>What is /awg/? A thread to talk about minis and games which fall between the cracks. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.
Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.
>Examples of games that qualify en.wikipedia.org/wiki/List_of_miniature_wargames Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, and anything that doesn't necessarily have a dedicated thread (gorkamundheim).
last thread Last thread ended shortly after another user asked for Tomorrow's Wars supplement By Dagger or Talon. Started reading TW, rulebook says it's bases on Ambush Alley and Force on Force's rules. Anybody have experience playing it? What scale did you play in?
Any of you guys played Sedition Wars? From what I heard the rules were poorly received, but I'm kinda sad the miniatures disappeared.
Michael Edwards
>cool jetbike >shitty pistol wtf mang
Daniel Gutierrez
Any game set on the wild west/weird west (preference on the latter)?
Also what do you thinkb is the walking dead all out war?
Dominic Kelly
Wild West Exodus is a thing.
Nathan Rogers
What can you tell me about wild west Exodus? Also >They have a literal alien faction That was unexpected
Grayson Parker
Bought two for the minis, apparently the rest of the components would have made postage too much from the UK to the mainland I said I don't need them.
50GBP+postage for 100 minis and scenic bases. Wasn't a bad deal at all.
As Wild West Exodus, but Malifaux as well to a certain degree.
Jayden Scott
Sadly no, literally all I know about it is that it exists.
Jose Lewis
How if the quality of the guild ball the kick off miniatures. Also why is steamforged changing the metal miniatures for plastic ones?
Henry Wright
>Also why is steamforged changing the metal miniatures for plastic ones? Because plastic>metal
Gabriel Stewart
Explain further Also Do you think they might re release season 1 and 2 minis in plastic?
Luke Powell
Plastic is cheaper to produce tons of monopose minis over long periods of time. You have the upfront costs of the molds but they last for a decade, and plastic is cheap. Metal molds have lower cost, but must be retooled often for high volume production. And metal is very expensive.
Nolan Bell
> lighter > easier to cut > easier to remove mouldlines etc > cheaper to produce in bulk > easier to convert > less likely to require pinning > more resistant to paint chipping
And probably some other stuff too.
Grayson Wood
it has free rules so you better check it out for yourself. Its rules are pretty simple and standard, the only big shifts from the standard skirmish rules are that you also get teams together with your soldiers, these teams can (and often should) act together like a Warhammer unit shall we say; the other big change is that depending on your army composition you get an amount of rerolls per turn.The game seems fun, but armies are rather undevelopped with only like 15 options to them since they chose to add more and more factions(fucking aliens) instead of expanding existing factions.
Jackson Edwards
i am very ignorant on the matter,but doesn't plastic allow for more details to be casted on the miniature?
Jonathan Flores
You can get finer details, yes. But the real factor there comes down to the skill of the sculptors moreso than the medium.
For example compare the detail of Infinity's metals with Reaper's plastics. Not meaning to disparage Reaper at all but there are clear differences.
Lucas Jones
thank you
Thomas Cruz
Metal allows for more details and, more imporantly, better poses. The details thing has become less of an issue in recent years, at least if you go with cutting edge technology, but it's very hard to do good and dynamic poses in plastic. The reason is the mold material. Metal uses vulcanized rubber, which means that the miniature can have undercuts and cavities, since you can just pull the rubber from the miniature. Plastic uses metal injection molds, so everything has to be on a flat plane. That's why GW's one piece characters are completely twodimensional, or Wyrd's plastics are a multipart chaos.
Henry Davis
hi guys, i am looking for goosd fantasy skirmish or slightly bigger games(possibly not campaign based),anny suggestion?Also why is it that all skirmish games are sci fi?
Jack Robinson
How many guys per side? 5 to 10 or bigger than that? Skirmish games usually focus on five to ten guys. Any special kind of Fantasy or anything goes?
Austin Diaz
So let me get this rigth. in the whole wide market there's no a skirmish game based on SWAT operatives (and other law enforcers) V mooks and delinquents in general?
