How often do nobles and royals appear in your games?

How often do nobles and royals appear in your games?

What gets done with them?

They breed like rabbits.

Literally like rabbits.

Let loose into an environment where their natural predators - the middle classes - aren't present, such as a medieval fantasy setting or australia, their sheer numbers starts to have negative effects upon crops, with thousands of the chinless fucks able to strip a field of carrots bare within an hour.

They do forbidden things that lead to problems that the adventurers have to clean up.

My DM inserts them nearly all the time, and nearly all the time they are absolute, total, ungrateful dicks who hate adventurers for no reason.
> You sure helped us and saved the world! However, you made us look weak and inept in the process, so we'll hang you, guys.
Every fucking time.

Before the game is done, someone is going to be revealed to have been or be declared a princess. It doesn't matter if the entire party is male, I play by Utena rules.

Pretty frequently, since most of the richest are still nobility, and therefore more likely to have the money and problems significant enough to hire adventurers to begin with.

What they do varies. Two of the PCs are nobles, for example. Some of the NPC ones are shiftless and capricious fuckers. Others are quirky and sympathetic to the common classes. Others are well-intentioned but ignorant due to social cloistering. Many don't like the common folk at all.

Almost all are primarily concerned with forwarding their family and improving their fortunes. It's a rare few who have 'higher' callings, and one of those is a vampire, so I'm not sure she counts.

Honestly, that sounds about par for the course. Can't have any threats to their rule hanging around.

>forbidden things

How forbidden are we talking here?

403

Upon occasion. An unfortunate number of the well bred fall to petty villainy and serve as antagonists to heroic types, but some among their number still hold true to Noblesse Oblige, assisting whenever their other commitments allow them time to do so, or upon occasion joining the ranks of the adventuring types. It would not do for one to neglect threats to their land and people, after all.

No, it's fucking retarded. Nipping threats to power in the bud is normal but casual murder based off the success of people helping you is literal paranoia, the fact it happens every time just shows his GM has a bone to pick with something or someone.

What happens when a noble or a royal goes 404?

>I play by Utena rules.

What do you mean by this? I need to know for... science or something.

They're quest givers and bad guys that said quest givers want players to remove.

> What gets done with them?
Freedom, equality, fraternity.

Came here to post this.

Literally everyone in the party is a runaway noble in disguise. None of them know about each other.
Not even the two from nations which have been at bitter war for decades.
I look forward to watching the shoe fall.

Depends. In the current setting the royal family and much of the nobility only retain that position in a world where your average guard captain can happily take a ballista to the face by being relatively badass.

So you get all the standard intrigue, spying, counterspying, parties and fetes, except that when two noble families decide to go to war, towns get flattened.

Why are you playing D&D?

Well, in the current campaign we have
>My PC, he's a knight but that doesn't count as much
>The adopted daughter of the mayor/burgomaster
>The burgomaster/mayor of another town that is royally pissed that we, I was not around at the time, murdered his edgy ass son in broad daylight while utterly destroying the inn we were at during a mage duel.
>The devil that watches over the land as a tyrant.

Did I mention that we are playing Curse of Strahd

When the explosion at the inn occurred, thanks to thunderwave and lightning bolt, a new door was made, skeletal bone fragments was lodged into the inn keeper's son(Did not die), the lightning bolt killed a few ravens, and a lot of wooden furniture was destroyed. Now the enforcer for the Burgomaster is after the player that murdered their son. At this point, we find out that the player is actually the long lost brother of this enforcer which is now barreling down our throats with a squad of guards that was meant to take in the carnival master. Who happened to take us in and help us out. Now shit has gotten real, and now a Dire Saber Tooth tiger is on the field. All we need to do is stall for time until the horses get to us so we can GTFO

When the destruction at the inn occurred. My character was having a grand ol' time at the carnival area with the burgomaster's daughter whom we need to get to escort to safety. It was a nice and calm, little did he expect when he heard the blast and saw the destruction

When my character got back, he had to calm everything down with their Were-raven friend who's friends were just murdered by our party mage. So now to fix the allegiance between their order, we need to defeat some creature that has taken many of them... name Baba Lysaga. It was at this point, my character saw the cat bone fragments in the poor inn keeper's boy.

Relatively often. Usually either powerful allies or powerful enemies.
One PC was even a prince in name only, because the council of the nation he originated from were the real power- he was more like a general they sent off to train and become stronger because there was no war on at the time and he was a notorious party animal.

On the contrary, in D&D most heavy weapons will murder anything that doesn't roll a save on them if they make contact; even a level 20 fighter can't stand up to sustained cannon fire for more than a few rounds.

the current quest giver to the party is noble, who is quite able to keep up with the PCs in combat, but is too busy handling political affairs and his own work to do all of it, and hires the PCs to help him with his work, and the occasional pet project

Nobles exist to be played like fiddles.

Error. Noble not found.

Wasn't he a decently nice guy who advocated for the lives of Russian troops.

Then British special ops killed him because they didn't want him influencing Russia to pull out of the war.

I've got a noble sitting about to play some time. The daughter of a Privateer who married into a noble family and looking to follow in their footsteps. Well and truly too pampered and sheltered to be ready for the world, even if she's very well trained in gunplay and spellcraft by formal tutors.

Well, unless he's got Smash from the Air. In which case he can soak like half a dozen cannons without taking damage every turn.

It depends on the setting. In my current game, the story centers around a town that is the seat of the County that takes up most of the surrounding area. The County is split into six Baronies, so for a place with a pretty spare population (about 6,000 people) there's a decent number of nobles.
The characters have met the Countess who runs the place twice, but have a very friendly relationship with one of the Barons who is head of the local wizards' society (all three of them) and owner of some of the more vital businesses in town. None of the other nobles gives a fuck about them. The party paladin met the Queen when he swore his oaths, but he hasn't seen her since.