How do I make my Wood Elfs look more like Fair Folk and less like elves?
Dominic Mitchell
I know this might be a sore point but has anyone here tried converting units from AoS to work in 8th edition?
Ryan Ward
there were homebrews a long time back, when AoS just hit and most people were too dumbfounded to rage. good luck finding them nowadays though
best you can do is check out 9th Age forums - I've seen fan-made Stormcast codices there, and T9A was close enough to 8th for them to work in 8th at the time.
Connor Turner
>I know this might be a sore point You're god damn right
Elijah Rivera
Highlight what makes them different from humans, instead of portraying them as "humans with pointy ears" describe how unnaturally white their skin is, how weird is the shape of their eyes, how their fingers are eerily thin and long, how their voices sound like whispers, how they talk in riddles, how inhuman is their intonation and how fast they move around.
Make sure they don't want to have contact with humans but at the same time are fascinated by them. Make them shy, nimble, and always ready to run or hide.
Make them mischievous, malignant even, and unsettled by the trappings of civilization: iron, saddles, shoes, anything unnatural should make them uneasy and distressed.
Tyler Robinson
So wading in on the whole Ulthuan debate, I don't think it needs moving. I get the whole "if you know it's there then even if you didn't find it you'd eventually hit Lustria anyway" point and I agree with that actually. The rest of the points I'm ambivalent on and disagree that anything needs moving.
If anything I might agree to keeping Ulthuan where it is but reducing it's size. It is far larger than it needs to be, especially compared to Bretonnia & the Empire combined. Shrinking it a bit would alleviate this for me however
Adrian Barnes
okay, how does this translate into minis on the tabletop?
Ryder Martin
So the Man o' War: Cosair game has given me an interest in the naval aspect of Warhammer. It's something I know relatively little about beyond what's in the game however. Which I also know relatively little of.
I've seen Empire ships, Kislev, Marienburg, Orcs, Khorne, Nurgle, a flying castle, a shaman atop a tower on an isolated island in the middle of the sea of claws pummelling ships with Gork & Mork fists and a seriously overcrowded Skaven rape raft. Then I looked for the pdfs of the original game and found that it was disappointingly limited.
So I'm interested in running a seafaring campaign and want to vary things a lot. But each factiong having three ships and a flyer to choose from (if that) seems really underwhelming. Especially seeing as Lizardmen, Beastmen, Ogres and Vampires aren't represented.
So thoughts on helping me expand these? I mean if Skaven have rape rafts then Beastmen can. Hell there could be sea-beast themed beastmen for a start