feel, at least?
Grayson Smith
That is precisely how most people have a habit of consistently getting into campaigns - it's not even a sleazy tactic, it's been a thing since Greek times, when the person who often got the most votes was the one who had the loudest, fattest announcer on a podium.
People want people they feel comfortable with in a campaign, that's why user was pounding so hard on the idea of conveying emotion and feeling more than a long story, because connecting on an emotional level is *powerful.*
Camden Bennett
That was what I lost, but I can try doing it over. It's not exactly complicated, and I don't care enough to go over everyone yet. Feel free to drop your own lists. >Amandia: Cinnamon bun too pure for this cruel world >Shizuka and Aranha: Pack your bags, you're going on an ADVENTURE >Anja: Kinda spooky, but can't be that bad, probably just needs a friend >Casimir: The cool Uncle who knows how to do like, fifty things, and will tell you about all the medals he won >Silvia: needs a pat on the back/head and to be told there are people who care about her >Bartran: whose sassy, lost child is this, and did they just rob me? >Gil: probably a literal animal in bed, might smell weird and keep his door locked >Rinka: RAT/10, begging to get bullied, but needs it to be carefully crafted to bring out maximum potential >Gallius: took 3 minutes to get over that name, but a nice guy with self esteem issues >Grayson: no bones to pick with this one, will have to see how he rolls >Zeldana: That weird neighbor who's hot, but she just got over her goth phase and is way too huggy >Ceri: Oh shit son what are you doing could tolerate it, desu.
Blake Taylor
>could tolerate it, desu. Thanks! Tough i will probably revise and polish his backstory (I was kinda tired when making it and English isn't even my first language) and maybe also build. Besides that I have an alternative in mind tough it will be some time before I actually get around to doing it.
No, he's saying that style is more important than substance in this case. You should be evocative, compelling and harmonizing with themes of the game. Stick in peoples' minds and make them go "yeah, that's nice stuff". Interesting story is one thing but presentation is more important.
Brayden Lee
>Cinnamon bun And like that, being unmemed has paid off.
Liam Brooks
>Zeldana: That weird neighbor who's hot, but she just got over her goth phase and is way too huggy
And the hugs have all these weird pokey bits where the human body is not supposed to be weird metal pokey bits!
Henry Watson
>Khair: [the_hand_of_science.mp3] >Onryou: Would waifu if she wasn't another PC, lookin' forward to seeing her Shun Goku Satsu a motherfucker. >Shizuka: No matter how I look at it, it's Lonjiku's fault I'm not popular >Kanela: Bounce. >Aranha: Spidaaaa kick!
Aiden Powell
...
Luis James
Daughteru is not for corrupting, she is for hugging and protecting
Eli Ortiz
You cheeky futhermocker!
Carter Cox
>TFW no-one will play DitV with you
Jose Gutierrez
>tfw you've played Dungeon World for so long you would kill for a simple ApoWorld game
Dylan Bell
Made a thing after going over character discussion. Any RotJR players in the thread care to add something or suggest edits?
Anthony Martinez
that is a lot of characters
Gavin Long
Gil was implied to have been in love with Nualia? Or was that actually just shitposting and tinfoil hattery?
Charles Nelson
Which classes are great at fighting evil outsiders? I'm making a level 3 character and want to specialize in that.
Eli Ward
paladin
Henry Sanders
Anja definitely needs more friends.
That's actually pretty impressive, good job.
It says something about this game that we can honestly speculate about inter-character developments, develop tinfoil hat shit, and attempt to remember whether it is such.
It has grown far beyond what the GM likely originally intended.
Julian Peterson
>ERP bullshit with this clique god damn
John Ortiz
Paladin, or a Cleric or Wizard specializing in Conjuration. For the latter, take the Riftwarden PrC
Landon Diaz
Very few will make it in, and Alt SMS don't fall out of the sky
Honestly, I'd be perfectly fine if my character was never picked, making the character was really the fun part for me.
Kayden Reed
Holy shit it's just like in my animes.
Anthony Torres
>SMS DMs I don't even know what that means. I hat my phone auto-correct
Zachary Stewart
So many things. But off the top of my head, >Martials also get narrative changing ability, similar in scope to what spells can do, but more in flavor with vigilante, like the ability to retcon achievements into the plot >Short rests are a thing like in 5e but 5 minutes long, they recover a number of class abilities that used to be limited per day >Martial class design is more in tune with DSP where they have a number of meaningful choices every turn, focus is taken away from full attacking. Spellcasters should get a share of this fun, too. >Trap options and feat taxes removed >The essential bonuses become innate character boosts rather than items you have to buy that take slots >Combat Maneuver system overhaul >Removal of general 'save or do nothing the rest of the battle' effects like frightened, paralyzed, etc >Give CHA more stuff >Finesse is free, dex to damage is an option, but strength also gets more stuff
And that's just off the top of my head.
