Warhammer Fantasy General: Western Ulthuan 101

Warhammer Fantasy General.

>1d4chan
1d4chan.org/wiki/Category:Warhammer_Fantasy

>Newbie Introduction to Warhammer Fantasy (Download, start reading at page 174 for the story and all the races)
mediafire.com/download/i330182xo9b1hsi/Rulebook (Hardback).pdf

>Third Party Miniature Manufacturers
pastebin.com/CvGaNyrk

>List of Warhammer recommended proxies
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>Tomb Kings Range reborn!
tabletop-miniatures-solutions.com
indiegogo.com/projects/tms-undying-dynasties-army-release#/

>Warhammer Wikis
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>Resources (Armybooks, Supplements, Fluff, Crunch)
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>Endhammer
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>9th Age
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>Total War: Warhammer
store.steampowered.com/app/364360/

>End Times: Vermintide
store.steampowered.com/app/235540/

>Mordheim: City of the Damned
store.steampowered.com/app/276810/

>Bloodbowl 2
store.steampowered.com/app/236690/

>Man O' War
store.steampowered.com/app/344240/

Other urls found in this thread:

jake.ryft.org/warhammer/manowar/
westfaliafantasybattles.com/halfmen#!/Halflings/c/17898025/offset=0&sort=normal
blackhat.co.uk/product-category/28mm-miniatures/28mm-miniatures-shattered-isles-fantasy/28mm-miniatures-shattered-isles-fantasy-halfling-militia/
stonehavenmini.com/halflings/
jake.ryft.org/warhammer/mowstuff/MOWrulebook.pdf
twitter.com/NSFWRedditGif

Old Thread:
Older thread:

First in the name of Ariel and Orion.


How do I make my Wood Elfs look more like Fair Folk and less like elves?

I know this might be a sore point but has anyone here tried converting units from AoS to work in 8th edition?

there were homebrews a long time back, when AoS just hit and most people were too dumbfounded to rage. good luck finding them nowadays though

best you can do is check out 9th Age forums - I've seen fan-made Stormcast codices there, and T9A was close enough to 8th for them to work in 8th at the time.

>I know this might be a sore point
You're god damn right

Highlight what makes them different from humans, instead of portraying them as "humans with pointy ears" describe how unnaturally white their skin is, how weird is the shape of their eyes, how their fingers are eerily thin and long, how their voices sound like whispers, how they talk in riddles, how inhuman is their intonation and how fast they move around.

Make sure they don't want to have contact with humans but at the same time are fascinated by them. Make them shy, nimble, and always ready to run or hide.

Make them mischievous, malignant even, and unsettled by the trappings of civilization: iron, saddles, shoes, anything unnatural should make them uneasy and distressed.

So wading in on the whole Ulthuan debate, I don't think it needs moving. I get the whole "if you know it's there then even if you didn't find it you'd eventually hit Lustria anyway" point and I agree with that actually. The rest of the points I'm ambivalent on and disagree that anything needs moving.

If anything I might agree to keeping Ulthuan where it is but reducing it's size. It is far larger than it needs to be, especially compared to Bretonnia & the Empire combined. Shrinking it a bit would alleviate this for me however

okay, how does this translate into minis on the tabletop?

So the Man o' War: Cosair game has given me an interest in the naval aspect of Warhammer. It's something I know relatively little about beyond what's in the game however. Which I also know relatively little of.

I've seen Empire ships, Kislev, Marienburg, Orcs, Khorne, Nurgle, a flying castle, a shaman atop a tower on an isolated island in the middle of the sea of claws pummelling ships with Gork & Mork fists and a seriously overcrowded Skaven rape raft. Then I looked for the pdfs of the original game and found that it was disappointingly limited.

So I'm interested in running a seafaring campaign and want to vary things a lot. But each factiong having three ships and a flyer to choose from (if that) seems really underwhelming. Especially seeing as Lizardmen, Beastmen, Ogres and Vampires aren't represented.

So thoughts on helping me expand these? I mean if Skaven have rape rafts then Beastmen can. Hell there could be sea-beast themed beastmen for a start