Michael Jones
I'm currently working on one, so don't remind anyone to work on one until I'm done.
Michael Robinson
>implying ok now i lost it.
also >I'm currently working on one, so don't remind anyone to work on one until I'm done. like for real?
Robert Walker
Spectre, Osprey's Black Ops, maybe Force on Force and Skirmsih Sangin.
Charles Foster
from 5 10 of a normal skirmish, to slightly bigger, up to "platoon level". I guess almost anything goes, i would prefer normal tolkien fantasy.
Chase Martinez
Yeah, I was inspired after I got into SWAT 4 with my m8s.
I wanted to create a game that was highly lethal and based on clearing buildings room by room.
I'm also tempted to add features from siege like destructible terrain and rappelling.
Ryan Rodriguez
Absolutely add at least rappelling. Needn't be mechanically complicated at all. Destructible terrain is maybe more so (especially tracking it), but probably not too hard.
SWAT 5 when
Parker Cox
>Needn't be mechanically complicated at all.
Thats really my goal, I want to make a game thats simple to play but contains plenty of depth and optional rules.
I'd say my biggest inspiration is Fistful of Tows
>That spoiler
Never user, it hurts but never
Aiden Smith
>spectre it's normal for them models to have monkey faces?
Mason Russell
>Find out about warzone resurrection >Imperial minis are fucking cool >Get a goddamn mech with a pillbox on it's back if you want
Too bad everyone says it's a dead game...
Zachary Gomez
No it's fucking not. Stop asking 40kids if they want to try something new.
Daniel Sullivan
Not that guy, but literally everyone I know that the was head over heels about it, including a dude that has a character named after him, is done with wzr.
James Ramirez
Five Core has a gangs supplement. That should work for that. And I'd be surprised if Osprey didn't have a game for that.
Grayson Allen
y tho I've played a few games of 2.0 and it seemed fine and cool enough. Are they mad about a bunch of changes and rules rewrite in like 1.5 -> 2.0 or what? I think all happened recently.
Robert Rodriguez
See
Caleb Myers
It's like the more you play it, the more the flaws stand out. I'm sure it's gotten better (I personally bailed early afternoon the remodel of the brotherhood stuff), but it just doesn't seem to hold water.
Charles Cook
Any game that uses other form of resolving damage? I mean I have nothing against dice but sure is an annoying thing to fail a shoot/hit/blow just because the dies says so.
kinda unrelated but something I liked of Doomtown was that for resolve battles you draw from the deck who also works as a french playing deck. the one who makes the best poker hand wins the duel and the other one has to suffer casualties by the difference of ranks between the two hands.
Julian Reyes
Using dice or cards is both pure chance. I don't see how one is better than the other if you dislike the element of chance on principle. So I don't really know what you are asking for here. Chess is good, I guess.
Austin Moore
well I didn't think that was necesary but in doomtown you were able to build a deck to improve your chances to get X poker hand by filling the deck with values of your choice. in a 52 cards deck. around ~32 cards are values of your liking and ~20 are made up any other value. other concepts involve thining the deck by removing the unwanted cards but that's too much information.
the point on all this is maybe have an alternative to deduce damage or at least improve the chances of succeeding by playing with the "meta". in Guild ball I read that if you have units surrounding an enemy you gain 1 more die per friendly unit to the pool increasing the likelyness to score more hits.
Cooper Thomas
Sorry if I'm coming off as contrarian here, that's not my intention, but by that logic your choices during army composition should count in that regard too. You know beforehand which units have which stats, so you kind of know how the probabilities of succeeding with any given unit in any given situation are. That literally is the meta of the game.
And a rule like you mentioned for being surrounded is also not too uncommon, although it depends on what the game was designed for. Frostgrave for example does the exact same thing. But then again it's the same thing as using any other rule of the rule set to your advantage, so I'm still not sure I understand what you are talking about.
