/5eg/ D&D Fifth Edition General

Not the Constructs You're Looking For Edition

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Previous thread Are you ready to be disappointed by the Monk UA, /5eg/? What do you want that you know you won't get?

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So why is D&D 5e better than Dungeon World?

It's got dragons.

>I want

A Drunken Master

>I know I won't get

A Drunken Master

...

I want me a Kensai, Monk fueled by rage/strength, and a drunken master. I don't get any of those.

Alright, my party's about to rescue the son of the city's Thieves Guild and get rewarded with a nice little cache of gold, a potion per person, and a modest permanent magic item per person, mostly coming from lordbyng.net/inspiration/tables.php

Armor for the paladin, weapons for the damage dealers, and a trinket for the caster sound like a good spread to keep everyone's stuff semi-relevant? Or mix it up a little and give the rogue a trinket, the paladin a weapon, etc

Basically, how do you determine what sort of magic items your party gets as treasure. Do you wishlist, randomly assign stuff, or tailor their gear to their role?

Because it isn't Dungeon World.

Poor form recycling bait like that

How does Booming Blade/Greenflame Blade work with Empowered Evocation/Elemental Savant? Does it get the bonus damage or is it considered an attack buff?

Also, if you were only going to take one ranged attack cantrip for your entire career, would you take Fire Bolt, Ray of Frost, or Chill Touch?

I like this picture because Episode 4 was based on the plot of a film set in feudal Japan.

I little random, a little tailored and a little intentionally tailored to be ambivalent.

I started out by making sure everyone got something and I never have just a +X item, they always have something that stands out (which makes 5e attunment a bit of an issue) that gives the item a bit of character and history and gives the characters an option, a resource, to spend or to add to their box of tools.

I also try to make cursed items still have a use but debilitating cost, like "laughing in the face of danger" a mask that increases initiative, travel speed and dexterity but makes the cursed attuned impulsive and deplorable at wisdom checks and saves.

There's a bit of a paradigm/meta plot thing to the change in cursed items thanks to the inspiration of one of the characters concepts.