/wbg/ - Worldbuilding General

Bourgeois edition

/wbg/ discord:
discord.gg/ArcSegv

On designing cultures:
frathwiki.com/Dr._Zahir's_Ethnographical_Questionnaire

Random generators:
donjon.bin.sh/

Mapmaking tutorials:
cartographersguild.com/forumdisplay.php?f=48

Free mapmaking toolset:
www.inkarnate.com

Random Magic Resources/Possible Inspiration:
darkshire.net/jhkim/rpg/magic/antiscience.html
buddhas-online.com/mudras.html
sacred-texts.com/index.htm

Conlanging:
zompist.com/resources/

Random (but useful) Links:
futurewarstories.blogspot.ca/
projectrho.com/public_html/rocket/
military-sf.com/
fantasynamegenerators.com/
donjon.bin.sh/
eyewitnesstohistory.com/index.html
kennethjorgensen.com/worldbuilding/resources
reddit.com/r/AskHistorians/wiki/books/europe#wiki_middle_ages

Town demographic generator:
mathemagician.net/Town.html


previously >How did your governments get their power in the first place?

>How do they maintain this power? Control of agriculture? Religion?

>What measures do they take to ensure the people do not rebel?

Other urls found in this thread:

mdbg.net/chindict/chindict.php?page=worddict&wdrst=1&wdqb=state
en.wiktionary.org/wiki/Amerigo#Italian
twitter.com/NSFWRedditVideo

Reasonably. I go for what looks cool first, then take out anything that's glaringly unrealistic. Though the armor isn't really based on European plate armor, taking more inspiration from the Romans, imperial China, feudal Japan, and a few other cultures.

So, like, the helmets might not cover their head as thoroughly as it should, but there's not too many unnecessary flourishes.

Real-world owls do that. Lots of cultures do things that other cultures think are weird, so why not?

Wait, real-world owls have decorations?

Two points: real-human-hair-wigs were high fashion in some places in some times, and unless they used feathers from their own species it would be more like humans using other animals furs as decoration, which always has been done everywhere.

I usually stick to realism unless I have a really good reason not to. However, it's both fun and sensible to get a bit creative with the arms and armors of nonhuman, at least those with very different physiology. It makes sense that a 8-foot Troll with twice the strength of a human would use a very different weapon.

Also, I would like to make Fire-lances more prominent, they were pretty cool if cumbersome weapons.

Don't be afraid to use actual words for names.

Well, no, but they use feathers in building nests.

>Farmingshire
>Portsdale
>Riverland
>Freefield
All acceptable, this is how places come to be named in the firstplace.

I have a piecemeal armor system where you can wear different armor depending on hit locations (arms, head, torso, etc). I also loosely organize realistic armors into 3 "weight" categories (light - cloth/leather, med - splint/scale, heavy - plate, etc). Its familiar to dnd but also works differently. People are more likely to scrounge up some ad-hoc, mix-n-match armor, even if they pay and are fit for it.

As for weapons, I have a system that lets players craft their own weapons piece by piece, just like their armor. Mechanically, any weapon that has [1H-Hilt] and [Long Blade] will be the same regardless of visuals. However, if you have [1H-Hilt], [Long Blade], and [Hook], its suddenly a very different weapon mechanically and visually. Adding a hook would make it look more like an Uruk--Hai's and allow you bonuses to Tripping. Realistic weapons are easy to make, and modifying realistic weapons to be a bit more fantasy is also pretty easy.

Farmington
Commerce
Oakland
Milford

These are all names of actual town/place I've lived nearby. If you name something after a person (Wayne, Livingston, Howell) or whatever that town "does" (Farming Town, Land of Oaks, Ford near a Mill), you're golden in almost every case. Change which language you use (Los Angeles - [Place] of the Angels, Detroit - On the Straits) and that can cover the rest of your names.