Jack Lewis
What anime do you watch that have relationship webs that big?
John Lopez
Ceri was raised by Koya and partly by Shalelu. Though it's as I've said here and it might change.
Owen Hughes
Most of them that have any semblance of plot have them that large.
Liam Morales
The thing everybody complains about with PF's wonky balance is full casters, but I think the problem is more one of spell lists. Classes like the summoner show us that, even without 7-9th level spells, a spell list with too many powerful spells can be pretty gamebreaking. Likewise, Ertw's beguiler shows us that even with full 9th level casting, a properly curated spell list can make a full caster much less powerful. So what I'd like to see in PF2.0 is more thematic casters like the beguiler rather than a small number of powerful casters with massive spell lists.
Alexander Wright
Shizuka would love to go on an adventure! It's just that, well, there's not that many opportunities to do so in a sleepy place like Sandpoint, and it's been driving her nuts because she's secretly a thrill-junky in the body of what looks like an older Tomoko.
Leo Lopez
>you will never actually get to play a normal game that allows pow/psionics DSP might as well throw in the towel and make Book of Erotic Deeds.
Josiah Cruz
You mean Bloodforge?
Isaiah Sanders
I wish I could convince people to play Jade Empire as a setting.
Ethan Mitchell
>MFW not sure if I'm happy or sad that my char didn't make the list
Jose Fisher
Given time, I could probably develop more theories. All I got right now is Gil isthe kind of person who gets in trouble for having pets in his apartment, when he doesn't even own any.
Like i said, couldn't be assed to go through EVERYONE in one go. I'll have to go check a full list and go down it later.
Do you think Shizuka ever bugs the foreigners in Sandpoint about their life outside the quaint hamlet? I'm sure she'd have asked her kid sister about her time in Taldor, or where Casimir got his funny accent, or if it really snows in summer in the Land of the Linnorm Kings, even if Song is a merciless bully!
Joseph King
>Gallius: took 3 minutes to get over that name, but a nice guy with self esteem issues What, you have issue with the name of Gallius Gadzo von Gallant?
It took me that long to stop laughing hysterically. Solid 10/10 hearty chuckle.
Nolan Jones
I got the link from here and saved it under my favorites, so I don't see why not?
Kayden Smith
I just assume anything that can be editwd will be vandalized thoroughly, I guess.
Ryder Phillips
Did you read the names of all his family members?
Matthew Nelson
How 5e handled higher level spell slots making spells more powerful is actually better than Caster Levels.
Also no more bonus spell slots.
Hudson Lopez
Most people have no idea about the monster role list in the back of the bestiaries being used to balance type of monster vs type of party/character classes in party.
Thomas Gutierrez
Another thing to add is that the entire spell list needs and overhaul.
What I would do is separate spells not only by level, but by "rarity". Where rarity is power of a spell within a level. Certain spells would be changed to be less power or more limited.
Not only do you only get a certain number of spells of each level, but as well only a number of a certain rarity.
Teleportation would be a higher rarity spell.
If I were to do it there would only be two. Standard Spells and Legendary Spells. Honestly to a degree this is how I already do it in personal games. 3
Grayson Sanchez
Making the game MORE complicated is not a solution.
Matthew Fisher
I admit that spell rarity would be more complex, but it could easily be presented in an easy way.
Here is an example.
Simply present them as a mechanic like Rogue Talents. Have a short list where every other level you choose a legendary spell, and have them be on their own list away from spells and list their requirements (levels, other spells, feats, etc).
There, now they are only as complicated as rogue talents are.
I think having certain spells on a "legendary" list, have them require feats/levels/etc. is not only not that complicated (again with likening them to rogue talents/rage powers/discoveries/etc.), but also solve a lot of issue.
Heck even make a "Extra Legendary Spells" feat like one does with Rogue Talents.
As well, like with an opposition school make it so legendary spells require two spell slots to prepare and cast.
Create a bunch of feats around it, it could be great. Especially because requiring wizards to specialize to get the legendary spells they want makes them more narrow in scope, which is a good thing.
Sebastian King
Why don't we just move the super good spells up a level or nerf them?
Haste is a 4th level spell? Ill still cast it.
John Foster
A lot of the problem as I see it is not just the spell level, but a wizard's ability to easily add new spells to his spell book and the number of "high power" spells he has. If this was reduced by making them unable to simply be transferred to a spell book and limiting them in number than that, in my mind, remedies a lot of these issues.
I do not put Haste as a "legendary" spell. I place more importance of narrative power than combat power. However some combat spells make it in as well, like Cloud Kill.