Anyway, maybe somebody else has some insights to share though.
Aiden Harris
Well, the Lord of the Rings Strategy Battles game is the best game GW has done in years. The books and minis usually go for dirt cheap on ebay and there are lots of third parties that produce fitting models. Since it's also more in line with realistic scale, you can also get fitting historicals to pad it out. Get the actual LotR game though, The Hobbit iteration wasn't good.
Other than that >Malifaux: Weird Steampunk Horror game for about 10 miniatures per side >Freebooter's Fate: Pirate Skirmishing for 5 to 10 >Song of Blades and Heroes: DIY Fantasy, play literally anything you want, for about 10 >Mordheim: WHFB skirmishing
Alkemy is also not bad, but kinda dead. Nice minis though.
Apart from Confrontation (dead as a doorknob) and Warmachine/Hordes, there's not really anything in the 15 to 30 miniatures bracket, though.
Benjamin Jenkins
10mm user here
I don't want to start shit, so can anyone give me the basics of Hordes of the Things and Dragon Rampant, so I can compare them with Kings of War for multibase fantasy games.
My army basing comprises 5 "large" infantry per 40x20 stand or 3 large cavalry, which seems 10mm too small for HotT if you're absolutely strict.
Jordan Rogers
I didn't think Dragon Rampant *was* multi-base, I was under the impression that it was large-skirmish.
Justin Robinson
Malifaux uses a deck of cards instead of dice
Julian Mitchell
The metal and resin ones are definitely better as far as detail goes. They aren't using hard plastic, and are opting for made in China pre-assembled board game plastic instead. Steamforged is switching largely to cut costs.
Luke Baker
oh really? how so?
Carson Phillips
>and are opting for made in China pre-assembled board game plastic instead. is this a good or a bad thing? I can't help feel a bit uneasy when I see the word China and GB in the same sentence (implicit)
Aiden Carter
freebooters fate uses cards as well
Michael Ross
Every attack had a damage spread for mild, moderate, and severe damage. For example a model could have a sword that does 2/3/5 damage. When it flips a card that has a value of 1 to 5, it does weak damage (2 in this case). When it flips a face card, it does severe damage (5). If it flips a red joker, then it does mild+severe, or 7 damage.
Dylan Bell
Flipped card value + relevant attack stat vs opponents' flipped card value + relevant defense stat to determine whether or not an attack hits, and how accurately.
You have a hand of cards that you can 'cheat' in over the top of a flipped card, and there are lots of ways to allow you to flip multiple cards and pick the best, or prevent your opponent from 'cheating' in a card.
damage is determined by card value and a gradient of damage: Ace-6 is 'Weak Damage', 7-10 is 'Moderate Damage', face cards are 'Severe Damage'
Jokers add additional effects too.
Oliver Sanders
Largely bad, the detail just isn't as crisp. That said the models will likely cost much less, so I will be fine with it personally. You get what you pay for.
Logan Lewis
>Freebooter's fate >it's a fantasy pirates game now that's not something you see everyday.
Blake Diaz
personally i'm not a big fan of the setting, but it has some really nice minis and from what i heard the game itself is pretty good. I'm not sure if there are players for it outside of germany though.
Luke Jenkins
Oh I see. personally I havent considered Malifaux because of reasons but this sure piqued my interest. I'll give it a look again some later.
>Largely bad, the detail just isn't as crisp. Awww. I don't like any of this...
Jack Williams
>I'm not sure if there are players for it outside of germany though. just fantastic. well it doesn't matter since no one here plays anything apart of Warhammer AoS and 40k so anything that I might bring will make little to no noise in comparison.
Hunter Brooks
thank you very much for the suggestions helpful user
John Bell
does any one know if the guild ball kick off 2 player box was a limited run offer or will it be the new standard start box for the game?
Juan Taylor
Wasn't there some sci-fi warband skirmish game releasing around this time? I can't remember the name now.
