Reasonably. I go for what looks cool first, then take out anything that's glaringly unrealistic. Though the armor isn't really based on European plate armor, taking more inspiration from the Romans, imperial China, feudal Japan, and a few other cultures.
So, like, the helmets might not cover their head as thoroughly as it should, but there's not too many unnecessary flourishes.
Real-world owls do that. Lots of cultures do things that other cultures think are weird, so why not?
Dylan Roberts
Wait, real-world owls have decorations?
Thomas Bailey
Two points: real-human-hair-wigs were high fashion in some places in some times, and unless they used feathers from their own species it would be more like humans using other animals furs as decoration, which always has been done everywhere.
Aiden Phillips
I usually stick to realism unless I have a really good reason not to. However, it's both fun and sensible to get a bit creative with the arms and armors of nonhuman, at least those with very different physiology. It makes sense that a 8-foot Troll with twice the strength of a human would use a very different weapon.
Also, I would like to make Fire-lances more prominent, they were pretty cool if cumbersome weapons.
Adrian Myers
Don't be afraid to use actual words for names.
Michael Anderson
Well, no, but they use feathers in building nests.
Grayson Young
>Farmingshire >Portsdale >Riverland >Freefield All acceptable, this is how places come to be named in the firstplace.
Jayden Jones
I have a piecemeal armor system where you can wear different armor depending on hit locations (arms, head, torso, etc). I also loosely organize realistic armors into 3 "weight" categories (light - cloth/leather, med - splint/scale, heavy - plate, etc). Its familiar to dnd but also works differently. People are more likely to scrounge up some ad-hoc, mix-n-match armor, even if they pay and are fit for it.
As for weapons, I have a system that lets players craft their own weapons piece by piece, just like their armor. Mechanically, any weapon that has [1H-Hilt] and [Long Blade] will be the same regardless of visuals. However, if you have [1H-Hilt], [Long Blade], and [Hook], its suddenly a very different weapon mechanically and visually. Adding a hook would make it look more like an Uruk--Hai's and allow you bonuses to Tripping. Realistic weapons are easy to make, and modifying realistic weapons to be a bit more fantasy is also pretty easy.
Hudson Stewart
Farmington Commerce Oakland Milford
These are all names of actual town/place I've lived nearby. If you name something after a person (Wayne, Livingston, Howell) or whatever that town "does" (Farming Town, Land of Oaks, Ford near a Mill), you're golden in almost every case. Change which language you use (Los Angeles - [Place] of the Angels, Detroit - On the Straits) and that can cover the rest of your names.