I should just write this up, because I actually think this may be a good way to make an Unchained Wizard.
Brody Robinson
It would be better if every spell had a cost to prepare it. Ability burn, save penalties, basically making preparing every slot be suicide
Nathaniel Lopez
>Silvia: needs a pat on the back/head and to be told there are people who care about her Headpats might be too much for her. She'd die of embarrassment.
Lincoln Gray
I disagree. I hate the idea of taking damage for using my class features - there's a reason Overchannel was never picked up in 3.5 psionics, and it's the reason why Kineticist is such a steaming turd.
William Young
Song is her family name, Lilin is her personal name, and she works for Sheriff Hemlock, not Mayor Deverin.
Christian Wilson
To be fair, it's padded with a few NPCs, but on the other hand that only accounts for about like 1 in 8.
Lincoln Moore
Fuck, how'd I get those two mixed up?
Ryder Thomas
>let's make the wizard a sorcerer! Jesus
>then let's give them burn! Christ
Ryan Jenkins
The names? Everyone except me has been calling her Song Lilin, so not too out of the question. The employer? I think I might have mentioned Mayor Deverin more than Sheriff Hemlock in her backstory. She also doesn't particularly like Jubrayl or Ameiko, but that's more minor.
Thomas Hughes
If I were to do Unchained Wizards, this would likely be a list of changes: >School specialization overhaul, instead of 2 powers there are 3 (1st, 7th, 13th level powers) >No such thing as a "Universalist" instead one has to specialize >Opposition schools would be changed, instead there would be Primary, Secondary, and Tertiary schools >Bonded object would be the standard, familiars would need to be garnered through a "legendary spell" slot for Summon Familiar >Cantrips would go back to being limited use >Certain spells would be removed from the spell list and transferred into a "Legendary" spell list that would act much like rogue talents with level requirements, feat requirements, and spell book requirements. >Legendary spells act like old opposition spells, requiring two spell slots to prepare
I believe Talents in general feels good, choice and variety feels good. It's the same reason I essentially added it to everything in the Broken Shackles martials. Limiting access to certain spells as well, along with limiting access to certain schools (through secondary & tertiary schools) adds not only to the difficulty of magic but the overall need for specialization.
The main issue with wizards as I see it is the ability to simply do everything. That needs to be limited. If I were to go farther I would overhaul the entire spell casting system to work more than 5e's.
I don't see how that is better from a balance perspective or fun perspective. It simply makes wizards, one of the classes with the poorest support for increasing their saving throws (essentially no class features for it, and their spell list only helps bit for buffing saves in particular) into even further glass cannons.
While I argue against feel good mechanics for the sake of feel good, I argue against feel bad mechanics in their entirety except when they come with a narratively focused position (like Oracle Curses).
Levi Richardson
Oh, most certainly! She claims it's for a book that she's writing, but really it's because she wants to learn more about the lands outside of her home! Also to write a book, so she's not lying so to speak.
Eli Phillips
>let's make the wizard a sorcerer! They would primarily still act like wizards. Are you disagreeing that access to certain spells shouldn't have requirements/be limited? Honestly I'm just spitballing here, do you have suggestions because this is just ideas off the top of my head.
The thing is though they are still prepared casters. I don't see how they act like sorcerers. Is it in that some spells are limited access? But sorcerers don't do that either. I'm confused.
>then let's give them burn! Wait I'm confused, where did I give them burn.
Justin Ross
>Unchained Wizard
isn't it a chained up wizard though?
Levi Wood
In the same sense the summoner is unchained.
Jonathan Jones
>If I were to do Unchained Wizards, this would likely be a list of changes: honestly it sounds like good changes
>If I were to go farther I would overhaul the entire spell casting system to work more than 5e's. meh on this point
Tyler Hall
Phoneposting.
I think wizards should basically get all spells free. Like a cleric. Pay 10 gold x spell level x spell level seems good.
Balance the spells snd the problem is gone. Simple.
Camden Jones
That makes wizards even stronger though.
Wyatt Phillips
Unchained = Re-designed
Henry Harris
Speaking of wizards, does anyone have the Wisword? I think it was spelled that way, I think it was a DSP joke?
Lincoln Ward
>Balance the spells snd the problem is gone. Simple. This is a lot harder than 'simple'.
Asher Thompson
No it was some guys homebrew.
Nathaniel Morales
who dis and why should I care how he wants wizards?
Leo Thomas
I only have the original version.
Hudson Thompson
It was a joke homebrew though.
Jaxon Butler
Which one is yours, user?
Connor Harris
That's the idea! We need to make her more comfortable to affection, even if it means scratching behind her ears or grooming her hair!