Christian Nelson
New standard.
Thomas Phillips
Rogue Galaxy or whatever Osprey's was called?
Jack Ross
>but it's very hard to do good and dynamic poses in plastic Malifaux would like a word
David Clark
He mentioned Malifaux and their sprue tooling nightmare, but that's partial a different reason, not the fact its plastic.
Gabriel Wright
That was an example. Malifaux does high fidelity dynamic stuff, but as a trade off there are lots of pieces compared to the more static GW figures.
Leo Wood
anyone else playing halo: ground command?
Elijah Russell
The gist of the game seems to be: Assemble a crew of 3 to 5 dudes. Choose whichever minis you like. Pick traits to represent the miniature. Play whatever the missions are.
Tyler Moore
bümp
Lincoln Anderson
Anyone has a book about how to place stage props on the table to make a fun and balanced game?
Julian Roberts
40mm frontage is the small standard for WRG games, you're set there for HotT/DBx. 20mm is infantry depth, 30mm for other stuff but depth is not *too* important. Figure count and depth are traditionally used to differentiate types but that's most useful in DBx - with fantasy stuff, it's a lot easier to tell the difference between blades and warband and whatever, and as long as you can tell different types of unit apart (or don't have One Of Everything as an army list goal) you'll be fine. Armies are about 12 bases, six of which are cheaper, more generic units because you can only spend half your 24 points on expensive stuff.
Dragon Rampant's skirmish-based in 6 or 12 figure units, but you can use fewer figures and give them hit points instead. You explicitly can have one hero or troll figure be a whole unit. Generally 6-figure units are the more elite ones. Each unit has to maintain 3" separation from each other unit except when they charge in to melee - partly a gameplay thing, partly a zone of control deal, I think it works fine and looks nice on the table myself, others disagree and some houserule it out. You could go army-style and have each "figure" be a base with multiple infantry on and just keep them together, tighter for some units and more dispersed for warband types.
Wyatt Cruz
>20mm is infantry depth sorry - that's heavy infantry depth, specifically.
fanaticus.org/discussion/showthread.php?t=10774 was a proposed basing chart for DBA 3 a few years back, I forget what they went with, you'd have to download it for that. It should give you a basic idea. But really, it's consistent frontage that you care about.
Brody Gray
Actually, my mistake - some infantry (the heavier sort) is officially 15mm, but pretty much everyone says fuck that, hence the change to 15-20mm.
Justin Gomez
>You could go army-style and have each "figure" be a base with multiple infantry on and just keep them together, tighter for some units and more dispersed for warband types. Demonworld used hex bases, but did something like this.
Adrian Edwards
Don't think you'll be able to find an entire book devoted to setting up a gaming table.
What specifically is balanced and fun really depends on the game you are playing. Setting up scenery for a game without ranged combat is gonna look pretty different than one that does it mainly. Or maybe you are playing a mission that already tells you how to set it up anyway.
So what are you playing?
Daniel Bailey
Jesus christ, that's some dry grog stuff.
I am going to say fuck it, make sure all my armies are properly based on 40x20 and 40x40 for monsters, and just play. Orcs versus Landsknecht-style humans with plate armoured knights, like the old Empire. Keep it simple and sell non-wargamers on it as "it's like an RTS".
Easton Rogers
What happened to Confrontation?
Alexander Fisher
Iunno, but sold now by Cadwallon.
Logan Roberts
rackham made a shortlived attempt at selling pre-painted before the entire company went belly up. You can still buy some of the orignal mold in an onlineshop in france. A handful of minis are being sold in resin by a company called legacy miniatures on CMON. These are the legal successors. Cadwallon as a pretty complete selection of metal models, which i'm pretty sure they are producing themselves. The casts are good, if not flawless though. They also expand on their selection from time to time. They miss a few basic minis like the morbid puppets though. They also expand the range with original sculpts.
