ITT: Dead games that you know weren't that great, but oh god do you miss them anyway

ITT: Dead games that you know weren't that great, but oh god do you miss them anyway.

I know inquisitor was an unbalanced piece of shit which needed a GM to work, but oh god it was cool. Plus the 54mm models were nice, I just wish I hadn't had to sell mine when I shifted continents.

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considering how fucking expensive it was, even for GW, I am amazed it lasted as long as it did.

Although considering the way they are going now a days I would not be surprised if they tried to bring it back through Forge World

The problem with inquisitor is it managed to be neither a RPG or a tabletop wargame.

They should have come up with more firm rules and a necromunda style of play and it would have been great, the actual mechanics of it were fine.

One of the biggest drawbacks was that it was relatively terrain heavy game with awkward scale.

Ofc you could just use convert the distances to cm imstead of inches and use 28mm instead.

I fucking loved this game. Played two campaigns with my friends when we had the free time and disposable income of youth.

It was the highpoint of collaborative narrative wargame and procedurally generated characters since slaves2darkness, but it came out when gw was making huge gains via tourney and list based play.

Realistically, its much easier to convert scale to 28mm and just use the terrain you already have.

Anyone has the rulebook? It is not archived.

1/2

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Yeah, that bit was a pain. We ended up having to use hastily spraypainted 2L bottles of soda/duct-taped together tissue boxes and stuff for most of our games. Every now and then I try to drum up interest locally for a 28mm version, but nobody else cares

Thank you very much.

I got mad love for this game, brah. Some sweet campaigns.

Still not fully understood to this day. It's like a window into a parallel universe of game design...

You actually have to play it with your friends. It doesn't work even a little bit otherwise.

One of you who is the best at lore and human relations between your friends has to be the gm, because its not even a little balanced nor intended to be. Everyone else who's playing has to know, accept and enjoy that the game will progress, drive emergent narrative through random generation and go from there.

You have to simultaneously love your doods, put hours of work into the models/building characters, and be totally okay with them getting their brains blown out. Not a lot of people like this kind of game.

For what its worth, ima dump a bunch of specialist games stuff for it while the threads up.

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You are a king among men. Thank you for the dump!

Cheers for all this.
Man I still remember my first white dwarf, it had the final battle report between three of the staff members and also the editor was running a new chaos warband. It was written as a short story, it was fucking great. Can't remember the issue number for the life of me sadly, although I still have it somewhere...

I wish they'd remake the minis from this game in 24mm. I would love to bring Tyrus to a 40k game.

Not a wargame, but I miss the heyday of Unisystem, Witchcraft especially. It was both edgy to the MAX and an interesting look at nontraditional magic in the modern age.

So many great minis that would be pretty neat to have in 28mm. Tyrus, Eisenhorn, Barbaretta, Cherubael, the arco-flagellent that literally everyone converted to have something other than those claws.

I love Inquisitor.
My brother converted a load of beautiful minis for it, and we had a great time playing out a mini-campaign centered around the adventures of an alien bounty hunter.
Truly, cool minis, cool concept, I think this is the game GW always wanted to make but could never figure out how to. It wasn't about strategy, it was about story, and setting up a cool, weird scenario for all your wild characters to duke it out in. The trick was, it really would be at its best at 28mm. $20 a figure is not great for building a stable of npcs.
It's absolutely true that it was neither an RPG nor a wargame. Narrative Skirmish Game I think is what they called it, which is such an inherently odd concept that I can see why it never caught on. Still, I absolutely adored it, and it instilled in me my great love of tech-priests that continues to this day. Kind of funny that they didn't really have many minis before Delphan Gruss.
I still have a great love for all of the "canon" characters of this game, probably my only complaint about the Eisenhorn novels is that he doesn't hang out with 'Slick' Devlan or Severina and Sevora Devout. It really was the height of 40k Imperium fluff, all these different weird characters who were cool and important and NOT SPACE MARINES (except Artemis) was so refreshing. Karis Cehalon will always have a dear place in my heart.
I've heard Inquisitor Covenant got his own short story, which I'm pretty happy to hear. I'll have to track it down some day.

Electro flails!
For a while, I think ours was a daemon host. Then he became the driver for a mad-max type vehicle.
God damn, what a great game.

Inquisitor was one of my first gaming experiences period - it was the thing some guy in the GW offered to demo for me (I was like 12) now that I'd tried the fantasy and 40k demos and was still waiting for my parents to come back (I know, nightmare scenario). We left with the 40k starter (Third ed, never did bother building the dark eldar lol), the inquisitor rulebook, and like...god I'm trying to remember since I had to sell them off moving continents.

Eisenhorn, Scarn, Delphan Gruss and Malicant, I think. God bless those models.

There's actually a pretty large Inq28 revival movement at the moment over on the ammobunker forums.

All of the great conversions and background but in 28mm scale. If any of you miss Inquisitor, I'd seriously suggest checking it out - there are some fantastic models and terrain on there, it's a real inspiration.

>I'll have to track it down some day

blacklibrary.com/prod-home/advent/the-maiden-of-the-dream-ebook.html

>blacklibrary.com/prod-home/advent/the-maiden-of-the-dream-ebook.html
Thanks user!