>Fighters get XP for killing monsters >Rogues get XP for stealing GP >Barbarians get XP for destroying magic items >Clerics get XP for converting heathens >Magic users get XP for finding spells & lore >Paladins get XP for smiting evil >Rangers get XP for...protecting the forest...? >Monks get XP for...philosophizing...?
A little help here?
Kevin Cruz
Rangers get XP for exploring Monks get XP for achieving enlightenment
Lincoln Morris
>>Fighters get XP for killing monsters >>Rogues get XP for killing monstersand stealing GP >>Barbarians get XP for killing monsters and destroying magic items >>Clerics get XP for killing monsters and converting heathens >>Magic users get XP for killing monsters and finding spells & lore >>Paladins get XP for killing monsters and smiting evil >>Rangers get XP for killing monsters and protecting the forest >>Monks get XP for killing monsters and philosophizing fixed
William Wilson
There are several types of magic users, wizard and sorc shpuld be separated.
monks gets XP for keeping their oath.
this is good example. DM must make kinda "tough" choises for players and "reward" with XP when player choose HARD way.
Nolan Myers
Uneven XP is stupid. It's always stupid, it is never a good idea and as a design concept it should be avoided at all costs.
Lincoln Garcia
>Rangers get XP for exploring >Monks get XP for achieving enlightenment
How do you measure those?
Wyatt Butler
>achieving enlightenment
Lo and behold, after much trial and seeing all of those with whom I travel become demigods or greater, I have finally achieved second level!
Bentley Wilson
Exploring is simple, simply go where no one has gone before. Enlightenment is coming to a realization about the illusory nature of material world and acting accordingly, eschewing wealth and pleasure.
Isaiah Powell
Monks get XP for meditating.
Isaac Young
>Exploring is simple, simply go where no one has gone before.
Carter Ortiz
Read adnd 2e.
Andrew Wilson
>Monks get XP for... A monk's ultimate goal is to reach enlightenment, and then guide others on that path. In essence they must first take steps on the 1,000 step journey to reach enlightenment. Since D&D has so boorishly allowed that to happen by simply leveling up, a Monk should by virtue guide others on the same path.
Parker Nelson
>Go where no one has ever gone before >There's someone there waiting for you
Easton Jenkins
>Exploring is simple, simply go where no one has gone before.
So, what, you count the number of rooms he's been inside a dungeon or the square kilometres of wilderness he's explored?
>Enlightenment is coming to a realization about the illusory nature of material world and acting accordingly, eschewing wealth and pleasure.
So gets XP for each GP of treasure he comes across but ignores?
Jayden Evans
good for a solo adventure. not good for a party.
Charles Gomez
Monks are part of the Priest class-type and therefore receive experience bonuses for advancing the cause of their deity via spells. Since they have no deity nor spells, they receive no experience bonuses.
On this issue there can be no debate.
Grayson Carter
Let druids protect the forest. Rangers are trackers and ambushers, give them bonuses for using field craft.
Jack Collins
Yeah, but fighters get more. In 2E it wasnt uncommon for the fighter and thief to have the most EXP because the fighter got 10EXP per hit die of creature killed, in addition to normal exp, and thieves got EXP from their share of treasure. It took a lot of clever play for wizards, priests, and miscellaneous to keep up.
Its one of the thigs that helped keep 2E "Balanced"
Aiden Scott
So you end up with some classes getting way more EXP than others. To balance it out you let the overlooked classes get more EXP for their actions (e.g. a Fighter gets 2 EXP for each mook; a Monk gets 1000 EXP for enlightenment).
Of course, this spirals out of hand and now you have to keep track of everyone's EXP to dole it out somewhat evenly, which goes to show that you should've stuck with the static EXP gain to begin with.
Caleb Martinez
Restoring/preserving balance. Balance of nature, mind, life, etc.
Dominic James
Monks would get EXP for missing opponents in combat and finding an excuse to use some of its random shitty abilities even if it was pointless to do so. They were often overleveled because of this
Adam Rodriguez
Sounds about right to me. Ranger's thing is mapping out dungeon rooms/wilderness hexes, Monk's turning down temptation.
Austin Hall
>barbarians get XP for doing something that pisses off the group and is directly counterintuitive Fuck off with this gay LARP shit.
John Harris
>you gain enlightenment XP
Ayden Rogers
Monks gets xp from defeating other monks and making new friends
Ian Clark
Sounds to be that Monks should get XP for getting XP.
Brandon Diaz
who is this neon demon
Austin Turner
Kate Moss for Playboy's 60th anniversary.
She was a goddess like that.
Dominic Sanders
I like it.
Jack Cruz
That doesn't rhyme.
Luis Nguyen
Sure, I'll be glad to help. Stop being a fucking idiot. This is a stupid idea that has been tried and failed a dozen times. Cut the special snowflake bullshit and use the a modern-era system that was actually successful during playtesting.