Leo Bell
oh, yeah and I'm not sure how reliable this information is, but drakerys might be the 'spiritual' successor as it seems to be by some of the same people. Haven't investigated that, just something I heard said, so don't know if it's actually true.
Looks pretty similar to Confrontation in terms of style though.
Sebastian Howard
Ospreys Black Ops is in this op or the /hwg/ one. It's a really good versatile game worth checking out. It's kind of like 40k 4th(?) ed killteam, but not necessaryly asymetrical. Also two hour wargames 5150 cyberpunk stuff could be used. It can also be played solo.
Jaxson Kelly
So Achtung Chtulhu became a skirmish wargame, built on Spartan's Dystopian Legions.
Not sure how I feel.
Jeremiah Diaz
As long as Spartan isn't actually managing the game, it'll be fine.
Elijah Ortiz
It's made by Modiphius, who'll also manage Siege of the Citadel (no connection to Prodos, thank god), so it could be fine.
Aaron Perry
bump
Blake Brooks
This might help
Parker Robinson
That is something I didn't tought much about, I imagined a good book will cover all I need to know Soon I'll play warmachine with a friend so I better ask on their thread
That's very good thanks, My only concern is if it fits on the scale I'm using
Alexander Hill
>My only concern is if it fits on the scale I'm using
If it doesn't you should be able to just play around with distance measurements a bit and make it work.
Henry Smith
there are bunch of games from exrackham guys (wrath of kings is another)
Juan Robinson
>Soon I'll play warmachine with a friend 2d terrain it is, then.
William Gray
This was definitely from the game mechanics guy. Drakerys has a lot of of the same stuff that appeared in AT-43 and the last edition of Confrontation (universal roll chart, resource pools for the heroes, etc.). The English and French rulebooks are up on their website.
Nathan Sanders
Drakerys has some fucking awesome looking minis. I don't really care for their rules, but will pick some minis up for shits and giggles.
Joshua Nguyen
Muh sci-fi dudes >Sfiligoi
Great, yet another SoBH hack. Pass.
Charles Torres
Pretty much how I feel.
Julian Cruz
Very dead. Blame Paulo Parente. Cadwallon sells most of the line now, with some new and very nice looking figures that they release occasionally. Wrath of Kings is more or less the spiritual successor, but the style isn't quite as good IMO.
Jaxson Murphy
>Sfiligoi >Great, yet another SoBH hack. Pass. >Pretty much how I feel.
Please elaborate. I never played song of blades.
Luis Martin
So, the game tried to simplify everything down to needing only 2 stats. To make up for it, there's dozens of special rules, some of which aren't sitiational enough ti justify the use of a special rule. Like, you could've included a movement stat and cut out a few special rules. It just results in a more complicated mess.
Ryan Fisher
Sounds bad. Still curious about Rogue Stars though.
Maybe he did it different in this game.
Anyway I think this is probably the greatest strength and weakness of Osprey's approach to publishing games. There's no QA or consistency, at the same time it means a lot of different games that come with an affordable pricetag.
Dunno how to feel about Rogue Stars now though. Guess I'll wait a little and see what others have to say before ordering the book.
Elijah Fisher
Rogue Stars is apparently a d20 system and uses TNs and has some other shit
Skipping ahead, 3x3 board is apparently standard and people are talking about it already having a fair amount of errata (Thanks, Osprey.) and a shitton of modifiers (28?).
Aaron Kelly
Working on one as well. Are you doing freeform movement or grid based?
Sebastian Bennett
I'm currently experimenting with both right now.
I think I'm going to be going for grid/hex based movement from what I've seen. It just feels simpler to model building interiors, cover and the space occupied by models on a grid based system.
Jonathan Collins
I'm working on a square grid right now, simply for the ease of npc movement when it comes to civilians and such. I'm aiming more for a bit of an expanded payday 2 tabletop simulator, where the police dont arrive right away and you have a "heat" attached to your crew that affects what shows up.