I LIVE AGAIN! Edition. Ever played someone unkillable, or just really fucking hard to put down? Ever get up from negative HP and put your terrible vengeance on anyone?
Kickstarter backer kits were due in, I hope you got yours in before the deadline. Nothing new to GET HYPED about unless I'm missing something.
I designed Slam-Man, essentially a character built solely on tons of levels of Enhanced Move (Instant Acceleration + Complete Maneuverability), Unkillable 3 (Accessibility: Only Respawns From Doors), and a shitload of Brawling.
He slammed people at top speed, turned himself and his enemy into mist, and then reappeared from the nearest door. Shit was tits.
Henry Turner
Missed a HT survival roll by 1 and ended up mortally wounded but alive enough to light a fuse. Took six warrior beast with me thanks to some dynamite I was saving for a rainy day
Brandon Martin
I genuinely lold
Thomas Ortiz
Redpill me on GURPS. So many people recommend it but when I read GURPS Lite even that seemed like too much. Combat alone seems to have too much to take track of.
Christopher Price
Hey /gurpsgen/ I'm planning to run a shonen anime campaign soon in a homebrew setting. I'm planning on including magic and mechs, but I'm not sure where I should source them from. Are Powers a good emulation of weeb magic (think jutsu from Naruto or even devil fruit powers from One Piece)? And can the Spaceships books produce land based mechs? I've heard that Pyramid 3-50 is also a good source for quicker and dirtier mech rules.
Luis Garcia
Eh, you get used to it. It is a bit crunchy at times but the modularity is what makes it great. If you're a GM who likes doing homebrew shit its almost a perfect system.
Aaron Rodriguez
It's remarkably easy once you learn it. The time and investment in learning to play GURPS gets you a good community and a game that can support a lot of different story options. Basic task resolution and combat can run quickly.
Once you master the basic systems the huge amount of optional content goes from overwhelming to tempting. You can run almost any game with the basic set, but there's FUN in getting out Martial Arts.
Powers can handle magic relatively well if you don't want to get out a more involved system. For Mechs, GURPS Spaceships 4 has a okay set of rules, while you can find another in Pyramid 5-50. The last option would be to just build them as characters, but you'd need to do all the work with that one.
Robert Nguyen
GURPS provides you what you need exactly when you need it. And because it's blue, it goes with everything.
Jose Nelson
>One thing you've got to understand about these GURPS folk is they make references. A lot of them. Sometimes it's confusing. My advice is if you don't get one, just ignore it.